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#ifndef COREPUBLIC_H
#define COREPUBLIC_H
#include "smelt.hpp"
#include "smttfont.hpp"
#include "bullet.hpp"
#include "player.hpp"
#include "../master/master.hpp"
class gameScene:public scenePrototype
{
private:
bool tpmode;
static SMELT *sm;
SMTRG rtarget;
smQuad tgquad;
smTTFont ttfont;
float udly;
int utime;
public:
gameScene();
~gameScene();
bool sceneUpdate()override;
bool sceneRender()override;
bool threadUpdate()override;
};
extern gameScene* gameScn;
#endif
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