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author | Chris Xiong <chirs241097@gmail.com> | 2018-02-03 00:55:26 +0800 |
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committer | Chris Xiong <chirs241097@gmail.com> | 2018-02-03 00:55:26 +0800 |
commit | 1eb88d4f5d5cb05d62be1d4a0c88c7399f7c0de0 (patch) | |
tree | 4daf8fa3f4e8fff38a61b8e2da752df8b519f232 /examples | |
parent | 6f955e10a71e364f527ea654156ea83785e9ada8 (diff) | |
download | SMELT-1eb88d4f5d5cb05d62be1d4a0c88c7399f7c0de0.tar.xz |
Added the GL 3.2+ port.
Fixed poor performance of the truetype renderer.
(Partially) Fixed texture locking.
Minor addition and fixes to the math library.
Diffstat (limited to 'examples')
-rw-r--r-- | examples/makefile | 9 | ||||
-rw-r--r-- | examples/smelt_test.cpp | 9 |
2 files changed, 13 insertions, 5 deletions
diff --git a/examples/makefile b/examples/makefile index 6654d03..d25e638 100644 --- a/examples/makefile +++ b/examples/makefile @@ -1,13 +1,18 @@ CC= g++ -CXXFLAGS= -I/usr/include/freetype2 -I../include -D_LINUX +CXXFLAGS= -I/usr/include/freetype2 -I../include -D_LINUX -g LINK= -lSDL2 -lvorbis -lvorbisfile -lopenal -ljpeg -lpng -lfreetype -lz -lsmeltext -lsmelt -lCxImage LINK_GLFW= -lglfw -lGLEW -lGL -lvorbis -lvorbisfile -lopenal -ljpeg -lpng -lfreetype -lz -lsmeltext -lsmelt -lCxImage LINK_FOLDER= -L../smelt/sdl -L../extensions LINK_GLFW_FOLDER= -L../smelt/glfw -L../extensions +LINK_GLFW_M_FOLDER= -L../smelt/glfw_m -L../extensions -all: +all: sdl glfw glfw_m + +sdl: $(CC) smelt_test.cpp $(CXXFLAGS) $(LINK_FOLDER) $(LINK) -o smelt_test clean: rm smelt_test glfw: $(CC) smelt_test.cpp $(CXXFLAGS) $(LINK_GLFW_FOLDER) $(LINK_GLFW) -o smelt_test_glfw +glfw_m: + $(CC) smelt_test.cpp $(CXXFLAGS) $(LINK_GLFW_M_FOLDER) $(LINK_GLFW) -o smelt_test_glfw_m diff --git a/examples/smelt_test.cpp b/examples/smelt_test.cpp index 879a507..8d0e41b 100644 --- a/examples/smelt_test.cpp +++ b/examples/smelt_test.cpp @@ -71,7 +71,7 @@ bool doingNothing() sm->smClrscr(0xFF000000); //render the 3d entity. e3d->render9f(0,0,0,theta,0,1,0,1); -#define pp printf("(%.0f,%.0f,%.0f) (%.0f,%.0f,%.0f)\n",pos[0],pos[1],pos[2],rot[0],rot[1],rot[2]); +#define pp printf("(%.0f,%.0f,%.0f) (%.0f,%.0f,%.0f)\n",pos[0],pos[1],pos[2],rot[0],rot[1],rot[2]) //camera manipulation key bindings. if(sm->smGetKeyState(SMK_W)==SMKST_HIT)pos[1]+=10,pp; if(sm->smGetKeyState(SMK_S)==SMKST_HIT)pos[1]-=10,pp; @@ -147,13 +147,16 @@ int main() fonttest.setScale(1.); //load the truetype font. - if(!ttftest.loadTTF("/usr/share/fonts/truetype/wqy/wqy-microhei.ttc",18))if(!ttftest.loadTTF("/usr/share/fonts/wenquanyi/wqy-microhei/wqy-microhei.ttc",18))sm->smLog("ttf load error!"); + if(!ttftest.loadTTF("/usr/share/fonts/truetype/wqy/wqy-microhei.ttc",18)) + if(!ttftest.loadTTF("/usr/share/fonts/wenquanyi/wqy-microhei/wqy-microhei.ttc",18)) + if(!ttftest.loadTTF("/usr/share/fonts/wqy-microhei/wqy-microhei.ttc",18)) + sm->smLog("ttf load error!"); //load the texture. tex=sm->smTextureLoad("SpriteSheet.png"); //load the sound files. sfx=sm->smSFXLoad("tap.ogg"); - bgm=sm->smSFXLoad("稲田姫樣に叱られるから.ogg"); + bgm=sm->smSFXLoad("稲田姫様に叱られるから.ogg"); //set loop points of the bgm. sm->smSFXSetLoopPoint(bgm,0xED80,0x1E0400); //create the rendering target for the 3d scene. |