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// -*- C++ -*-
/*
* Simple MultimEdia LiTerator(SMELT)
* by Chris Xiong 2015
* Animation header
*
* WARNING: This library is in development and interfaces would be very
* unstable.
*
*/
#ifndef SMANIM_H
#define SMANIM_H
#include "smelt.hpp"
#include "smentity.hpp"
#include "smdatapack.hpp"
#include <map>
#include <string>
class smTexInfo
{
public:
smTexRect rect;
char *name,*path;
SMTEX tex;
};
class smAnmInfo
{
public:
smTexInfo frames[256];
int framedur[256],mode,fc;
char* name;
};
class smAnmFile
{
private:
static SMELT *sm;
smDtpFileR anm;
void parseMeta(const char* meta,DWORD size);
std::map<std::string,smTexInfo> tm;
std::map<std::string,smAnmInfo> am;
std::map<std::string,SMTEX> xm;
public:
bool loadAnmFromMemory(const char* ptr,DWORD size);
void close();
smTexInfo* getTextureInfo(const char* name);
smAnmInfo* getAnimationInfo(const char* name);
};
class smAnimation2D:public smEntity2D
{
private:
smAnmInfo ai;
smAnimation2D();
int cf,mf,r;
public:
smAnimation2D(smAnmInfo a);
void updateAnim(int f=1);
void resetAnim();
};
class smAnimation3D:public smEntity3D
{
private:
smAnmInfo ai;
smAnimation3D();
int cf,mf,r;
public:
smAnimation3D(smAnmInfo a);
void updateAnim(int f=1);
void resetAnim();
};
#endif
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