aboutsummaryrefslogtreecommitdiff
path: root/smelt/sdl/CxImage/ximath.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'smelt/sdl/CxImage/ximath.cpp')
-rw-r--r--smelt/sdl/CxImage/ximath.cpp97
1 files changed, 0 insertions, 97 deletions
diff --git a/smelt/sdl/CxImage/ximath.cpp b/smelt/sdl/CxImage/ximath.cpp
deleted file mode 100644
index 0175184..0000000
--- a/smelt/sdl/CxImage/ximath.cpp
+++ /dev/null
@@ -1,97 +0,0 @@
-#include "ximage.h"
-#include "ximath.h"
-#include <math.h>
-
-//this module should contain some classes for geometrical transformations
-//usable with selections, etc... once it's done, that is. :)
-
-CxPoint2::CxPoint2()
-{
- x=y=0.0f;
-}
-
-CxPoint2::CxPoint2(float const x_, float const y_)
-{
- x=x_;
- y=y_;
-}
-
-CxPoint2::CxPoint2(CxPoint2 const &p)
-{
- x=p.x;
- y=p.y;
-}
-
-float CxPoint2::Distance(CxPoint2 const p2)
-{
- return (float)sqrt((x-p2.x)*(x-p2.x)+(y-p2.y)*(y-p2.y));
-}
-
-float CxPoint2::Distance(float const x_, float const y_)
-{
- return (float)sqrt((x-x_)*(x-x_)+(y-y_)*(y-y_));
-}
-
-CxRect2::CxRect2()
-{
-}
-
-CxRect2::CxRect2(float const x1_, float const y1_, float const x2_, float const y2_)
-{
- botLeft.x=x1_;
- botLeft.y=y1_;
- topRight.x=x2_;
- topRight.y=y2_;
-}
-
-CxRect2::CxRect2(CxRect2 const &p)
-{
- botLeft=p.botLeft;
- topRight=p.topRight;
-}
-
-float CxRect2::Surface() const
-/*
- * Returns the surface of rectangle.
- */
-{
- return (topRight.x-botLeft.x)*(topRight.y-botLeft.y);
-}
-
-CxRect2 CxRect2::CrossSection(CxRect2 const &r2) const
-/*
- * Returns crossection with another rectangle.
- */
-{
- CxRect2 cs;
- cs.botLeft.x=max(botLeft.x, r2.botLeft.x);
- cs.botLeft.y=max(botLeft.y, r2.botLeft.y);
- cs.topRight.x=min(topRight.x, r2.topRight.x);
- cs.topRight.y=min(topRight.y, r2.topRight.y);
- if (cs.botLeft.x<=cs.topRight.x && cs.botLeft.y<=cs.topRight.y) {
- return cs;
- } else {
- return CxRect2(0,0,0,0);
- }//if
-}
-
-CxPoint2 CxRect2::Center() const
-/*
- * Returns the center point of rectangle.
- */
-{
- return CxPoint2((topRight.x+botLeft.x)/2.0f, (topRight.y+botLeft.y)/2.0f);
-}
-
-float CxRect2::Width() const
-//returns rectangle width
-{
- return topRight.x-botLeft.x;
-}
-
-float CxRect2::Height() const
-//returns rectangle height
-{
- return topRight.y-botLeft.y;
-}
-