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After doing some +research on the Internet, I realized that everyone suggests that Qt and SDL <i>shouldn't</i> be +used together, "use QtOpenGL instead". However I thought that will hang the main UI thread and +I just don't believe in the myth. +</p> +<p> +So I started my investigation in early May. I even opened an related issue on github. Unfortunately nobody +offered help. So I had to solve the issue myself. First I had a look into the dbus warnings: +</p><pre style="white-space: pre-wrap;">process <PID>: arguments to dbus_connection_unref() were incorrect, assertion "connection->generation == _dbus_current_generation" failed in file ../../dbus/dbus-connection.c line 2822. +This is normally a bug in some application using the D-Bus library. +</pre> +<p></p> +<p> +Qt definitely uses dbus. After spitting these into stderr, QMidiPlayer crashes instantly in the +QDBusConnection thread. Googling the warning turned out nothing. Then I came across with this blog post +from a KDE developer:<br> +<a href="https://blogs.kde.org/2009/03/26/how-crash-almost-every-qtkde-application-and-how-fix-it-0">https://blogs.kde.org/2009/03/26/how-crash-almost-every-qtkde-application-and-how-fix-it-0</a> +</p> +<p> +Unfortunately, after applying the "fix", the bug didn't change even a little bit. So I had to move on. +</p> +<h3 id="tocanch0" class="tvis">UPD 2016-10-28</h3> +<p> +After several months' idleness of the investigation due to the lack of idea, I suddenly decided to have +a look at all dbus calls when QMidiPlayer crashes. Then I found the following dbus call: +</p><pre style="white-space: pre-wrap;">path=/org/freedesktop/ScreenSaver; interface=org.freedesktop.ScreenSaver; method=Inhibit; +string "My SDL application" +string "Playing a game" +</pre> +<p></p> +<p> +Apparently SDL is also using dbus to do some dirty work -- disabling the screen saver! So I appended +SDL_EnableScreenSaver in SMELT's init function. Unfortunately, nothing happened again. However I've +guessed out the cause to the problem: <b>both Qt and SDL try to initialize a dbus connection in <i>one</i> +process, which is not allowed. So I have to get rid of either one of them.</b> +</p> +<p> +Therefore I began to port the SMELT engine to GLFW. After two days of work, the port was finished and it worked +like a charm -- I have solved the problem! +</p> +<h4 id="tocanch1" class="tvis">BUT THAT'S NOT THE END OF THE STORY.</h4> +<p> +Driven by the unstoppable merriness after fixing a long-existed bug, I started to build GLFW version of +SMELT for Windows. The process was painful but finally I managed to do it successfully. After that +it's time to compile the visualization library. A beautiful DLL file, sized 1096192 bytes, was produced. +This build is almost 4x smaller than the previous failed mingw build and I regarded this as a omen of +fortune. +</p> +<p> +I put the DLL file into the plugin folder of QMidiPlayer and launched the application. No errors occured +as the mingw build once caused and the plugin showed up correctly in the plugin manager. I was so excited +that I turned on the plugin immediately and I couldn't wait to announce the result to my friends. However +when I hit the visualization I was greeted by a déjà vu scene. +</p> +<img src="//filestorage.chrisoft.org/blog/img/qmpcrash.png" alt="" width="70%" decoding="async"> +<p> +And this nasty little dialog from the Windows 2000 era. +</p> +<img src="//filestorage.chrisoft.org/blog/img/couldntbewritten.png" alt="" width="40%" decoding="async"> +<p> +So another tale of a battle between a fierce bug and me is due to happen. <s>Stay tuned and watch the fight!</s> +</p> +<a id="n1" href="#note1" class="note">[1]</a> +<h3 id="tocanch2" class="tvis">UPD@2016-12-28</h3> +<p> +So the bug has been (mostly) fixed by the following two commits!<br> +<a href="https://github.com/chirs241097/QMidiPlayer/commit/b79c4b7e3cab3711e87ba9e28fa8423a84ea7efa">b79c4b7e3cab3711e87ba9e28fa8423a84ea7efa@QMidiPlayer</a><br> +<a href="https://github.com/BearKidsTeam/SMELT/commit/b13f72857af93489f535b84d62882f681dc84a73">b13f72857af93489f535b84d62882f681dc84a73@SMELT</a><br> +</p> +<p> +Basically the most tough part to debug is caused by the stupidest typo... +</p><pre style="padding-left:20px;border:1px white solid;">@@ -62,7 +62,7 @@ bool SMELT_IMPL::smInit() + else if(i==0x80000004) + memcpy(cpuName+32, CPUInfo, sizeof(CPUInfo)); + } + - while(*cpuName=' ')++cpuName; + + while(*cpuName==' ')++cpuName; + smLog("%s:" SLINE ": CPU: %s\n", SYS_SDL_SRCFN,cpuName); + free(loced); +</pre> +<p></p> +<p> +This naïve mistake screwed up the memory and this should be the cause that made the debugger report different stack traces in different build modes... +(that reminds me of the experience of screwing up the call stack, in which the backtrace was filled up by "0x0000000000000000 in ??()"...) +</p> +<p> +After having fixed this, it was much easier to debug the application. Soon afterwards the first working visualization plugin for QMP on Windows +came out. +</p> +<p> +Finally I have to make more complaints about the develop environment for a cross-platform C++ application developer in Microsoft Windows. +It's bloated, complicated and confusing. I wonder whether Microsoft is deliberately making it difficult in order to force more developers +to migrate to C#/.Net. What a big ambition Microsoft is bearing! +</p> +<article> +</article></article></div><br><hr> + <div class="TText" id="notediv" style="font-size:80%;"><span class="TText"><a id="note1" href="#n1">[1]</a>: + Current status of the bug in Windows:<br> + Release build QMidiPlayer+Release build plugin=crash at somewhere in visualization.dll.<br> + Release build QMidiPlayer+Debug build plugin=crash at somewhere in Qt5Core.dll.<br> + Debug build QMidiPlayer+Debug build plugin=crash instantly on launch at plugin initialization.<br> +I have totally no idea about what to do next. +<br></span></div> + <div id="insanch" style="height:3em;"></div> + <div id="footer" style=""> + <div id="pagesw" class="TText" style="width:100%;height:0.5em;"></div> + <div style="text-align:center;" class="TText"> + Proudly powered by SSBS <reduced style="font-size:70%;">(the static stupid blogging system)</reduced> 2.5 + <br> + Content licensed under CC BY-SA 4.0. <span id="purgep" style="display:none;font-size:70%;">This page has passphrase(s) stored. 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