1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
|
// -*- C++ -*-
/*
* Simple MultimEdia LiTerator(SMELT)
* by Chris Xiong 2015
* Internal header for SDL version
*
* WARNING: This library is in development and interfaces would be very
* unstable.
*
*/
#ifndef SMELT_INTERNAL_H
#define SMELT_INTERNAL_H
#include "../../include/smelt.hpp"
#include <cstdio>
#include <cstring>
#include <cstdlib>
#include <ctime>
#include <cstdarg>
#include <dirent.h>
#include <unistd.h>
#include <SDL2/SDL.h>
#include <AL/al.h>
#include <AL/alc.h>
#include <AL/alext.h>
#include <ogg/ogg.h>
#include <vorbis/vorbisfile.h>
#ifdef WIN32
#include <windows.h>
#include <intrin.h>
#endif
#define GL_GLEXT_LEGACY 1
#include <GL/gl.h>
#include <GL/glext.h>
#define xstr(s) str(s)
#define str(s) #s
#define SLINE xstr(__LINE__)
#define GL_PROC(ext,fn,call,ret,params) typedef call ret (* _PFN_##fn) params;
#include "glimports.hpp"
#undef GL_PROC
#define SRC_MAX 128
class TOpenGLDevice
{
public:
#define GL_PROC(ext,fn,call,ret,params) _PFN_##fn fn;
#include "glimports.hpp"
#undef GL_PROC
GLenum TextureTarget;
bool have_base_opengl;
bool have_GL_ARB_texture_rectangle;
bool have_GL_ARB_texture_non_power_of_two;
bool have_GL_EXT_framebuffer_object;
bool have_GL_EXT_texture_compression_s3tc;
bool have_GL_ARB_vertex_buffer_object;
};
#define VERTEX_BUFFER_SIZE 4000
struct glTexture;
class TRenderTargetList
{
public:
int w,h;
SMTEX tex;
GLuint depth,frame;
TRenderTargetList *next;
};
class TTextureList
{
public:
SMTEX tex;
int w,h;
TTextureList *next;
};
class TInputEventList
{
public:
smInpEvent e;
TInputEventList *next;
};
class SMELT_IMPL:public SMELT
{
public:
virtual void smRelease();
virtual bool smInit();
virtual void smFinale();
virtual void smMainLoop();
virtual void smUpdateFunc(smHook func);
virtual void smUnFocFunc(smHook func);
virtual void smFocFunc(smHook func);
virtual void smQuitFunc(smHook func);
virtual void smWinTitle(const char* title);
virtual bool smIsActive();
virtual void smNoSuspend(bool para);
virtual void smVidMode(int resX,int resY,bool _windowed);
virtual void smLogFile(const char* path);
virtual void smLog(const char* format,...);
virtual void smScreenShot(const char* path);
virtual void smSetFPS(int fps);
virtual float smGetFPS();
virtual float smGetDelta();
virtual float smGetTime();
virtual SMSFX smSFXLoad(const char *path);
virtual SMSFX smSFXLoadFromMemory(const char *ptr,DWORD size);
virtual SMCHN smSFXPlay(SMSFX fx,int vol=100,int pan=0,float pitch=1.,bool loop=0);
virtual float smSFXGetLengthf(SMSFX fx);
virtual DWORD smSFXGetLengthd(SMSFX fx);
virtual void smSFXSetLoopPoint(SMSFX fx,DWORD l,DWORD r);
virtual void smSFXFree(SMSFX fx);
virtual void smChannelVol(SMCHN chn,int vol);
virtual void smChannelPan(SMCHN chn,int pan);
virtual void smChannelPitch(SMCHN chn,float pitch);
virtual void smChannelPause(SMCHN chn);
virtual void smChannelResume(SMCHN chn);
virtual void smChannelStop(SMCHN chn);
virtual void smChannelPauseAll();
virtual void smChannelResumeAll();
virtual void smChannelStopAll();
virtual bool smChannelIsPlaying(SMCHN chn);
virtual float smChannelGetPosf(SMCHN chn);
virtual void smChannelSetPosf(SMCHN chn,float pos);
virtual int smChannelGetPosd(SMCHN chn);
virtual void smChannelSetPosd(SMCHN chn,int pos);
virtual void smGetMouse2f(float *x,float *y);
virtual void smSetMouse2f(float x,float y);
virtual int smGetWheel();
virtual bool smIsMouseOver();
virtual int smGetKeyState(int key);
virtual int smGetKey();
virtual bool smGetInpEvent(smInpEvent *e);
virtual bool smRenderBegin2D(bool ztest=0,SMTRG trg=0);
virtual bool smRenderBegin3D(float fov,SMTRG trg=0);
virtual bool smRenderEnd();
virtual void sm3DCamera6f2v(float *pos,float *rot);
virtual void sm2DCamera5f3v(float *pos,float *dpos,float *rot);
virtual void smMultViewMatrix(float *mat);
virtual void smClrscr(DWORD color);
virtual void smRenderLinefd(float x1,float y1,float z1,float x2,float y2,float z2,DWORD color);
virtual void smRenderLinefvd(float *p1,float *p2,DWORD color);
virtual void smRenderTriangle(smTriangle *t);
virtual void smRenderQuad(smQuad *q);
virtual smVertex* smGetVertArray();
virtual void smDrawVertArray(int prim,SMTEX texture,int blend,int _primcnt);
virtual SMTRG smTargetCreate(int w,int h);
virtual SMTEX smTargetTexture(SMTRG targ);
virtual void smTargetFree(SMTRG targ);
virtual SMTEX smTextureCreate(int w,int h);
virtual SMTEX smTextureLoad(const char *path);
virtual SMTEX smTextureLoadFromMemory(const char *ptr,DWORD size);
virtual void smTextureFree(SMTEX tex);
virtual int smTextureGetWidth(SMTEX tex,bool original=false);
virtual int smTextureGetHeight(SMTEX tex,bool original=false);
virtual DWORD* smTextureLock(SMTEX tex,int l,int t,int w,int h,bool ro=true);
virtual void smTexutreUnlock(SMTEX tex);
//internal routines&variables...
static SMELT_IMPL* getInterface();
void focusChange(bool actif);
void *hwnd;
bool Active;
char curError[256];
bool (*pUpdateFunc)();
bool (*pUnFocFunc)();
bool (*pFocFunc)();
bool (*pQuitFunc)();
const char *Icon;
char winTitle[256];
int scrw,scrh;
int dispw,disph;
bool windowed,vsync;
char logFile[256];
int limfps;
bool hideMouse,noSuspend;
GLuint IndexBufferObject;
TOpenGLDevice *pOpenGLDevice;
smVertex *vertexArray;
smVertex *vertexBuf;
GLushort *indexBuf;
SDL_GLContext glContext;
TRenderTargetList *targets;
TRenderTargetList *curTarget;
TTextureList *textures;
bool tdmode;
int primcnt,primType,primBlend;
SMTEX primTex;
bool zbufenabled;
bool checkGLExtension(const char *extlist,const char *ext);
void unloadGLEntryPoints();
bool loadGLEntryPoints();
bool initOGL();
void finiOGL();
bool restOGL();
bool confOGL();
void batchOGL(bool endScene=false);
void configTexture(glTexture *t,int w,int h,DWORD *px,bool compress=true);
void bindTexture(glTexture *t);
bool buildTarget(TRenderTargetList *pTarget,GLuint texid,int w,int h);
SMTEX buildTexture(int w,int h,DWORD *px);
void setBlend(int blend);
void configProjectionMatrix2D(int w,int h);
void configProjectionMatrix3D(int w,int h,float fov);
void flipSDLSurface(int p,int h,void* px);
DWORD* decodeImage(BYTE *data,const char *fn,DWORD size,int &w,int &h);
void *pOpenALDevice;
bool initOAL();
void finiOAL();
bool mute,lpp;
int scnt;
ALuint src[SRC_MAX];
ALuint getSource();
int posz,lkey;
float posx,posy;
SDL_Keymod keymods;
bool mouseOver,captured;
char keyz[256];
bool keylst[256];
TInputEventList *inpQueue;
void initInput();
void clearQueue();
void buildEvent(int type,int k,int scan,int flags,int x,int y);
bool procSDLEvent(const SDL_Event &e);
int SDLKeyToSMKey(int sdlkey);
float timeDelta,updateFPSDelay,fps,timeS;
DWORD fixDelta,t0;
int fcnt;
DWORD dt;
private:
SMELT_IMPL();
};
extern SMELT_IMPL *pSM;
#endif
|