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// -*- C++ -*-
/*
* Simple MultimEdia LiTerator(SMELT)
* by Chris Xiong 2015
* Truetype font support header
*
* WARNING: This library is in development and interfaces would be very
* unstable.
* This library is developed for the BLR series games.
*/
#ifndef SMTTFONT_H
#define SMTTFONT_H
#include "smelt.hpp"
#include <cwchar>
#include <map>
#include <ft2build.h>
#include FT_FREETYPE_H
#ifndef ALIGN_LEFT
#define ALIGN_LEFT 0
#define ALIGN_RIGHT 1
#define ALIGN_CENTER 2
#endif
class smTTChar
{
private:
smQuad quad;
int rw,rh,_w,_h,xofs,yofs;
static SMELT *sm;
public:
float w(){return (float)_w;}
float h(){return (float)_h;}
void free();
bool setChar(wchar_t c,FT_Face ttface);
void render(float x,float y,float z,DWORD col,float scalex,float scaley,bool rtl);
};
class smTTFont
{
protected:
FT_Library ftlib;
FT_Face ttface;
private:
wchar_t buf[1025];
std::map<wchar_t,smTTChar> chars;
float w,h;
public:
bool loadTTF(const char* path,int pt);
bool loadTTFFromMemory(char* ptr,DWORD size,int pt);
void releaseTTF();
float getWidth(){return w;}
float getHeight(){return h;}
void updateString(const wchar_t *format,...);
void render(float x,float y,float z,DWORD col,int align,float scalex=1,float scaley=1);
DWORD getCacheSize();
void clearCache();
};
#endif
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