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authorGravatar Chris Xiong <chirs241097@gmail.com> 2015-10-02 23:48:34 +0800
committerGravatar Chris Xiong <chirs241097@gmail.com> 2015-10-02 23:48:34 +0800
commitb9d4b60486e224261990c0732852513e86dd94ff (patch)
tree9f9dd20a888875833af11dc7a67b849a74825b5b /src/core/corepublic.hpp
parentabffe5f72dfb39da8d480ce3c4b546404684a060 (diff)
downloadbullet-lab-remix-b9d4b60486e224261990c0732852513e86dd94ff.tar.xz
Add BLR3 files. Modify Readme.
Currently BLR3 is VERY primitive!!
Diffstat (limited to 'src/core/corepublic.hpp')
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1 files changed, 26 insertions, 0 deletions
diff --git a/src/core/corepublic.hpp b/src/core/corepublic.hpp
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+++ b/src/core/corepublic.hpp
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+#ifndef COREPUBLIC_H
+#define COREPUBLIC_H
+#include "smelt.hpp"
+#include "smttfont.hpp"
+#include "bullet.hpp"
+#include "player.hpp"
+#include "../master/master.hpp"
+class gameScene:public scenePrototype
+{
+private:
+ bool tpmode;
+ static SMELT *sm;
+ SMTRG rtarget;
+ smQuad tgquad;
+ smTTFont ttfont;
+ float udly;
+ int utime;
+public:
+ gameScene();
+ ~gameScene();
+ bool sceneUpdate()override;
+ bool sceneRender()override;
+ bool threadUpdate()override;
+};
+extern gameScene* gameScn;
+#endif