aboutsummaryrefslogtreecommitdiff
path: root/include/hgegui.h
blob: 7e2144b841a80ca74f917f2d2635ae9751a470b8 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
/*
** Haaf's Game Engine 1.7
** Copyright (C) 2003-2007, Relish Games
** hge.relishgames.com
**
** hgeGUI helper classes header
*/


#ifndef HGEGUI_H
#define HGEGUI_H


#include "hge.h"
#include "hgesprite.h"
#include "hgerect.h"


#define HGEGUI_NONAVKEYS		0
#define HGEGUI_LEFTRIGHT		1
#define HGEGUI_UPDOWN			2
#define HGEGUI_CYCLED			4

class hgeGUI;

/*
** hgeGUIObject
*/
class hgeGUIObject
{
public:
	hgeGUIObject()	{ hge=hgeCreate(HGE_VERSION); color=0xFFFFFFFF; }
	virtual			~hgeGUIObject() { hge->Release(); }

	virtual void	Render() = 0;
	virtual void	Update(float dt) {}

	virtual void	Enter() {}
	virtual void	Leave() {}
	virtual void	Reset() {}
	virtual bool	IsDone() { return true; }
	virtual void	Focus(bool bFocused) {}
	virtual void	MouseOver(bool bOver) {}

	virtual bool	MouseMove(float x, float y) { return false; }
	virtual bool	MouseLButton(bool bDown) { return false; }
	virtual bool	MouseRButton(bool bDown) { return false; }
	virtual bool	MouseWheel(int nNotches) { return false; }
	virtual bool	KeyClick(int key, int chr) { return false; }

	virtual void	SetColor(DWORD _color) { color=_color; }
	
	int				id;
	bool			bStatic;
	bool			bVisible;
	bool			bEnabled;
	hgeRect			rect;
	DWORD			color;

	hgeGUI			*gui;
	hgeGUIObject	*next;
	hgeGUIObject	*prev;

protected:
	hgeGUIObject(const hgeGUIObject &go);
	hgeGUIObject&	operator= (const hgeGUIObject &go);

	static HGE		*hge;
};


/*
** hgeGUI
*/
class hgeGUI
{
public:
	hgeGUI();
	~hgeGUI();

	void			AddCtrl(hgeGUIObject *ctrl);
	void			DelCtrl(int id);
	hgeGUIObject*	GetCtrl(int id) const;

	void			MoveCtrl(int id, float x, float y);
	void			ShowCtrl(int id, bool bVisible);
	void			EnableCtrl(int id, bool bEnabled);

	void			SetNavMode(int mode);
	void			SetCursor(hgeSprite *spr);
	void			SetColor(DWORD color);
	void			SetFocus(int id);
	int				GetFocus() const;
	
	void			Enter();
	void			Leave();
	void			Reset();
	void			Move(float dx, float dy);

	int				Update(float dt);
	void			Render();

private:
	hgeGUI(const hgeGUI &);
	hgeGUI&			operator= (const hgeGUI&);
	bool			ProcessCtrl(hgeGUIObject *ctrl);

	static HGE		*hge;

	hgeGUIObject	*ctrls;
	hgeGUIObject	*ctrlLock;
	hgeGUIObject	*ctrlFocus;
	hgeGUIObject	*ctrlOver;

	int				navmode;
	int				nEnterLeave;
	hgeSprite		*sprCursor;

	float			mx,my;
	int				nWheel;
	bool			bLPressed, bLReleased;
	bool			bRPressed, bRReleased;
};


#endif