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authorGravatar Google Code Exporter <GoogleCodeExporter@users.noreply.github.com> 2015-03-21 11:30:56 -0400
committerGravatar Google Code Exporter <GoogleCodeExporter@users.noreply.github.com> 2015-03-21 11:30:56 -0400
commitf40bf7bd2bc974b5fc39b07be628127f7dd07474 (patch)
treeeda791ddf78bffc893864cd6c626717f0c7b93b0
downloadbullet-lab-remix-wiki.tar.xz
Migrating wiki contents from Google Codewiki
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+# Introduction #
+
+This is a _very simple_ game, just move around and avoid collisions.
+
+# Requirements #
+ * CPU: 1GHz.
+ * RAM: 256MiB.
+ * GPU&VRAM: With DirectX 9+/OpenGL 1.2+ support.
+ * OS: Windows XP+ & DirectX 9 / Linux kernel 2.6+ & OpenGL 1.2+
+ * Recommended environment:
+ * CPU: Lots of cores.
+ * GPU&VRAM: Very fast graphic rendering.
+ * Sound: Ability to run OpenAL software version.
+
+## More Recommends... ##
+ * SERIOUSLY, NO Trypophobia!
+ * Cheat Engine(skip levels, obtain more Clear Range's, and more...)
+ * Some editors or compilers(If you find this impossible and want to make it easier)
+ * (Additionally for the last one)Ability to read non human-readable code.
+ * ~~Achromatopsia~~
+
+# Build and Run #
+
+**If you're using Windows, it's recommended to download the pre-compiled**
+**binary(which is built with mingw-w64) shown at the project home.**
+
+However, that build might not be the latest revision. So some part of this text may be unavailable in the version above.
+
+Additionally, all optimizations have been disabled for the mingw-w64 build due to bugs in mingw-w64 (or BLR).
+
+## If you want to build from source ##
+ 1. checkout from svn.
+ 1. Get required sdks.
+ 1. Use Visual Studio(Windows) or Code::Blocks(Linux), create a project, or write a Makefile yourself. This project doesn't come with a Makefile yet.
+ 1. Hit build!
+ 1. If it failed, check step 2, then repeat step 4...
+
+**Important!!:** If you managed to build a Windows version, you still have to use
+the two `*`.dtp files in the official released version. They are too big to be uploaded
+to this repo.
+
+## Running BLR ##
+
+Minimum required directory struct:
+ * The executable
+ * BLRData.dtp & BLRMusic.dtp(Windows)...
+ * ...or the whole "Resource" folder from the source distribution(Linux).
+
+If everything is okay, just run the executable to start BLR.
+
+For command line options, see [IntroductionToBLR#Command\_Line\_Options](IntroductionToBLR#Command_Line_Options.md).
+
+# Controls #
+
+Use arrow keys to navigate in the menus. Z for selecting/changing values.
+
+In the options menu and the player preference menu, you can also use left key and right key for changing values.
+
+However the square can only be controlled with keyboard,
+joystick and mouse are not supported yet. (And may not be supported in the future)
+
+Arrow keys: Move.
+
+Shift: Slow the square down.
+
+Z or X (Modify it in Options): Hit to call Clear Range directly, hold
+to charge for CLR.
+
+Changing other key bindings is not supported yet.
+
+# Menus #
+## Main Menu ##
+|Start | Select a mode and start the game. |
+|:---------------------|:---------------------------------------------|
+|Highscores | View highscores(Currently out of maintenance)|
+|Options | Settings and Options |
+|About | A dull credits list. |
+|Exit | Parents are coming!! |
+
+## Game Modes ##
+ * Classic
+> Classic Mode. The game ends instantly if you get a collision.
+
+> However you can choose to continue...
+
+ * Assessment Mode
+> You are the frog being boiled (instead of being frozen).
+
+> Every levels get harder as time goes.
+
+> You'll be brought to the next part if you had a collision.
+
+ * Free Play Mode
+> Free play. You'll never die!
+
+> Believe it or not, this mode will waste less time...
+## Options ##
+ * Fullscreen
+> Change if the game should be run in fullscreen mode.
+> The change will take effect after restarting the game.
+
+> P.S.: You can modify this without restarting the game by pressing
+> alt+enter. However this won't be written to config.
+
+ * VSync
+> Use VSync or not.
+
+> This game should run at ~60FPS. If your screen refresh rate is not 60,
+> set this to off.
+
+ * Clear Range Key
+> Change the key for Clear Range.
+
+ * Resolution
+> Choose a resolution that BLR uses.
+
+> The changes will take effect after restarting BLR.
+
+> The game was designed to run under 800x600, which is its native resolution,
+> however it also look well under other provided resolutions.
+
+> If fullscreen is on, this option should use with causion. Some graphic cards/monitors
+> don't support 960x720 in fullscreen mode...
+
+ * Player Profile
+> Modify the player's attribute. Available options are:
+ * Moving Speed: player's moving speed
+ * Precise Moving Speed: player's moving speed while shift is pressed
+ * Clear Range Bonus: Get more Clear Range's.
+ * Clear Range Mode: Change Clear Range's mode.
+> Use left/right arrow keys to edit the value.
+
+> Your settings will be limited by something called "Ability Point", which
+> is shown below. Changing Clear Range Mode doesn't affect Ability Point.
+
+# Gameplay #
+> As mentioned above, you just move around and avoid collisions.
+
+> However it might be harder than it looks...
+
+> If you've never played BLR, go through the built-in help first(assessible
+> in the main menu).
+
+> If you're not sure, try the Free Play Mode first.
+
+# Score System #
+> The score system is also very "simple".
+ * You'll get a few points if you survived a frame.
+ * When a new bullet is generated, you'll get some points.
+ * If you get a collision, you'll lose _lots of_ points. In contrast, if you get a semi-collision, you'll get a few points.
+ * The "score bullets" give you extra points. They are usually generated when a Clear Range is used or a bullet is removed.
+ * There's a multiplier system in this game. All your newly-gained score will be multiplied by the multiplier before adding into the score.
+ * The multiplier may increase itself if there are no collisions in 30 seconds. The increment will also increase if there are combos.
+ * The multiplier will be divided by 2 if there's a collision.
+ * A semi-collision or a green score bullet will increase the multiplier.
+ * If there're no semi-collisions in a second and the multiplier is greater than 1, the multiplier will start decreasing.
+ * The minimum multiplier is 0.1.
+# Command Line Options #
+You can get the full help text by running BLR with "--help".
+
+Here is a list of available command line options.
+
+|--help |Print command line usage and exit. |
+|:----------------|:--------------------------------------------------------------------------|
+|--version |Print version and exit. |
+|--start=x,y |Start free play mode directly from level x part y. The part must be valid. |
+|--nosound |Forcibly use no sound. |
+|--fullscreen=1/0 |Forcibly use fullscreen/windowed. This will override your configuration. |
+|--vidmode=0~4 |Forcibly use specific video mode instead the one in the configuration. |
+|--firststartup |Forcibly run first start up. The score file will be preserved if exist. |
+|--fast |Fast mode. All levels are two times shorter. |
+|--logfile=... |Use an alternate log file name instead of the default "BLRLOG.txt". |
+|--nohideconsole |Do not hide console (Windows version only). | \ No newline at end of file
diff --git a/ProjectHome.md b/ProjectHome.md
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+# svn checkout command: #
+`svn checkout http://bullet-lab-remix.googlecode.com/svn/ bullet-lab-remix-read-only`
+
+# Binary of Release Candidate([r99](https://code.google.com/p/bullet-lab-remix/source/detail?r=99)) for Windows(mingw-w64 build) #
+http://pan.baidu.com/s/1nt8y8wp
+
+Note: the executable was upx'ed and might be recognized as a virus!
+
+# Binary/Executable of [r39](https://code.google.com/p/bullet-lab-remix/source/detail?r=39) for Windows(Last official build built by MSVC) #
+http://pan.baidu.com/s/1pJjn72z
+
+# Introduction #
+A ~~simple~~ game whose goal is _just_ avoiding collision with bullets...
+
+Both Linux and Windows are supported.
+
+<font color='red'>
+The source code contains source distribution of hge and hge-unix. They are all modified versions,<br>
+whose api may have been altered. They are still under the same license of hge -- zlib license.<br>
+</font> \ No newline at end of file