1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
|
// -*- C++ -*-
/*
* Simple MultimEdia LiTerator(SMELT)
* by Chris Xiong 2015
* Animation implementation
*
* WARNING: This library is in development and interfaces would be very
* unstable.
* This library is developed for the BLR series games.
*/
#include "smanim.hpp"
#include <cstdio>
#include <cstring>
#define METAWARN(s) printf("metafile warning at line %d: %s\n",lc,s)
SMELT* smAnmFile::sm=NULL;
void smAnmFile::parseMeta(const char* meta,DWORD size)
{
const char* cp=meta;
bool inAnim=false;
int lc=0;
smAnmInfo cur;
while(cp-meta<=size)
{
int cc=0;
for(;*(cp+cc)!='\n'&&(cp+cc-meta<=size);++cc);
char line[65];
strncpy(line,cp,cc+1);line[cc]='\0';
cp+=cc+1;++lc;
if(inAnim&&line[0]!='F'&&line[0]!='E'){METAWARN("Only instruction F is allowed between A and E.");continue;}
if(line[0]=='E')
{
if(!inAnim)METAWARN("No animation to end...");
else{inAnim=false;am[std::string(cur.name)]=cur;}
}
if(line[0]=='A')
{
if(inAnim)METAWARN("Already in an animation definition...");
else
{
inAnim=true;
int cn=0;while(line[cn+2]!=',')++cn;
cur.name=new char[cn];strncpy(cur.name,line+2,cn);
cur.name[cn-1]='\0';cur.mode=0;cur.fc=0;
if(!strcmp(line+3+cn,"loop"))cur.mode=1;
if(!strcmp(line+3+cn,"bidi"))cur.mode=2;
}
}
if(line[0]=='F')
{
if(!inAnim)METAWARN("Cannot define frames outside animation...");
else
{
int cn=0;while(line[cn+2]!=',')++cn;
cur.frames[cur.fc].path=new char[cn];
cur.frames[cur.fc].name=NULL;
strncpy(cur.frames[cur.fc].path,line+2,cn);
cur.frames[cur.fc].path[cn-1]='\0';
sscanf(line+3+cn,"%f,%f,%f,%f,%d",&cur.frames[cur.fc].rect.x,
&cur.frames[cur.fc].rect.y,&cur.frames[cur.fc].rect.w,&cur.frames[cur.fc].rect.h,
&cur.framedur[cur.fc]);
if(xm.find(std::string(cur.frames[cur.fc].path))!=xm.end())
cur.frames[cur.fc].tex=xm[std::string(cur.frames[cur.fc].path)];
else
{
char *texct=anm.getFilePtr(cur.frames[cur.fc].path);
DWORD texsz=anm.getFileSize(cur.frames[cur.fc].path);
cur.frames[cur.fc].tex=xm[std::string(cur.frames[cur.fc].path)]
=sm->smTextureLoadFromMemory(texct,texsz);
anm.releaseFilePtr(cur.frames[cur.fc].path);
}
++cur.fc;
}
}
if(line[0]=='S')
{
smTexInfo t;
int cn=0;while(line[cn+2]!=',')++cn;
t.name=new char[cn+1];strncpy(t.name,line+2,cn+1);
t.name[cn]='\0';
int cn2=0;while(line[cn+3+cn2]!=',')++cn2;
t.path=new char[cn2+1];strncpy(t.path,line+3+cn,cn2+1);
t.path[cn2]='\0';
sscanf(line+4+cn+cn2,"%f,%f,%f,%f",&t.rect.x,&t.rect.y,&t.rect.w,&t.rect.h);
if(xm.find(std::string(t.path))!=xm.end())
t.tex=xm[std::string(t.path)];
else
{
char *texct=anm.getFilePtr(t.path);
DWORD texsz=anm.getFileSize(t.path);
t.tex=xm[std::string(t.path)]
=sm->smTextureLoadFromMemory(texct,texsz);
anm.releaseFilePtr(t.path);
}
tm[std::string(t.name)]=t;
}
if(line[0]=='I')
{
char* mptr=anm.getFilePtr(line+2);
DWORD msez=anm.getFileSize(line+2);
parseMeta(mptr,msez);
anm.releaseFilePtr(line+2);
}
}
}
bool smAnmFile::loadAnmFromMemory(const char* ptr,DWORD size)
{
sm=smGetInterface(SMELT_APILEVEL);
anm.openDtpFromMemory(ptr,size);
xm.clear();tm.clear();am.clear();
char* mptr=anm.getFilePtr("content.meta");
DWORD msez=anm.getFileSize("content.meta");
parseMeta(mptr,msez);
anm.releaseFilePtr("content.meta");
return true;
}
void smAnmFile::close()
{
anm.closeDtp();
for(std::map<std::string,smTexInfo>::iterator i=tm.begin();i!=tm.end();++i)
{delete i->second.name;delete i->second.path;}
tm.clear();
for(std::map<std::string,smAnmInfo>::iterator i=am.begin();i!=am.end();++i)
{
delete i->second.name;
for(int j=0;j<i->second.fc;++j)
delete i->second.frames[j].path;
}
am.clear();
for(std::map<std::string,SMTEX>::iterator i=xm.begin();i!=xm.end();++i)
sm->smTextureFree(i->second);
xm.clear();
sm->smRelease();
}
smTexInfo* smAnmFile::getTextureInfo(const char* name)
{return &tm.at(name);}
smAnmInfo* smAnmFile::getAnimationInfo(const char* name)
{return &am.at(name);}
smAnimation2D::smAnimation2D(smAnmInfo a):smEntity2D(a.frames[0].tex,a.frames[0].rect)
{
ai=a;cf=mf=r=0;
for(int i=0;i<ai.fc;++i)mf+=ai.framedur[i];
}
void smAnimation2D::updateAnim(int f)
{
if(ai.mode==0){cf+=f;if(cf>mf)cf=mf;}
if(ai.mode==1){cf+=f;if(cf>mf)cf-=mf;}
if(ai.mode==2)
{
if(r){cf-=f;if(cf<0)r=0,cf=-cf;}
else{cf+=f;if(cf>mf)r=1,cf=2*mf-cf;}
}
int l=0,r=ai.framedur[0],ff=0;
for(int i=0;i<ai.fc;++i)
{
if(cf>l&&cf<=r){ff=i;break;}
l+=ai.framedur[i];r+=ai.framedur[i+1];
}
setTexture(ai.frames[ff].tex);
setTextureRectv(ai.frames[ff].rect);
}
void smAnimation2D::resetAnim()
{
cf=mf=r=0;
setTexture(ai.frames[0].tex);
setTextureRectv(ai.frames[0].rect);
}
smAnimation3D::smAnimation3D(smAnmInfo a):smEntity3D(a.frames[0].tex,a.frames[0].rect)
{
ai=a;cf=mf=r=0;
for(int i=0;i<ai.fc;++i)mf+=ai.framedur[i];
}
void smAnimation3D::updateAnim(int f)
{
if(ai.mode==0){cf+=f;if(cf>mf)cf=mf;}
if(ai.mode==1){cf+=f;if(cf>mf)cf-=mf;}
if(ai.mode==2)
{
if(r){cf-=f;if(cf<0)r=0,cf=-cf;}
else{cf+=f;if(cf>mf)r=1,cf=2*mf-cf;}
}
int l=0,r=ai.framedur[0],ff=0;
for(int i=0;i<ai.fc;++i)
{
if(cf>l&&cf<=r){ff=i;break;}
l+=ai.framedur[i];r+=ai.framedur[i+1];
}
setTexture(ai.frames[ff].tex);
setTextureRectv(ai.frames[ff].rect);
}
void smAnimation3D::resetAnim()
{
cf=mf=r=0;
setTexture(ai.frames[0].tex);
setTextureRectv(ai.frames[0].rect);
}
|