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-rw-r--r--xp/cgxp/main2.js280
1 files changed, 280 insertions, 0 deletions
diff --git a/xp/cgxp/main2.js b/xp/cgxp/main2.js
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+++ b/xp/cgxp/main2.js
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+//Copyright Chris Xiong 2018
+//License: Expat (MIT)
+var cvs,WGL,vpw,vph,hdiv;
+var fsh=`
+varying lowp vec4 vC;
+void main(void)
+{
+ gl_FragColor=vC;
+}`;
+var vsh=`
+attribute vec3 vp;
+attribute vec4 vc;
+uniform mat4 mmodelview;
+uniform mat4 mprojection;
+varying lowp vec4 vC;
+void main(void)
+{
+ gl_Position=mprojection*mmodelview*vec4(vp,1.);
+ vC=vc;
+}`;
+var shp;
+var vbufsize=4096;
+var vbo,ibo;
+var vb=new Float32Array(vbufsize*7);
+var ib=new Uint16Array(vbufsize*6/4);
+var Mprojection,Mmodelview;
+var primc;
+var kst=[];
+var pos=[15,4,30];
+var ofs=[0.9,3.5,20];
+var mzw=50,mzh=35,ppx,ppy,ex,ey;
+var maz=[];
+
+var Sphere=function()
+{
+ this.x=10-Math.random()*20;
+ this.y=10-Math.random()*20;
+ this.timer=0;this.r=0.2;
+}
+Sphere.prototype.update=function()
+{
+ var d=Math.sqrt((this.x-pp.x)*(this.x-pp.x)+(this.y-pp.y)*(this.y-pp.y));
+ if(d<0.5&&this.timer===0)this.timer=1;
+ if(this.timer>0&&state===0)
+ {
+ ++this.timer;health+=0.01;
+ this.r+=0.02;if(health>1)health=1;
+ }
+ if(this.timer>25)this.timer=-1;
+}
+Sphere.prototype.draw=function(x,y,a)
+{
+ if(this.timer!==-1)pushSphere(x,y,0,this.r,[0,1,0,a*(0.6-this.timer*0.6/25)]);
+}
+
+function createShader(sh,t)
+{
+ var shader=WGL.createShader(t);
+ WGL.shaderSource(shader,sh);
+ WGL.compileShader(shader);
+ if(!WGL.getShaderParameter(shader,WGL.COMPILE_STATUS))
+ {
+ alert("shader error..."+WGL.getShaderInfoLog(shader));
+ return null;
+ }
+ return shader;
+}
+function pushQuad(a)
+{
+ if(primc>=vbufsize/4)batchGL();
+ for(var i=0;i<4;++i)
+ for(var j=0;j<7;++j)vb[primc*7*4+i*7+j]=a[i*7+j];
+ ++primc;
+}
+function cube(x,y,z,l,r,g,b,a)
+{
+ var L=x-l/2,R=x+l/2;
+ var B=y-l/2,T=y+l/2;
+ var N=z-l/2,F=z+l/2;
+ pushQuad([
+ L,B,N,r,g,b,a,
+ L,T,N,r,g,b,a,
+ R,T,N,r,g,b,a,
+ R,B,N,r,g,b,a
+ ]);
+ pushQuad([
+ L,B,F,r,g,b,a,
+ L,T,F,r,g,b,a,
+ R,T,F,r,g,b,a,
+ R,B,F,r,g,b,a
+ ]);
+ pushQuad([
+ L,B,N,r,g,b,a,
+ L,T,N,r,g,b,a,
+ L,T,F,r,g,b,a,
+ L,B,F,r,g,b,a
+ ]);
+ pushQuad([
+ R,B,N,r,g,b,a,
+ R,T,N,r,g,b,a,
+ R,T,F,r,g,b,a,
+ R,B,F,r,g,b,a
+ ]);
+ pushQuad([
+ L,B,N,r,g,b,a,
+ R,B,N,r,g,b,a,
+ R,B,F,r,g,b,a,
+ L,B,F,r,g,b,a
+ ]);
+ pushQuad([
+ L,T,N,r,g,b,a,
+ R,T,N,r,g,b,a,
+ R,T,F,r,g,b,a,
+ L,T,F,r,g,b,a
+ ]);
+}
+function pushSphere(x,y,z,r,col)
+{
+ for(var i=0;i<12;++i)
+ for(var j=0;j<12;++j)
+ {
+ var r1=r*Math.sin(i*Math.PI/12);
+ var a=new v3d(x+r1*Math.cos(j*Math.PI/12*2),y+r1*Math.sin(j*Math.PI/12*2),z+r*Math.cos(i*Math.PI/12));
+ var b=new v3d(x+r1*Math.cos((j+1)*Math.PI/12*2),y+r1*Math.sin((j+1)*Math.PI/12*2),z+r*Math.cos(i*Math.PI/12));
+ r1=r*Math.sin((i+1)*Math.PI/12);
+ var c=new v3d(x+r1*Math.cos(j*Math.PI/12*2),y+r1*Math.sin(j*Math.PI/12*2),z+r*Math.cos((i+1)*Math.PI/12));
+ var d=new v3d(x+r1*Math.cos((j+1)*Math.PI/12*2),y+r1*Math.sin((j+1)*Math.PI/12*2),z+r*Math.cos((i+1)*Math.PI/12));
+ pushQuad([
+ a.x,a.y,a.z,col[0],col[1],col[2],col[3],
+ b.x,b.y,b.z,col[0],col[1],col[2],col[3],
+ d.x,d.y,d.z,col[0],col[1],col[2],col[3],
+ c.x,c.y,c.z,col[0],col[1],col[2],col[3]
+ ]);
+ }
+}
+function randint(c)
+{return Math.floor(Math.random()*c);}
+function genmaze()
+{
+ for(var i=0;i<mzw;++i)
+ {
+ maz[i]=[];
+ for(var j=0;j<mzh;++j)maz[i][j]=false;
+ }
+ var dx=[0,0,-1,1],
+ dy=[1,-1,0,0];
+ var lst=[];
+ var cx=randint(mzw),cy=randint(mzh);
+ lst.push({x:cx,y:cy,z:cx,w:cy});
+ while(lst.length)
+ {
+ var rm=lst.splice(randint(lst.length),1);
+ var x=rm[0].z,y=rm[0].w;
+ if(maz[x][y]==false)
+ {
+ maz[x][y]=maz[rm[0].x][rm[0].y]=true;
+ for(var i=0;i<4;++i)
+ {
+ cx=x+dx[i]*2;cy=y+dy[i]*2;
+ if(cx>=0&&cy>=0&&cx<mzw&&cy<mzh&&
+ maz[cx][cy]==false)
+ lst.push({x:x+dx[i],y:y+dy[i],z:cx,w:cy});
+ }
+ }
+ }
+ for(var i=0;i<mzh;++i)maz[0][i]=maz[mzw-1][i]=false;
+ for(var i=0;i<mzw;++i)maz[i][0]=maz[i][mzh-1]=false;
+ for(var i=0;i<mzh;++i){if(maz[1][i])lst.push({x:1,y:i});if(maz[mzw-2][i])lst.push({x:mzw-2,y:i});}
+ for(var i=0;i<mzw;++i){if(maz[i][1])lst.push({x:i,y:1});if(maz[i][mzh-2])lst.push({x:i,y:mzh-2});}
+ if(lst.length<2)return genmaze();
+ var rm=lst.splice(randint(lst.length),1);
+ ppx=rm[0].x,ppy=rm[0].y;
+ rm=lst.splice(randint(lst.length),1);
+ ex=rm[0].x,ey=rm[0].y;
+}
+function init()
+{
+ cvs=document.getElementById("glCvs");
+ if(!window.devicePixelRatio)window.devicePixelRatio=1;
+ cvs.width=window.innerWidth;
+ cvs.height=window.innerHeight;
+ cvs.style.width=cvs.width+"px";
+ cvs.style.height=cvs.height+"px";
+ cvs.width=cvs.width*window.devicePixelRatio;
+ cvs.height=cvs.height*window.devicePixelRatio;
+ vpw=cvs.width;vph=cvs.height;
+ try
+ {WGL=cvs.getContext("webgl")||cvs.getContext("experimental-webgl");}
+ catch(e){WGL=null;}
+ if(!WGL){alert("WebGL is not supported by your browser...");return;}
+
+ WGL.clearColor(0.5,0.5,0.5,1.0);
+ WGL.clearDepth(1);
+ WGL.enable(WGL.DEPTH_TEST);
+ WGL.depthFunc(WGL.LESS);
+ WGL.enable(WGL.BLEND);
+ WGL.blendFunc(WGL.SRC_ALPHA,WGL.ONE_MINUS_SRC_ALPHA);
+ WGL.clear(WGL.COLOR_BUFFER_BIT|WGL.DEPTH_BUFFER_BIT);
+ WGL.viewport(0,0,cvs.width,cvs.height);
+
+ shp=WGL.createProgram();
+ var fshs=createShader(fsh,WGL.FRAGMENT_SHADER);
+ var vshs=createShader(vsh,WGL.VERTEX_SHADER);
+ WGL.attachShader(shp,vshs);WGL.attachShader(shp,fshs);
+ WGL.linkProgram(shp);
+ if(!WGL.getProgramParameter(shp,WGL.LINK_STATUS))
+ {
+ alert("shader link error...");
+ }
+ WGL.useProgram(shp);
+
+ vbo=WGL.createBuffer();
+ WGL.bindBuffer(WGL.ARRAY_BUFFER,vbo);
+ WGL.bufferData(WGL.ARRAY_BUFFER,vb,WGL.STATIC_DRAW);
+ var vpp=WGL.getAttribLocation(shp,"vp");
+ var vcp=WGL.getAttribLocation(shp,"vc");
+ WGL.enableVertexAttribArray(vpp);
+ WGL.enableVertexAttribArray(vcp);
+ WGL.bindBuffer(WGL.ARRAY_BUFFER,vbo);
+ WGL.vertexAttribPointer(vpp,3,WGL.FLOAT,false,7*4,0);
+ WGL.vertexAttribPointer(vcp,4,WGL.FLOAT,false,7*4,3*4);
+
+ for(var i=0,n=0,p=0;i<vbufsize/4;++i)
+ {
+ ib[p++]=n;ib[p++]=n+1;
+ ib[p++]=n+2;ib[p++]=n+2;
+ ib[p++]=n+3;ib[p++]=n;
+ n+=4;
+ }
+ ibo=WGL.createBuffer();
+ WGL.bindBuffer(WGL.ELEMENT_ARRAY_BUFFER,ibo);
+ WGL.bufferData(WGL.ELEMENT_ARRAY_BUFFER,ib,WGL.STATIC_DRAW);
+
+ document.addEventListener('keydown',function(e){kst[e.code]=1;});
+ document.addEventListener('keyup',function(e)
+ {
+ kst[e.code]=0;
+ if(e.code=='KeyD'){if(ppx+1<mzw&&maz[ppx+1][ppy])++ppx;}
+ if(e.code=='KeyA'){if(ppx-1>=0&&maz[ppx-1][ppy])--ppx;}
+ if(e.code=='KeyW'){if(ppy+1<mzh&&maz[ppx][ppy+1])++ppy;}
+ if(e.code=='KeyS'){if(ppy-1>=0&&maz[ppx][ppy-1])--ppy;}
+ });
+ genmaze();
+ requestAnimationFrame(mainloop);
+}
+
+function mainloop()
+{
+ const ofx=-9,ofy=-11;
+ WGL.clearColor(0.5,0.5,0.5,1.0);
+ WGL.clearDepth(1);
+ WGL.clear(WGL.COLOR_BUFFER_BIT|WGL.DEPTH_BUFFER_BIT);
+ primc=0;
+ Mmodelview=buildIdentityMatrix();
+
+ Mmodelview=buildLookAtMatrix(pos,[15,10,0],[0,0,1]);
+ for(var i=0;i<mzw;++i)
+ for(var j=0;j<mzh;++j)
+ if(!maz[i][j])cube(i+ofx,j+ofy,0,1,0.1,0.1,0.1,1);
+
+ cube(ppx+ofx,ppy+ofy,0,0.6,0.1,0.8,0.1,1);
+ cube(ex+ofx,ey+ofy,0,0.8,0.4,0.9,0.9,1);
+
+ batchGL();
+
+ requestAnimationFrame(mainloop);
+}
+
+function batchGL()
+{
+ Mprojection=buildProjectionMatrix3D(vpw,vph,60,0.1,100);
+ var mpp=WGL.getUniformLocation(shp,"mprojection");
+ WGL.uniformMatrix4fv(mpp,false,Mprojection);
+ var mvpp=WGL.getUniformLocation(shp,"mmodelview");
+ WGL.uniformMatrix4fv(mvpp,false,Mmodelview);
+ WGL.bindBuffer(WGL.ARRAY_BUFFER,vbo);
+ WGL.bufferData(WGL.ARRAY_BUFFER,vb,WGL.STATIC_DRAW);
+ WGL.drawElements(WGL.TRIANGLES,6*primc,WGL.UNSIGNED_SHORT,0);
+ primc=0;
+}