Age | Commit message (Collapse) | Author |
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Assessment mode is mostly frozen now.
I'll make a pre-release at r99 and that revision will be set to
0.9.9-0.
Write the document... That's really tiring.
~~0.9.1-4 (r94)~~
Ooooooooops... I've forgotten to commit this one!
So this is merged to the revision above, actually.
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Modify a couple of levels. (Making them easier...)
Fix about scene text rendering out of the window.
(Probably) fixed Level3Part3 by making them temporarily invulnerable...
Are we bug-free now?
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Rewrite pinball, adding collision between the balls...
The collision code is based on Kollision (a game included in KDE SC).
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excluded).
Fix build failure in Archlinux.
Fix font issue in Archlinux.
realloc may change the base address... That's the cause of the crashes...
--now removing all Bullet* based implementations.
Affected parts:
Assessment: Constant patterns, pinball
All parts in level 2.
L4P2, and more
L5P5~6
L-1P17
L-1P19
L3P3
L7P12
L7P14
L7P25
Avoid memory leaks... I don't know if they have been really fixed...
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Now the pause menu shouldn't be broken now...(It's so hard to reproduce
that I have to assume it *has* been fixed.(IT STILL HAPPENS!!!)
Close the "infinity CLR" "bug".
(Huge) Code cleanup, mainly removing duplicate code.
Allocate bullets dynamically. The array is freed every time a new game
is started.
Add a signal handler, print back trace on error(currently only available
for linux...).
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So let's remove all %I64d.
Change point bullet behaviour.
Fix a minor multiplier problem.
Mark the source code as C++.
Re-document levels(not done).
Update wiki.
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not tested so we could only hope that will work...
Add crappy sounds to (part of) the menus.
Replace a level in assessment mode. The original one was meanless..
The menu sounds are too crappy... remove them temporarily. However,
let's complete the code base so that we won't waste time writing
it...
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Done syncing svn revision and build number~
Use svn revision in changelog and version from now on.
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Fix crashes in mingw-64 build.
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The code for Windows will be merged soon.
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Windows build.
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I'm now preparing for the next public pre-release version.
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levels.
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There are also other small fixes, see Changelog for details.
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This revision contains a fix to the new level.
In the next revision I will re-arrange the levels.
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M trunk/CHANGELOG.TXT
M trunk/VERSION.TXT
M trunk/background.h
M trunk/global.h
M trunk/hge/sound.cpp
M trunk/levels.h
M trunk/main.cpp
M trunk/towernbullet.h
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M trunk/global.h
M trunk/levels.h
M trunk/main.cpp
M trunk/towernbullet.h
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M trunk/background.h
M trunk/effects.h
M trunk/global.h
M trunk/hge/CxImage/ximagif.cpp
M trunk/hge/CxImage/ximaint.cpp
M trunk/hge/CxImage/ximapng.cpp
M trunk/hge/graphics.cpp
M trunk/hge/input.cpp
M trunk/hge/resource.cpp
M trunk/hge/sound.cpp
M trunk/hge/system.cpp
M trunk/hgehelp/hgefont.cpp
M trunk/levels.h
M trunk/libcgh.h
M trunk/libcghEx.cpp
M trunk/menuitem.cpp
M trunk/menuitem.h
M trunk/menus.h
M trunk/music.h
M trunk/scorec.h
M trunk/scoresystem.h
M trunk/towernbullet.h
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M trunk/VERSION.TXT
M trunk/levels.h
M trunk/towernbullet.h
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M trunk/VERSION.TXT
M trunk/levels.h
M trunk/main.cpp
M trunk/towernbullet.h
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M trunk/VERSION.TXT
M trunk/effects.h
M trunk/global.h
M trunk/levels.h
M trunk/main.cpp
M trunk/menus.h
M trunk/towernbullet.h
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M trunk/VERSION.TXT
M trunk/effects.h
M trunk/global.h
M trunk/main.cpp
M trunk/towernbullet.h
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M trunk/CHANGELOG.TXT
M trunk/VERSION.TXT
M trunk/global.h
M trunk/levels.h
M trunk/libcgh.h
M trunk/main.cpp
M trunk/towernbullet.h
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M trunk/VERSION.TXT
M trunk/effects.h
M trunk/global.h
M trunk/levels.h
M trunk/main.cpp
M trunk/towernbullet.h
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AM resources/b_inter.png
AM resources/b_null.png
D resources/bg.png
AM resources/e_skyitem.png
AM trunk/CHANGELOG.TXT
AM trunk/VERSION.TXT
M trunk/background.h
M trunk/global.h
A trunk/hge/sound.cpp
D trunk/hge/sound_openal.cpp
M trunk/levels.h
M trunk/main.cpp
M trunk/menus.h
M trunk/towernbullet.h
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M trunk/main.cpp
M trunk/towernbullet.h
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