aboutsummaryrefslogtreecommitdiff
path: root/archive/blr2/src/background.h
blob: 849438c91fff17491b5f9637b538b420f664edeb (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
// Chrisoft Bullet Lab Remix HGE  -*- C++ -*-
// Background drawing Implementations
// Copyright Chrisoft 2014
#include <list>
const char* BACKGROUND_H_FN="background.h";

double deltaBG;
//********************************************
//Full-screen Leaves Background
//********************************************
class BG_Leaves
{
private:
	DWORD alpha,alim;
	bool onfadein,onfadeout;
	int fadebreak;
	hgeSprite* BGSpr;
	HTEXTURE LeafTex;
	void DoFadeIn()
	{
		if (LOWFPS)fadebreak+=17;else ++fadebreak;
		if (fadebreak>17)fadebreak=0;else return;
		if (LOWFPS)if(alpha+0x20<=alim)alpha+=0x20;else{}
		else if (alpha+0x2<=alim)alpha+=2;
		if (alpha>=alim)onfadein=false;
	}
	void DoFadeOut()
	{
		if (LOWFPS)fadebreak+=17;else ++fadebreak;
		if (fadebreak>30)fadebreak=0;else return;
		if (LOWFPS)
			if (alpha<0x20)alpha=0;else alpha-=0x20;
		else
			if (alpha<0x2)alpha=0;else alpha-=0x2;
		if (!alpha)onfadeout=0;
	}
public:
	bool IsActive()
	{
		return alpha?true:false;
	}
	void Init(DWORD limalpha)
	{
		LeafTex=hge->Texture_Load("./Resources/b_leaves.png");
		BGSpr=new hgeSprite(LeafTex,0,0,200,150);
		BGSpr->SetColor(0x00CCCCCC);
		onfadein=onfadeout=false;alpha=0x00;alim=limalpha;fadebreak=0;

	}
	void SetFadeIn()
	{
		alpha=0x01;
		onfadein=true;
	}
	void SetFadeOut()
	{
		alpha=alim;
		onfadeout=true;
	}
	void Update()
	{
		double tx,ty,dt;
		if (onfadein)DoFadeIn();
		if (onfadeout)DoFadeOut();
		dt=hge->Timer_GetDelta();
		deltaBG+=dt;
		tx=200*cosf(deltaBG/10);
		ty=150*sinf(deltaBG/10);
		BGSpr->SetColor(ARGB(alpha,0xCC,0xCC,0xCC));
		for (int i=-1;i<5;++i)
		for (int j=-1;j<5;++j)
			BGSpr->Render(i*199.0f+tx,j*149.0f+ty);
	}
};
BG_Leaves Leaves;
//********************************************
//Animated Leaves Background
//********************************************
HTEXTURE TLeaf;
HTEXTURE TSflake;
bool LE_Active;
double lescale;
HTEXTURE letex;TextureRect letr;
DWORD lecolor;
class Leaf_Node
{
private:
	hgeSprite* Leaf;
	double Rotation,DRotate;
	double x,y,dx,dy;
public:
	void init()
	{
		Leaf=new hgeSprite(letex,letr.x,letr.y,letr.w,letr.h);
		Leaf->SetColor(lecolor);
		x=rand()%908-108;y=-108;
		dx=rand()%200/100.0f-1.0f;dx*=0.075;
		dy=rand()%200/100.0f+0.5f;dy*=0.075;
		Rotation=0;DRotate=rand()%100/10000.0f;DRotate*=0.1;
	}
	bool Update()
	{
		int times=1;if (LOWFPS)times=17;
		for (int i=1;i<=times;++i)
		{
			Rotation+=DRotate;
			x+=dx;y+=dy;
		}
		if (x>908||x<-108||y>708)return 1;
		Leaf->RenderEx(x,y,Rotation,lescale);
		return 0;
	}
};
class Leaf_Anim
{
public:
	std::list<Leaf_Node> llist;
	double brk;
	void Init()
	{
		llist.clear();
		brk=rand()%1000/1250.0f;
	}
	void Update()
	{
		brk-=hge->Timer_GetDelta();
		if(brk<0)
		{
			brk=rand()%1000/1250.0f;
			Leaf_Node a;a.init();
			llist.push_back(a);
		}
		for(std::list<Leaf_Node>::iterator i=llist.begin();i!=llist.end();++i)
		{
			if(i->Update())
			{
				std::list<Leaf_Node>::iterator r=i;++r;
				llist.erase(i);i=--r;
			}
		}
	}
}Leaf;
//********************************************
//3D-sky Background
//Based on a hge tutorial
//********************************************
static const DWORD skyTopColors[3] = {0xFF15092A, 0xFF6C6480, 0xFF89B9D0};
static const DWORD skyBtmColors[3] = {0xFF303E57, 0xFFAC7963, 0xFFCAD7DB};
static const DWORD seaTopColors[3] = {0xFF3D546B, 0xFF927E76, 0xFF86A2AD};
static const DWORD seaBtmColors[3] = {0xFF1E394C, 0xFF2F4E64, 0xFF2F4E64};
static const int skyseq[9]={0, 0, 1, 2, 2, 2, 1, 0, 0};
class TDSky
{
#define ScreenWidth 800
#define ScreenHeight 600
#define Stars 100
#define SeaDisize 16
#define SkyHeight (ScreenHeight*0.6f)
#define StarsHeight (SkyHeight*0.9f)
#define OrbitRadius (ScreenWidth*0.43f)
private:
	HTEXTURE skyitem;
	hgeQuad skygrad;
	hgeSprite *sun,*moon,*glow,*seaglow,*star;
	hgeDistortionMesh *sea,*skylyr;
	float timet,speed,skya,skylima,seq_residue;
	int seq_id;
	float starX[Stars],starY[Stars],starS[Stars],starA[Stars],seaP[SeaDisize];
	hgeColor colWhite,colSkyTop,colSkyBtm,colSeaTop,colSeaBtm;
	hgeColor colSun,colSunGlow;
	hgeColor colMoon,colMoonGlow,colSeaGlow;
	float sunX,sunY,sunS,sunGlowS;
	float moonX,moonY,moonS,moonGlowS;
	float seaGlowX,seaGlowSX,seaGlowSY;
	bool skyOnFadeIn,skyOnFadeOut;
	float GetTime()
	{
		struct tm *t=0;
		time_t tt=time(NULL);
		t=localtime(&tt);
		float tmp=0;
		if(t)
		{
			tmp=t->tm_sec;
			tmp=t->tm_min+tmp/60.0f;
			tmp=t->tm_hour+tmp/60.0f;
		}
		return tmp;
	}
	void SkyDoFadeIn()
	{
		float dlt=1.0f/hge->Timer_GetFPS();
		if (skya+dlt<skylima)skya+=dlt;
		else skya=skylima,skyOnFadeIn=false;
	}
	void SkyDoFadeOut()
	{
		float dlt=1.0f/hge->Timer_GetFPS();
		if (skya-dlt>0)skya-=dlt;
		else skya=0.0f,skyOnFadeOut=false;
	}
public:
	bool Init()
	{
		skyitem=hge->Texture_Load("./Resources/e_skyitem.png");
		if(!skyitem) return false;
		skygrad.tex=0;skygrad.blend=BLEND_DEFAULT;
		for(int i=0;i<4;++i)skygrad.v[i].z=0.5;
		skygrad.v[0].tx=0;skygrad.v[0].ty=0;
		skygrad.v[1].tx=1;skygrad.v[1].ty=0;
		skygrad.v[2].tx=1;skygrad.v[2].ty=1;
		skygrad.v[3].tx=0;skygrad.v[3].ty=1;
		skygrad.v[0].x=0;skygrad.v[0].y=0;
		skygrad.v[1].x=800;skygrad.v[1].y=0;
		skygrad.v[2].x=800;skygrad.v[2].y=600;
		skygrad.v[3].x=0;skygrad.v[3].y=600;
		sea=new hgeDistortionMesh(SeaDisize, SeaDisize);
		sea->SetTextureRect(0, 0, ScreenWidth, ScreenHeight-SkyHeight);
		sun=new hgeSprite(skyitem,81,0,114,114);
		sun->SetHotSpot(57,57);
		moon=new hgeSprite(skyitem,0,0,81,81);
		moon->SetHotSpot(40,40);
		star=new hgeSprite(skyitem,195,0,9,9);
		star->SetHotSpot(5,5);
		glow=new hgeSprite(skyitem,204,0,128,128);
		glow->SetHotSpot(64,64);
		glow->SetBlendMode(BLEND_COLORADD | BLEND_ALPHABLEND | BLEND_NOZWRITE);
		seaglow=new hgeSprite(skyitem,204,96,128,32);
		seaglow->SetHotSpot(64,0);
		seaglow->SetBlendMode(BLEND_COLORADD | BLEND_ALPHAADD | BLEND_NOZWRITE);
		skylyr=new hgeDistortionMesh(16, 16);
		skylyr->SetTexture(skyitem);
		skylyr->SetTextureRect(0,128,512,512);
		skylyr->SetBlendMode(BLEND_ALPHAADD);
		colWhite.SetHWColor(0xFFFFFFFF);
		timet=GetTime();
		speed=skya=0.0f;
		for(int i=0;i<Stars;++i)
		{
			starX[i]=rand()%ScreenWidth;
			starY[i]=rand()%((int)StarsHeight);
			starS[i]=(rand()%60+10.0f)/100.0f;
		}
		for(int i=0;i<SeaDisize;++i)
		{
			seaP[i]=i+(rand()%300-150.0f)/10.0f;
		}
		return true;
	}
	void Deinit()
	{
		delete seaglow;delete glow;
		delete star;delete moon;
		delete sun;
		delete sea;delete skylyr;
		hge->Texture_Free(skyitem);
	}
	void SetSpeed(float _speed){speed=_speed;}
	void SetSkyA(float _skya){skya=_skya;}
	void SetTime(float _timet){timet=_timet;}
	void SkySetFadeIn(float _starta=0.0f,float _lima=1.0f)
	{
		skya=_starta;skylima=_lima;
		skyOnFadeIn=true;skyOnFadeOut=false;
	}
	void SkySetFadeOut(float _starta=0.0f)
	{
		if (_starta>1E-4)skya=_starta;
		skyOnFadeIn=false;skyOnFadeOut=true;
	}
	void Update()
	{
		int i, j, k;
		float zenith,a,dy,fTime;
		float posX,s1,s2;
		const float cellw=ScreenWidth/(SeaDisize-1);
		hgeColor col1,col2;
		DWORD dwCol1,dwCol2;
		if(speed==0.0f) timet=GetTime();
		else
		{
			timet+=hge->Timer_GetDelta()*speed;
			if(timet>=24.0f) timet-=24.0f;
		}
		seq_id=(int)(timet/3);
		seq_residue=timet/3-seq_id;
		zenith=-(timet/12.0f*pi-pi/2.0f);
		col1.SetHWColor(skyTopColors[skyseq[seq_id]]);
		col2.SetHWColor(skyTopColors[skyseq[seq_id+1]]);
		colSkyTop=col2*seq_residue + col1*(1.0f-seq_residue);
		col1.SetHWColor(skyBtmColors[skyseq[seq_id]]);
		col2.SetHWColor(skyBtmColors[skyseq[seq_id+1]]);
		colSkyBtm=col2*seq_residue + col1*(1.0f-seq_residue);
		col1.SetHWColor(seaTopColors[skyseq[seq_id]]);
		col2.SetHWColor(seaTopColors[skyseq[seq_id+1]]);
		colSeaTop=col2*seq_residue + col1*(1.0f-seq_residue);
		col1.SetHWColor(seaBtmColors[skyseq[seq_id]]);
		col2.SetHWColor(seaBtmColors[skyseq[seq_id+1]]);
		colSeaBtm=col2*seq_residue + col1*(1.0f-seq_residue);
		if(seq_id>=6 || seq_id<2)
			for(int i=0; i<Stars; ++i)
			{
				a=1.0f-starY[i]/StarsHeight;
				//a*=hge->Random_Float(0.6f, 1.0f);
				a*=(rand()%40+60.0f)/100.0f;
				if(seq_id>=6) a*=sinf((timet-18.0f)/12.0f*pi);
				else a*=sinf((1.0f-timet/6.0f)*pi/2);
				starA[i]=a;
			}
			if(seq_id==2) a=sinf(seq_residue*pi/2);
		else if(seq_id==5) a=cosf(seq_residue*pi/2);
		else if(seq_id>2 && seq_id<5) a=1.0f;
		else a=0.0f;
		colSun.SetHWColor(0xFFEAE1BE);
		colSun=colSun*(1-a)+colWhite*a;
		a=(cosf(timet/6.0f*pi)+1.0f)/2.0f;
		if(seq_id>=2 && seq_id<=6)
		{
			colSunGlow=colWhite*a;
			colSunGlow.a=1.0f;
		}
		else colSunGlow.SetHWColor(0xFF000000);
		sunX=ScreenWidth*0.5f+cosf(zenith)*OrbitRadius;
		sunY=SkyHeight*1.2f+sinf(zenith)*OrbitRadius;
		sunS=1.0f-0.3f*sinf((timet-6.0f)/12.0f*pi);
		sunGlowS=3.0f*(1.0f-a)+3.0f;
		if(seq_id>=6) a=sinf((timet-18.0f)/12.0f*pi);
		else a=sinf((1.0f-timet/6.0f)*pi/2);
		colMoon.SetHWColor(0x20FFFFFF);
		colMoon=colMoon*(1-a)+colWhite*a;
		colMoonGlow=colWhite;
		colMoonGlow.a=0.5f*a;
		moonX=ScreenWidth*0.5f+cosf(zenith-pi)*OrbitRadius;
		moonY=SkyHeight*1.2f+sinf(zenith-pi)*OrbitRadius;
		moonS=1.0f-0.3f*sinf((timet+6.0f)/12.0f*pi);
		moonGlowS=a*0.4f+0.5f;
		if(timet>19.0f || timet<4.5f)
		{
			a=0.2f;
			if(timet>19.0f && timet<20.0f) a*=(timet-19.0f);
			else if(timet>3.5f && timet<4.5f) a*=1.0f-(timet-3.5f);
			colSeaGlow=colMoonGlow;
			colSeaGlow.a=a;
			seaGlowX=moonX;
			seaGlowSX=moonGlowS*3.0f;
			seaGlowSY=moonGlowS*2.0f;
		}
		else if(timet>6.5f && timet<19.0f)
		{
			a=0.3f;
			if(timet<7.5f) a*=(timet-6.5f);
			else if(timet>18.0f) a*=1.0f-(timet-18.0f);
			colSeaGlow=colSunGlow;
			colSeaGlow.a=a;
			seaGlowX=sunX;
			seaGlowSX=sunGlowS;
			seaGlowSY=sunGlowS*0.6f;
		}
		else colSeaGlow.a=0.0f;
		for(i=1; i<SeaDisize-1; ++i)
		{
			a=float(i)/(SeaDisize-1);
			col1=colSeaTop*(1-a)+colSeaBtm*a;
			dwCol1=col1.GetHWColor();
			fTime=2.0f*hge->Timer_GetTime();
			a*=20;
			for(j=0; j<SeaDisize; ++j)
			{
				sea->SetColor(j, i, dwCol1);
				dy=a*sinf(seaP[i]+(float(j)/(SeaDisize-1)-0.5f)*pi*16.0f-fTime);
				sea->SetDisplacement(j, i, 0.0f, dy, HGEDISP_NODE);
			}
		}
		float t=0.1*hge->Timer_GetTime();
		skylyr->SetTextureRect(128+sin(t)*128.0f,256+cos(t)*128.0f,256,128);
		if (skyOnFadeIn)SkyDoFadeIn();
		if (skyOnFadeOut)SkyDoFadeOut();
		for (int i=-8;i<8;++i)
		for (int j=-8;j<8;++j)
		{
			skylyr->SetColor(j+8,i+8,ARGB((int)(skya*((i+9)*16-16)),0xFF,0xFF,0xFF));
			skylyr->SetDisplacement(j+8,i+8,j*(16.0f*((i+9)/16.0f)+64.0f),i*24,HGEDISP_CENTER);
		}
		dwCol1=colSeaTop.GetHWColor();
		dwCol2=colSeaBtm.GetHWColor();
		for(j=0; j<SeaDisize; ++j)
		{
			sea->SetColor(j, 0, dwCol1);
			sea->SetColor(j, SeaDisize-1, dwCol2);
		}
		if(timet>19.0f || timet<5.0f)
		{
			a=0.12f;
			if(timet>19.0f && timet<20.0f) a*=(timet-19.0f);
			else if(timet>4.0f && timet<5.0f) a*=1.0f-(timet-4.0f);
			posX=moonX;
		}
		else if(timet>7.0f && timet<17.0f)
		{
			a=0.14f;
			if(timet<8.0f) a*=(timet-7.0f);
			else if(timet>16.0f) a*=1.0f-(timet-16.0f);
			posX=sunX;
		}
		else a=0.0f;
		if(a!=0.0f)
		{
			k=(int)floorf(posX/cellw);
			s1=(1.0f-(posX-k*cellw)/cellw);
			s2=(1.0f-((k+1)*cellw-posX)/cellw);
			if(s1>0.7f) s1=0.7f;
			if(s2>0.7f) s2=0.7f;
			s1*=a;s2*=a;
			for(i=0; i<SeaDisize; i+=2)
			{
				a=sinf(float(i)/(SeaDisize-1)*pi/2);
				col1.SetHWColor(sea->GetColor(k,i));
				col1+=colSun*s1*(1-a);
				col1.Clamp();
				sea->SetColor(k, i, col1.GetHWColor());
				col1.SetHWColor(sea->GetColor(k+1,i));
				col1+=colSun*s2*(1-a);
				col1.Clamp();
				sea->SetColor(k+1, i, col1.GetHWColor());
			}
		}
	}
	void Render()
	{
#ifdef WIN32
		skygrad.tex=0;
		skygrad.blend=BLEND_DEFAULT;
#endif
		skygrad.v[0].col=skygrad.v[1].col=colSkyTop.GetHWColor();
		skygrad.v[2].col=skygrad.v[3].col=colSkyBtm.GetHWColor();
		hge->Gfx_RenderQuad(&skygrad);
		if(seq_id>=6 || seq_id<2)
			for(int i=0; i<Stars; ++i)
			{
				star->SetColor((DWORD(starA[i]*255.0f)<<24) | 0xFFFFFF);
				star->RenderEx(starX[i], starY[i], 0.0f, starS[i]);
			}
		glow->SetColor(colSunGlow.GetHWColor());
		glow->RenderEx(sunX, sunY, 0.0f, sunGlowS);
		sun->SetColor(colSun.GetHWColor());
		sun->RenderEx(sunX, sunY, 0.0f, sunS);
		glow->SetColor(colMoonGlow.GetHWColor());
		glow->RenderEx(moonX, moonY, 0.0f, moonGlowS);
		moon->SetColor(colMoon.GetHWColor());
		moon->RenderEx(moonX, moonY, 0.0f, moonS);
		sea->Render(0, SkyHeight);
		seaglow->SetColor(colSeaGlow.GetHWColor());
		seaglow->RenderEx(seaGlowX, SkyHeight, 0.0f, seaGlowSX, seaGlowSY);
		skylyr->Render(ScreenWidth/8*3,ScreenHeight/3*2);
	}
};
TDSky sky;
bool skyactive;

class PicBack
{
public:
	enum arMode
	{
		Centered,
		Tiled,
		Stretched
	};
private:
	hgeQuad quad;
	arMode Mode;
	DWORD alpha,alim;
	bool onfadein,onfadeout;
	int fadebreak;
	double scale;
	void DoFadeIn()
	{
		if (LOWFPS)fadebreak+=17;else ++fadebreak;
		if (fadebreak>17)fadebreak=0;else return;
		if (LOWFPS)if(alpha+0x20<=alim)alpha+=0x20;else alpha=alim;
		else if (alpha+0x2<=alim)alpha+=2;else alpha=alim;
		if (alpha>=alim)onfadein=false;
	}
	void DoFadeOut()
	{
		if (LOWFPS)fadebreak+=17;else ++fadebreak;
		if (fadebreak>17)fadebreak=0;else return;
		if (LOWFPS)if (alpha<0x20)alpha=0;else alpha-=0x20;
		else if (alpha<0x2)alpha=0;else alpha-=0x2;
		if (!alpha)onfadeout=false;
	}
	void RenderCenterAt(vector2d a,double scl)
	{
		vector2d s=vector2d(hge->Texture_GetWidth(quad.tex,true)*scl,hge->Texture_GetHeight(quad.tex,true)*scl);
		for(int i=0;i<4;++i)quad.v[i].col=SETA(0xFFFFFF,alpha);
		quad.v[0].x=a.x-s.x/2.0f;quad.v[0].y=a.y-s.y/2.0f;
		quad.v[1].x=a.x+s.x/2.0f;quad.v[1].y=a.y-s.y/2.0f;
		quad.v[2].x=a.x+s.x/2.0f;quad.v[2].y=a.y+s.y/2.0f;
		quad.v[3].x=a.x-s.x/2.0f;quad.v[3].y=a.y+s.y/2.0f;
		hge->Gfx_RenderQuad(&quad);
	}
public:
	bool active(){return alpha;}
	void SetScale(double _scl){scale=_scl;}
	void Init(const char *tx,arMode _Mode,DWORD _alim)
	{
		quad.tex=hge->Texture_Load(tx);alim=_alim;
		Mode=_Mode;scale=1;quad.blend=BLEND_DEFAULT;
#ifdef WIN32
		vector2d srl=vector2d(hge->Texture_GetWidth(quad.tex,true),
			                  hge->Texture_GetHeight(quad.tex,true));
		vector2d srm=vector2d(hge->Texture_GetWidth(quad.tex,false),
			                  hge->Texture_GetHeight(quad.tex,false));
		srm.x=srl.x/srm.x;srm.y=srl.y/srm.y;
		quad.v[0].tx=0;quad.v[0].ty=0;
		quad.v[1].tx=srm.x;quad.v[1].ty=0;
		quad.v[2].tx=srm.x;quad.v[2].ty=srm.y;
		quad.v[3].tx=0;quad.v[3].ty=srm.y;
#else
		quad.v[0].tx=0,quad.v[0].ty=0;
		quad.v[1].tx=1,quad.v[1].ty=0;
		quad.v[2].tx=1,quad.v[2].ty=1;
		quad.v[3].tx=0,quad.v[3].ty=1;
#endif
		onfadein=onfadeout=false;alpha=0;
	}
	void Update()
	{
		if(onfadein)DoFadeIn();if(onfadeout)DoFadeOut();
		switch(Mode)
		{
			case Centered:
				RenderCenterAt(vector2d(400,300),scale);
			break;
			case Tiled:
			{
				vector2d s=vector2d(hge->Texture_GetWidth(quad.tex,true)*scale,hge->Texture_GetHeight(quad.tex,true)*scale);
				for(int i=0;i*s.x<=800;++i)
				for(int j=0;j*s.y<=600;++j)
				RenderCenterAt(vector2d(s.x/2+i*s.x,s.y/2+j*s.y),scale);
			}
			break;
			case Stretched:
				for(int i=0;i<4;++i)quad.v[i].col=SETA(0xFFFFFF,alpha);
				quad.v[0].x=0,quad.v[0].y=0;
				quad.v[1].x=800,quad.v[1].y=0;
				quad.v[2].x=800,quad.v[2].y=600;
				quad.v[3].x=0,quad.v[3].y=600;
				hge->Gfx_RenderQuad(&quad);
			break;
		}
	}
	void SetFadeIn()
	{
		alpha=0x01;
		onfadein=true;
	}
	void SetFadeOut()
	{
		alpha=alim;
		onfadeout=true;
	}
}binter,bdiff;
DWORD ColorTransfer(DWORD a,DWORD t)
{
	int r=GETR(a),g=GETG(a),b=GETB(a),sa=GETA(a);
	int tr=GETR(t),tg=GETG(t),tb=GETB(t),ta=GETA(t);
	if (sa<ta)++sa;if (sa>ta)--sa;
	if (r<tr)++r;if (r>tr)--r;
	if (g<tg)++g;if (g>tg)--g;
	if (b<tb)++b;if (b>tb)--b;
	a=SETR(a,r);a=SETG(a,g);a=SETB(a,b);a=SETA(a,sa);
	return a;
}