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-rw-r--r--include/smttfont.hpp59
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+// -*- C++ -*-
+/*
+ * Simple MultimEdia LiTerator(SMELT)
+ * by Chris Xiong 2015
+ * Truetype font support header
+ *
+ * WARNING: This library is in development and interfaces would be very
+ * unstable.
+ * This library is developed for the BLR series games.
+ */
+#ifndef SMTTFONT_H
+#define SMTTFONT_H
+#include "smelt.hpp"
+#include <cwchar>
+#include <map>
+#include <ft2build.h>
+#include FT_FREETYPE_H
+
+#ifndef ALIGN_LEFT
+#define ALIGN_LEFT 0
+#define ALIGN_RIGHT 1
+#define ALIGN_CENTER 2
+#endif
+
+class smTTChar
+{
+private:
+ smQuad quad;
+ int rw,rh,_w,_h,xofs,yofs;
+ static SMELT *sm;
+public:
+ float w(){return (float)_w;}
+ float h(){return (float)_h;}
+ void free();
+ bool setChar(wchar_t c,FT_Face ttface);
+ void render(float x,float y,DWORD col);
+};
+
+class smTTFont
+{
+protected:
+ FT_Library ftlib;
+ FT_Face ttface;
+private:
+ wchar_t buf[1024];
+ std::map<wchar_t,smTTChar> chars;
+ float w,h;
+public:
+ bool loadTTF(const char* path,int pt);
+ bool loadTTFFromMemory(char* ptr,DWORD size,int pt);
+ void releaseTTF();
+ float getWidth(){return w;}
+ float getHeight(){return h;}
+ void updateString(const wchar_t *format,...);
+ void render(float x,float y,DWORD col,int align);
+ DWORD getCacheSize();
+ void clearCache();
+};
+#endif