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authorGravatar Chris Xiong <chirs241097@gmail.com> 2025-03-15 01:12:23 -0400
committerGravatar Chris Xiong <chirs241097@gmail.com> 2025-03-15 01:12:23 -0400
commit6ad6fe5f8931aff0945218635aff0d1ad48646d8 (patch)
treefd8cb3735cf2f23df7bca6578916bb6c772a326f /src/main/java/org/chrisoft/trashyaddon/mixin
parent251daee895c9c0ad839ed9022ea43fb2d369e16c (diff)
downloadmeteor-trashy-addon-dev.tar.xz
1.21.4?HEADdev
Diffstat (limited to 'src/main/java/org/chrisoft/trashyaddon/mixin')
-rw-r--r--src/main/java/org/chrisoft/trashyaddon/mixin/WorldRendererMixin.java8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/main/java/org/chrisoft/trashyaddon/mixin/WorldRendererMixin.java b/src/main/java/org/chrisoft/trashyaddon/mixin/WorldRendererMixin.java
index f953e7e..16c5556 100644
--- a/src/main/java/org/chrisoft/trashyaddon/mixin/WorldRendererMixin.java
+++ b/src/main/java/org/chrisoft/trashyaddon/mixin/WorldRendererMixin.java
@@ -20,7 +20,7 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(value = WorldRenderer.class, priority = 999)
public abstract class WorldRendererMixin {
@Shadow
- private Framebuffer entityOutlinesFramebuffer;
+ private Framebuffer entityOutlineFramebuffer;
@Shadow
protected abstract void renderEntity(Entity entity, double cameraX, double cameraY, double cameraZ, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers);
@@ -34,15 +34,15 @@ public abstract class WorldRendererMixin {
@Unique
private void drawShaded(Entity entity, double cameraX, double cameraY, double cameraZ, float tickDelta, VertexConsumerProvider vertexConsumers, MatrixStack matrices, EntityShader shader, Color color) {
if (shader.shouldDraw(entity) && !PostProcessShaders.isCustom(vertexConsumers) && color != null) {
- Framebuffer prevBuffer = this.entityOutlinesFramebuffer;
- this.entityOutlinesFramebuffer = shader.framebuffer;
+ Framebuffer prevBuffer = this.entityOutlineFramebuffer;
+ this.entityOutlineFramebuffer = shader.framebuffer;
PostProcessShaders.rendering = true;
shader.vertexConsumerProvider.setColor(color.r, color.g, color.b, color.a);
renderEntity(entity, cameraX, cameraY, cameraZ, tickDelta, matrices, shader.vertexConsumerProvider);
PostProcessShaders.rendering = false;
- this.entityOutlinesFramebuffer = prevBuffer;
+ this.entityOutlineFramebuffer = prevBuffer;
}
}
}