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BulletLabRemixII
关卡列表、说明和提示
此文档仍未完成。
如果它误导了你,也不要来找我啊。。。
不适宜人群:
Anybody who isn't insterested in this topic
Liberal arts students(?...)
适宜人群:
Nobody(?)
Coders who want to modify this game, or import levels to your game...
Casual persons who won't care anything
Someone who is stuck at a part
======================警告:下面有好多好多字!======================
Level 1 2/180
River levels 120
-It's confusing... so much bullets for Level1?
However it's fairly easy. Do not seek for death.
Double-directed labyrinth 60
-Still very easy.
Level 2 4/215
Polygon-red 60
-This is not hard...
Fake bullets aren't always annoying.
Polygon-white 60
-Make good use of precise mode
Polygon-white locked 6
-Find a good position, e.g. near by a line
Polygon-both 30
-This part doesn't make sense.
Level 3 4/150
Reflective 30
-Just meet them, do not make big movements.
They are pretty friendly aren't they?
*4 30
-It's a little difficult... Keep away from the edges!
Rotate ???? 60
-Stay away from the rotating bullets and you'll pass this level.
Wall of blues? 30
-Rather easy. Do not try to earn too may semi-collisions unless
you are really skilled.
Looks awesome?
Level 4 5/243
Orange 30
-Don't make big movements and stay away from the edges. (why?)
Those fast bullets are really annoying.
Orange trap 5+5+4+4+3+3+2+2+5
-Do NOT press shift!
Double spinner 60
-An easy part for level 4.
Squash-2 60
-Enjoy it yourself.
Circle-drawing 60
-Just draw the circle.
If you have any problem, try BLR 1.
Level 5 8/338
CChase 30+30
-Don't set player move speed to 1!
Remark: They are not really faster than you...
Vortex of leaves 60
-This is another annoying level, looks awesome and hard.
Keep away from those 'laser''s!
Remark: The lasers may have strange collision detection...
Be careful!
Upstream flow 60
-Rather easy.
Looks like something in level 3.
High speed threaten 30
-It's JUST threaten!
Precision is important.
Practice makes perfect.
Crossing threaten 30
-Appears very hard.
Choose the correct time to cross those bullets.
Orange trap2 2+2+2+2
-Just another level from level 4.
Fish in the barrel 60
-Where have I seen this...
Remark: Those bullets are comming directly towards you.
the Unbreakable jail 30
-This is fairly hard. Use CLR if you need it.
Remark: When the 'target' got red, it's about to update its
position.
Level 6 7/390
Snow WHITE 30
-Incredible fast. Do not treat your CLR as a
£100,000,000 cheque.
Remark: They are accelerated!
Photokeratitis 10+10+10+10+10
-This is sickly hard...
Treat fast bullets and slow bullets separately.
Remark: It looks like Wriggle Nightbug's spellcard...
Squash-4(?) 60
-Do not be trapped! You only need ONE CLR!...
Avalanche 60
-Do not stay at the screen bottom, it's very dangerous...
Dangerous target 60
-Keep moving!
It's a nightmare if you've choose a slow player...
Remark: The target follows you as a yellow bullet does.
Hexagon loops 10+20+7+7+7+19
-Step well back and watch the show.
Remark: This level will misbehave if FPS dropped...
Hyperfluid 60
-Also known as Superfluid.
Designed to be a spellcard(?) of someone who has the ability
to manipulate ice...
In fact, liquid helium is not cold enough. It's still several
Kelvin's degrees. I can make it even colder.
Remark: The white bullets are not accelerated, which are different
from the blue ones. The blue bullets share the same direction: 45 deg.
This part was designed as 「my」 「spellcard」 at first...
Level 7 12/930+ Mapped levels
Spring thunder storm - panic? 60 Thunder storm...
-Although it's based on something from level 6, they are completely
different!
And this one is really easy.
Remark: Try to get to the top of the screen...
Rainbow tower - color theory 90 rainbow tower
-Basic level.
Remark: It's taken from the testbed version of BLRII.
Rainbow bullets - nauty photon 60 Lazy level;)
-Similar to one part in level1, but a lot harder.
Luck is really required.
Remark: The generation of bullets is really strange... If the last position
on the y axis is taken up... sorry that I started to talk about coding again.
Rainbow effect - appearance 60 draw a rainbow (of bullet)
-Random bullets. You will remember this part at once when you see the part.
If you feel it hard, go to assessment mode.
Remark: The bullets forming the rainbow are invincible.
Rainbow effect - interference 120 as the name tells
-This part is REALLY easy... but why?
Rainbow effect - diffraction 120 as the name tells
-Pretty hard. Those piles of shit may crash straight into you.
The code is pretty ugly too.
Rainbow effect - photon school 60 "particalization"!
-Pretty hard. Use CLR if necessary.
It may be easier if you stay near the edges. (I don't really know.)
Over the Rainbow - timeless challenge - great circles
-Your goal is to reach the red block...
And, this one is also pretty hard...
If you're not well-skilled and you are working on FPM, try --suicide--!
Remark: This level will never end if you don't reach the red block...
Trypophobia 120 another two classes: Tail & Pile
-Very hard. You'll never know where they will go next.
However, they won't step on the same place twice.
Will this cause trypophobia?
Remark: I seem to forget an important thing: Bullets with effects won't collide
for a short time after they are created...
Photon fission 90 Use a slightly modified tower8...
-Directed bullets+random bullets.
Find a formula for it.
Wave of Photon 60 class WOP+Lazy of particalization
-Not very hard at the beginning...
Return to void 90 return (void)(...);
-VERY HARD!!!
I don't know where this came from.
CLR is useless but it will give you a short period during which you are invincible.
Remark: There are "no solution" cases...
Level -1(Extreme) 7/1020
unknown circles*2 60*2
-Pretty easy as they are only the beginning of nightmare...
Spiky 120
-Hard. Their behavior is not predictable.
Remark: Again, never try to approach lasers! They are harmful to your eyes...
Achromatopsia 120(90+30)
-Or we should call this "deuteranopia vs protanopia"?
Remark: Color change may suddenly happen!!
Quad thread 120
-Do you humans really support it?
Remark: I don't...
Gravity vortex 120
-It has nothing to do with gravity at all.
Supernova(additive blending) 120
-After gathering enough power, they explode --
Awesome supernova!
I enjoy coding(such easy parts)...
yellow explosive 90
-There's nothing to code, so I came up with this...
Not deadly at all.
Sink over the horizon 90
-Strange. You might be trapped without noticing it.
Incomplete Reflective 120
-Start in peace, end in mess.
Remark: one in four bullets will explode when it hits the wall.
Level -2(Assess) 10/?
“评估”关卡
由于你到最后肯定会死,所以我来试着预测一下你的死因吧…
Directed bullet
定向子弹
-这其实又是复制的什么……
“塔”并不会影响你,但这其实不是我想要的…
你的结局可能是…这关玩成什么样都有可能啊。
Random bullet
随机子弹
-彻彻底底的随机。
它们在变快?
你会在一片混乱中结束旅程。(我猜的)
Constant patterns
固定的图案
-挺好看的(…)
但是什么都不像。
结局:在恐惧中被干掉?
Crossing 1(L+R)
交叉1(左右)
-它们转起来了!
结局:想象一下榨汁机中多汁的橙子。
Crossing 2(C)
交叉2
-直接来自泄矢诹访子的符卡。
圆形的子弹有点令人晕头转向。
结局:你猜?
Trappy
陷阱(形容词…)
-名字很奇怪…
说明:激光没有故意被生成在你的位置。
但是,有三分之一的可能性,它们生成的子弹会朝你飞过来。
结局:你在撞上去之前还什么都不知道?
Sine wave
正弦波
-示波器?
找一个合适的位置,跟图像一起振动…
说明:有些地方是秒撞的!
结局:喂,我在那个示波器上找不到你啊…
Density test
密度测试
-这个密度真的很高…
卧×?没路了?
结局:
玩家×××
死于一场可怕的车祸,身体中每滴血都被*挤*到了左边的墙上。
这景象真是可怕。
"Pinballs"
“弹球”
-从r93开始,它们之间也会碰撞了!
这些球生成时速度是随机的。
结局:想象一个大号的保龄球冲你飞了过来。
Road Blocks
路障
-最终你还是能理解这个的…
--Flappy square?...
结局:可能跟“密度测试”那关很像。
别问为什么,现在我有点想吐……
Extreme High speed
超高速
-和第5关某部分类似。
你可能不到两秒就撞了!
Laser crosses
-炫耀激光class?
结局:煤粉?(对不起,我最近一直在玩工业2…)
Bonus test: Lunatic Lunar!
奖励:Lunatic Lunar!
-某个古老游戏的什么遗产?
结局:不能预测。
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