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authorGravatar Chris Xiong <chirs241097@gmail.com> 2018-02-12 23:39:19 +0800
committerGravatar Chris Xiong <chirs241097@gmail.com> 2018-02-12 23:39:19 +0800
commit7621516c1ca0ecf9f80d094763a1705c32d7458f (patch)
treee8cd9cd39107114354ea03d268468aac36837710 /smelt/glfw_m
parent7a0afbb0ee9ead422307a36d90e60702d7dbc5fb (diff)
downloadSMELT-7621516c1ca0ecf9f80d094763a1705c32d7458f.tar.xz
Now we have unified the GLFW versions (uglily).
Also fixed a symbol conflict for the good old msvc.
Diffstat (limited to 'smelt/glfw_m')
l---------smelt/glfw_m/CxImage1
-rw-r--r--smelt/glfw_m/gfx_glfw.cpp1028
-rw-r--r--smelt/glfw_m/inp_glfw.cpp204
-rw-r--r--smelt/glfw_m/makefile27
-rw-r--r--smelt/glfw_m/sfx_dumb.cpp63
-rw-r--r--smelt/glfw_m/sfx_oal.cpp368
-rw-r--r--smelt/glfw_m/smelt_config.hpp30
-rw-r--r--smelt/glfw_m/smelt_internal.hpp249
-rw-r--r--smelt/glfw_m/smmath_priv.hpp165
-rw-r--r--smelt/glfw_m/sys_glfw.cpp334
10 files changed, 0 insertions, 2469 deletions
diff --git a/smelt/glfw_m/CxImage b/smelt/glfw_m/CxImage
deleted file mode 120000
index 07300ae..0000000
--- a/smelt/glfw_m/CxImage
+++ /dev/null
@@ -1 +0,0 @@
-../glfw/CxImage \ No newline at end of file
diff --git a/smelt/glfw_m/gfx_glfw.cpp b/smelt/glfw_m/gfx_glfw.cpp
deleted file mode 100644
index 1310fb7..0000000
--- a/smelt/glfw_m/gfx_glfw.cpp
+++ /dev/null
@@ -1,1028 +0,0 @@
-// -*- C++ -*-
-/*
- * Simple MultimEdia LiTerator(SMELT)
- * by Chris Xiong 2015
- * GFX implementation based on GLFW/OpenGL 3.2+
- *
- * WARNING: This library is in development and interfaces would be very
- * unstable.
- *
- */
-#include "smelt_internal.hpp"
-#include "CxImage/ximage.h"
-#include "smmath_priv.hpp"
-#define dbg printf("%d: 0x%X\n",__LINE__,glGetError())
-static const char* GFX_GLFW_SRCFN="smelt/glfw_m/gfx_glfw.cpp";
-static const char* fixedfunc_pipeline_vsh=
- "#version 330 core\n"
- "layout (location=0) in vec3 vp;"
- "layout (location=1) in vec4 vc;"
- "layout (location=2) in vec2 vtc;"
- "out vec4 fc;"
- "out vec2 ftc;"
- "uniform mat4 mmodv;"
- "uniform mat4 mproj;"
- "void main(){"
- "gl_Position=mproj*mmodv*vec4(vp,1.0f);"
- "ftc=vec2(vtc.x,1.0f-vtc.y);"
- "fc.rgba=vc.bgra;"
- "}"
-;
-static const char* fixedfunc_pipeline_fsh=
- "#version 330 core\n"
- "in vec4 fc;"
- "in vec2 ftc;"
- "out vec4 color;"
- "uniform sampler2D tex;"
- "void main(){"
- "color=fc*texture(tex,ftc);"
- "if(color.a<1./256.)discard;"
- "}"
-;
-struct glTexture
-{
- GLuint name,rw,rh,dw,dh;
- const char *fn;
- DWORD *px,*locpx;
- bool isTarget,lost,roloc;
- GLint locx,locy,locw,loch;
-};
-bool SMELT_IMPL::smRenderBegin2D(bool ztest,SMTRG trg)
-{
- TRenderTargetList *targ=(TRenderTargetList*)trg;
- if(vertexArray)
- {smLog("%s:" SLINE ": Last frame not closed.\n",GFX_GLFW_SRCFN);return false;}
- glBindFramebuffer(GL_FRAMEBUFFER,(targ)?targ->frame:0);
- glDepthFunc(GL_GEQUAL);
- ztest?glEnable(GL_DEPTH_TEST):glDisable(GL_DEPTH_TEST);
- zbufenabled=ztest;
- if(targ)
- {
- glScissor(0,0,targ->w,targ->h);
- glViewport(0,0,targ->w,targ->h);
- configProjectionMatrix2D(targ->w,targ->h);
- }
- else
- {
- glScissor(0,0,scrw,scrh);
- glViewport(0,0,scrw,scrh);
- configProjectionMatrix2D(scrw,scrh);
- }
- sm2DCamera5f3v(NULL,NULL,NULL);
- curTarget=targ;tdmode=0;
- vertexArray=vertexBuf;
- return true;
-}
-bool SMELT_IMPL::smRenderBegin3D(float fov,bool ztest,SMTRG trg)
-{
- TRenderTargetList *targ=(TRenderTargetList*)trg;
- if(vertexArray)
- {smLog("%s:" SLINE ": Last frame not closed.\n",GFX_GLFW_SRCFN);return false;}
- glBindFramebuffer(GL_FRAMEBUFFER,(targ)?targ->frame:0);
- glDepthFunc(GL_LESS);
- ztest?glEnable(GL_DEPTH_TEST):glDisable(GL_DEPTH_TEST);
- zbufenabled=ztest;
- if(targ)
- {
- glScissor(0,0,targ->w,targ->h);
- glViewport(0,0,targ->w,targ->h);
- configProjectionMatrix3D(targ->w,targ->h,fov);
- }
- else
- {
- glScissor(0,0,scrw,scrh);
- glViewport(0,0,scrw,scrh);
- configProjectionMatrix3D(scrw,scrh,fov);
- }
- sm3DCamera6f2v(NULL,NULL);
- curTarget=targ;tdmode=1;
- vertexArray=vertexBuf;
- return true;
-}
-bool SMELT_IMPL::smRenderEnd()
-{
- batchOGL(true);
- if(curTarget&&curTarget->ms)
- {
- glTexture *pTex=(glTexture*)curTarget->tex;
- if(pTex&&pTex->lost)
- configTexture(pTex,pTex->rw,pTex->rh,pTex->px);
- int w=curTarget->w,h=curTarget->h;
- glFinish();
- DWORD *px=new DWORD[w*h];
- glBindFramebuffer(GL_READ_FRAMEBUFFER,curTarget->frame);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER,curTarget->sframe);
- glBlitFramebuffer(0,0,w,h,0,0,w,h,GL_COLOR_BUFFER_BIT,GL_NEAREST);
- glBindFramebuffer(GL_FRAMEBUFFER,curTarget->sframe);
- glReadPixels(0,0,w,h,GL_RGBA,GL_UNSIGNED_BYTE,px);
- glBindTexture(GL_TEXTURE_2D,pTex->name);
- glTexSubImage2D(GL_TEXTURE_2D,0,0,0,w,h,GL_RGBA,GL_UNSIGNED_BYTE,px);
- glBindTexture(GL_TEXTURE_2D,primTex?(((glTexture*)primTex)->name):0);
- delete[] px;
- }
- if(!curTarget)glfwSwapBuffers((GLFWwindow*)hwnd);
- return true;
-}
-void SMELT_IMPL::smClrscr(DWORD color,bool clearcol,bool cleardep)
-{
- GLfloat a=(GLfloat)(GETA(color))/255.f;
- GLfloat r=(GLfloat)(GETR(color))/255.f;
- GLfloat g=(GLfloat)(GETG(color))/255.f;
- GLfloat b=(GLfloat)(GETB(color))/255.f;
- if(clearcol)
- glClearColor(r,g,b,a);
- if(tdmode)glClearDepth(1);
- else if(zbufenabled)glClearDepth(0);
- glClear((clearcol?GL_COLOR_BUFFER_BIT:0)|(((zbufenabled||tdmode)&&cleardep)?GL_DEPTH_BUFFER_BIT:0));
-}
-void SMELT_IMPL::sm3DCamera6f2v(float *pos,float *rot)
-{
- batchOGL();
- smMatrix Mmodv;
- Mmodv.loadIdentity();
- if(pos&&rot)
- {
- Mmodv.rotate(smMath::deg2rad(-rot[0]),1,0,0);
- Mmodv.rotate(smMath::deg2rad(-rot[1]),0,1,0);
- Mmodv.rotate(smMath::deg2rad(-rot[2]),0,0,1);
- Mmodv.translate(-pos[0],-pos[1],-pos[2]);
- }
- memcpy(mmodv,Mmodv.m,sizeof(mmodv));
- glUniformMatrix4fv(loc_mmodv,1,0,mmodv);
-}
-void SMELT_IMPL::smMultViewMatrix(float *mat)
-{
- smMatrix Mmodv(mmodv);
- Mmodv=Mmodv*smMatrix(mat);
- memcpy(mmodv,Mmodv.m,sizeof(mmodv));
-}
-void SMELT_IMPL::sm2DCamera5f3v(float *pos,float *dpos,float *rot)
-{
- batchOGL();
- smMatrix Mmodv;
- Mmodv.loadIdentity();
- if(pos&&dpos&&rot)
- {
- Mmodv.translate(-pos[0],-pos[1],.0f);
- Mmodv.rotate(*rot,.0f,.0f,1.0f);
- Mmodv.translate(pos[0]+dpos[0],pos[1]+dpos[1],.0f);
- }
- memcpy(mmodv,Mmodv.m,sizeof(mmodv));
- glUniformMatrix4fv(loc_mmodv,1,0,mmodv);
-}
-void SMELT_IMPL::smRenderLinefd(float x1,float y1,float z1,float x2,float y2,float z2,DWORD color)
-{
- if(vertexArray)
- {
- if(primType!=PRIM_LINES||primcnt>=VERTEX_BUFFER_SIZE/PRIM_LINES||primTex||primBlend!=BLEND_ALPHABLEND)
- {
- batchOGL();
- primType=PRIM_LINES;
- if(primBlend!=BLEND_ALPHAADD)setBlend(BLEND_ALPHAADD);
- bindTexture(NULL);
- }
- int i=(primcnt++)*PRIM_LINES;
- vertexArray[i].x=x1,vertexArray[i+1].x=x2;
- vertexArray[i].y=y1,vertexArray[i+1].y=y2;
- vertexArray[i].x=z1,vertexArray[i+1].x=z2;
- vertexArray[i].col=vertexArray[i+1].col=color;
- vertexArray[i].tx=vertexArray[i+1].tx=.0;
- vertexArray[i].ty=vertexArray[i+1].ty=.0;
- }
-}
-void SMELT_IMPL::smRenderLinefvd(float *p1,float *p2,DWORD color)
-{
- if(vertexArray&&p1&&p2)
- {
- if(primType!=PRIM_LINES||primcnt>=VERTEX_BUFFER_SIZE/PRIM_LINES||primTex||primBlend!=BLEND_ALPHABLEND)
- {
- batchOGL();
- primType=PRIM_LINES;
- if(primBlend!=BLEND_ALPHAADD)setBlend(BLEND_ALPHAADD);
- bindTexture(NULL);
- }
- int i=(primcnt++)*PRIM_LINES;
- vertexArray[i].x=p1[0],vertexArray[i+1].x=p2[0];
- vertexArray[i].y=p1[1],vertexArray[i+1].y=p2[1];
- vertexArray[i].x=p2[2],vertexArray[i+1].x=p2[2];
- vertexArray[i].col=vertexArray[i+1].col=color;
- vertexArray[i].tx=vertexArray[i+1].tx=.0;
- vertexArray[i].ty=vertexArray[i+1].ty=.0;
- }
-}
-void SMELT_IMPL::smRenderTriangle(smTriangle *t)
-{
- if(vertexArray)
- {
- if(primType!=PRIM_TRIANGLES||primcnt>=VERTEX_BUFFER_SIZE/PRIM_TRIANGLES||
- primTex!=t->tex||primBlend!=t->blend)
- {
- batchOGL();
- primType=PRIM_TRIANGLES;
- if(primBlend!=t->blend)setBlend(t->blend);
- bindTexture((glTexture*)t->tex);
- }
- memcpy(&vertexArray[(primcnt++)*PRIM_TRIANGLES],t->v,sizeof(smVertex)*PRIM_TRIANGLES);
- }
-}
-void SMELT_IMPL::smRenderQuad(smQuad *q)
-{
- if(vertexArray)
- {
- if(primType!=PRIM_QUADS||primcnt>=VERTEX_BUFFER_SIZE/PRIM_QUADS||
- primTex!=q->tex||primBlend!=q->blend)
- {
- batchOGL();
- primType=PRIM_QUADS;
- if(primBlend!=q->blend)setBlend(q->blend);
- bindTexture((glTexture*)q->tex);
- }
- memcpy(&vertexArray[(primcnt++)*PRIM_QUADS],q->v,sizeof(smVertex)*PRIM_QUADS);
- }
-}
-smVertex* SMELT_IMPL::smGetVertArray()
-{
- if(vertexArray)
- {
- batchOGL();
- return vertexArray;
- }
- else return NULL;
-}
-void SMELT_IMPL::smDrawVertArray(int prim,SMTEX texture,int blend,int _primcnt)
-{
- primType=prim;
- bindTexture((glTexture*)texture);
- if(primBlend!=blend)setBlend(blend);
- primcnt=primcnt;
-}
-void SMELT_IMPL::smDrawCustomIndexedVertices(smVertex* vb,WORD* ib,int vbc,int ibc,int blend,SMTEX texture)
-{
- if(vertexArray)
- {
- batchOGL();
-
- float twm=-1.,thm=-1.;
- if(texture)
- {
- glTexture *ptex=(glTexture*)texture;
- if(ptex->dw&&ptex->dh)
- {
- twm=(ptex->rw)/(float)(ptex->dw);
- thm=(ptex->rh)/(float)(ptex->dh);
- }
- }
- if(!tdmode)
- {
- float h=curTarget?curTarget->h:scrh;
- for(int i=0;i<vbc;++i)
- {
- vertexArray[i].y=h-vertexArray[i].y;
- vertexArray[i].z=-vertexArray[i].z;
- }
- }
- if(twm>0&&thm>0)
- for(int i=0;i<vbc;++i)
- {
- vb[i].tx*=twm;
- vb[i].ty*=thm;
- }
- if(texture!=primTex)bindTexture((glTexture*)texture);
- if(blend!=primBlend)setBlend(blend);
- glBindVertexArray(VertexArrayObject);
- glBindBuffer(GL_ARRAY_BUFFER,VertexBufferObject);
- glBufferData(GL_ARRAY_BUFFER,sizeof(smVertex)*vbc,vb,GL_DYNAMIC_DRAW);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,IndexBufferObject);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER,sizeof(GLushort)*ibc,ib,GL_DYNAMIC_DRAW);
- glDrawElements(GL_TRIANGLES,ibc,GL_UNSIGNED_SHORT,0);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,IndexBufferObject);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER,sizeof(GLushort)*((VERTEX_BUFFER_SIZE*6)/4),indexBuf,GL_DYNAMIC_DRAW);
- glBindVertexArray(0);
- if(texture!=primTex)bindTexture((glTexture*)primTex);
-
- }
-}
-SMTRG SMELT_IMPL::smTargetCreate(int w,int h,int ms)
-{
- bool ok=false;
- TRenderTargetList *pTarget=new TRenderTargetList;
- memset(pTarget,0,sizeof(TRenderTargetList));
- pTarget->tex=buildTexture(w,h,NULL);
- glTexture *gltex=(glTexture*)pTarget->tex;
- gltex->isTarget=true;gltex->lost=false;
- configTexture(gltex,w,h,NULL,false);
- pTarget->w=w;pTarget->h=h;
- ok=buildTarget(pTarget,gltex->name,w,h,ms);
- if(!ok)
- {
- smLog("%s:" SLINE ": Failed to create render target.\n",GFX_GLFW_SRCFN);
- smTextureFree(pTarget->tex);
- delete pTarget;
- return 0;
- }
- pTarget->next=targets;
- targets=pTarget;
- return (SMTRG)pTarget;
-}
-SMTEX SMELT_IMPL::smTargetTexture(SMTRG targ)
-{
- TRenderTargetList *pTarg=(TRenderTargetList*)targ;
- return targ?pTarg->tex:0;
-}
-void SMELT_IMPL::smTargetFree(SMTRG targ)
-{
- TRenderTargetList *pTarget=targets,*pLastTarg=NULL;
- while(pTarget)
- {
- if((TRenderTargetList*)targ==pTarget)
- {
- if(pLastTarg)pLastTarg->next=pTarget->next;
- else targets=pTarget->next;
- if(curTarget==(TRenderTargetList*)targ)
- glBindFramebuffer(GL_FRAMEBUFFER_EXT,0);
- if(pTarget->depth)
- glDeleteRenderbuffers(1,&pTarget->depth);
- glDeleteFramebuffers(1,&pTarget->frame);
- if(pTarget->ms)
- {
- glDeleteRenderbuffers(1,&pTarget->colorms);
- glDeleteRenderbuffers(1,&pTarget->scolor);
- glDeleteRenderbuffers(1,&pTarget->sdepth);
- glDeleteFramebuffers(1,&pTarget->sframe);
- }
- if(curTarget==(TRenderTargetList*)targ)curTarget=0;
- smTextureFree(pTarget->tex);
- delete pTarget;
- return;
- }
- pLastTarg=pTarget;
- pTarget=pTarget->next;
- }
-}
-SMTEX SMELT_IMPL::smTextureCreate(int w,int h)
-{
- DWORD *px=new DWORD[w*h];
- memset(px,0,sizeof(DWORD)*w*h);
- SMTEX ret=buildTexture(w,h,px);
- if(ret)
- {
- TTextureList *tex=new TTextureList;
- tex->tex=ret;
- tex->w=w;
- tex->h=h;
- tex->next=textures;
- textures=tex;
- }
- return ret;
-}
-SMTEX SMELT_IMPL::smTextureLoad(const char *path)
-{
- FILE *pFile;DWORD size,rsize;char *buff;
- SMTEX ret=0;
- pFile=fopen(path,"rb");
- if(!pFile)return 0;
- fseek(pFile,0,SEEK_END);size=ftell(pFile);rewind(pFile);
- buff=(char*)malloc(sizeof(char)*size);
- if(!buff)return 0;
- rsize=fread(buff,1,size,pFile);
- if(rsize!=size)return 0;
- ret=smTextureLoadFromMemory(buff,size);if(!ret)return 0;
- glTexture *t=(glTexture*)ret;
- configTexture(t,t->rw,t->rh,t->px);
- delete[] t->px;t->px=NULL;
- t->fn=strcpy(new char[strlen(path)+1],path);
- free(buff);
- fclose(pFile);
- return ret;
-}
-SMTEX SMELT_IMPL::smTextureLoadFromMemory(const char *ptr,DWORD size)
-{
- int w=0,h=0;SMTEX ret=0;
- DWORD *px=decodeImage((BYTE*)ptr,NULL,size,w,h);
- if(px)ret=buildTexture(w,h,px);
- if(ret)
- {
- TTextureList *tex=new TTextureList;
- tex->tex=ret;tex->w=w;tex->h=h;
- tex->next=textures;textures=tex;
- }else smLog("%s:" SLINE ": Unsupported texture format.\n",GFX_GLFW_SRCFN);
- return ret;
-}
-void SMELT_IMPL::smTextureFree(SMTEX tex)
-{
- if(!pOpenGLDevice)return;
- TTextureList *ctex=textures,*lasttex=NULL;
- while(ctex)
- {
- if(ctex->tex==tex)
- {
- if(lasttex)lasttex->next=ctex->next;
- else textures=ctex->next;
- delete ctex;
- break;
- }
- lasttex=ctex;
- ctex=ctex->next;
- }
- if(tex)
- {
- glTexture *ptex=(glTexture*)tex;
- delete[] ptex->fn;
- delete[] ptex->locpx;
- delete[] ptex->px;
- glDeleteTextures(1,&ptex->name);
- delete ptex;
- }
-}
-void SMELT_IMPL::smTextureOpt(int potopt,int filter)
-{
- batchOGL();
- if(potopt==TPOT_NONPOT)
- {
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_R,GL_CLAMP_TO_EDGE);
- }
- if(potopt==TPOT_POT)
- {
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_R,GL_REPEAT);
- }
- filtermode=filter;
- if(filter==TFLT_NEAREST)
- {
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
- }
- if(filter==TFLT_LINEAR)
- {
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
- }
-}
-int SMELT_IMPL::smTextureGetWidth(SMTEX tex,bool original)
-{
- if(original)
- {
- TTextureList *ctex=textures;
- while(ctex){if(ctex->tex==tex)return ctex->w;ctex=ctex->next;}
- }
- else return ((glTexture*)tex)->rw;
- return 0;
-}
-int SMELT_IMPL::smTextureGetHeight(SMTEX tex,bool original)
-{
- if(original)
- {
- TTextureList *ctex=textures;
- while(ctex){if(ctex->tex==tex)return ctex->h;ctex=ctex->next;}
- }
- else return ((glTexture*)tex)->rh;
- return 0;
-}
-DWORD* SMELT_IMPL::smTextureLock(SMTEX tex,int l,int t,int w,int h,bool ro)
-{
- glTexture *ptex=(glTexture*)tex;
- if(ptex->locpx)return NULL;
- bool fromfile=(ptex->px==NULL&&ptex->fn);
- if(fromfile)
- {
- FILE *pFile;DWORD size,rsize;char *buff;
- pFile=fopen(ptex->fn,"rb");
- if(!pFile)return 0;
- fseek(pFile,0,SEEK_END);size=ftell(pFile);rewind(pFile);
- buff=(char*)malloc(sizeof(char)*size);
- if(!buff)return 0;
- rsize=fread(buff,1,size,pFile);
- if(rsize!=size)return 0;
- int _w,_h;
- ptex->px=decodeImage((BYTE*)buff,ptex->fn,size,_w,_h);
- if(_w!=(int)ptex->rw||_h!=(int)ptex->rh)
- {delete[] ptex->px;ptex->px=NULL;}
- free(buff);
- fclose(pFile);
- if(ptex->px&&!ro){delete[] ptex->fn;ptex->fn=NULL;}
- }
- if(!ptex->px&&!ptex->isTarget)return 0;
- if(!w)w=ptex->rw;if(!h)h=ptex->rh;
- //asserts...
- ptex->roloc=ro;ptex->locx=l;ptex->locy=t;ptex->locw=w;ptex->loch=h;
- ptex->locpx=new DWORD[w*h];
- if(!ptex->isTarget)
- {
- DWORD *dst=ptex->locpx,*src=ptex->px+((t*ptex->rw)+l);
- for(int i=0;i<h;++i)//TODO: flip it...
- {
- memcpy(dst,src,w*sizeof(DWORD));
- dst+=w;src+=ptex->rw;
- }
- }
- else return 0;
- return ptex->locpx;
-}
-void SMELT_IMPL::smTexutreUnlock(SMTEX tex)
-{
- glTexture *ptex=(glTexture*)tex;
- if(!ptex->locpx)return;
- if(!ptex->roloc)
- {
- DWORD *src=ptex->locpx+ptex->locw*(ptex->loch-1),
- *dst=ptex->px+(((ptex->rh-ptex->locy-1)*ptex->rw)+ptex->locx);
- for(int i=0;i<ptex->loch;++i)
- {
- memcpy(dst,src,ptex->locw*sizeof(DWORD));
- dst-=ptex->rw;src-=ptex->locw;
- }
- if(ptex->lost)configTexture(ptex,ptex->rw,ptex->rh,ptex->px);
- else
- {
- glBindTexture(GL_TEXTURE_2D,ptex->name);
- glTexSubImage2D(GL_TEXTURE_2D,0,ptex->locx,
- (ptex->rh-ptex->locy)-ptex->loch,ptex->locw,ptex->loch,GL_RGBA,
- GL_UNSIGNED_BYTE,ptex->locpx);
- glBindTexture(GL_TEXTURE_2D,primTex?(((glTexture*)primTex)->name):0);
- }
- }
- if(ptex->fn&&ptex->roloc){delete[] ptex->px;ptex->px=NULL;}
- delete[] ptex->locpx;ptex->locpx=NULL;
- ptex->roloc=false;
- ptex->locx=ptex->locy=ptex->locw=ptex->loch=-1;
-}
-
-inline bool ispot(GLuint x){return((x&(x-1))==0);}
-inline GLuint npot(GLuint x)
-{
- --x;
- for(unsigned i=1;i<sizeof(GLuint)*8;i<<=1)x|=x>>i;
- return x+1;
-}
-DWORD* SMELT_IMPL::decodeImage(BYTE *data,const char *fn,DWORD size,int &w,int &h)
-{
- w=h=0;
- DWORD *px=NULL;
- int fnlen=fn?strlen(fn):0;
- if((fnlen>5)&&(strcasecmp((fn+fnlen)-5,".rgba"))==0)//raw image... pending remove
- {
- DWORD *ptr=(DWORD*)data;
- DWORD _w=ptr[0],_h=ptr[1];
- if(((_w*_h*4)+8)==size)
- {
- w=_w;h=_h;
- px=new DWORD[w*h];
- memcpy(px,ptr+2,w*h*4);
- }
- return px;
- }
- CxImage img;
- img.Decode(data,size,CXIMAGE_FORMAT_UNKNOWN);
- if(img.IsValid())
- {
- w=img.GetWidth();h=img.GetHeight();
- px=new DWORD[w*h];
- BYTE *sptr=(BYTE*)px;
- bool achannel=img.AlphaIsValid();
- for(int i=0;i<h;++i)
- for(int j=0;j<w;++j)
- {
- RGBQUAD rgb=img.GetPixelColor(j,i,true);
- *(sptr++)=rgb.rgbRed;
- *(sptr++)=rgb.rgbGreen;
- *(sptr++)=rgb.rgbBlue;
- *(sptr++)=achannel?rgb.rgbReserved:0xFF;
- }
- }
- return px;
-}
-void SMELT_IMPL::bindTexture(glTexture *t)
-{
- if(t&&t->lost)
- configTexture(t,t->rw,t->rh,t->px);
- if(((SMTEX)t)!=primTex)
- {
- glBindTexture(GL_TEXTURE_2D,t?t->name:((glTexture*)emptyTex)->name);
- glUniform1i(loc_tex,0);
- primTex=(SMTEX)t;
- }
-}
-bool SMELT_IMPL::buildTarget(TRenderTargetList *pTarget,GLuint texid,int w,int h,int ms=0)
-{
- bool ok=true;
- if(ms)
- {
- glGenFramebuffers(1,&pTarget->sframe);
- glBindFramebuffer(GL_FRAMEBUFFER,pTarget->sframe);
- glGenRenderbuffers(1,&pTarget->scolor);
- glBindRenderbuffer(GL_RENDERBUFFER,pTarget->scolor);
- glRenderbufferStorage(GL_RENDERBUFFER,GL_RGBA,w,h);
- glGenRenderbuffers(1,&pTarget->sdepth);
- glBindRenderbuffer(GL_RENDERBUFFER,pTarget->sdepth);
- glRenderbufferStorage(GL_RENDERBUFFER,GL_DEPTH_COMPONENT24,w,h);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER,GL_COLOR_ATTACHMENT0,GL_RENDERBUFFER,pTarget->scolor);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER,GL_DEPTH_ATTACHMENT,GL_RENDERBUFFER,pTarget->sdepth);
-
- glGenFramebuffers(1,&pTarget->frame);
- glBindFramebuffer(GL_FRAMEBUFFER,pTarget->frame);
- glGenRenderbuffers(1,&pTarget->colorms);
- glBindRenderbuffer(GL_RENDERBUFFER,pTarget->colorms);
- glRenderbufferStorageMultisample(GL_RENDERBUFFER,ms,GL_RGBA,w,h);
- glGenRenderbuffers(1,&pTarget->depth);
- glBindRenderbuffer(GL_RENDERBUFFER,pTarget->depth);
- glRenderbufferStorageMultisample(GL_RENDERBUFFER,ms,GL_DEPTH_COMPONENT24,w,h);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER,GL_COLOR_ATTACHMENT0,GL_RENDERBUFFER,pTarget->colorms);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER,GL_DEPTH_ATTACHMENT,GL_RENDERBUFFER,pTarget->depth);
- GLenum rc=glCheckFramebufferStatus(GL_FRAMEBUFFER);
- if((rc==GL_FRAMEBUFFER_COMPLETE)&&(glGetError()==GL_NO_ERROR))
- {
- glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
- ok=true;pTarget->ms=ms;
- }
- else
- {
- glBindFramebuffer(GL_FRAMEBUFFER,0);
- glDeleteRenderbuffers(1,&pTarget->colorms);
- glDeleteRenderbuffers(1,&pTarget->depth);
- glDeleteFramebuffers(1,&pTarget->frame);
- glDeleteFramebuffers(1,&pTarget->sframe);
- ok=false;ms=0;
- }
- glBindFramebuffer(GL_FRAMEBUFFER,curTarget?curTarget->frame:0);
- }
- if(!ms)
- {
- glGenFramebuffers(1,&pTarget->frame);
- glGenRenderbuffers(1,&pTarget->depth);
- glBindFramebuffer(GL_FRAMEBUFFER,pTarget->frame);
- glFramebufferTexture2D(GL_FRAMEBUFFER,GL_COLOR_ATTACHMENT0,GL_TEXTURE_2D,texid,0);
- glBindRenderbuffer(GL_RENDERBUFFER,pTarget->depth);
- glRenderbufferStorage(GL_RENDERBUFFER,GL_DEPTH_COMPONENT24,w,h);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER,GL_DEPTH_ATTACHMENT,GL_RENDERBUFFER,pTarget->depth);
- GLenum rc=glCheckFramebufferStatus(GL_FRAMEBUFFER);
- if((rc==GL_FRAMEBUFFER_COMPLETE)&&(glGetError()==GL_NO_ERROR))
- {
- glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
- ok=true;pTarget->ms=0;
- }
- else
- {
- glBindFramebuffer(GL_FRAMEBUFFER,0);
- glDeleteRenderbuffers(1,&pTarget->depth);
- glDeleteFramebuffers(1,&pTarget->frame);
- ok=false;
- }
- glBindFramebuffer(GL_FRAMEBUFFER,curTarget?curTarget->frame:0);
- }
- return ok;
-}
-void SMELT_IMPL::configTexture(glTexture *t,int w,int h,DWORD *px,bool compressed)
-{
- GLuint tex=0;
- glGenTextures(1,&tex);
- t->lost=false;t->name=tex;t->rw=w;t->rh=h;t->px=px;
- t->dw=t->dh=0;
- bool fromfile=(!px&&(t->fn));
- if(fromfile)
- {
- FILE *pFile;DWORD size,rsize;char *buff;
- pFile=fopen(t->fn,"rb");
- if(!pFile)return;
- fseek(pFile,0,SEEK_END);size=ftell(pFile);rewind(pFile);
- buff=(char*)malloc(sizeof(char)*size);
- if(!buff)return;
- rsize=fread(buff,1,size,pFile);
- if(rsize!=size)return;
- int _w,_h;
- px=decodeImage((BYTE*)buff,t->fn,size,_w,_h);
- if(_w!=w||_h!=h){delete[] px;px=NULL;}
- free(buff);
- fclose(pFile);
- }
- glBindTexture(GL_TEXTURE_2D,tex);
- glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_LOD,0.0f);
- glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAX_LOD,0.0f);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_BASE_LEVEL,0);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAX_LEVEL,0);
- compressed=false;//compression is unusable at this moment
- const GLenum fmt=compressed?/*GL_COMPRESSED_RGBA_S3TC_DXT5_EXT*/GL_COMPRESSED_RGBA_ARB:GL_RGBA8;
- glTexImage2D(GL_TEXTURE_2D,0,fmt,w,h,0,GL_RGBA,GL_UNSIGNED_BYTE,px);
- glBindTexture(GL_TEXTURE_2D,primTex?(((glTexture*)primTex)->name):0);
- if(fromfile)delete[] px;
-}
-SMTEX SMELT_IMPL::buildTexture(int w,int h,DWORD *px)
-{
- glTexture *ret=new glTexture;
- memset(ret,0,sizeof(glTexture));
- ret->lost=true;
- ret->rw=w;ret->rh=h;ret->px=px;
- return (SMTEX)ret;
-}
-void SMELT_IMPL::configProjectionMatrix2D(int w,int h)
-{
- memset(mproj,0,sizeof(mproj));
- mproj[0]=2./w;
- mproj[5]=2./h;
- mproj[10]=-2.;
- mproj[15]=1.;
- mproj[12]=mproj[13]=mproj[14]=-1.;
- glUniformMatrix4fv(loc_mproj,1,0,mproj);
-}
-void SMELT_IMPL::configProjectionMatrix3D(int w,int h,float fov)
-{
- memset(mproj,0,sizeof(mproj));
- float f=1./tanf(M_PI*fov/360.);
- float ar=(float)w/(float)h;
- float Near=0.1,Far=1000.;
- mproj[0]=f/ar;mproj[5]=f;
- mproj[10]=(Far+Near)/(Near-Far);mproj[11]=-1.0f;
- mproj[14]=(2*Far*Near)/(Near-Far);
- glUniformMatrix4fv(loc_mproj,1,0,mproj);
-}
-void SMELT_IMPL::batchOGL(bool endScene)
-{
- if(vertexArray&&primcnt)
- {
- float twm=-1.,thm=-1.;
- if(primTex)
- {
- glTexture *ptex=(glTexture*)primTex;
- if(ptex->dw&&ptex->dh)
- {
- twm=(ptex->rw)/(float)(ptex->dw);
- thm=(ptex->rh)/(float)(ptex->dh);
- }
- }
- if(!tdmode)
- {
- float h=curTarget?curTarget->h:scrh;
- for(int i=0;i<primcnt*primType;++i)
- {
- vertexArray[i].y=h-vertexArray[i].y;
- vertexArray[i].z=-vertexArray[i].z;
- }
- }
- if(twm>0&&thm>0)
- for(int i=0;i<primcnt*primType;++i)
- {
- vertexArray[i].tx*=twm;
- vertexArray[i].ty*=thm;
- }
- glBindVertexArray(VertexArrayObject);
- glBindBuffer(GL_ARRAY_BUFFER,VertexBufferObject);
- glBufferData(GL_ARRAY_BUFFER,sizeof(smVertex)*primcnt*primType,vertexBuf,GL_DYNAMIC_DRAW);
- switch(primType)
- {
- case PRIM_LINES:
- glDrawArrays(GL_LINES,0,2*primcnt);
- break;
- case PRIM_TRIANGLES:
- glDrawArrays(GL_TRIANGLES,0,3*primcnt);
- break;
- case PRIM_QUADS:
- glDrawElements(GL_TRIANGLES,6*primcnt,GL_UNSIGNED_SHORT,0);
-#if 0
- for (int i=0;i<primcnt*6;i+=3)
- {
- printf("idxbuf:%d\n",indexBuf[i]);
- printf("QUAD'S TRIANGLE:\n");
-#define printVertex(a) printf("(%.2f,%.2f,%.2f),0x%X,(%.2f,%.2f)\n",a.x,a.y,a.z,a.col,a.tx,a.ty);
- printf("#%d: ",indexBuf[i+0]);printVertex(vertexBuf[indexBuf[i+0]]);
- printf("#%d: ",indexBuf[i+1]);printVertex(vertexBuf[indexBuf[i+1]]);
- printf("#%d: ",indexBuf[i+2]);printVertex(vertexBuf[indexBuf[i+2]]);
-#undef printVertex
- }
-#endif
- break;
- }
- glBindVertexArray(0);
- primcnt=0;
- }
- if(vertexArray)vertexArray=endScene?0:vertexBuf;
-}
-void SMELT_IMPL::setBlend(int blend)
-{
- if((blend&BLEND_ALPHABLEND)!=(primBlend&BLEND_ALPHABLEND))
- {
- if(blend&BLEND_ALPHABLEND)glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
- else glBlendFunc(blend&BLEND_COLORINV?GL_ONE_MINUS_DST_COLOR:GL_SRC_ALPHA,blend&BLEND_COLORINV?GL_ZERO:GL_ONE);
- }
- if((blend&BLEND_ZWRITE)!=(primBlend&BLEND_ZWRITE))
- {
- if(blend&BLEND_ZWRITE||tdmode)glDepthMask(GL_TRUE);
- else glDepthMask(GL_FALSE);
- }
- if((blend&BLEND_COLORADD)!=(primBlend&BLEND_COLORADD))
- {
- if(blend&BLEND_COLORADD)glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_ADD);
- else glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE);
- }
- if((blend&BLEND_COLORINV)!=(primBlend&BLEND_COLORINV))
- {
- if(blend&BLEND_COLORINV)glBlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ZERO);
- else glBlendFunc(GL_SRC_ALPHA,blend&BLEND_ALPHABLEND?GL_ONE_MINUS_SRC_ALPHA:GL_ONE);
- }
- primBlend=blend;
-}
-void SMELT_IMPL::unloadGLEntryPoints()
-{
-}
-bool SMELT_IMPL::checkGLExtension(const char *extlist,const char *ext)
-{
- return true;/*shit*
- const char *ptr=strstr(extlist,ext);
- if(ptr==NULL)return false;
- const char endchar=ptr[strlen(ext)];
- if((endchar=='\0')||(endchar==' '))return true;
- return false;*/
-}
-bool SMELT_IMPL::loadGLEntryPoints()
-{
- smLog("%s:" SLINE ": Initializing with OpenGL core profile...\n",GFX_GLFW_SRCFN);
- pOpenGLDevice->have_base_opengl=true;
- /*
- * All OpenGL features utilized by SMELT are in the core profile
- * for OpenGL >= 3.2. So this function is essentially useless.
- */
- glewExperimental=true;
- GLenum glewret=glewInit();
- if(glewret)
- {
- smLog("%s:" SLINE ": glewInit() failed with error %s\n",GFX_GLFW_SRCFN,glewGetErrorString(glewret));
- pOpenGLDevice->have_base_opengl=false;
- return false;
- }
- if (!pOpenGLDevice->have_base_opengl)
- {
- unloadGLEntryPoints();
- return false;
- }
- smLog("%s:" SLINE ": GL_RENDERER: %s\n",GFX_GLFW_SRCFN,(const char *)glGetString(GL_RENDERER));
- smLog("%s:" SLINE ": GL_VENDOR: %s\n",GFX_GLFW_SRCFN,(const char *)glGetString(GL_VENDOR));
- smLog("%s:" SLINE ": GL_VERSION: %s\n",GFX_GLFW_SRCFN,(const char *)glGetString(GL_VERSION));
- const char *verstr=(const char*)glGetString(GL_VERSION);
- int maj=0,min=0;
- sscanf(verstr,"%d.%d",&maj,&min);
- if((maj<3)||((maj==3)&&(min<2)))
- {
- smLog("%s:" SLINE ": OpenGL implementation must be at least version 3.2.\n",GFX_GLFW_SRCFN);
- unloadGLEntryPoints();
- return false;
- }
- return true;
-}
-bool SMELT_IMPL::initOGL()
-{
- primTex=0;emptyTex=0;
- if(pOpenGLDevice){smLog("%s:" SLINE ": Multiple initialization!\n",GFX_GLFW_SRCFN);return false;}
- pOpenGLDevice=new TOpenGLDevice;
- if(!loadGLEntryPoints())return false;
- smLog("%s:" SLINE ": Mode: %d x %d\n",GFX_GLFW_SRCFN,scrw,scrh);
- vertexArray=NULL;textures=NULL;
- ShaderProgram=vertshader=fragshader=0;
- VertexBufferObject=VertexArrayObject=IndexBufferObject=0;
- if(!confOGL())return false;
- glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
- if(!curTarget)glfwSwapBuffers((GLFWwindow*)hwnd);
- return true;
-}
-void SMELT_IMPL::finiOGL()
-{
- while(textures)smTextureFree(textures->tex);
- while(targets)smTargetFree((SMTRG)targets);
- textures=NULL;targets=NULL;vertexArray=NULL;
- delete[] vertexBuf;vertexBuf=NULL;
- delete[] indexBuf;indexBuf=NULL;
- if(pOpenGLDevice)
- {
- if(VertexBufferObject!=0)
- {
- glBindVertexArray(VertexArrayObject);
- glBindBuffer(GL_ARRAY_BUFFER,0);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0);
- glDeleteBuffers(1,&VertexBufferObject);
- glDeleteBuffers(1,&IndexBufferObject);
- glBindVertexArray(0);
- glDeleteVertexArrays(1,&VertexArrayObject);
- VertexArrayObject=0;
- VertexBufferObject=0;
- IndexBufferObject=0;
- }
- glDeleteProgram(ShaderProgram);
- delete pOpenGLDevice;
- pOpenGLDevice=NULL;
- }
-}
-bool SMELT_IMPL::restOGL()
-{
- if(!pOpenGLDevice)return false;
- delete[] vertexBuf;vertexBuf=NULL;
- delete[] indexBuf;indexBuf=NULL;
- unloadGLEntryPoints();
- if(!loadGLEntryPoints())return false;
- if(!confOGL())return false;
- //if()return();//TODO: rest func
- return true;
-}
-bool SMELT_IMPL::confOGL()
-{
- bindTexture(NULL);
- DWORD ones=~0U;
- if(!emptyTex)
- {emptyTex=buildTexture(1,1,&ones);}
- configTexture((glTexture*)emptyTex,1,1,&ones,false);
- for(TTextureList *i=textures;i;i=i->next)
- {
- glTexture *t=(glTexture*)i->tex;
- if(!t)continue;t->lost=true;t->name=0;
- }
- TRenderTargetList *target=targets;
- while(target)
- {
- glTexture *tex=(glTexture*)target->tex;
- bindTexture(tex);bindTexture(NULL);
- buildTarget(target,tex?tex->name:0,target->w,target->h);
- target=target->next;
- }
- int compret=0;
- ShaderProgram=glCreateProgram();
- vertshader=glCreateShader(GL_VERTEX_SHADER);
- fragshader=glCreateShader(GL_FRAGMENT_SHADER);
- glShaderSource(vertshader,1,&fixedfunc_pipeline_vsh,NULL);
- glShaderSource(fragshader,1,&fixedfunc_pipeline_fsh,NULL);
- glCompileShader(vertshader);
- glGetShaderiv(vertshader,GL_COMPILE_STATUS,&compret);
- //char log[1024];
- //glGetShaderInfoLog(vertshader,1024,NULL,log);
- //puts(log);
- if(!compret)
- smLog("%s:" SLINE ": Warning: Your shitty vertex shader failed to compile!\n",GFX_GLFW_SRCFN);
- glCompileShader(fragshader);
- glGetShaderiv(fragshader,GL_COMPILE_STATUS,&compret);
- //glGetShaderInfoLog(fragshader,1024,NULL,log);
- //puts(log);
- if(!compret)
- smLog("%s:" SLINE ": Warning: Your shitty fragment shader failed to compile!\n",GFX_GLFW_SRCFN);
- glAttachShader(ShaderProgram,vertshader);
- glAttachShader(ShaderProgram,fragshader);
- glLinkProgram(ShaderProgram);
- //glGetProgramInfoLog(ShaderProgram,1024,NULL,log);
- //puts(log);
- glGetProgramiv(ShaderProgram,GL_LINK_STATUS,&compret);
- if(!compret)
- smLog("%s:" SLINE ": Warning: Default shader linkage failure!\n",GFX_GLFW_SRCFN);
- glDeleteShader(vertshader);
- glDeleteShader(fragshader);
- glUseProgram(ShaderProgram);
- loc_tex=glGetUniformLocation(ShaderProgram,"tex");
- loc_mmodv=glGetUniformLocation(ShaderProgram,"mmodv");
- loc_mproj=glGetUniformLocation(ShaderProgram,"mproj");
- vertexBuf=new smVertex[VERTEX_BUFFER_SIZE];
- indexBuf=new GLushort[VERTEX_BUFFER_SIZE*6/4];
- GLushort* indices=indexBuf;
- for(int i=0,n=0;i<VERTEX_BUFFER_SIZE/4;++i)
- {
- *indices++=n;*indices++=n+1;
- *indices++=n+2;*indices++=n+2;
- *indices++=n+3;*indices++=n;
- n+=4;
- }
- glGenBuffers(1,&VertexBufferObject);
- glGenVertexArrays(1,&VertexArrayObject);
- glGenBuffers(1,&IndexBufferObject);
- glBindVertexArray(VertexArrayObject);
- glBindBuffer(GL_ARRAY_BUFFER,VertexBufferObject);
- glBufferData(GL_ARRAY_BUFFER,sizeof(smVertex)*VERTEX_BUFFER_SIZE,vertexBuf,GL_DYNAMIC_DRAW);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,IndexBufferObject);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER,sizeof(GLushort)*((VERTEX_BUFFER_SIZE*6)/4),indexBuf,GL_DYNAMIC_DRAW);
- glVertexAttribPointer(0,3,GL_FLOAT,0,sizeof(smVertex),(void*)offsetof(smVertex,x));//vp
- glVertexAttribPointer(1,4,GL_UNSIGNED_BYTE,1,sizeof(smVertex),(void*)offsetof(smVertex,col));//vc
- glVertexAttribPointer(2,2,GL_FLOAT,0,sizeof(smVertex),(void*)offsetof(smVertex,tx));//vtc
- glEnableVertexAttribArray(0);
- glEnableVertexAttribArray(1);
- glEnableVertexAttribArray(2);
- glBindVertexArray(0);
- glPixelStorei(GL_UNPACK_ALIGNMENT,1);
- glPixelStorei(GL_PACK_ALIGNMENT,1);
- glEnable(GL_SCISSOR_TEST);
- glDisable(GL_CULL_FACE);
- glActiveTexture(GL_TEXTURE0);
- glDepthFunc(GL_GEQUAL);
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
- filtermode=TFLT_LINEAR;
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
- //GL_REPEAT doesn't work with non-pot textures...
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_R,GL_CLAMP_TO_EDGE);
- primcnt=0;primType=PRIM_QUADS;primBlend=BLEND_ALPHABLEND;primTex=0;
- glScissor(0,0,scrw,scrh);
- glViewport(0,0,scrw,scrh);
- glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
- configProjectionMatrix2D(scrw,scrh);
- smMatrix Mmodv;Mmodv.loadIdentity();
- memcpy(mmodv,Mmodv.m,sizeof(mmodv));
- glUniformMatrix4fv(loc_mmodv,1,0,mmodv);
- return true;
-}
diff --git a/smelt/glfw_m/inp_glfw.cpp b/smelt/glfw_m/inp_glfw.cpp
deleted file mode 100644
index 4bbd43e..0000000
--- a/smelt/glfw_m/inp_glfw.cpp
+++ /dev/null
@@ -1,204 +0,0 @@
-// -*- C++ -*-
-/*
- * Simple MultimEdia LiTerator(SMELT)
- * by Chris Xiong 2015
- * Input manager implementation
- *
- * WARNING: This library is in development and interfaces would be very
- * unstable.
- *
- */
-#include "smelt_internal.hpp"
-//static const char* INP_GLFW_SRCFN="smelt/glfw/inp_glfw.cpp";
-bool SMELT_IMPL::smGetInpEvent(smInpEvent *e)
-{
- TInputEventList *eptr;
- if(inpQueue)
- {
- eptr=inpQueue;memcpy(e,&eptr->e,sizeof(smInpEvent));
- inpQueue=inpQueue->next;delete eptr;return true;
- }
- return false;
-}
-void SMELT_IMPL::smGetMouse2f(float *x,float *y){*x=posx,*y=posy;}
-void SMELT_IMPL::smSetMouse2f(float x,float y){glfwSetInputMode((GLFWwindow*)hwnd,x,y);}
-void SMELT_IMPL::smSetMouseGrab(bool enabled){glfwSetInputMode((GLFWwindow*)hwnd,GLFW_CURSOR,enabled?GLFW_CURSOR_DISABLED:GLFW_CURSOR_NORMAL);}
-int SMELT_IMPL::smGetWheel(){return posz;}
-bool SMELT_IMPL::smIsMouseOver(){return mouseOver;}
-int SMELT_IMPL::smGetKey(){return lkey;}
-int SMELT_IMPL::smGetKeyState(int key)
-{
- if(!(keyz[key]&4)&&keylst[key])return SMKST_RELEASE;
- if(!(keyz[key]&4))return SMKST_NONE;
- if((keyz[key]&4)&&!keylst[key])return SMKST_HIT;
- return SMKST_KEEP;
-}
-
-void SMELT_IMPL::buildEvent(int type,int k,int scan,int flags,int x,int y)
-{
- TInputEventList *last,*eptr=new TInputEventList;
- eptr->e.type=type;eptr->e.chcode=0;
- int ptx=x,pty=y;
- if(type==INPUT_KEYDOWN)
- {
- k=GLFWKeyToSMKey(k);
- if((k<0)||(k>(int)(sizeof(keyz)/sizeof(keyz[0]))))return;
- keyz[k]|=4;if(!(flags&SMINP_REPEAT))keyz[k]|=1;
- eptr->e.chcode=(k>=32&&k<=127)?k:0;
- }
- if(type==INPUT_KEYUP)
- {
- k=GLFWKeyToSMKey(k);
- if((k<0)||(k>(int)(sizeof(keyz)/sizeof(keyz[0]))))return;
- keyz[k]&=~4;keyz[k]|=2;
- eptr->e.chcode=(k>=32&&k<=127)?k:0;
- }
- if(type==INPUT_MOUSEWHEEL)
- {eptr->e.sccode=0;eptr->e.wheel=k;}
- else{eptr->e.sccode=k;eptr->e.wheel=0;}
- if(type==INPUT_MBUTTONDOWN){keyz[k]|=1|4;captured=true;}
- if(type==INPUT_MBUTTONUP){keyz[k]|=2;keyz[k]&=~4;ptx=(int)posx;pty=(int)posy;captured=false;}
- if(keymods&GLFW_MOD_SHIFT)flags|=SMINP_SHIFT;
- if(keymods&GLFW_MOD_CONTROL)flags|=SMINP_CTRL;
- if(keymods&GLFW_MOD_ALT)flags|=SMINP_ALT;
- //if(keymods&KMOD_CAPS)flags|=SMINP_CAPSLOCK;
- //if(keymods&KMOD_MODE)flags|=SMINP_SCROLLLOCK;
- //if(keymods&KMOD_NUM)flags|=SMINP_NUMLOCK;
- eptr->e.flag=flags;
- if(ptx==-1){eptr->e.x=posx;eptr->e.y=posy;}
- else
- {
- ptx<0?ptx=0:0;pty<0?pty=0:0;
- ptx>=scrw?ptx=scrw-1:0;pty>=scrh?pty=scrh-1:0;
- eptr->e.x=(float)ptx;eptr->e.y=(float)pty;
- }
- eptr->next=0;
- if(!inpQueue)inpQueue=eptr;
- else
- {
- last=inpQueue;
- while(last->next)last=last->next;
- last->next=eptr;
- }
- if(eptr->e.type==INPUT_KEYDOWN||eptr->e.type==INPUT_MBUTTONDOWN)
- lkey=eptr->e.sccode;
- if(eptr->e.type==INPUT_MOUSEMOVE)posx=eptr->e.x,posy=eptr->e.y;
- if(eptr->e.type==INPUT_MOUSEWHEEL)posz=eptr->e.wheel;
-}
-void SMELT_IMPL::initInput(){posx=posy=.0;memset(keyz,0,sizeof(keyz));}
-void SMELT_IMPL::clearQueue()
-{
- TInputEventList *nxt,*eptr=inpQueue;
- for(unsigned i=0;i<sizeof(keyz)/sizeof(keyz[0]);++i)keyz[i]&=~3;
- while(eptr){nxt=eptr->next;delete eptr;eptr=nxt;}
- inpQueue=NULL;posz=0;lkey=0;
-}
-int SMELT_IMPL::GLFWKeyToSMKey(int glfwkey)
-{
- switch (glfwkey)
- {
- case GLFW_KEY_ESCAPE: return SMK_ESCAPE;
- case GLFW_KEY_BACKSPACE: return SMK_BACKSPACE;
- case GLFW_KEY_TAB: return SMK_TAB;
- case GLFW_KEY_ENTER: return SMK_ENTER;
- case GLFW_KEY_SPACE: return SMK_SPACE;
- case GLFW_KEY_LEFT_SHIFT: return SMK_SHIFT;
- case GLFW_KEY_RIGHT_SHIFT: return SMK_SHIFT;
- case GLFW_KEY_LEFT_CONTROL: return SMK_CTRL;
- case GLFW_KEY_RIGHT_CONTROL: return SMK_CTRL;
- case GLFW_KEY_LEFT_ALT: return SMK_ALT;
- case GLFW_KEY_RIGHT_ALT: return SMK_ALT;
- case GLFW_KEY_LEFT_SUPER: return SMK_LWIN;
- case GLFW_KEY_RIGHT_SUPER: return SMK_RWIN;
- case GLFW_KEY_PAUSE: return SMK_PAUSE;
- case GLFW_KEY_CAPS_LOCK: return SMK_CAPSLOCK;
- case GLFW_KEY_NUM_LOCK: return SMK_NUMLOCK;
- case GLFW_KEY_SCROLL_LOCK: return SMK_SCROLLLOCK;
- case GLFW_KEY_PAGE_UP: return SMK_PGUP;
- case GLFW_KEY_PAGE_DOWN: return SMK_PGDN;
- case GLFW_KEY_HOME: return SMK_HOME;
- case GLFW_KEY_END: return SMK_END;
- case GLFW_KEY_INSERT: return SMK_INSERT;
- case GLFW_KEY_DELETE: return SMK_DELETE;
- case GLFW_KEY_LEFT: return SMK_LEFT;
- case GLFW_KEY_UP: return SMK_UP;
- case GLFW_KEY_RIGHT: return SMK_RIGHT;
- case GLFW_KEY_DOWN: return SMK_DOWN;
- case GLFW_KEY_0: return SMK_0;
- case GLFW_KEY_1: return SMK_1;
- case GLFW_KEY_2: return SMK_2;
- case GLFW_KEY_3: return SMK_3;
- case GLFW_KEY_4: return SMK_4;
- case GLFW_KEY_5: return SMK_5;
- case GLFW_KEY_6: return SMK_6;
- case GLFW_KEY_7: return SMK_7;
- case GLFW_KEY_8: return SMK_8;
- case GLFW_KEY_9: return SMK_9;
- case GLFW_KEY_A: return SMK_A;
- case GLFW_KEY_B: return SMK_B;
- case GLFW_KEY_C: return SMK_C;
- case GLFW_KEY_D: return SMK_D;
- case GLFW_KEY_E: return SMK_E;
- case GLFW_KEY_F: return SMK_F;
- case GLFW_KEY_G: return SMK_G;
- case GLFW_KEY_H: return SMK_H;
- case GLFW_KEY_I: return SMK_I;
- case GLFW_KEY_J: return SMK_J;
- case GLFW_KEY_K: return SMK_K;
- case GLFW_KEY_L: return SMK_L;
- case GLFW_KEY_M: return SMK_M;
- case GLFW_KEY_N: return SMK_N;
- case GLFW_KEY_O: return SMK_O;
- case GLFW_KEY_P: return SMK_P;
- case GLFW_KEY_Q: return SMK_Q;
- case GLFW_KEY_R: return SMK_R;
- case GLFW_KEY_S: return SMK_S;
- case GLFW_KEY_T: return SMK_T;
- case GLFW_KEY_U: return SMK_U;
- case GLFW_KEY_V: return SMK_V;
- case GLFW_KEY_W: return SMK_W;
- case GLFW_KEY_X: return SMK_X;
- case GLFW_KEY_Y: return SMK_Y;
- case GLFW_KEY_Z: return SMK_Z;
- case GLFW_KEY_MINUS: return SMK_MINUS;
- case GLFW_KEY_EQUAL: return SMK_EQUALS;
- case GLFW_KEY_BACKSLASH: return SMK_BACKSLASH;
- case GLFW_KEY_LEFT_BRACKET: return SMK_LBRACKET;
- case GLFW_KEY_RIGHT_BRACKET: return SMK_RBRACKET;
- case GLFW_KEY_SEMICOLON: return SMK_SEMICOLON;
- case GLFW_KEY_APOSTROPHE: return SMK_APOSTROPHE;
- case GLFW_KEY_COMMA: return SMK_COMMA;
- case GLFW_KEY_PERIOD: return SMK_PERIOD;
- case GLFW_KEY_SLASH: return SMK_SLASH;
- case GLFW_KEY_KP_0: return SMK_NUMPAD0;
- case GLFW_KEY_KP_1: return SMK_NUMPAD1;
- case GLFW_KEY_KP_2: return SMK_NUMPAD2;
- case GLFW_KEY_KP_3: return SMK_NUMPAD3;
- case GLFW_KEY_KP_4: return SMK_NUMPAD4;
- case GLFW_KEY_KP_5: return SMK_NUMPAD5;
- case GLFW_KEY_KP_6: return SMK_NUMPAD6;
- case GLFW_KEY_KP_7: return SMK_NUMPAD7;
- case GLFW_KEY_KP_8: return SMK_NUMPAD8;
- case GLFW_KEY_KP_9: return SMK_NUMPAD9;
- case GLFW_KEY_KP_MULTIPLY: return SMK_MULTIPLY;
- case GLFW_KEY_KP_DIVIDE: return SMK_DIVIDE;
- case GLFW_KEY_KP_ADD: return SMK_ADD;
- case GLFW_KEY_KP_SUBTRACT: return SMK_SUBTRACT;
- case GLFW_KEY_KP_DECIMAL: return SMK_DECIMAL;
- case GLFW_KEY_KP_ENTER:return SMK_ENTER;
- case GLFW_KEY_F1: return SMK_F1;
- case GLFW_KEY_F2: return SMK_F2;
- case GLFW_KEY_F3: return SMK_F3;
- case GLFW_KEY_F4: return SMK_F4;
- case GLFW_KEY_F5: return SMK_F5;
- case GLFW_KEY_F6: return SMK_F6;
- case GLFW_KEY_F7: return SMK_F7;
- case GLFW_KEY_F8: return SMK_F8;
- case GLFW_KEY_F9: return SMK_F9;
- case GLFW_KEY_F10: return SMK_F10;
- case GLFW_KEY_F11: return SMK_F11;
- case GLFW_KEY_F12: return SMK_F12;
- default: return -1;
- }
- return -1;
-}
diff --git a/smelt/glfw_m/makefile b/smelt/glfw_m/makefile
deleted file mode 100644
index d487454..0000000
--- a/smelt/glfw_m/makefile
+++ /dev/null
@@ -1,27 +0,0 @@
-CC= g++
-CXXFLAGS= -c -g -O2 -std=c++11 -Wall -I../../include -D_LINUX -fPIC
-TARGET= libsmelt.a
-
-all: objects-normal archive-normal
-
-dumb: CXXFLAGS += -DENABLE_DUMB
-dumb: TARGET= libsmelt-dumb.a
-dumb: all
-
-objects-normal: gfx inp sfx sys
-
-gfx:
- $(CC) gfx_glfw.cpp $(CXXFLAGS)
-sfx:
- $(CC) sfx_oal.cpp $(CXXFLAGS)
-inp:
- $(CC) inp_glfw.cpp $(CXXFLAGS)
-sys:
- $(CC) sys_glfw.cpp $(CXXFLAGS)
-archive-normal:
- $(AR) rcs $(TARGET) gfx_glfw.o sfx_oal.o inp_glfw.o sys_glfw.o
-
-clean:
- rm -f *.o
-clean-all: clean
- rm *.a
diff --git a/smelt/glfw_m/sfx_dumb.cpp b/smelt/glfw_m/sfx_dumb.cpp
deleted file mode 100644
index 4464da1..0000000
--- a/smelt/glfw_m/sfx_dumb.cpp
+++ /dev/null
@@ -1,63 +0,0 @@
-// -*- C++ -*-
-/*
- * Simple MultimEdia LiTerator(SMELT)
- * by Chris Xiong 2015
- * SFX dumb implementation
- * This dumb implementation has everything stubbed, useful if you don't
- * use the audio routines here.
- *
- * WARNING: This file is not intended to be used on its own!
- *
- */
-
-SMSFX SMELT_IMPL::smSFXLoad(const char *path)
-{return 0;}
-SMSFX SMELT_IMPL::smSFXLoadFromMemory(const char *ptr,DWORD size)
-{return 0;}
-SMCHN SMELT_IMPL::smSFXPlay(SMSFX fx,int vol,int pan,float pitch,bool loop)
-{return 0;}
-float SMELT_IMPL::smSFXGetLengthf(SMSFX fx)
-{return 0.0;}
-DWORD SMELT_IMPL::smSFXGetLengthd(SMSFX fx)
-{return -1;}
-void SMELT_IMPL::smSFXSetLoopPoint(SMSFX fx,DWORD l,DWORD r)
-{}
-void SMELT_IMPL::smSFXFree(SMSFX fx)
-{}
-void SMELT_IMPL::smChannelVol(SMCHN chn,int vol)
-{}
-void SMELT_IMPL::smChannelPan(SMCHN chn,int pan)
-{}
-void SMELT_IMPL::smChannelPitch(SMCHN chn,float pitch)
-{}
-void SMELT_IMPL::smChannelPause(SMCHN chn)
-{}
-void SMELT_IMPL::smChannelResume(SMCHN chn)
-{}
-void SMELT_IMPL::smChannelStop(SMCHN chn)
-{}
-void SMELT_IMPL::smChannelPauseAll()
-{}
-void SMELT_IMPL::smChannelResumeAll()
-{}
-void SMELT_IMPL::smChannelStopAll()
-{}
-bool SMELT_IMPL::smChannelIsPlaying(SMCHN chn)
-{return false;}
-float SMELT_IMPL::smChannelGetPosf(SMCHN chn)
-{return -1.;}
-void SMELT_IMPL::smChannelSetPosf(SMCHN chn,float pos)
-{}
-int SMELT_IMPL::smChannelGetPosd(SMCHN chn)
-{return -1;}
-void SMELT_IMPL::smChannelSetPosd(SMCHN chn,int pos)
-{}
-
-bool SMELT_IMPL::initOAL()
-{
- smLog("%s:" SLINE ": I'm dumb!\n",SFX_OAL_SRCFN);
- return true;
-}
-void SMELT_IMPL::finiOAL()
-{
-}
diff --git a/smelt/glfw_m/sfx_oal.cpp b/smelt/glfw_m/sfx_oal.cpp
deleted file mode 100644
index 5b8d135..0000000
--- a/smelt/glfw_m/sfx_oal.cpp
+++ /dev/null
@@ -1,368 +0,0 @@
-// -*- C++ -*-
-/*
- * Simple MultimEdia LiTerator(SMELT)
- * by Chris Xiong 2015
- * GFX implementation based on OpenAL
- *
- * WARNING: This library is in development and interfaces would be very
- * unstable.
- *
- */
-#include "smelt_internal.hpp"
-
-static const char* SFX_OAL_SRCFN="smelt/glfw/sfx_oal.cpp";
-#ifndef ENABLE_DUMB
-#ifdef ENABLE_OGG_SUPPORT
-struct oggdata{const BYTE *data;DWORD size,pos;};
-static void* readVorbis(const BYTE *data,const DWORD size, ALsizei *decomp_size,ALenum *fmt,ALsizei *freq);
-#endif
-static void* readRiffWv(const BYTE *data,const DWORD size, ALsizei *decomp_size,ALenum *fmt,ALsizei *freq);
-SMSFX SMELT_IMPL::smSFXLoad(const char *path)
-{
- FILE *pFile;DWORD size,rsize; char *buff;
- pFile=fopen(path,"rb");
- if(!pFile)return 0;
- fseek(pFile,0,SEEK_END);size=ftell(pFile);rewind(pFile);
- buff=(char*)malloc(sizeof(char)*size);
- if(!buff)return 0;
- rsize=fread(buff,1,size,pFile);
- if(rsize!=size)return 0;
- SMSFX ret=smSFXLoadFromMemory(buff,size);
- free(buff);
- fclose(pFile);
- return ret;
-}
-SMSFX SMELT_IMPL::smSFXLoadFromMemory(const char *ptr,DWORD size)
-{
- if(pOpenALDevice&&!mute)
- {
-#ifdef ENABLE_OGG_SUPPORT
- bool isOgg=size>4&&ptr[0]=='O'&&ptr[1]=='g'&&ptr[2]=='g'&&ptr[3]=='S';
-#endif
- void *decompdata=NULL,*decomp=NULL;
- ALsizei decompsize=0,freq=0;
- ALenum fmt=AL_FORMAT_STEREO16;
- decompdata=readRiffWv((const BYTE*)ptr,size,&decompsize,&fmt,&freq);
-#ifdef ENABLE_OGG_SUPPORT
- if(!decompdata)
- {
- if(!isOgg)return 0;
- else decompdata=readVorbis((const BYTE*)ptr,size,&decompsize,&fmt,&freq);
- }
-#endif
- if(!decompdata)return 0;
- decomp=decompdata;
- ALuint buff=0;alGenBuffers(1,&buff);
- alBufferData(buff,fmt,decomp,decompsize,freq);
- free(decompdata);return(SMSFX)buff;
- }
- return 0;
-}
-SMCHN SMELT_IMPL::smSFXPlay(SMSFX fx,int vol,int pan,float pitch,bool loop)
-{
- if(pOpenALDevice)
- {
- ALuint src=getSource();
- if(src)
- {
- if(vol<0)vol=0;if(vol>100)vol=100;
- if(pan<-100)pan=-100;if(pan>100)pan=100;
- alSourceStop(src);
- alSourcei(src,AL_BUFFER,(ALint)fx);
- alSourcef(src,AL_GAIN,((ALfloat)vol)/100.);
- alSourcef(src,AL_PITCH,pitch);
- alSource3f(src,AL_POSITION,((ALfloat)pan)/100.,.0,.0);
- alSourcei(src,AL_LOOPING,loop?AL_TRUE:AL_FALSE);
- alSourcePlay(src);
- }
- return src;
- }
- return 0;
-}
-float SMELT_IMPL::smSFXGetLengthf(SMSFX fx)
-{
- ALuint buff=(ALuint)fx;
- ALint freq;
- DWORD lend=smSFXGetLengthd(fx);
- alGetBufferi(buff,AL_FREQUENCY,&freq);
- float ret=lend/(float)freq;
- return ret;
-}
-DWORD SMELT_IMPL::smSFXGetLengthd(SMSFX fx)
-{
- if(pOpenALDevice)
- {
- ALint size_b,chnc,bit;
- ALuint buff=(ALuint)fx;
- alGetBufferi(buff,AL_SIZE,&size_b);
- alGetBufferi(buff,AL_CHANNELS,&chnc);
- alGetBufferi(buff,AL_BITS,&bit);
- DWORD ret=size_b*8/(chnc*bit);
- return ret;
- }
- return -1;
-}
-void SMELT_IMPL::smSFXSetLoopPoint(SMSFX fx,DWORD l,DWORD r)
-{
- if(pOpenALDevice)
- {
- ALint pt[2];pt[0]=l;pt[1]=r;
- alBufferiv((ALuint)fx,AL_LOOP_POINTS_SOFT,pt);
- }
-}
-void SMELT_IMPL::smSFXFree(SMSFX fx)
-{
- if(pOpenALDevice)
- {
- ALuint buff=(ALuint)fx;
- alDeleteBuffers(1,&buff);
- }
-}
-void SMELT_IMPL::smChannelVol(SMCHN chn,int vol)
-{
- if(pOpenALDevice)
- {
- if(vol<0)vol=0;if(vol>100)vol=100;
- alSourcef((ALuint)chn,AL_GAIN,((ALfloat)vol)/100.);
- }
-}
-void SMELT_IMPL::smChannelPan(SMCHN chn,int pan)
-{
- if(pOpenALDevice)
- {
- if(pan<-100)pan=-100;if(pan>100)pan=100;
- alSource3f((ALuint)chn,AL_POSITION,((ALfloat)pan)/100.,.0,.0);
- }
-}
-void SMELT_IMPL::smChannelPitch(SMCHN chn,float pitch)
-{
- if(pOpenALDevice)alSourcef((ALuint)chn,AL_PITCH,pitch);
-}
-void SMELT_IMPL::smChannelPause(SMCHN chn)
-{
- if(pOpenALDevice)alSourcePause((ALuint)chn);
-}
-void SMELT_IMPL::smChannelResume(SMCHN chn)
-{
- if(pOpenALDevice)alSourcePlay((ALuint)chn);
-}
-void SMELT_IMPL::smChannelStop(SMCHN chn)
-{
- if(pOpenALDevice)alSourceStop((ALuint)chn);
-}
-void SMELT_IMPL::smChannelPauseAll()
-{
- if(pOpenALDevice)
- {
- ALCcontext *ctx=alcGetCurrentContext();
- alcSuspendContext(ctx);
- }
-}
-void SMELT_IMPL::smChannelResumeAll()
-{
- if(pOpenALDevice)
- {
- ALCcontext *ctx=alcGetCurrentContext();
- alcProcessContext(ctx);
- }
-}
-void SMELT_IMPL::smChannelStopAll()
-{
- if(pOpenALDevice)
- {
- for(int i=0;i<scnt;++i)alSourceStop(src[i]);
- }
-}
-bool SMELT_IMPL::smChannelIsPlaying(SMCHN chn)
-{
- if(pOpenALDevice)
- {
- ALint state=AL_STOPPED;
- alGetSourceiv((ALuint)chn,AL_SOURCE_STATE,&state);
- return state==AL_PLAYING;
- }
- return false;
-}
-float SMELT_IMPL::smChannelGetPosf(SMCHN chn)
-{
- if(pOpenALDevice)
- {
- ALfloat ret;
- alGetSourcef((ALuint)chn,AL_SEC_OFFSET,&ret);
- return (float)ret;
- }
- return -1.;
-}
-void SMELT_IMPL::smChannelSetPosf(SMCHN chn,float pos)
-{
- if(pOpenALDevice)alSourcef((ALuint)chn,AL_SEC_OFFSET,(ALfloat)pos);
-}
-int SMELT_IMPL::smChannelGetPosd(SMCHN chn)
-{
- if(pOpenALDevice)
- {
- ALint ret;
- alGetSourcei((ALuint)chn,AL_SAMPLE_OFFSET,&ret);
- return (int)ret;
- }
- return -1;
-}
-void SMELT_IMPL::smChannelSetPosd(SMCHN chn,int pos)
-{
- if(pOpenALDevice)alSourcei((ALuint)chn,AL_SAMPLE_OFFSET,(ALint)pos);
-}
-
-#ifdef ENABLE_OGG_SUPPORT
-static size_t oggRead(void *ptr,size_t size,size_t nmemb,void *ds)
-{
- oggdata *data=(oggdata*)ds;
- const DWORD avail=data->size-data->pos;
- size_t want=nmemb*size;
- if(want>avail)want=avail-(avail%size);
- if(want>0)
- {
- memcpy(ptr,data->data+data->pos,want);
- data->pos+=want;
- }
- return want/size;
-}
-static int oggSeek(void *ds,ogg_int64_t offset,int whence)
-{
- oggdata *data=(oggdata*)ds;
- ogg_int64_t pos=0;
- switch(whence)
- {
- case SEEK_SET:pos=offset;break;
- case SEEK_CUR:pos=((ogg_int64_t)data->pos)+offset;break;
- case SEEK_END:pos=((ogg_int64_t)data->size)+offset;break;
- default: return -1;
- }
- if((pos<0)||(pos>((ogg_int64_t)data->size)))return -1;
- data->pos=(DWORD)pos;
- return 0;
-}
-static long oggLocate(void *ds)
-{
- oggdata* data=(oggdata*)ds;
- return (long)data->pos;
-}
-static int oggClose(void *ds){return 0;}
-
-static ov_callbacks oggrt={oggRead,oggSeek,oggClose,oggLocate};
-static void* readVorbis(const BYTE *data,const DWORD size, ALsizei *decomp_size,ALenum *fmt,ALsizei *freq)
-{
- oggdata adata={data,size,0};
- OggVorbis_File vf;
- memset(&vf,0,sizeof(vf));
- if(ov_open_callbacks(&adata,&vf,NULL,0,oggrt)==0)
- {
- int bs=0;
- vorbis_info *info=ov_info(&vf,-1);
- *decomp_size=0;
- *fmt=(info->channels==1)?AL_FORMAT_MONO16:AL_FORMAT_STEREO16;
- *freq=info->rate;
- if(!(info->channels==1||info->channels==2)){ov_clear(&vf);return NULL;}
- char buf[1024*16];long rc=0;size_t allocated=1024*16;
- BYTE *ret=(ALubyte*)malloc(allocated);
- while((rc=ov_read(&vf,buf,sizeof(buf),0,2,1,&bs))!=0)
- {
- if(rc>0)
- {
- *decomp_size+=rc;
- if((unsigned)*decomp_size>=allocated)
- {
- allocated<<=1;
- ALubyte *tmp=(ALubyte*)realloc(ret,allocated);
- if(!tmp){free(ret);ret=NULL;break;}
- ret=tmp;
- }
- memcpy(ret+(*decomp_size-rc),buf,rc);
- }
- }
- ov_clear(&vf);
- return ret;
- }
- return NULL;
-}
-#endif
-static void* readRiffWv(const BYTE *data,const DWORD size, ALsizei *decomp_size,ALenum *fmt,ALsizei *freq)
-{
- if(data[0x0]!='R'||data[0x1]!='I'||data[0x2]!='F'||data[0x3]!='F')return NULL;
- if(data[0x8]!='W'||data[0x9]!='A'||data[0xA]!='V'||data[0xB]!='E')return NULL;
- if(data[0xC]!='f'||data[0xD]!='m'||data[0xE]!='t'||data[0xF]!=' ')return NULL;
- if(data[0x16]==2)
- {
- if(data[0x22]==16)*fmt=AL_FORMAT_STEREO16;
- else if(data[0x22]==8)*fmt=AL_FORMAT_STEREO8;
- else return NULL;
- }
- else if(data[0x16]==1)
- {
- if(data[0x22]==16)*fmt=AL_FORMAT_MONO16;
- else if(data[0x22]==8)*fmt=AL_FORMAT_MONO8;
- else return NULL;
- }else return NULL;
- *decomp_size=(ALsizei)(data[0x28]|(data[0x29]<<8L)|(data[0x2A]<<16L)|(data[0x2B]<<24L));
- *freq=(ALsizei)(data[0x18]|(data[0x19]<<8L)|(data[0x1A]<<16L)|(data[0x1B]<<24L));
- ALubyte *ret=(ALubyte*)malloc(*decomp_size);
- memcpy(ret,data+44,*decomp_size);
- return ret;
-}
-ALuint SMELT_IMPL::getSource()
-{
- for(int i=0;i<scnt;++i)
- {
- ALint state=AL_PLAYING;
- alGetSourceiv(src[i],AL_SOURCE_STATE,&state);
- if(!(state==AL_PLAYING||state==AL_PAUSED))return src[i];
- }
- if(scnt>=SRC_MAX)return 0;
- ALuint ret=0;
- alGenSources(1,&ret);if(!ret)return 0;
- src[scnt++]=ret;return ret;
-}
-bool SMELT_IMPL::initOAL()
-{
- if(pOpenALDevice)return true;
- scnt=0;memset(src,0,sizeof(src));
- smLog("%s:" SLINE ": Initializing OpenAL...\n",SFX_OAL_SRCFN);
- ALCdevice *dev=alcOpenDevice(NULL);
- if(!dev)
- {
- smLog("%s:" SLINE ": alcOpenDevice() failed.\n",SFX_OAL_SRCFN);
- return mute=true;
- }
- ALint caps[]={ALC_FREQUENCY,44100,0};
- ALCcontext *ctx=alcCreateContext(dev,caps);
- if(!ctx)
- {
- smLog("%s:" SLINE ": alcCreateContext() failed.\n",SFX_OAL_SRCFN);
- return mute=true;
- }
- alcMakeContextCurrent(ctx);alcProcessContext(ctx);
- smLog("%s:" SLINE ": Done OpenAL initialization\n",SFX_OAL_SRCFN);
- smLog("%s:" SLINE ": AL_VENDOR: %s\n",SFX_OAL_SRCFN,(char*)alGetString(AL_VENDOR));
- smLog("%s:" SLINE ": AL_RENDERER: %s\n",SFX_OAL_SRCFN,(char*)alGetString(AL_RENDERER));
- smLog("%s:" SLINE ": AL_VERSION: %s\n",SFX_OAL_SRCFN,(char*)alGetString(AL_VERSION));
- const char* ext=(const char*)alGetString(AL_EXTENSIONS);
- lpp=strstr(ext,"AL_SOFT_loop_points")!=NULL;
- if(!lpp)smLog("%s:" SLINE ": Warning: loop points not supported. Please recompile with OpenAL Soft.\n",SFX_OAL_SRCFN);
- pOpenALDevice=(void*)dev;
- return true;
-}
-void SMELT_IMPL::finiOAL()
-{
- if(pOpenALDevice)
- {
- for(int i=0;i<scnt;++i)alSourceStop(src[i]);
- alDeleteSources(scnt,src);scnt=0;memset(src,0,sizeof(src));
- ALCcontext *ctx=alcGetCurrentContext();
- ALCdevice *dev=alcGetContextsDevice(ctx);
- alcMakeContextCurrent(NULL);
- alcSuspendContext(ctx);alcDestroyContext(ctx);
- alcCloseDevice(dev);pOpenALDevice=NULL;
- }
-}
-#else
-#include "sfx_dumb.cpp"
-#endif //ifndef ENABLE_DUMB
diff --git a/smelt/glfw_m/smelt_config.hpp b/smelt/glfw_m/smelt_config.hpp
deleted file mode 100644
index d215d36..0000000
--- a/smelt/glfw_m/smelt_config.hpp
+++ /dev/null
@@ -1,30 +0,0 @@
-// -*- C++ -*-
-/*
- * Simple MultimEdia LiTerator(SMELT)
- * by Chris Xiong 2015
- * Configuration header for SDL version
- *
- * Modify this header according to your own requirements.
- *
- */
-
-/*
- * Maximum audio channels.
- * (How many audio can be played simultaneously?)
- */
-#define SRC_MAX 128
-
-/*
- * Vertex buffer size.
- */
-#define VERTEX_BUFFER_SIZE 4000
-
-/*
- * Uncomment this to build a "dumb" version with no audio routines.
- */
-//#define ENABLE_DUMB
-
-/*
- * Undefine this to disable ogg support.
- */
-#define ENABLE_OGG_SUPPORT
diff --git a/smelt/glfw_m/smelt_internal.hpp b/smelt/glfw_m/smelt_internal.hpp
deleted file mode 100644
index 2619b12..0000000
--- a/smelt/glfw_m/smelt_internal.hpp
+++ /dev/null
@@ -1,249 +0,0 @@
-// -*- C++ -*-
-/*
- * Simple MultimEdia LiTerator(SMELT)
- * by Chris Xiong 2015
- * Internal header for GLFW version
- *
- * WARNING: This library is in development and interfaces would be very
- * unstable.
- *
- */
-#ifndef SMELT_INTERNAL_H
-#define SMELT_INTERNAL_H
-
-#include "../../include/smelt.hpp"
-#include "smelt_config.hpp"
-#include <cstdio>
-#include <cstring>
-#include <cstdlib>
-#include <ctime>
-#include <cstdarg>
-#include <dirent.h>
-#include <unistd.h>
-#define GLEW_STATIC
-#include <GL/glew.h>
-#include <GLFW/glfw3.h>
-#ifndef ENABLE_DUMB
-#include <AL/al.h>
-#include <AL/alc.h>
-#include <AL/alext.h>
-#ifdef ENABLE_OGG_SUPPORT
-#include <ogg/ogg.h>
-#include <vorbis/vorbisfile.h>
-#endif
-#endif
-#ifdef WIN32
-#include <windows.h>
-#include <intrin.h>
-#endif
-
-#define xstr(s) str(s)
-#define str(s) #s
-#define SLINE xstr(__LINE__)
-
-class TOpenGLDevice
-{
-public:
- bool have_base_opengl;
-};
-
-struct glTexture;
-class TRenderTargetList
-{
-public:
- int w,h,ms;
- SMTEX tex;
- GLuint depth,frame,colorms,sframe,sdepth,scolor;
- TRenderTargetList *next;
-};
-class TTextureList
-{
-public:
- SMTEX tex;
- int w,h;
- TTextureList *next;
-};
-class TInputEventList
-{
-public:
- smInpEvent e;
- TInputEventList *next;
-};
-
-class SMELT_IMPL:public SMELT
-{
-public:
- virtual void smRelease();
- virtual bool smInit();
- virtual void smFinale();
- virtual void smMainLoop();
- virtual void smUpdateFunc(smHook func);
- virtual void smUpdateFunc(smHandler* h);
- virtual void smUnFocFunc(smHook func);
- virtual void smUnFocFunc(smHandler* h);
- virtual void smFocFunc(smHook func);
- virtual void smFocFunc(smHandler* h);
- virtual void smQuitFunc(smHook func);
- virtual void smQuitFunc(smHandler* h);
- virtual void smWinTitle(const char* title);
- virtual bool smIsActive();
- virtual void smNoSuspend(bool para);
- virtual void smVidMode(int resX,int resY,bool _windowed);
- virtual void smLogFile(const char* path);
- virtual void smLog(const char* format,...);
- virtual void smScreenShot(const char* path);
-
- virtual void smSetFPS(int fps);
- virtual float smGetFPS();
- virtual float smGetDelta();
- virtual float smGetTime();
-
- virtual SMSFX smSFXLoad(const char *path);
- virtual SMSFX smSFXLoadFromMemory(const char *ptr,DWORD size);
- virtual SMCHN smSFXPlay(SMSFX fx,int vol=100,int pan=0,float pitch=1.,bool loop=0);
- virtual float smSFXGetLengthf(SMSFX fx);
- virtual DWORD smSFXGetLengthd(SMSFX fx);
- virtual void smSFXSetLoopPoint(SMSFX fx,DWORD l,DWORD r);
- virtual void smSFXFree(SMSFX fx);
-
- virtual void smChannelVol(SMCHN chn,int vol);
- virtual void smChannelPan(SMCHN chn,int pan);
- virtual void smChannelPitch(SMCHN chn,float pitch);
- virtual void smChannelPause(SMCHN chn);
- virtual void smChannelResume(SMCHN chn);
- virtual void smChannelStop(SMCHN chn);
- virtual void smChannelPauseAll();
- virtual void smChannelResumeAll();
- virtual void smChannelStopAll();
- virtual bool smChannelIsPlaying(SMCHN chn);
- virtual float smChannelGetPosf(SMCHN chn);
- virtual void smChannelSetPosf(SMCHN chn,float pos);
- virtual int smChannelGetPosd(SMCHN chn);
- virtual void smChannelSetPosd(SMCHN chn,int pos);
-
- virtual void smGetMouse2f(float *x,float *y);
- virtual void smSetMouse2f(float x,float y);
- virtual void smSetMouseGrab(bool enabled);
- virtual int smGetWheel();
- virtual bool smIsMouseOver();
- virtual int smGetKeyState(int key);
- virtual int smGetKey();
- virtual bool smGetInpEvent(smInpEvent *e);
-
- virtual bool smRenderBegin2D(bool ztest=0,SMTRG trg=0);
- virtual bool smRenderBegin3D(float fov,bool ztest=0,SMTRG trg=0);
- virtual bool smRenderEnd();
- virtual void sm3DCamera6f2v(float *pos,float *rot);
- virtual void sm2DCamera5f3v(float *pos,float *dpos,float *rot);
- virtual void smMultViewMatrix(float *mat);
- virtual void smClrscr(DWORD color,bool clearcol=true,bool cleardep=true);
- virtual void smRenderLinefd(float x1,float y1,float z1,float x2,float y2,float z2,DWORD color);
- virtual void smRenderLinefvd(float *p1,float *p2,DWORD color);
- virtual void smRenderTriangle(smTriangle *t);
- virtual void smRenderQuad(smQuad *q);
- virtual smVertex* smGetVertArray();
- virtual void smDrawVertArray(int prim,SMTEX texture,int blend,int _primcnt);
- virtual void smDrawCustomIndexedVertices(smVertex* vb,WORD* ib,int vbc,int ibc,int blend,SMTEX texture);
-
- virtual SMTRG smTargetCreate(int w,int h,int ms=0);
- virtual SMTEX smTargetTexture(SMTRG targ);
- virtual void smTargetFree(SMTRG targ);
-
- virtual SMTEX smTextureCreate(int w,int h);
- virtual SMTEX smTextureLoad(const char *path);
- virtual SMTEX smTextureLoadFromMemory(const char *ptr,DWORD size);
- virtual void smTextureFree(SMTEX tex);
- virtual void smTextureOpt(int potopt=TPOT_NONPOT,int filter=TFLT_LINEAR);
- virtual int smTextureGetWidth(SMTEX tex,bool original=false);
- virtual int smTextureGetHeight(SMTEX tex,bool original=false);
- virtual DWORD* smTextureLock(SMTEX tex,int l,int t,int w,int h,bool ro=true);
- virtual void smTexutreUnlock(SMTEX tex);
-//internal routines&variables...
- static SMELT_IMPL* getInterface();
- void focusChange(bool actif);
-
- void *hwnd;
- bool Active;
- char curError[256];
-
- bool (*pUpdateFunc)();
- bool (*pUnFocFunc)();
- bool (*pFocFunc)();
- bool (*pQuitFunc)();
- smHandler *updateHandler,*unFocHandler,*focHandler,*quitHandler;
- const char *Icon;
- char winTitle[256];
- int scrw,scrh;
- int dispw,disph;
- bool windowed,vsync;
- char logFile[256];
- int limfps;
- bool hideMouse,noSuspend;
-
- TOpenGLDevice *pOpenGLDevice;
- smVertex *vertexArray;
- smVertex *vertexBuf;
- GLushort *indexBuf;
- GLuint IndexBufferObject;
- GLuint VertexBufferObject;
- GLuint VertexArrayObject;
- GLuint ShaderProgram;
- GLuint fragshader,vertshader;
- int loc_tex,loc_mmodv,loc_mproj;
- float mmodv[16],mproj[16];
- TRenderTargetList *targets;
- TRenderTargetList *curTarget;
- TTextureList *textures;
- bool tdmode;
- int primcnt,primType,primBlend,filtermode;
- SMTEX primTex,emptyTex;
- bool zbufenabled;
- bool checkGLExtension(const char *extlist,const char *ext);
- void unloadGLEntryPoints();
- bool loadGLEntryPoints();
- bool initOGL();
- void finiOGL();
- bool restOGL();
- bool confOGL();
- void batchOGL(bool endScene=false);
- void configTexture(glTexture *t,int w,int h,DWORD *px,bool compress=true);
- void bindTexture(glTexture *t);
- bool buildTarget(TRenderTargetList *pTarget,GLuint texid,int w,int h,int ms);
- SMTEX buildTexture(int w,int h,DWORD *px);
- void setBlend(int blend);
- void configProjectionMatrix2D(int w,int h);
- void configProjectionMatrix3D(int w,int h,float fov);
- DWORD* decodeImage(BYTE *data,const char *fn,DWORD size,int &w,int &h);
-
- void *pOpenALDevice;
- bool mute,lpp;
- bool initOAL();
- void finiOAL();
-#ifndef ENABLE_DUMB
- int scnt;
- ALuint src[SRC_MAX];
- ALuint getSource();
-#endif
-
- int posz,lkey;
- float posx,posy;
- int keymods;
- bool mouseOver,captured;
- char keyz[256];
- bool keylst[256];
- TInputEventList *inpQueue;
- void initInput();
- void clearQueue();
- void buildEvent(int type,int k,int scan,int flags,int x,int y);
- bool procGLFWEvent();
- int GLFWKeyToSMKey(int glfwkey);
-
- float timeDelta,updateFPSDelay,fps,timeS;
- DWORD fixDelta,t0;
- int fcnt;
- DWORD dt;
-private:
- SMELT_IMPL();
-};
-extern SMELT_IMPL *pSM;
-#endif
diff --git a/smelt/glfw_m/smmath_priv.hpp b/smelt/glfw_m/smmath_priv.hpp
deleted file mode 100644
index 90f0e2a..0000000
--- a/smelt/glfw_m/smmath_priv.hpp
+++ /dev/null
@@ -1,165 +0,0 @@
-// -*- C++ -*-
-/*
- * Simple MultimEdia LiTerator(SMELT)
- * by Chris Xiong 2015
- * Math header & implementation for the core
- *
- * WARNING: This library is in development and interfaces would be very
- * unstable.
- *
- */
-#ifndef SMMATH_H
-#define SMMATH_H
-#include <cmath>
-#include <cstddef>
-#define sqr(x) ((x)*(x))
-#define EPS 1e-6
-#ifndef PI
-#define PI 3.14159265358979323846f
-#endif
-
-class smMath
-{
-public:
- static double deg2rad(double deg){return deg/180.*PI;}
- static double rad2deg(double rad){return rad/PI*180.;}
- static double clamprad(double a){while(a<0)a+=2*PI;while(a>2*PI)a-=2*PI;return a;}
- static double clampdeg(double a){while(a<0)a+=360.;while(a>360)a-=360.;return a;}
-};
-class smvec2d
-{
-public:
- float x,y;
- smvec2d(float _x,float _y){x=_x;y=_y;}
- smvec2d(){x=y=.0;}
- float l(){return sqrtf(sqr(x)+sqr(y));}
- void normalize(){float L=l();if(L<EPS)return;x/=L;y/=L;}
- smvec2d getNormalized(){float L=l();if(L<EPS)return smvec2d(0,0);return smvec2d(x/L,y/L);}
- void swap(){float t=x;x=y;y=t;}
- void rotate(float rad){float tx=x*cosf(rad)+y*sinf(rad),ty=y*cosf(rad)-x*sinf(rad);x=tx,y=ty;}
- smvec2d getRotate(float rad){float tx=x*cosf(rad)+y*sinf(rad),ty=y*cosf(rad)-x*sinf(rad);return smvec2d(tx,ty);}
- friend smvec2d operator -(smvec2d a,smvec2d b){return smvec2d(a.x-b.x,a.y-b.y);}
- friend smvec2d operator +(smvec2d a,smvec2d b){return smvec2d(a.x+b.x,a.y+b.y);}
- friend float operator |(smvec2d a,smvec2d b){return a.x*b.x+a.y*b.y;}
- friend float operator *(smvec2d a,smvec2d b){return a.x*b.y-b.x*a.y;}
- friend smvec2d operator *(float a,smvec2d b){return smvec2d(a*b.x,a*b.y);}
- friend smvec2d operator *(smvec2d a,float b){return smvec2d(b*a.x,b*a.y);}
- friend float operator ^(smvec2d a,smvec2d b){return (a|b)/a.l()/b.l();}
-};
-
-class smvec3d
-{
-public:
- float x,y,z;
- smvec3d(float _x,float _y,float _z){x=_x;y=_y;z=_z;}
- smvec3d(smvec2d a,float _z=.0){x=a.x;y=a.y;z=_z;}
- smvec3d(){x=y=z=.0;}
- float l(){return sqrtf(sqr(x)+sqr(y)+sqr(z));}
- void normalize(){float L=l();if(L<EPS)return;x/=L;y/=L;z/=L;}
- smvec3d getNormalized(){float L=l();if(L<EPS)return smvec3d(0,0,0);return smvec3d(x/L,y/L,z/L);}
- friend smvec3d operator -(smvec3d a,smvec3d b){return smvec3d(a.x-b.x,a.y-b.y,a.z-b.z);}
- friend smvec3d operator +(smvec3d a,smvec3d b){return smvec3d(a.x+b.x,a.y+b.y,a.z+b.z);}
- friend float operator |(smvec3d a,smvec3d b){return a.x*b.x+a.y*b.y+a.z*b.z;}
- friend smvec3d operator *(smvec3d a,smvec3d b){return smvec3d(a.y*b.z-a.z*b.y,a.z*b.x-a.x*b.z,a.x*b.y-a.y*b.x);}
- friend smvec3d operator *(float a,smvec3d b){return smvec3d(a*b.x,a*b.y,a*b.z);}
- friend smvec3d operator *(smvec3d a,float b){return smvec3d(b*a.x,b*a.y,b*a.z);}
- friend float operator ^(smvec3d a,smvec3d b){return (a|b)/a.l()/b.l();}
-};
-
-class smvec4d
-{
-public:
- float x,y,z,w;
- smvec4d(float _x,float _y,float _z,float _w){x=_x;y=_y;z=_z;w=_w;}
- smvec4d(smvec3d a,float _w=.0){x=a.x;y=a.y;z=a.z;w=_w;}
- smvec4d(){x=y=z=w=.0;}
- float l(){return sqrt(sqr(x)+sqr(y)+sqr(z)+sqr(w));}
- void normalize(){float L=l();if(L<EPS)return;x/=L;y/=L;z/=L;w/=L;}
- smvec4d getNormalized(){float L=l();if(L<EPS)return smvec4d(0,0,0,0);return smvec4d(x/L,y/L,z/L,w/L);}
- friend smvec4d operator -(smvec4d a,smvec4d b){return smvec4d(a.x-b.x,a.y-b.y,a.z-b.z,a.w-b.w);}
- friend smvec4d operator +(smvec4d a,smvec4d b){return smvec4d(a.x+b.x,a.y+b.y,a.z+b.z,a.w+b.w);}
- friend float operator |(smvec4d a,smvec4d b){return a.x*b.x+a.y*b.y+a.z*b.z+a.w*b.w;}
- //Note: this doesn't do a real 4D cross product.
- friend smvec4d operator *(smvec4d a,smvec4d b){return smvec4d(a.y*b.z-a.z*b.y,a.z*b.x-a.x*b.z,a.x*b.y-a.y*b.x,1);}
- friend smvec4d operator *(float a,smvec4d b){return smvec4d(a*b.x,a*b.y,a*b.z,a*b.w);}
- friend smvec4d operator *(smvec4d a,float b){return smvec4d(b*a.x,b*a.y,b*a.z,b*a.w);}
- friend float operator ^(smvec4d a,smvec4d b){return (a|b)/a.l()/b.l();}
-};
-
-class smMatrix
-{
-public:
- float m[16];
- /* sf 0 1 2 3
- * 0 00 04 08 12
- * 1 01 05 09 13
- * 2 02 06 10 14
- * 3 03 07 11 15
- */
- smMatrix(){for(int i=0;i<16;++i)m[i]=.0;}
- smMatrix(const float* _m){memcpy(m,_m,sizeof(m));}
- smMatrix(const smMatrix &copy){for(int i=0;i<16;++i)m[i]=copy.m[i];}
- float* operator [](int s){if(s>=0&&s<4)return m+s*4;else return NULL;}
- void clear(){for(int i=0;i<16;++i)m[i]=.0;}
- void loadIdentity(){clear();m[0]=m[5]=m[10]=m[15]=1.;}
- void translate(float x,float y,float z)
- {
- smMatrix tmp;tmp.loadIdentity();
- tmp.m[12]=x;tmp.m[13]=y;tmp.m[14]=z;
- *this=*this*tmp;
- }
- void rotate(float a,float x,float y,float z)
- {
- if(smvec3d(x,y,z).l()<=EPS)return;
- if(fabsf(smvec3d(x,y,z).l()-1)>EPS)
- {
- smvec3d a(x,y,z);a.normalize();
- x=a.x;y=a.y;z=a.z;
- }
- smMatrix tmp;
- float c=cosf(a),s=sinf(a);
- tmp.m[ 0]=x*x*(1-c)+c;
- tmp.m[ 4]=x*y*(1-c)-z*s;
- tmp.m[ 8]=x*z*(1-c)+y*s;
- tmp.m[ 1]=y*x*(1-c)+z*s;
- tmp.m[ 5]=y*y*(1-c)+c;
- tmp.m[ 9]=y*z*(1-c)-x*s;
- tmp.m[ 2]=x*z*(1-c)-y*s;
- tmp.m[ 6]=y*z*(1-c)+x*s;
- tmp.m[10]=z*z*(1-c)+c;
- tmp.m[15]=1;
- *this=*this*tmp;
- }
- void lookat(smvec3d eye,smvec3d at,smvec3d up)
- {
- smvec3d f=at-eye;f.normalize();up.normalize();
- smvec3d s=f*up;smvec3d u=s.getNormalized()*f;
- m[0]= s.x;m[4]= s.y;m[ 8]= s.z;m[12]=0;
- m[1]= u.x;m[5]= u.y;m[ 9]= u.z;m[13]=0;
- m[2]=-f.x;m[6]=-f.y;m[10]=-f.z;m[14]=0;
- m[3]= 0;m[7]= 0;m[11]= 0;m[15]=1;
- }
- friend smMatrix operator *(smMatrix a,smMatrix b)
- {
- smMatrix ret;
- for(int i=0;i<4;++i)
- for(int j=0;j<4;++j)
- for(int k=0;k<4;++k)
- ret[j][i]+=a[k][i]*b[j][k];
- return ret;
- }
- friend smvec3d operator *(smMatrix a,smvec3d b)
- {
- return smvec3d(a[0][0]*b.x+a[1][0]*b.y+a[2][0]*b.z,
- a[0][1]*b.x+a[1][1]*b.y+a[2][1]*b.z,
- a[0][2]*b.x+a[1][2]*b.y+a[2][2]*b.z);
- }
- friend smvec4d operator *(smMatrix a,smvec4d b)
- {
- return smvec4d(a[0][0]*b.x+a[1][0]*b.y+a[2][0]*b.z+a[3][0]*b.w,
- a[0][1]*b.x+a[1][1]*b.y+a[2][1]*b.z+a[3][1]*b.w,
- a[0][2]*b.x+a[1][2]*b.y+a[2][2]*b.z+a[3][2]*b.w,
- a[0][3]*b.x+a[1][3]*b.y+a[2][3]*b.z+a[3][3]*b.w);
- }
-};
-#endif
diff --git a/smelt/glfw_m/sys_glfw.cpp b/smelt/glfw_m/sys_glfw.cpp
deleted file mode 100644
index a5829f3..0000000
--- a/smelt/glfw_m/sys_glfw.cpp
+++ /dev/null
@@ -1,334 +0,0 @@
-// -*- C++ -*-
-/*
- * Simple MultimEdia LiTerator(SMELT)
- * by Chris Xiong 2015
- * SMELT system implementation
- *
- * WARNING: This library is in development and interfaces would be very
- * unstable.
- *
- */
-#include "smelt_internal.hpp"
-#include <thread>
-#include <chrono>
-static const char* SYS_GLFW_SRCFN="smelt/glfw_m/sys_glfw.cpp";
-int refcnt=0;
-SMELT_IMPL *pSM=0;
-char lasterr[1024];
-
-void glfwErrorHandler(int err,const char* desc);
-void glfwFocChangeHandler(GLFWwindow*,int foc);
-void glfwCursorEnterHandler(GLFWwindow*,int ent);
-void glfwKBEventHandler(GLFWwindow* window,int key,int scancode,int action,int mods);
-void glfwMouseButtonHandler(GLFWwindow* w,int btn,int action,int mods);
-void glfwMouseMotionHandler(GLFWwindow*,double x,double y);
-void glfwMouseWheelHandler(GLFWwindow* w,double x,double y);
-
-SMELT* smGetInterface(int apilevel)
-{
- if(apilevel==SMELT_APILEVEL)
- return(SMELT*)SMELT_IMPL::getInterface();
- else return 0;
-}
-
-SMELT_IMPL* SMELT_IMPL::getInterface()
-{
- if(!pSM)pSM=new SMELT_IMPL();
- ++refcnt;return pSM;
-}
-
-void SMELT_IMPL::smRelease()
-{
- --refcnt;
- if(!refcnt)
- {
- if(pSM->hwnd)pSM->smFinale();
- delete pSM;pSM=0;
- }
-}
-
-bool SMELT_IMPL::smInit()
-{
- smLog("%s:" SLINE ": Initalizing SMELT...\n",SYS_GLFW_SRCFN);
- smLog("%s:" SLINE ": SMELT api version %d\n",SYS_GLFW_SRCFN,SMELT_APILEVEL);
- time_t t=time(NULL);
- smLog("%s:" SLINE ": Date %s",SYS_GLFW_SRCFN,asctime(localtime(&t)));
-#ifdef WIN32
- OSVERSIONINFO os_ver; MEMORYSTATUS mem_st;
- os_ver.dwOSVersionInfoSize=sizeof(os_ver);
- GetVersionEx(&os_ver);
- smLog("%s:" SLINE ": OS: Windows %ld.%ld.%ld\n", SYS_GLFW_SRCFN,os_ver.dwMajorVersion,os_ver.dwMinorVersion,os_ver.dwBuildNumber);
-
- int CPUInfo[4]={-1};
- __cpuid(CPUInfo,0x80000000);
- unsigned int nExIds=CPUInfo[0];
- char *cpuName,*loced;cpuName=(char*)calloc(0x40,sizeof(char));loced=cpuName;
- for(unsigned int i=0x80000000;i<=nExIds;++i)
- {
- __cpuid(CPUInfo, i);
- if(i==0x80000002)
- memcpy(cpuName,CPUInfo,sizeof(CPUInfo));
- else if(i==0x80000003)
- memcpy(cpuName+16,CPUInfo,sizeof(CPUInfo));
- else if(i==0x80000004)
- memcpy(cpuName+32, CPUInfo, sizeof(CPUInfo));
- }
- while(*cpuName==' ')++cpuName;
- smLog("%s:" SLINE ": CPU: %s\n", SYS_GLFW_SRCFN,cpuName);
- free(loced);
-
- GlobalMemoryStatus(&mem_st);
- smLog("%s:" SLINE ": Memory: %ldK total, %ldK free\n", SYS_GLFW_SRCFN,mem_st.dwTotalPhys/1024L,mem_st.dwAvailPhys/1024L);
-#else
- system("uname -svm > /tmp/os.out");
- char osv[100];FILE* a=fopen("/tmp/os.out","r");fgets(osv,100,a);fclose(a);
- osv[strlen(osv)-1]='\0';
- smLog("%s:" SLINE ": OS: %s\n",SYS_GLFW_SRCFN,osv);
- system("rm /tmp/os.out");
-
- system("cat /proc/cpuinfo | grep name -m 1 > /tmp/cpu.out");
- a=fopen("/tmp/cpu.out","r");fgets(osv,100,a);fclose(a);
- osv[strlen(osv)-1]='\0';char *ptr=osv;while(*ptr!=':')++ptr;ptr+=2;
- smLog("%s:" SLINE ": CPU: %s\n",SYS_GLFW_SRCFN,osv);
- system("rm /tmp/cpu.out");
-
- a=fopen("/proc/meminfo","r");
- unsigned totalm,freem;
- fscanf(a,"MemTotal: %u kB\n",&totalm);
- fscanf(a,"MemFree: %u kB\n",&freem);
- smLog("%s:" SLINE ": RAM: %ukB installed, %ukB free\n",SYS_GLFW_SRCFN,totalm,freem);
- fclose(a);
-#endif
- glfwSetErrorCallback(glfwErrorHandler);
- if(!glfwInit())
- {
- smLog("%s:" SLINE ": glfwInit() failed with error %s\n",SYS_GLFW_SRCFN,lasterr);
- return false;
- }
- GLFWmonitor *moninfo=glfwGetPrimaryMonitor();
- dispw=glfwGetVideoMode(moninfo)->width;
- disph=glfwGetVideoMode(moninfo)->height;
- smLog("%s:" SLINE ": Screen: %d x %d\n",SYS_GLFW_SRCFN,dispw,disph);
- glfwWindowHint(GLFW_RED_BITS,8);
- glfwWindowHint(GLFW_GREEN_BITS,8);
- glfwWindowHint(GLFW_BLUE_BITS,8);
- glfwWindowHint(GLFW_ALPHA_BITS,8);
- glfwWindowHint(GLFW_DEPTH_BITS,16);
- glfwWindowHint(GLFW_DOUBLEBUFFER,1);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR,3);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR,3);
- glfwWindowHint(GLFW_OPENGL_PROFILE,GLFW_OPENGL_CORE_PROFILE);
- GLFWwindow *screen=glfwCreateWindow(windowed?scrw:dispw,windowed?scrh:disph,winTitle,NULL,NULL);
- hwnd=(void*)screen;
- if(!hwnd)
- {
- smLog("%s:" SLINE ": glfwCreateWindow() failed with error %s\n",SYS_GLFW_SRCFN,lasterr);
- glfwTerminate();
- return false;
- }
- glfwMakeContextCurrent(screen);
- glfwSwapInterval(vsync?1:0);
- if(!windowed)
- {
- mouseOver=true;
- if(!pSM->Active)pSM->focusChange(true);
- }
- if(hideMouse)glfwSetInputMode(screen,GLFW_CURSOR,GLFW_CURSOR_HIDDEN);
- glfwSetWindowFocusCallback(screen,glfwFocChangeHandler);
- glfwSetCursorEnterCallback(screen,glfwCursorEnterHandler);
- glfwSetKeyCallback(screen,glfwKBEventHandler);
- glfwSetCursorPosCallback(screen,glfwMouseMotionHandler);
- glfwSetMouseButtonCallback(screen,glfwMouseButtonHandler);
- glfwSetScrollCallback(screen,glfwMouseWheelHandler);
- initInput();
- if(!initOGL()){smFinale();return false;}
- if(!initOAL()){smFinale();return false;}
- t0=DWORD(glfwGetTime()*1000.);dt=fcnt=0;fps=.0;
- updateFPSDelay=.0;
- return true;
-}
-
-void SMELT_IMPL::smFinale()
-{
- smLog("%s:" SLINE ": Cleaning up...\n",SYS_GLFW_SRCFN);
- clearQueue();finiOAL();finiOGL();
- glfwDestroyWindow((GLFWwindow*)hwnd);glfwTerminate();hwnd=0;
-}
-
-void SMELT_IMPL::smMainLoop()
-{
- if(!hwnd)return smLog("%s:" SLINE ": Error: SMELT is not initialized.\n",SYS_GLFW_SRCFN);
- if(!pUpdateFunc&&!updateHandler) return smLog("%s:" SLINE ": UpdateFunc is not defined.\n",SYS_GLFW_SRCFN);
- Active=true;
- for(;;)
- {
- glfwPollEvents();
- bool loopcont=true;
- loopcont=procGLFWEvent();
- if(!loopcont)break;
- if(Active||noSuspend)
- {
- DWORD ticks;
- do{ticks=DWORD(glfwGetTime()*1000.);dt=ticks-t0;}while(dt<1);
- if(dt>=fixDelta)
- {
- timeDelta=dt/1000.;
- if(timeDelta>0.2)timeDelta=fixDelta?fixDelta/1000.:.01;
- ++fcnt;updateFPSDelay+=timeDelta;t0=ticks;timeS+=timeDelta;
- if(updateFPSDelay>1){fps=fcnt/updateFPSDelay;updateFPSDelay=.0;fcnt=0;}
- if(pUpdateFunc){if(pUpdateFunc())break;}
- if(updateHandler){if(updateHandler->handlerFunc())break;}
- for(int i=1;i<=255;++i)keylst[i]=((keyz[i]&4)!=0);
- clearQueue();
- }
- else
- if(fixDelta&&dt+3<fixDelta)std::this_thread::sleep_for(std::chrono::milliseconds(1));
- }else std::this_thread::sleep_for(std::chrono::milliseconds(1));
- }
- clearQueue();Active=false;
-}
-void SMELT_IMPL::smUpdateFunc(smHook func){pUpdateFunc=func;}
-void SMELT_IMPL::smUpdateFunc(smHandler* h){updateHandler=h;}
-void SMELT_IMPL::smUnFocFunc(smHook func){pUnFocFunc=func;}
-void SMELT_IMPL::smUnFocFunc(smHandler* h){unFocHandler=h;}
-void SMELT_IMPL::smFocFunc(smHook func){pFocFunc=func;}
-void SMELT_IMPL::smFocFunc(smHandler* h){focHandler=h;}
-void SMELT_IMPL::smQuitFunc(smHook func){pQuitFunc=func;}
-void SMELT_IMPL::smQuitFunc(smHandler* h){quitHandler=h;}
-void SMELT_IMPL::smWinTitle(const char *title){strcpy(winTitle,title);}
-bool SMELT_IMPL::smIsActive(){return Active;}
-void SMELT_IMPL::smNoSuspend(bool para){noSuspend=para;}
-void SMELT_IMPL::smVidMode(int resX,int resY,bool _windowed)
-{
- if(vertexArray)return;
- if(!pOpenGLDevice)scrw=resX,scrh=resY,windowed=_windowed;
- else if(windowed!=_windowed)
- {
- windowed=_windowed;
- glfwSetWindowSize((GLFWwindow*)hwnd,windowed?scrw:dispw,windowed?scrh:disph);
- restOGL();
- if(!windowed){mouseOver=true;if(!pSM->Active)pSM->focusChange(true);}
- }
-}
-void SMELT_IMPL::smLogFile(const char* path)
-{
- strcpy(logFile,path);
- FILE *tf=fopen(logFile,"w");
- if(!tf)*logFile=0;else fclose(tf);
-}
-void SMELT_IMPL::smLog(const char* format,...)
-{
- va_list ap;
- va_start(ap,format);vfprintf(stderr,format,ap);va_end(ap);
- FILE *logf=fopen(logFile,"a");if(!logf)return;
- va_start(ap,format);vfprintf(logf,format,ap);va_end(ap);
- fclose(logf);
-}
-void SMELT_IMPL::smScreenShot(const char* path)
-{
- if(pOpenGLDevice)
- {
- //glFinish();
- //glReadPixels(0,0,screen->w,screen->h,GL_RGB,GL_UNSIGNED_BYTE,surface->pixels);
- }
-}
-void SMELT_IMPL::smSetFPS(int fps)
-{
- vsync=(fps==FPS_VSYNC);
- if(pOpenGLDevice)glfwSwapInterval(vsync?1:0);
- if(fps>0)fixDelta=1000./fps;else fixDelta=0;
-}
-float SMELT_IMPL::smGetFPS(){return fps;}
-float SMELT_IMPL::smGetDelta(){return timeDelta;}
-float SMELT_IMPL::smGetTime(){return timeS;}
-
-SMELT_IMPL::SMELT_IMPL()
-{
- hwnd=NULL;Active=false;memset(curError,0,sizeof(curError));
- pUpdateFunc=pUnFocFunc=pFocFunc=pQuitFunc=NULL;
- updateHandler=unFocHandler=focHandler=quitHandler=NULL;
- Icon=NULL;strcpy(winTitle,"untitled");scrw=dispw=800;scrh=disph=600;
- windowed=vsync=false;memset(logFile,0,sizeof(logFile));
- limfps=0;hideMouse=true;noSuspend=false;
- pOpenGLDevice=NULL;targets=NULL;curTarget=NULL;
- textures=NULL;vertexArray=NULL;vertexBuf=NULL;indexBuf=NULL;primTex=0;
- pOpenALDevice=NULL;mute=false;inpQueue=NULL;posz=0;posx=posy=.0;
- mouseOver=true;captured=false;keymods=0;zbufenabled=false;
- timeDelta=updateFPSDelay=fps=.0;fcnt=dt=fixDelta=0;
-}
-void SMELT_IMPL::focusChange(bool actif)
-{
- Active=actif;
- if(actif){pFocFunc?pFocFunc():0;focHandler?focHandler->handlerFunc():0;}
- else {pUnFocFunc?pUnFocFunc():0;unFocHandler?unFocHandler->handlerFunc():0;};
-}
-bool SMELT_IMPL::procGLFWEvent()
-{
- if(glfwWindowShouldClose((GLFWwindow*)hwnd))
- {
- bool accepted=true;
- if(pSM->pQuitFunc&&pSM->pQuitFunc())accepted=false;
- if(pSM->quitHandler&&quitHandler->handlerFunc())accepted=false;
- if(accepted)return false;
- }
- return true;
-}
-void glfwErrorHandler(int err,const char* desc)
-{
- strcpy(lasterr,desc);
-}
-void glfwFocChangeHandler(GLFWwindow*,int foc)
-{
- pSM->focusChange(foc);
-}
-void glfwCursorEnterHandler(GLFWwindow*,int ent)
-{
- pSM->mouseOver=ent;
-}
-void glfwKBEventHandler(GLFWwindow* window,int key,int scancode,int action,int mods)
-{
- if(action==GLFW_RELEASE)
- {
- pSM->keymods=mods;
- pSM->buildEvent(INPUT_KEYUP,key,0,0,-1,-1);
- }
- else
- {
- pSM->keymods=mods;
- if((pSM->keymods&GLFW_MOD_ALT)&&((key==GLFW_KEY_ENTER)||(key==GLFW_KEY_KP_ENTER)))
- pSM->smVidMode(pSM->scrw,pSM->scrh,!pSM->windowed);
- pSM->buildEvent(INPUT_KEYDOWN,key,0,0,-1,-1);
- }
-}
-void glfwMouseButtonHandler(GLFWwindow* w,int btn,int action,int mods)
-{
- double x,y;glfwGetCursorPos(w,&x,&y);
- if(action==GLFW_PRESS)
- {
- if(btn==GLFW_MOUSE_BUTTON_LEFT)
- pSM->buildEvent(INPUT_MBUTTONDOWN,SMK_LBUTTON,0,0,x,y);
- if(btn==GLFW_MOUSE_BUTTON_RIGHT)
- pSM->buildEvent(INPUT_MBUTTONDOWN,SMK_RBUTTON,0,0,x,y);
- if(btn==GLFW_MOUSE_BUTTON_MIDDLE)
- pSM->buildEvent(INPUT_MBUTTONDOWN,SMK_MBUTTON,0,0,x,y);
- }
- else
- {
- if(btn==GLFW_MOUSE_BUTTON_LEFT)
- pSM->buildEvent(INPUT_MBUTTONUP,SMK_LBUTTON,0,0,x,y);
- if(btn==GLFW_MOUSE_BUTTON_RIGHT)
- pSM->buildEvent(INPUT_MBUTTONUP,SMK_RBUTTON,0,0,x,y);
- if(btn==GLFW_MOUSE_BUTTON_MIDDLE)
- pSM->buildEvent(INPUT_MBUTTONUP,SMK_MBUTTON,0,0,x,y);
- }
-}
-void glfwMouseMotionHandler(GLFWwindow*,double x,double y)
-{
- pSM->buildEvent(INPUT_MOUSEMOVE,0,0,0,x,y);
-}
-void glfwMouseWheelHandler(GLFWwindow* w,double x,double y)
-{
- double cx,cy;glfwGetCursorPos(w,&cx,&cy);
- if(y>0)pSM->buildEvent(INPUT_MOUSEWHEEL,1,0,0,cx,cy);
- if(y<0)pSM->buildEvent(INPUT_MOUSEWHEEL,-1,0,0,cx,cy);
-}