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authorGravatar Chris Xiong <chirs241097@gmail.com> 2015-10-26 22:52:36 +0800
committerGravatar Chris Xiong <chirs241097@gmail.com> 2015-10-26 22:52:36 +0800
commit3bd383baf6a17e734329e1fc677c7e86283db772 (patch)
tree69a9148087577f797624ceb9c71323a2563d6bb4 /INSTALL
parent543e4f570be9b279ba558ca61cc02cda251af384 (diff)
downloadbullet-lab-remix-3bd383baf6a17e734329e1fc677c7e86283db772.tar.xz
Added support for relative line numbers.
Added instructions for, brk and cont. (They are still untested...) Parser code cleanup. Removed garbage output to stderr. Reorganize the repository structure. Updated BLR2 code move it into archive. Added BLR1 files.
Diffstat (limited to 'INSTALL')
-rw-r--r--INSTALL34
1 files changed, 8 insertions, 26 deletions
diff --git a/INSTALL b/INSTALL
index c48e870..a0f3c2c 100644
--- a/INSTALL
+++ b/INSTALL
@@ -1,29 +1,11 @@
-Installing a game is really useless, isn't it?
-So just compile it!
+I dunno why to install it actually.
-A brief guide for compiling BLR
-Required SDKs:
-OpenAL
-ogg
-vorbis
-DirectX(Windows only)
-OpenGL(Linux only)
-SDL(Linux only)
+Building dependencies on debian-based systems:
+libfreetype6-dev libopenal-dev libsdl2-dev libpng12-dev libjpeg62-turbo-dev libvorbis-dev libogg-dev
-Steps to do:
-1. Get the source code.
- You can choose from svn or the official packaged release.
- The code from svn will always be newer than the official
- packaged release.
-2. Get required SDKs mentioned above.
- Piece of cake.
-3. Use Visual Studio(Windows) or Code::Blocks(Linux), create
- project. Configure it correctly.
- If you'd like to do it, you can also write a Makefile
- yourself.
-4. Hit build (or type make)!
-5. If it failed, check step 2 and 3, then repeat step 4...
+If you are using another Linux distribution, install the corresponding packages.
+After that a simple 'make' should do the work for you. If it doesn't, you have to modify it manually...
-Warning:
-Some revisions in the svn repo has noticeable problems.
-Always build the latest svn revision or official release!
+(Important) For Windows users:
+PLEASE DO NOT BUILD THE CURRENT VERSION!!!
+SMELT now only supports OpenGL. It works on Windows indeed but very inefficiently...