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Diffstat (limited to 'smelt/sdl/glimports.hpp')
-rw-r--r--smelt/sdl/glimports.hpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/smelt/sdl/glimports.hpp b/smelt/sdl/glimports.hpp
index 3c0a54f..c16d69a 100644
--- a/smelt/sdl/glimports.hpp
+++ b/smelt/sdl/glimports.hpp
@@ -6,36 +6,36 @@ GL_PROC(base_opengl,glGetError,,GLenum,(void))
GL_PROC(base_opengl,glDepthMask,,void,(GLboolean flag))
GL_PROC(base_opengl,glDepthRange,,void,(GLclampd zNear, GLclampd zFar))
GL_PROC(base_opengl,glBlendFunc,,void,(GLenum sfactor, GLenum dfactor))
-GL_PROC(base_opengl,glAlphaFunc,,void,(GLenum func, GLclampf ref))
+GL_PROC(base_opengl,glAlphaFunc,,void,(GLenum func, GLclampf ref))//**
GL_PROC(base_opengl,glDepthFunc,,void,(GLenum func))
-GL_PROC(base_opengl,glMatrixMode,,void,(GLenum mode))
-GL_PROC(base_opengl,glMultMatrixf,,void,(GLfloat *m))
-GL_PROC(base_opengl,glLoadIdentity,,void,(void))
-GL_PROC(base_opengl,glScalef,,void,(GLfloat x, GLfloat y, GLfloat z))
+GL_PROC(base_opengl,glMatrixMode,,void,(GLenum mode))//**
+GL_PROC(base_opengl,glMultMatrixf,,void,(GLfloat *m))//**
+GL_PROC(base_opengl,glLoadIdentity,,void,(void))//**
+GL_PROC(base_opengl,glScalef,,void,(GLfloat x, GLfloat y, GLfloat z))//**
GL_PROC(base_opengl,glViewport,,void,(GLint x, GLint y, GLsizei width, GLsizei height))
-GL_PROC(base_opengl,glTranslatef,,void,(GLfloat x, GLfloat y, GLfloat z))
-GL_PROC(base_opengl,glRotatef,,void,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
-GL_PROC(base_opengl,glOrtho,,void,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))
+GL_PROC(base_opengl,glTranslatef,,void,(GLfloat x, GLfloat y, GLfloat z))//**
+GL_PROC(base_opengl,glRotatef,,void,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z))//**
+GL_PROC(base_opengl,glOrtho,,void,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))//**
GL_PROC(base_opengl,glScissor,,void,(GLint x, GLint y, GLsizei width, GLsizei height))
GL_PROC(base_opengl,glClearColor,,void,(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha))
GL_PROC(base_opengl,glClearDepth,,void,(GLclampd depth))
GL_PROC(base_opengl,glClear,,void,(GLbitfield mask))
GL_PROC(base_opengl,glPixelStorei,,void,(GLenum pname, GLint param))
GL_PROC(base_opengl,glBindTexture,,void,(GLenum target, GLuint texture))
-GL_PROC(base_opengl,glTexEnvi,,void,(GLenum target, GLenum pname, GLint param))
+GL_PROC(base_opengl,glTexEnvi,,void,(GLenum target, GLenum pname, GLint param))//**
GL_PROC(base_opengl,glTexParameterf,,void,(GLenum target, GLenum pname, GLfloat param))
GL_PROC(base_opengl,glTexParameteri,,void,(GLenum target, GLenum pname, GLint param))
GL_PROC(base_opengl,glTexImage2D,,void,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
GL_PROC(base_opengl,glTexSubImage2D,,void,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
GL_PROC(base_opengl,glGenTextures,,void,(GLsizei n, GLuint *textures))
GL_PROC(base_opengl,glDeleteTextures,,void,(GLsizei n, const GLuint *textures))
-GL_PROC(base_opengl,glVertexPointer,,void,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
-GL_PROC(base_opengl,glColorPointer,,void,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
-GL_PROC(base_opengl,glTexCoordPointer,,void,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
+GL_PROC(base_opengl,glVertexPointer,,void,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))//**
+GL_PROC(base_opengl,glColorPointer,,void,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))//**
+GL_PROC(base_opengl,glTexCoordPointer,,void,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))//**
GL_PROC(base_opengl,glDrawArrays,,void,(GLenum mode, GLint first, GLsizei count))
GL_PROC(base_opengl,glDrawElements,,void,(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices))
-GL_PROC(base_opengl,glEnableClientState,,void,(GLenum array))
-GL_PROC(base_opengl,glFinish,,void,(void))
+GL_PROC(base_opengl,glEnableClientState,,void,(GLenum array))//**
+GL_PROC(base_opengl,glFinish,,void,(void))//**
GL_PROC(base_opengl,glReadPixels,,void,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels))
GL_PROC(GL_EXT_framebuffer_object,glBindRenderbufferEXT,,void,(GLenum target, GLuint name))