diff options
Diffstat (limited to 'CrossNoodlesJS')
-rwxr-xr-x | CrossNoodlesJS/crossnoodles.js | 505 | ||||
-rw-r--r-- | CrossNoodlesJS/index.html | 157 | ||||
-rwxr-xr-x | CrossNoodlesJS/wglmath.js | 88 |
3 files changed, 750 insertions, 0 deletions
diff --git a/CrossNoodlesJS/crossnoodles.js b/CrossNoodlesJS/crossnoodles.js new file mode 100755 index 0000000..fd26b28 --- /dev/null +++ b/CrossNoodlesJS/crossnoodles.js @@ -0,0 +1,505 @@ +var cvs,WGL,vpw,vph,hdiv; +var fsh="varying lowp vec4 vC;void main(void){gl_FragColor=vC;}"; +var vsh="attribute vec3 vp;attribute vec4 vc;uniform mat4 mmodelview;uniform mat4 mprojection;varying lowp vec4 vC;void main(void){gl_Position=mprojection*mmodelview*vec4(vp,1.);vC=vc;}"; +var shp; +var vbufsize=4096; +var vbo,ibo; +var vb=new Float32Array(vbufsize*7); +var ib=new Uint16Array(vbufsize*6/4); +var Mprojection,Mmodelview; +var primc; +var kst=[]; +var pos=[-2.5,-7.4,20]; +var ofs=[0.9,3.5,20]; +var pp; +var lines=[]; +var spheres=[]; +var linesold=[]; +var spheresold=[]; +var survival=-1,survivalsw=-1; +var health,state; +var CLines=0; +var CSpheres=0; +var ismobile=false; +var deathcounter=0; +var brutemode=false; + +var Line=function() +{ + if(Math.random()>0.5) + { + this.x1=-10;this.x2=10; + this.y1=9.8-Math.random()*19.6; + this.y2=9.8-Math.random()*19.6; + } + else + { + this.y1=-10;this.y2=10; + this.x1=9.8-Math.random()*19.6; + this.x2=9.8-Math.random()*19.6; + } + this.c=0; +} +Line.prototype.coltest=function(x,y) +{ + var d=Math.abs((this.y2-this.y1)*x-(this.x2-this.x1)*y+this.x2*this.y1-this.y2*this.x1)/ + Math.sqrt((this.y2-this.y1)*(this.y2-this.y1)+(this.x2-this.x1)*(this.x2-this.x1)); + var a=Math.atan(x/y);while(a>Math.PI/4)a-=Math.PI/2;while(a<-Math.PI/4)a+=Math.PI/2; + var df=0.1*1/Math.cos(a); + if(d<df)return true;else return false; +} + +var Sphere=function() +{ + this.x=10-Math.random()*20; + this.y=10-Math.random()*20; + this.timer=0;this.r=0.2; +} +Sphere.prototype.update=function() +{ + var d=Math.sqrt((this.x-pp.x)*(this.x-pp.x)+(this.y-pp.y)*(this.y-pp.y)); + if(d<0.5&&this.timer===0)this.timer=1; + if(this.timer>0&&state===0) + { + ++this.timer;health+=0.01; + this.r+=0.02;if(health>1)health=1; + } + if(this.timer>25)this.timer=-1; +} +Sphere.prototype.draw=function(x,y,a) +{ + if(this.timer!==-1)pushSphere(x,y,0,this.r,[0,1,0,a*(0.6-this.timer*0.6/25)]); +} + +function createShader(sh,t) +{ + var shader=WGL.createShader(t); + WGL.shaderSource(shader,sh); + WGL.compileShader(shader); + if(!WGL.getShaderParameter(shader,WGL.COMPILE_STATUS)) + { + alert("shader error..."+WGL.getShaderInfoLog(shader)); + return null; + } + return shader; +} +function pushQuad(a) +{ + if(primc>=vbufsize/4)batchGL(); + for(var i=0;i<4;++i) + for(var j=0;j<7;++j)vb[primc*7*4+i*7+j]=a[i*7+j]; + ++primc; +} +function pushCube(x1,y1,x2,y2,thx,thz,col) +{ + var dd=new v3d(x2-x1,y2-y1);dd.n();dd.ms(thx); + var de=dd.mm(buildRotationMatrix(Math.PI/2,0,0,1)); + var df=dd.mm(buildRotationMatrix(-Math.PI/2,0,0,1)); + var a=new v3d(x1+de.x,y1+de.y),b=new v3d(x1+df.x,y1+df.y); + var c=new v3d(x2+de.x,y2+de.y),d=new v3d(x2+df.x,y2+df.y); + pushQuad([ + a.x,a.y,0,col[0],col[1],col[2],col[3], + b.x,b.y,0,col[0],col[1],col[2],col[3], + d.x,d.y,0,col[0],col[1],col[2],col[3], + c.x,c.y,0,col[0],col[1],col[2],col[3] + ]); + pushQuad([ + a.x,a.y,thz,col[0],col[1],col[2],col[3], + b.x,b.y,thz,col[0],col[1],col[2],col[3], + d.x,d.y,thz,col[0],col[1],col[2],col[3], + c.x,c.y,thz,col[0],col[1],col[2],col[3] + ]); + + pushQuad([ + a.x,a.y,0,col[0],col[1],col[2],col[3], + a.x,a.y,thz,col[0],col[1],col[2],col[3], + b.x,b.y,thz,col[0],col[1],col[2],col[3], + b.x,b.y,0,col[0],col[1],col[2],col[3] + ]); + pushQuad([ + c.x,c.y,0,col[0],col[1],col[2],col[3], + c.x,c.y,thz,col[0],col[1],col[2],col[3], + d.x,d.y,thz,col[0],col[1],col[2],col[3], + d.x,d.y,0,col[0],col[1],col[2],col[3] + ]); + + pushQuad([ + a.x,a.y,0,col[0],col[1],col[2],col[3], + a.x,a.y,thz,col[0],col[1],col[2],col[3], + c.x,c.y,thz,col[0],col[1],col[2],col[3], + c.x,c.y,0,col[0],col[1],col[2],col[3] + ]); + pushQuad([ + b.x,b.y,0,col[0],col[1],col[2],col[3], + b.x,b.y,thz,col[0],col[1],col[2],col[3], + d.x,d.y,thz,col[0],col[1],col[2],col[3], + d.x,d.y,0,col[0],col[1],col[2],col[3] + ]); +} +function pushSphere(x,y,z,r,col) +{ + for(var i=0;i<12;++i) + for(var j=0;j<12;++j) + { + var r1=r*Math.sin(i*Math.PI/12); + var a=new v3d(x+r1*Math.cos(j*Math.PI/12*2),y+r1*Math.sin(j*Math.PI/12*2),z+r*Math.cos(i*Math.PI/12)); + var b=new v3d(x+r1*Math.cos((j+1)*Math.PI/12*2),y+r1*Math.sin((j+1)*Math.PI/12*2),z+r*Math.cos(i*Math.PI/12)); + r1=r*Math.sin((i+1)*Math.PI/12); + var c=new v3d(x+r1*Math.cos(j*Math.PI/12*2),y+r1*Math.sin(j*Math.PI/12*2),z+r*Math.cos((i+1)*Math.PI/12)); + var d=new v3d(x+r1*Math.cos((j+1)*Math.PI/12*2),y+r1*Math.sin((j+1)*Math.PI/12*2),z+r*Math.cos((i+1)*Math.PI/12)); + pushQuad([ + a.x,a.y,a.z,col[0],col[1],col[2],col[3], + b.x,b.y,b.z,col[0],col[1],col[2],col[3], + d.x,d.y,d.z,col[0],col[1],col[2],col[3], + c.x,c.y,c.z,col[0],col[1],col[2],col[3] + ]); + } +} +function survivalNext() +{ + linesold=lines.slice(0);spheresold=spheres.slice(0); + survivalsw=0;CLines=Math.floor(CLines*1.6);CSpheres=CLines<40?0:CLines<80?5:10; + lines.length=0;spheres.length=0;++survival; + for(var i=0;i<CLines;++i)lines.push(new Line()); + for(var i=0;i<CSpheres;++i)spheres.push(new Sphere()); + document.getElementById("HUDDiv").innerHTML="Lines: "+CLines+" Mode: Sometimes Naïve! Level: "+survival+(brutemode?" Brute Mode!!":""); +} +function survivalInit() +{ + document.getElementById("winDiv").style.display="none"; + document.getElementById("loseDiv").style.display="none"; + document.getElementById("HUDDiv").style.display="block"; + document.getElementById("resetbtn").style.display="none"; + document.getElementById("selDiv").style.display="none"; + document.getElementById("easybtn").style.display="none"; + document.getElementById("normalbtn").style.display="none"; + document.getElementById("hardbtn").style.display="none"; + document.getElementById("extremebtn").style.display="none"; + document.getElementById("easy2btn").style.display="none"; + document.getElementById("survivalbtn").style.display="none"; + document.getElementById("healthDiv").style.display="block"; + document.getElementById("brutesw").style.display="none"; + lines.length=0;spheres.length=0;survival=0;survivalsw=-1; + CLines=10;CSpheres=0;health=1;state=0;pp=new v3d(-9.9,-9.9); + document.getElementById("HUDDiv").innerHTML="Lines: "+CLines+" Mode: Sometimes Naïve! Level: "+survival+(brutemode?" Brute Mode!!":""); + for(var i=0;i<CLines;++i)lines.push(new Line()); + for(var i=0;i<CSpheres;++i)spheres.push(new Sphere()); +} +function gameInit(cl,cs,cd) +{ + document.getElementById("winDiv").style.display="none"; + document.getElementById("loseDiv").style.display="none"; + document.getElementById("HUDDiv").style.display="block"; + document.getElementById("resetbtn").style.display="none"; + document.getElementById("selDiv").style.display="none"; + document.getElementById("easybtn").style.display="none"; + document.getElementById("normalbtn").style.display="none"; + document.getElementById("hardbtn").style.display="none"; + document.getElementById("extremebtn").style.display="none"; + document.getElementById("easy2btn").style.display="none"; + document.getElementById("survivalbtn").style.display="none"; + document.getElementById("healthDiv").style.display="block"; + document.getElementById("brutesw").style.display="none"; + CLines=Math.floor(cl);CSpheres=cs;survival=-1;survivalsw=-1; + document.getElementById("HUDDiv").innerHTML="Lines: "+CLines+" Mode: "+cd+(brutemode?" Brute Mode!!":""); + lines.length=0;spheres.length=0; + pp=new v3d(-9.9,-9.9);health=1;state=0; + for(var i=0;i<CLines;++i)lines.push(new Line()); + for(var i=0;i<CSpheres;++i)spheres.push(new Sphere()); +} +function reset() +{ + document.getElementById("winDiv").style.display="none"; + document.getElementById("loseDiv").style.display="none"; + document.getElementById("HUDDiv").style.display="none"; + document.getElementById("resetbtn").style.display="none"; + document.getElementById("selDiv").style.display="block"; + document.getElementById("easybtn").style.display="block"; + document.getElementById("normalbtn").style.display="block"; + document.getElementById("hardbtn").style.display="block"; + document.getElementById("extremebtn").style.display="block"; + document.getElementById("easy2btn").style.display="block"; + document.getElementById("survivalbtn").style.display="block"; + document.getElementById("healthDiv").style.display="none"; + document.getElementById("brutesw").style.display="block"; + document.getElementById("p1sbtn").style.display="none"; +} +function init() +{ + window.requestAnimationFrame=window.requestAnimationFrame||window.webkitRequestAnimationFrame||window.mozRequestAnimationFrame||window.msRequestAnimationFrame; + if( navigator.userAgent.match(/Android/i) + || navigator.userAgent.match(/webOS/i) + || navigator.userAgent.match(/iPhone/i) + || navigator.userAgent.match(/iPad/i) + || navigator.userAgent.match(/iPod/i) + || navigator.userAgent.match(/BlackBerry/i) + || navigator.userAgent.match(/Windows Phone/i) + ) + ismobile=true; + cvs=document.getElementById("glCvs"); + if(!window.devicePixelRatio)window.devicePixelRatio=1; + cvs.width=window.innerWidth*(ismobile?0.9:0.6); + cvs.height=cvs.width/16*9; + cvs.style.width=cvs.width+"px"; + cvs.style.height=cvs.height+"px"; + document.getElementById("containerDiv").style.width=cvs.width+"px"; + document.getElementById("containerDiv").style.height=cvs.height+"px"; + cvs.width=cvs.width*window.devicePixelRatio; + cvs.height=cvs.height*window.devicePixelRatio; + vpw=cvs.width;vph=cvs.height; + hdiv=document.getElementById("healthDiv");pp=new v3d(-9.9,-9.9); + try + {WGL=cvs.getContext("webgl")||cvs.getContext("experimental-webgl");} + catch(e){WGL=null;} + if(!WGL){alert("WebGL is not supported by your browser...");return;} + + WGL.clearColor(0.5,0.5,0.5,1.0); + WGL.clearDepth(1); + WGL.enable(WGL.DEPTH_TEST); + WGL.depthFunc(WGL.LESS); + WGL.enable(WGL.BLEND); + WGL.blendFunc(WGL.SRC_ALPHA,WGL.ONE_MINUS_SRC_ALPHA); + WGL.clear(WGL.COLOR_BUFFER_BIT|WGL.DEPTH_BUFFER_BIT); + WGL.viewport(0,0,cvs.width,cvs.height); + + shp=WGL.createProgram(); + var fshs=createShader(fsh,WGL.FRAGMENT_SHADER); + var vshs=createShader(vsh,WGL.VERTEX_SHADER); + WGL.attachShader(shp,vshs);WGL.attachShader(shp,fshs); + WGL.linkProgram(shp); + if(!WGL.getProgramParameter(shp,WGL.LINK_STATUS)) + { + alert("shader link error..."); + } + WGL.useProgram(shp); + + vbo=WGL.createBuffer(); + WGL.bindBuffer(WGL.ARRAY_BUFFER,vbo); + WGL.bufferData(WGL.ARRAY_BUFFER,vb,WGL.STATIC_DRAW); + var vpp=WGL.getAttribLocation(shp,"vp"); + var vcp=WGL.getAttribLocation(shp,"vc"); + WGL.enableVertexAttribArray(vpp); + WGL.enableVertexAttribArray(vcp); + WGL.bindBuffer(WGL.ARRAY_BUFFER,vbo); + WGL.vertexAttribPointer(vpp,3,WGL.FLOAT,false,7*4,0); + WGL.vertexAttribPointer(vcp,4,WGL.FLOAT,false,7*4,3*4); + + for(var i=0,n=0,p=0;i<vbufsize/4;++i) + { + ib[p++]=n;ib[p++]=n+1; + ib[p++]=n+2;ib[p++]=n+2; + ib[p++]=n+3;ib[p++]=n; + n+=4; + } + ibo=WGL.createBuffer(); + WGL.bindBuffer(WGL.ELEMENT_ARRAY_BUFFER,ibo); + WGL.bufferData(WGL.ELEMENT_ARRAY_BUFFER,ib,WGL.STATIC_DRAW); + + document.addEventListener('keydown',function(e){kst[e.keyCode]=1;}); + document.addEventListener('keyup',function(e){kst[e.keyCode]=0;}); + window.addEventListener('deviceorientation', + function(e) + { + if(!ismobile||window.orientation===0) + { + if(e.gamma>=10)kst[68]=1;else kst[68]=0;//> + if(e.gamma<=-10)kst[65]=1;else kst[65]=0;//< + if(e.beta>=10)kst[83]=1;else kst[83]=0;//V + if(e.beta<=-10)kst[87]=1;else kst[87]=0;//^ + } + if(window.orientation===90&&ismobile) + { + if(e.gamma>=10)kst[87]=1;else kst[87]=0;//^ + if(e.gamma<=-10)kst[83]=1;else kst[83]=0;//V + if(e.beta>=10)kst[68]=1;else kst[68]=0;//> + if(e.beta<=-10)kst[65]=1;else kst[65]=0;//< + } + if(window.orientation===-90&&ismobile) + { + if(e.gamma>=10)kst[83]=1;else kst[83]=0;//V + if(e.gamma<=-10)kst[87]=1;else kst[87]=0;//^ + if(e.beta>=10)kst[65]=1;else kst[65]=0;//< + if(e.beta<=-10)kst[68]=1;else kst[68]=0;//> + } + }); + document.getElementById("brutesw").addEventListener('mouseenter', + function(){document.getElementById("brutesw").style.backgroundColor=brutemode?"rgba(0,255,0,0.7)":"rgba(192,192,192,0.7)";} + ); + document.getElementById("brutesw").addEventListener('mouseleave', + function(){document.getElementById("brutesw").style.backgroundColor=brutemode?"rgba(0,255,0,0.6)":"rgba(192,192,192,0.6)";} + ); + document.getElementById("brutesw").addEventListener('mousedown', + function(){document.getElementById("brutesw").style.backgroundColor=brutemode?"rgba(0,255,0,0.8)":"rgba(192,192,192,0.8)";} + ); + document.getElementById("brutesw").addEventListener('click', + function(){brutemode=!brutemode;document.getElementById("brutesw").style.backgroundColor=brutemode?"rgba(0,255,0,0.7)":"rgba(192,192,192,0.7)";} + ); + state=2;requestAnimationFrame(mainloop); +} + +function mainloop() +{ + WGL.clearColor(0.5,0.5,0.5,1.0); + WGL.clearDepth(1); + WGL.clear(WGL.COLOR_BUFFER_BIT|WGL.DEPTH_BUFFER_BIT); + primc=0; + Mmodelview=buildIdentityMatrix(); + if(kst[82]===1){pos=[0,-2,26];ofs=[0.9,3.5,20];}//0.2 0.6 9 + + if(state===0&&survivalsw===-1) + { + if(kst[87]===1&&pp.y<= 9.9)pp.y+=0.04;//W + if(kst[83]===1&&pp.y>=-9.9)pp.y-=0.04;//S + if(kst[65]===1&&pp.x>=-9.9)pp.x-=0.04;//A + if(kst[68]===1&&pp.x<= 9.9)pp.x+=0.04;//D + + if(Math.sqrt((pp.x-9.9)*(pp.x-9.9)+(pp.y-9.9)*(pp.y-9.9))<0.1) + { + if(survival!==-1)survivalNext(); + else + { + document.getElementById("winDiv").style.display="block"; + document.getElementById("resetbtn").style.display="block"; + state=1; + } + } + if(health<0) + { + document.getElementById("loseDiv").style.display="block"; + document.getElementById("resetbtn").style.display="block"; + state=-1;if(++deathcounter>=5) + document.getElementById("p1sbtn").style.display="block"; + } + } + + pos[0]=pp.x*0.75+1-ofs[0];pos[1]=pp.y*0.75+1-ofs[1];pos[2]=ofs[2]; + Mmodelview=buildLookAtMatrix(pos,[pp.x*0.75+1,pp.y*0.75+1,pp.z*0.75],[0,0,1]); + + /*if(kst[74]===1)ofs[0]+=0.1;//J + if(kst[76]===1)ofs[0]-=0.1;//L + if(kst[73]===1)ofs[1]+=0.1;//I + if(kst[75]===1)ofs[1]-=0.1;//K + if(kst[85]===1)ofs[2]+=0.1;//U + if(kst[79]===1)ofs[2]-=0.1;//O*/ + if(kst[81]===1&&ofs[2]>10){ofs[0]-=0.01;ofs[1]-=0.03;ofs[2]-=0.45;} + if(kst[69]===1&&ofs[2]<30){ofs[0]+=0.01;ofs[1]+=0.03;ofs[2]+=0.45;} + + if(survivalsw===-1) + { + pushCube(-10,-10,-10, 10,.05,.1,[0.01,0.01,0.01,0.8]); + pushCube( 10,-10, 10, 10,.05,.1,[0.01,0.01,0.01,0.8]); + pushCube(-10,-10, 10,-10,.05,.1,[0.01,0.01,0.01,0.8]); + pushCube(-10, 10, 10, 10,.05,.1,[0.01,0.01,0.01,0.8]); + + var leathality=0.0025; + if(CLines<=40)leathality=survival===-1?0.004:0.003; + if(CLines>=160)leathality=survival===-1?0.002:0.0015; + if(CLines>=200)leathality=0.001; + + for(var i=0;i<CLines;++i) + { + if(state===1) + pushCube(lines[i].x1,lines[i].y1,lines[i].x2,lines[i].y2,0.05,.1,[lines[i].c,0,0,0.8]); + else + { + if(lines[i].coltest(pp.x,pp.y)) + { + if(state===0) + { + health-=leathality; + if(brutemode) + { + if(lines[i].c<=0.1)lines[i].c=0.09;else health=-1; + } + else + if(lines[i].c<1)lines[i].c+=0.01; + + } + pushCube(lines[i].x1,lines[i].y1,lines[i].x2,lines[i].y2,0.05,.1,[1,1-lines[i].c,1-lines[i].c,0.8]); + } + else + { + if(brutemode&&Math.abs(lines[i].c-0.09)<1e-6)lines[i].c=0.5; + pushCube(lines[i].x1,lines[i].y1,lines[i].x2,lines[i].y2,0.05,.1,[lines[i].c,0,0,0.8]); + } + } + } + for(var i=0;i<CSpheres;++i){spheres[i].update();spheres[i].draw(spheres[i].x,spheres[i].y,1);} + + pushCube(pp.x,pp.y-0.1,pp.x,pp.y+0.1,.1,.2,[0,1,0,1]); + } + else + { + pp.x=pp.y=9.9-19.8*survivalsw/60; + pos[0]=pp.x*0.75+1-ofs[0];pos[1]=pp.y*0.75+1-ofs[1];pos[2]=ofs[2]; + Mmodelview=buildLookAtMatrix(pos,[pp.x*0.75+1,pp.y*0.75+1,pp.z*0.75],[0,0,1]); + + var dold=-20*(survivalsw/60); + var dnew=20+dold; + pushCube(-10+dold,-10+dold,-10+dold, 10+dold,.05,.1,[0.01,0.01,0.01,0.8-0.8*(survivalsw/60)]); + pushCube( 10+dold,-10+dold, 10+dold, 10+dold,.05,.1,[0.01,0.01,0.01,0.8-0.8*(survivalsw/60)]); + pushCube(-10+dold,-10+dold, 10+dold,-10+dold,.05,.1,[0.01,0.01,0.01,0.8-0.8*(survivalsw/60)]); + pushCube(-10+dold, 10+dold, 10+dold, 10+dold,.05,.1,[0.01,0.01,0.01,0.8-0.8*(survivalsw/60)]); + for(var i=0;i<linesold.length;++i) + pushCube(linesold[i].x1+dold,linesold[i].y1+dold,linesold[i].x2+dold,linesold[i].y2+dold,0.05,.1,[linesold[i].c,0,0,0.8-0.8*(survivalsw/60)]); + for(var i=0;i<spheresold.length;++i) + spheresold[i].draw(spheresold[i].x+dold,spheresold[i].y+dold,1-survivalsw/60); + + pushCube(-10+dnew,-10+dnew,-10+dnew, 10+dnew,.05,.1,[0.01,0.01,0.01,0.8*(survivalsw/60)]); + pushCube( 10+dnew,-10+dnew, 10+dnew, 10+dnew,.05,.1,[0.01,0.01,0.01,0.8*(survivalsw/60)]); + pushCube(-10+dnew,-10+dnew, 10+dnew,-10+dnew,.05,.1,[0.01,0.01,0.01,0.8*(survivalsw/60)]); + pushCube(-10+dnew, 10+dnew, 10+dnew, 10+dnew,.05,.1,[0.01,0.01,0.01,0.8*(survivalsw/60)]); + for(var i=0;i<lines.length;++i) + pushCube(lines[i].x1+dnew,lines[i].y1+dnew,lines[i].x2+dnew,lines[i].y2+dnew,0.05,.1,[lines[i].c,0,0,0.8*(survivalsw/60)]); + for(var i=0;i<spheres.length;++i) + spheres[i].draw(spheres[i].x+dnew,spheres[i].y+dnew,survivalsw/60); + + pushCube(pp.x,pp.y-0.1,pp.x,pp.y+0.1,.1,.2,[0,1,0,1]); + health*=1.007864155;if(health>1)health=1; + if(++survivalsw===60) + { + survivalsw=-1;linesold.length=0; + spheresold.length=0;pp.x=pp.y=-9.9; + } + } + + batchGL(); + + hdiv.style.width=health*100+"%"; + hdiv.style.backgroundColor="rgba("+Math.floor(255*(1-health))+","+Math.floor(255*health)+",0,0.6)"; + + requestAnimationFrame(mainloop); +} + +function batchGL() +{ + Mprojection=buildProjectionMatrix3D(800,450,60,0.1,100); + var mpp=WGL.getUniformLocation(shp,"mprojection"); + WGL.uniformMatrix4fv(mpp,false,Mprojection); + var mvpp=WGL.getUniformLocation(shp,"mmodelview"); + WGL.uniformMatrix4fv(mvpp,false,Mmodelview); + WGL.bindBuffer(WGL.ARRAY_BUFFER,vbo); + WGL.bufferData(WGL.ARRAY_BUFFER,vb,WGL.STATIC_DRAW); + WGL.drawElements(WGL.TRIANGLES,6*primc,WGL.UNSIGNED_SHORT,0); + primc=0; +} +function p1s() +{ + if(state!==-1||deathcounter<5)return; + document.getElementById("winDiv").style.display="none"; + document.getElementById("loseDiv").style.display="none"; + document.getElementById("HUDDiv").style.display="block"; + document.getElementById("resetbtn").style.display="none"; + document.getElementById("p1sbtn").style.display="none"; + document.getElementById("selDiv").style.display="none"; + document.getElementById("easybtn").style.display="none"; + document.getElementById("normalbtn").style.display="none"; + document.getElementById("hardbtn").style.display="none"; + document.getElementById("extremebtn").style.display="none"; + document.getElementById("easy2btn").style.display="none"; + document.getElementById("survivalbtn").style.display="none"; + document.getElementById("healthDiv").style.display="block"; + document.getElementById("brutesw").style.display="none"; + document.getElementById("HUDDiv").innerHTML+=" +1s'er!"; + health=1;state=0;deathcounter=0; +} diff --git a/CrossNoodlesJS/index.html b/CrossNoodlesJS/index.html new file mode 100644 index 0000000..eafa550 --- /dev/null +++ b/CrossNoodlesJS/index.html @@ -0,0 +1,157 @@ +<!DOCTYPE html> +<html> +<head> +<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> +<title>Chrisoft::Cross Noodles</title> +<link rel="icon" href="/favicon.png"> +<link rel="stylesheet" type="text/css" href="/common.css"> +<script type="text/javascript" src="crossnoodles.js"></script> +<script type="text/javascript" src="wglmath.js"></script> +<style> +div.ndiv{ + display:none; + font-size:3em; + position:absolute; + top:0px; + left:0px; + width:100%; + padding-top:0.32em; + padding-bottom:0.32em; + background-color:rgba(0,0,0,0.3); + text-align:center; + vertical-align:middle; + color:#fff; + z-index:-1; +} +div.nbdiv{ + display:block; + font-size:2em; + width:15em; + padding-top:0.32em; + padding-bottom:0.32em; + position:absolute; + left:50%; + transform:translate(-50%,0%); + -webkit-transform:translate(-50%,0%); + text-align:center; + color:#fff; +} +div#resetbtn,div#p1sbtn{ +background-color:rgba(0,255,0,0.6); +} +div#resetbtn:hover,div#p1sbtn:hover{ +background-color:rgba(0,255,0,0.7); +} +div#resetbtn:active,div#p1sbtn:active{ +background-color:rgba(0,255,0,0.8); +} +div#easybtn{ +background-color:rgba(0,255,0,0.6); +} +div#easybtn:hover{ +background-color:rgba(0,255,0,0.7); +} +div#easybtn:active{ +background-color:rgba(0,255,0,0.8); +} +div#normalbtn{ +background-color:rgba(222,217,0,0.6); +} +div#normalbtn:hover{ +background-color:rgba(222,217,0,0.7); +} +div#normalbtn:active{ +background-color:rgba(222,217,0,0.8); +} +div#hardbtn{ +background-color:rgba(255,128,0,0.6); +} +div#hardbtn:hover{ +background-color:rgba(255,128,0,0.7); +} +div#hardbtn:active{ +background-color:rgba(255,128,0,0.8); +} +div#extremebtn{ +background-color:rgba(255,0,0,0.6); +} +div#extremebtn:hover{ +background-color:rgba(255,0,0,0.7); +} +div#extremebtn:active{ +background-color:rgba(255,0,0,0.8); +} +div#easy2btn{ +background-color:rgba(0,0,0,0.6); +} +div#easy2btn:hover{ +background-color:rgba(0,0,0,0.7); +} +div#easy2btn:active{ +background-color:rgba(0,0,0,0.8); +} +div#survivalbtn{ +background-color:rgba(192,192,192,0.6); +} +div#survivalbtn:hover{ +background-color:rgba(192,192,192,0.7); +} +div#survivalbtn:active{ +background-color:rgba(192,192,192,0.8); +} +</style> +</head> +<body onload="init();"> +<script type="text/javascript" language="javascript"> +link = document.createElement("link"); +var thm=document.cookie.replace(new RegExp("(?:(?:^|.*;\\s*)thm\\s*\\=\\s*([^;]*).*$)|^.*$"),"$1"); +switch(thm) +{ + case "day": + link.href="colors-day.css"; + break; + case "night": + link.href="colors-night.css"; + break; + case "auto": + default: + var c=new Date(); + if(c.getHours()>=6&&c.getHours()<18) + link.href = "colors-day.css"; + else + link.href = "colors-night.css"; + break; +} +link.type="text/css"; +link.rel="stylesheet"; +link.media="screen,print"; +document.getElementsByTagName("head")[0].appendChild(link); +</script> +<div class="TText" style="font-size:2em;"><a href="../">Chrisoft</a>::Cross Noodles</div> +<canvas id="glCvs" width="800" height="450" style="position:absolute;top:4em;left:50%;transform:translate(-50%,0%);-webkit-transform:translate(-50%,0%);"></canvas> +<div id="containerDiv" class="TText" style="width:800px;height:450px;position:absolute;top:4em;left:50%;transform:translate(-50%,0%);-webkit-transform:translate(-50%,0%);"> + <div id="healthDiv" style="display:none;width:100%;padding-top:0.1em;padding-bottom:0.1em;position:absolute;bottom:0px;left:0px;background-color:rgba(0,255,0,0.6);color:#fff;font-size:1em;">health</div> + <div id="HUDDiv" style="display:none;width:100%;padding-top:0.1em;padding-bottom:0.1em;postion:absolute;top:0px;left:0px;background-color:rgba(0,0,0,0.6);color:#fff;font-size:1em;text-align:center;z-index:1;">HUD</div> + <div id="winDiv" class="ndiv">You Win!</div> + <div id="loseDiv" class="ndiv">You are DEAD!</div> + <div id="resetbtn" class="nbdiv" style="display:none;top:34%;" onclick="reset();">Play Again</div> + <div id="p1sbtn" class="nbdiv" style="display:none;top:50%;" onclick="p1s();">+1s!!</div> + <div id="selDiv" class="ndiv" style="display:block;font-size:2.5em;">Select Difficulty</div> + <div id="easybtn" class="nbdiv" style="top:16%;" onclick="gameInit(Math.random()*11+10,0,'Easy');">Easy</div> + <div id="normalbtn" class="nbdiv" style="top:30%;" onclick="gameInit(Math.random()*21+20,0,'Normal');">Normal</div> + <div id="hardbtn" class="nbdiv" style="top:44%;" onclick="gameInit(Math.random()*41+40,5,'Hard');">Hard</div> + <div id="extremebtn" class="nbdiv" style="top:58%;" onclick="gameInit(Math.random()*81+80,10,'Extreme!!');">Extreme!!</div> + <div id="easy2btn" class="nbdiv" style="top:72%;" onclick="gameInit(Math.random()*41+160,10,'Too Simple?');">Too Simple?</div> + <div id="survivalbtn" class="nbdiv" style="top:86%;" onclick="survivalInit();">Sometimes Naïve!</div> + <div id="brutesw" class="nbdiv" style="top:44%;width:8em;left:85%;background-color:rgba(192,192,192,0.6);">Brute mode</div> + <div style="position:absolute;top:100%;" class="TText"> + Replica of the old "Cross Noodles" game I created years ago. Written in html+javascript, uses WebGL.<br> + This page may burn your CPU if you keep it open!<br> + Guide: Use WASD to control the cube. Avoid the lines and try to reach the opposite corner! Green balls restore your health.<br> + By enabling "Brute mode", you guarantee that you will not touch a single line twice!<br> + The original "Cross Noodles" is <a href="../Cross_Noodles.html">here</a>.<br> + License: <a href="https://opensource.org/licenses/MIT">The MIT License.</a> + </div> +</div> +</body> +</html> diff --git a/CrossNoodlesJS/wglmath.js b/CrossNoodlesJS/wglmath.js new file mode 100755 index 0000000..99eca6a --- /dev/null +++ b/CrossNoodlesJS/wglmath.js @@ -0,0 +1,88 @@ +var v3d=function(x,y,z) +{ + this.x=(x!==undefined)?x:0; + this.y=(y!==undefined)?y:0; + this.z=(z!==undefined)?z:0; +} +v3d.prototype.l=function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);} +v3d.prototype.n=function(){var L=this.l();this.x/=L;this.y/=L;this.z/=L;} +v3d.prototype.ms=function(s) +{ + this.x*=s;this.y*=s;this.z*=s; +} +v3d.prototype.mm=function(m) +{ + return new v3d( + m[0]*this.x+m[4]*this.y+m[8]*this.z, + m[1]*this.x+m[5]*this.y+m[9]*this.z, + m[2]*this.x+m[6]*this.y+m[10]*this.z + ); +} +v3d.prototype.cross=function(b) +{ + return new v3d( + this.y*b.z-this.z*b.y, + this.z*b.x-this.x*b.z, + this.x*b.y-this.y*b.x + ); +} +function buildIdentityMatrix() +{ + var m=new Float32Array(16); + for(var i=0;i<4;++i)m[i*4+i]=1.; + return m; +} +function buildProjectionMatrix2D(l,r,b,t,near,far) +{ + var m=buildIdentityMatrix(); + m[0]=2/(r-l);m[5]=2/(t-b);m[10]=-2/(far-near); + m[12]=-(r+l)/(r-l);m[13]=-(t+b)/(t-b);m[14]=-(far+near)/(far-near); + return m; +} +function buildProjectionMatrix3D(w,h,fov,near,far) +{ + var m=new Float32Array(16); + var f=1./Math.tan(Math.PI*fov/360.); + var ar=w/h; + m[0]=f/ar;m[5]=f;m[10]=(far+near)/(near-far); + m[11]=-1.;m[14]=(2*far*near)/(near-far); + return m; +} +function buildTranslationMatrix(x,y,z) +{ + var m=buildIdentityMatrix(); + m[12]=x;m[13]=y;m[14]=z; + return m; +} +function buildRotationMatrix(a,x,y,z) +{ + var m=buildIdentityMatrix(); + //check (x,y,z) here + var c=Math.cos(a),s=Math.sin(a); + m[0]=x*x*(1-c)+c;m[4]=x*y*(1-c)-z*s;m[8]=x*z*(1-c)+y*s; + m[1]=y*x*(1-c)+z*s;m[5]=y*y*(1-c)+c;m[9]=y*z*(1-c)-x*s; + m[2]=x*z*(1-c)-y*s;m[6]=y*z*(1-c)+x*s;m[10]=z*x*(1-c)+c; + m[15]=1.; + return m; +} +function buildLookAtMatrix(e,a,u) +{ + var f=new v3d(a[0]-e[0],a[1]-e[1],a[2]-e[2]); + f.n();var up=new v3d(u[0],u[1],u[2]);up.n(); + var r=f.cross(up);r.n();var p=r.cross(f); + var m=buildIdentityMatrix(); + m[0]=r.x;m[4]=r.y;m[8]=r.z; + m[1]=p.x;m[5]=p.y;m[9]=p.z; + m[2]=-f.x;m[6]=-f.y;m[10]=-f.z; + m=multMatrix(m,buildTranslationMatrix(-e[0],-e[1],-e[2])); + return m; +} +function multMatrix(a,b) +{ + var r=new Float32Array(16); + for(var i=0;i<4;++i) + for(var j=0;j<4;++j) + for(var k=0;k<4;++k) + r[i*4+j]+=a[i*4+k]*b[k*4+j]; + return r; +}
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