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path: root/CrossNoodlesJS/crossnoodles.js
blob: fd26b28243f2aa2802d494799e9643bf9687d01c (plain) (tree)
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var cvs,WGL,vpw,vph,hdiv;
var fsh="varying lowp vec4 vC;void main(void){gl_FragColor=vC;}";
var vsh="attribute vec3 vp;attribute vec4 vc;uniform mat4 mmodelview;uniform mat4 mprojection;varying lowp vec4 vC;void main(void){gl_Position=mprojection*mmodelview*vec4(vp,1.);vC=vc;}";
var shp;
var vbufsize=4096;
var vbo,ibo;
var vb=new Float32Array(vbufsize*7);
var ib=new Uint16Array(vbufsize*6/4);
var Mprojection,Mmodelview;
var primc;
var kst=[];
var pos=[-2.5,-7.4,20];
var ofs=[0.9,3.5,20];
var pp;
var lines=[];
var spheres=[];
var linesold=[];
var spheresold=[];
var survival=-1,survivalsw=-1;
var health,state;
var CLines=0;
var CSpheres=0;
var ismobile=false;
var deathcounter=0;
var brutemode=false;

var Line=function()
{
	if(Math.random()>0.5)
	{
		this.x1=-10;this.x2=10;
		this.y1=9.8-Math.random()*19.6;
		this.y2=9.8-Math.random()*19.6;
	}
	else
	{
		this.y1=-10;this.y2=10;
		this.x1=9.8-Math.random()*19.6;
		this.x2=9.8-Math.random()*19.6;
	}
	this.c=0;
}
Line.prototype.coltest=function(x,y)
{
	var d=Math.abs((this.y2-this.y1)*x-(this.x2-this.x1)*y+this.x2*this.y1-this.y2*this.x1)/
	Math.sqrt((this.y2-this.y1)*(this.y2-this.y1)+(this.x2-this.x1)*(this.x2-this.x1));
	var a=Math.atan(x/y);while(a>Math.PI/4)a-=Math.PI/2;while(a<-Math.PI/4)a+=Math.PI/2;
	var df=0.1*1/Math.cos(a);
	if(d<df)return true;else return false;
}

var Sphere=function()
{
	this.x=10-Math.random()*20;
	this.y=10-Math.random()*20;
	this.timer=0;this.r=0.2;
}
Sphere.prototype.update=function()
{
	var d=Math.sqrt((this.x-pp.x)*(this.x-pp.x)+(this.y-pp.y)*(this.y-pp.y));
	if(d<0.5&&this.timer===0)this.timer=1;
	if(this.timer>0&&state===0)
	{
		++this.timer;health+=0.01;
		this.r+=0.02;if(health>1)health=1;
	}
	if(this.timer>25)this.timer=-1;
}
Sphere.prototype.draw=function(x,y,a)
{
	if(this.timer!==-1)pushSphere(x,y,0,this.r,[0,1,0,a*(0.6-this.timer*0.6/25)]);
}

function createShader(sh,t)
{
	var shader=WGL.createShader(t);
	WGL.shaderSource(shader,sh);
	WGL.compileShader(shader);
	if(!WGL.getShaderParameter(shader,WGL.COMPILE_STATUS))
	{
		alert("shader error..."+WGL.getShaderInfoLog(shader));
		return null;
	}
	return shader;
}
function pushQuad(a)
{
	if(primc>=vbufsize/4)batchGL();
	for(var i=0;i<4;++i)
	for(var j=0;j<7;++j)vb[primc*7*4+i*7+j]=a[i*7+j];
	++primc;
}
function pushCube(x1,y1,x2,y2,thx,thz,col)
{
	var dd=new v3d(x2-x1,y2-y1);dd.n();dd.ms(thx);
	var de=dd.mm(buildRotationMatrix(Math.PI/2,0,0,1));
	var df=dd.mm(buildRotationMatrix(-Math.PI/2,0,0,1));
	var a=new v3d(x1+de.x,y1+de.y),b=new v3d(x1+df.x,y1+df.y);
	var c=new v3d(x2+de.x,y2+de.y),d=new v3d(x2+df.x,y2+df.y);
	pushQuad([
		a.x,a.y,0,col[0],col[1],col[2],col[3],
		b.x,b.y,0,col[0],col[1],col[2],col[3],
		d.x,d.y,0,col[0],col[1],col[2],col[3],
		c.x,c.y,0,col[0],col[1],col[2],col[3]
	]);
	pushQuad([
		a.x,a.y,thz,col[0],col[1],col[2],col[3],
		b.x,b.y,thz,col[0],col[1],col[2],col[3],
		d.x,d.y,thz,col[0],col[1],col[2],col[3],
		c.x,c.y,thz,col[0],col[1],col[2],col[3]
	]);
	
	pushQuad([
		a.x,a.y,0,col[0],col[1],col[2],col[3],
		a.x,a.y,thz,col[0],col[1],col[2],col[3],
		b.x,b.y,thz,col[0],col[1],col[2],col[3],
		b.x,b.y,0,col[0],col[1],col[2],col[3]
	]);
	pushQuad([
		c.x,c.y,0,col[0],col[1],col[2],col[3],
		c.x,c.y,thz,col[0],col[1],col[2],col[3],
		d.x,d.y,thz,col[0],col[1],col[2],col[3],
		d.x,d.y,0,col[0],col[1],col[2],col[3]
	]);
	
	pushQuad([
		a.x,a.y,0,col[0],col[1],col[2],col[3],
		a.x,a.y,thz,col[0],col[1],col[2],col[3],
		c.x,c.y,thz,col[0],col[1],col[2],col[3],
		c.x,c.y,0,col[0],col[1],col[2],col[3]
	]);
	pushQuad([
		b.x,b.y,0,col[0],col[1],col[2],col[3],
		b.x,b.y,thz,col[0],col[1],col[2],col[3],
		d.x,d.y,thz,col[0],col[1],col[2],col[3],
		d.x,d.y,0,col[0],col[1],col[2],col[3]
	]);
}
function pushSphere(x,y,z,r,col)
{
	for(var i=0;i<12;++i)
	for(var j=0;j<12;++j)
	{
		var r1=r*Math.sin(i*Math.PI/12);
		var a=new v3d(x+r1*Math.cos(j*Math.PI/12*2),y+r1*Math.sin(j*Math.PI/12*2),z+r*Math.cos(i*Math.PI/12));
		var b=new v3d(x+r1*Math.cos((j+1)*Math.PI/12*2),y+r1*Math.sin((j+1)*Math.PI/12*2),z+r*Math.cos(i*Math.PI/12));
		r1=r*Math.sin((i+1)*Math.PI/12);
		var c=new v3d(x+r1*Math.cos(j*Math.PI/12*2),y+r1*Math.sin(j*Math.PI/12*2),z+r*Math.cos((i+1)*Math.PI/12));
		var d=new v3d(x+r1*Math.cos((j+1)*Math.PI/12*2),y+r1*Math.sin((j+1)*Math.PI/12*2),z+r*Math.cos((i+1)*Math.PI/12));
		pushQuad([
			a.x,a.y,a.z,col[0],col[1],col[2],col[3],
			b.x,b.y,b.z,col[0],col[1],col[2],col[3],
			d.x,d.y,d.z,col[0],col[1],col[2],col[3],
			c.x,c.y,c.z,col[0],col[1],col[2],col[3]
		]);
	}
}
function survivalNext()
{
	linesold=lines.slice(0);spheresold=spheres.slice(0);
	survivalsw=0;CLines=Math.floor(CLines*1.6);CSpheres=CLines<40?0:CLines<80?5:10;
	lines.length=0;spheres.length=0;++survival;
	for(var i=0;i<CLines;++i)lines.push(new Line());
	for(var i=0;i<CSpheres;++i)spheres.push(new Sphere());
	document.getElementById("HUDDiv").innerHTML="Lines: "+CLines+"&nbsp;&nbsp;Mode: Sometimes Naïve!&nbsp;&nbsp;Level: "+survival+(brutemode?"&nbsp;&nbsp;Brute Mode!!":"");
}
function survivalInit()
{
	document.getElementById("winDiv").style.display="none";
	document.getElementById("loseDiv").style.display="none";
	document.getElementById("HUDDiv").style.display="block";
	document.getElementById("resetbtn").style.display="none";
	document.getElementById("selDiv").style.display="none";
	document.getElementById("easybtn").style.display="none";
	document.getElementById("normalbtn").style.display="none";
	document.getElementById("hardbtn").style.display="none";
	document.getElementById("extremebtn").style.display="none";
	document.getElementById("easy2btn").style.display="none";
	document.getElementById("survivalbtn").style.display="none";
	document.getElementById("healthDiv").style.display="block";
	document.getElementById("brutesw").style.display="none";
	lines.length=0;spheres.length=0;survival=0;survivalsw=-1;
	CLines=10;CSpheres=0;health=1;state=0;pp=new v3d(-9.9,-9.9);
	document.getElementById("HUDDiv").innerHTML="Lines: "+CLines+"&nbsp;&nbsp;Mode: Sometimes Naïve!&nbsp;&nbsp;Level: "+survival+(brutemode?"&nbsp;&nbsp;Brute Mode!!":"");
	for(var i=0;i<CLines;++i)lines.push(new Line());
	for(var i=0;i<CSpheres;++i)spheres.push(new Sphere());
}
function gameInit(cl,cs,cd)
{
	document.getElementById("winDiv").style.display="none";
	document.getElementById("loseDiv").style.display="none";
	document.getElementById("HUDDiv").style.display="block";
	document.getElementById("resetbtn").style.display="none";
	document.getElementById("selDiv").style.display="none";
	document.getElementById("easybtn").style.display="none";
	document.getElementById("normalbtn").style.display="none";
	document.getElementById("hardbtn").style.display="none";
	document.getElementById("extremebtn").style.display="none";
	document.getElementById("easy2btn").style.display="none";
	document.getElementById("survivalbtn").style.display="none";
	document.getElementById("healthDiv").style.display="block";
	document.getElementById("brutesw").style.display="none";
	CLines=Math.floor(cl);CSpheres=cs;survival=-1;survivalsw=-1;
	document.getElementById("HUDDiv").innerHTML="Lines: "+CLines+"&nbsp;&nbsp;Mode: "+cd+(brutemode?"&nbsp;&nbsp;Brute Mode!!":"");
	lines.length=0;spheres.length=0;
	pp=new v3d(-9.9,-9.9);health=1;state=0;
	for(var i=0;i<CLines;++i)lines.push(new Line());
	for(var i=0;i<CSpheres;++i)spheres.push(new Sphere());
}
function reset()
{
	document.getElementById("winDiv").style.display="none";
	document.getElementById("loseDiv").style.display="none";
	document.getElementById("HUDDiv").style.display="none";
	document.getElementById("resetbtn").style.display="none";
	document.getElementById("selDiv").style.display="block";
	document.getElementById("easybtn").style.display="block";
	document.getElementById("normalbtn").style.display="block";
	document.getElementById("hardbtn").style.display="block";
	document.getElementById("extremebtn").style.display="block";
	document.getElementById("easy2btn").style.display="block";
	document.getElementById("survivalbtn").style.display="block";
	document.getElementById("healthDiv").style.display="none";
	document.getElementById("brutesw").style.display="block";
	document.getElementById("p1sbtn").style.display="none";
}
function init()
{
	window.requestAnimationFrame=window.requestAnimationFrame||window.webkitRequestAnimationFrame||window.mozRequestAnimationFrame||window.msRequestAnimationFrame;
	if( navigator.userAgent.match(/Android/i)
 || navigator.userAgent.match(/webOS/i)
 || navigator.userAgent.match(/iPhone/i)
 || navigator.userAgent.match(/iPad/i)
 || navigator.userAgent.match(/iPod/i)
 || navigator.userAgent.match(/BlackBerry/i)
 || navigator.userAgent.match(/Windows Phone/i)
 )
	ismobile=true;
	cvs=document.getElementById("glCvs");
	if(!window.devicePixelRatio)window.devicePixelRatio=1;
	cvs.width=window.innerWidth*(ismobile?0.9:0.6);
	cvs.height=cvs.width/16*9;
	cvs.style.width=cvs.width+"px";
	cvs.style.height=cvs.height+"px";
	document.getElementById("containerDiv").style.width=cvs.width+"px";
	document.getElementById("containerDiv").style.height=cvs.height+"px";
	cvs.width=cvs.width*window.devicePixelRatio;
	cvs.height=cvs.height*window.devicePixelRatio;
	vpw=cvs.width;vph=cvs.height;
	hdiv=document.getElementById("healthDiv");pp=new v3d(-9.9,-9.9);
	try
	{WGL=cvs.getContext("webgl")||cvs.getContext("experimental-webgl");}
	catch(e){WGL=null;}
	if(!WGL){alert("WebGL is not supported by your browser...");return;}
	
	WGL.clearColor(0.5,0.5,0.5,1.0);
	WGL.clearDepth(1);
	WGL.enable(WGL.DEPTH_TEST);
	WGL.depthFunc(WGL.LESS);
	WGL.enable(WGL.BLEND);
	WGL.blendFunc(WGL.SRC_ALPHA,WGL.ONE_MINUS_SRC_ALPHA);
	WGL.clear(WGL.COLOR_BUFFER_BIT|WGL.DEPTH_BUFFER_BIT);
	WGL.viewport(0,0,cvs.width,cvs.height);
	
	shp=WGL.createProgram();
	var fshs=createShader(fsh,WGL.FRAGMENT_SHADER);
	var vshs=createShader(vsh,WGL.VERTEX_SHADER);
	WGL.attachShader(shp,vshs);WGL.attachShader(shp,fshs);
	WGL.linkProgram(shp);
	if(!WGL.getProgramParameter(shp,WGL.LINK_STATUS))
	{
		alert("shader link error...");
	}
	WGL.useProgram(shp);
	
	vbo=WGL.createBuffer();
	WGL.bindBuffer(WGL.ARRAY_BUFFER,vbo);
	WGL.bufferData(WGL.ARRAY_BUFFER,vb,WGL.STATIC_DRAW);
	var vpp=WGL.getAttribLocation(shp,"vp");
	var vcp=WGL.getAttribLocation(shp,"vc");
	WGL.enableVertexAttribArray(vpp);
	WGL.enableVertexAttribArray(vcp);
	WGL.bindBuffer(WGL.ARRAY_BUFFER,vbo);
	WGL.vertexAttribPointer(vpp,3,WGL.FLOAT,false,7*4,0);
	WGL.vertexAttribPointer(vcp,4,WGL.FLOAT,false,7*4,3*4);
	
	for(var i=0,n=0,p=0;i<vbufsize/4;++i)
	{
		ib[p++]=n;ib[p++]=n+1;
		ib[p++]=n+2;ib[p++]=n+2;
		ib[p++]=n+3;ib[p++]=n;
		n+=4;
	}
	ibo=WGL.createBuffer();
	WGL.bindBuffer(WGL.ELEMENT_ARRAY_BUFFER,ibo);
	WGL.bufferData(WGL.ELEMENT_ARRAY_BUFFER,ib,WGL.STATIC_DRAW);
	
	document.addEventListener('keydown',function(e){kst[e.keyCode]=1;});
	document.addEventListener('keyup',function(e){kst[e.keyCode]=0;});
	window.addEventListener('deviceorientation',
	function(e)
	{
		if(!ismobile||window.orientation===0)
		{
			if(e.gamma>=10)kst[68]=1;else kst[68]=0;//>
			if(e.gamma<=-10)kst[65]=1;else kst[65]=0;//<
			if(e.beta>=10)kst[83]=1;else kst[83]=0;//V
			if(e.beta<=-10)kst[87]=1;else kst[87]=0;//^
		}
		if(window.orientation===90&&ismobile)
		{
			if(e.gamma>=10)kst[87]=1;else kst[87]=0;//^
			if(e.gamma<=-10)kst[83]=1;else kst[83]=0;//V
			if(e.beta>=10)kst[68]=1;else kst[68]=0;//>
			if(e.beta<=-10)kst[65]=1;else kst[65]=0;//<
		}
		if(window.orientation===-90&&ismobile)
		{
			if(e.gamma>=10)kst[83]=1;else kst[83]=0;//V
			if(e.gamma<=-10)kst[87]=1;else kst[87]=0;//^
			if(e.beta>=10)kst[65]=1;else kst[65]=0;//<
			if(e.beta<=-10)kst[68]=1;else kst[68]=0;//>
		}
	});
	document.getElementById("brutesw").addEventListener('mouseenter',
	function(){document.getElementById("brutesw").style.backgroundColor=brutemode?"rgba(0,255,0,0.7)":"rgba(192,192,192,0.7)";}
	);
	document.getElementById("brutesw").addEventListener('mouseleave',
	function(){document.getElementById("brutesw").style.backgroundColor=brutemode?"rgba(0,255,0,0.6)":"rgba(192,192,192,0.6)";}
	);
	document.getElementById("brutesw").addEventListener('mousedown',
	function(){document.getElementById("brutesw").style.backgroundColor=brutemode?"rgba(0,255,0,0.8)":"rgba(192,192,192,0.8)";}
	);
	document.getElementById("brutesw").addEventListener('click',
	function(){brutemode=!brutemode;document.getElementById("brutesw").style.backgroundColor=brutemode?"rgba(0,255,0,0.7)":"rgba(192,192,192,0.7)";}
	);
	state=2;requestAnimationFrame(mainloop);
}

function mainloop()
{
	WGL.clearColor(0.5,0.5,0.5,1.0);
	WGL.clearDepth(1);
	WGL.clear(WGL.COLOR_BUFFER_BIT|WGL.DEPTH_BUFFER_BIT);
	primc=0;
	Mmodelview=buildIdentityMatrix();
	if(kst[82]===1){pos=[0,-2,26];ofs=[0.9,3.5,20];}//0.2 0.6 9
	
	if(state===0&&survivalsw===-1)
	{
		if(kst[87]===1&&pp.y<= 9.9)pp.y+=0.04;//W
		if(kst[83]===1&&pp.y>=-9.9)pp.y-=0.04;//S
		if(kst[65]===1&&pp.x>=-9.9)pp.x-=0.04;//A
		if(kst[68]===1&&pp.x<= 9.9)pp.x+=0.04;//D
	
		if(Math.sqrt((pp.x-9.9)*(pp.x-9.9)+(pp.y-9.9)*(pp.y-9.9))<0.1)
		{
			if(survival!==-1)survivalNext();
			else
			{
				document.getElementById("winDiv").style.display="block";
				document.getElementById("resetbtn").style.display="block";
				state=1;
			}
		}
		if(health<0)
		{
			document.getElementById("loseDiv").style.display="block";
			document.getElementById("resetbtn").style.display="block";
			state=-1;if(++deathcounter>=5)
			document.getElementById("p1sbtn").style.display="block";
		}
	}
	
	pos[0]=pp.x*0.75+1-ofs[0];pos[1]=pp.y*0.75+1-ofs[1];pos[2]=ofs[2];
	Mmodelview=buildLookAtMatrix(pos,[pp.x*0.75+1,pp.y*0.75+1,pp.z*0.75],[0,0,1]);
	
	/*if(kst[74]===1)ofs[0]+=0.1;//J
	if(kst[76]===1)ofs[0]-=0.1;//L
	if(kst[73]===1)ofs[1]+=0.1;//I
	if(kst[75]===1)ofs[1]-=0.1;//K
	if(kst[85]===1)ofs[2]+=0.1;//U
	if(kst[79]===1)ofs[2]-=0.1;//O*/
	if(kst[81]===1&&ofs[2]>10){ofs[0]-=0.01;ofs[1]-=0.03;ofs[2]-=0.45;}
	if(kst[69]===1&&ofs[2]<30){ofs[0]+=0.01;ofs[1]+=0.03;ofs[2]+=0.45;}
	
	if(survivalsw===-1)
	{
		pushCube(-10,-10,-10, 10,.05,.1,[0.01,0.01,0.01,0.8]);
		pushCube( 10,-10, 10, 10,.05,.1,[0.01,0.01,0.01,0.8]);
		pushCube(-10,-10, 10,-10,.05,.1,[0.01,0.01,0.01,0.8]);
		pushCube(-10, 10, 10, 10,.05,.1,[0.01,0.01,0.01,0.8]);
		
		var leathality=0.0025;
		if(CLines<=40)leathality=survival===-1?0.004:0.003;
		if(CLines>=160)leathality=survival===-1?0.002:0.0015;
		if(CLines>=200)leathality=0.001;
		
		for(var i=0;i<CLines;++i)
		{
			if(state===1)
			pushCube(lines[i].x1,lines[i].y1,lines[i].x2,lines[i].y2,0.05,.1,[lines[i].c,0,0,0.8]);
			else
			{
				if(lines[i].coltest(pp.x,pp.y))
				{
					if(state===0)
					{
						health-=leathality;
						if(brutemode)
						{
							if(lines[i].c<=0.1)lines[i].c=0.09;else health=-1;
						}
						else
						if(lines[i].c<1)lines[i].c+=0.01;

					}
					pushCube(lines[i].x1,lines[i].y1,lines[i].x2,lines[i].y2,0.05,.1,[1,1-lines[i].c,1-lines[i].c,0.8]);
				}
				else
				{
					if(brutemode&&Math.abs(lines[i].c-0.09)<1e-6)lines[i].c=0.5;
					pushCube(lines[i].x1,lines[i].y1,lines[i].x2,lines[i].y2,0.05,.1,[lines[i].c,0,0,0.8]);
				}
			}
		}
		for(var i=0;i<CSpheres;++i){spheres[i].update();spheres[i].draw(spheres[i].x,spheres[i].y,1);}
		
		pushCube(pp.x,pp.y-0.1,pp.x,pp.y+0.1,.1,.2,[0,1,0,1]);
	}
	else
	{
		pp.x=pp.y=9.9-19.8*survivalsw/60;
		pos[0]=pp.x*0.75+1-ofs[0];pos[1]=pp.y*0.75+1-ofs[1];pos[2]=ofs[2];
		Mmodelview=buildLookAtMatrix(pos,[pp.x*0.75+1,pp.y*0.75+1,pp.z*0.75],[0,0,1]);
		
		var dold=-20*(survivalsw/60);
		var dnew=20+dold;
		pushCube(-10+dold,-10+dold,-10+dold, 10+dold,.05,.1,[0.01,0.01,0.01,0.8-0.8*(survivalsw/60)]);
		pushCube( 10+dold,-10+dold, 10+dold, 10+dold,.05,.1,[0.01,0.01,0.01,0.8-0.8*(survivalsw/60)]);
		pushCube(-10+dold,-10+dold, 10+dold,-10+dold,.05,.1,[0.01,0.01,0.01,0.8-0.8*(survivalsw/60)]);
		pushCube(-10+dold, 10+dold, 10+dold, 10+dold,.05,.1,[0.01,0.01,0.01,0.8-0.8*(survivalsw/60)]);
		for(var i=0;i<linesold.length;++i)
		pushCube(linesold[i].x1+dold,linesold[i].y1+dold,linesold[i].x2+dold,linesold[i].y2+dold,0.05,.1,[linesold[i].c,0,0,0.8-0.8*(survivalsw/60)]);
		for(var i=0;i<spheresold.length;++i)
		spheresold[i].draw(spheresold[i].x+dold,spheresold[i].y+dold,1-survivalsw/60);
		
		pushCube(-10+dnew,-10+dnew,-10+dnew, 10+dnew,.05,.1,[0.01,0.01,0.01,0.8*(survivalsw/60)]);
		pushCube( 10+dnew,-10+dnew, 10+dnew, 10+dnew,.05,.1,[0.01,0.01,0.01,0.8*(survivalsw/60)]);
		pushCube(-10+dnew,-10+dnew, 10+dnew,-10+dnew,.05,.1,[0.01,0.01,0.01,0.8*(survivalsw/60)]);
		pushCube(-10+dnew, 10+dnew, 10+dnew, 10+dnew,.05,.1,[0.01,0.01,0.01,0.8*(survivalsw/60)]);
		for(var i=0;i<lines.length;++i)
		pushCube(lines[i].x1+dnew,lines[i].y1+dnew,lines[i].x2+dnew,lines[i].y2+dnew,0.05,.1,[lines[i].c,0,0,0.8*(survivalsw/60)]);
		for(var i=0;i<spheres.length;++i)
		spheres[i].draw(spheres[i].x+dnew,spheres[i].y+dnew,survivalsw/60);
		
		pushCube(pp.x,pp.y-0.1,pp.x,pp.y+0.1,.1,.2,[0,1,0,1]);
		health*=1.007864155;if(health>1)health=1;
		if(++survivalsw===60)
		{
			survivalsw=-1;linesold.length=0;
			spheresold.length=0;pp.x=pp.y=-9.9;
		}
	}
	
	batchGL();
	
	hdiv.style.width=health*100+"%";
	hdiv.style.backgroundColor="rgba("+Math.floor(255*(1-health))+","+Math.floor(255*health)+",0,0.6)";
	
	requestAnimationFrame(mainloop);
}

function batchGL()
{
	Mprojection=buildProjectionMatrix3D(800,450,60,0.1,100);
	var mpp=WGL.getUniformLocation(shp,"mprojection");
	WGL.uniformMatrix4fv(mpp,false,Mprojection);
	var mvpp=WGL.getUniformLocation(shp,"mmodelview");
	WGL.uniformMatrix4fv(mvpp,false,Mmodelview);
	WGL.bindBuffer(WGL.ARRAY_BUFFER,vbo);
	WGL.bufferData(WGL.ARRAY_BUFFER,vb,WGL.STATIC_DRAW);
	WGL.drawElements(WGL.TRIANGLES,6*primc,WGL.UNSIGNED_SHORT,0);
	primc=0;
}
function p1s()
{
	if(state!==-1||deathcounter<5)return;
	document.getElementById("winDiv").style.display="none";
	document.getElementById("loseDiv").style.display="none";
	document.getElementById("HUDDiv").style.display="block";
	document.getElementById("resetbtn").style.display="none";
	document.getElementById("p1sbtn").style.display="none";
	document.getElementById("selDiv").style.display="none";
	document.getElementById("easybtn").style.display="none";
	document.getElementById("normalbtn").style.display="none";
	document.getElementById("hardbtn").style.display="none";
	document.getElementById("extremebtn").style.display="none";
	document.getElementById("easy2btn").style.display="none";
	document.getElementById("survivalbtn").style.display="none";
	document.getElementById("healthDiv").style.display="block";
	document.getElementById("brutesw").style.display="none";
	document.getElementById("HUDDiv").innerHTML+="&nbsp;&nbsp;+1s'er!";
	health=1;state=0;deathcounter=0;
}