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Diffstat (limited to 'INSTALL')
-rw-r--r-- | INSTALL | 34 |
1 files changed, 8 insertions, 26 deletions
@@ -1,29 +1,11 @@ -Installing a game is really useless, isn't it? -So just compile it! +I dunno why to install it actually. -A brief guide for compiling BLR -Required SDKs: -OpenAL -ogg -vorbis -DirectX(Windows only) -OpenGL(Linux only) -SDL(Linux only) +Building dependencies on debian-based systems: +libfreetype6-dev libopenal-dev libsdl2-dev libpng12-dev libjpeg62-turbo-dev libvorbis-dev libogg-dev -Steps to do: -1. Get the source code. - You can choose from svn or the official packaged release. - The code from svn will always be newer than the official - packaged release. -2. Get required SDKs mentioned above. - Piece of cake. -3. Use Visual Studio(Windows) or Code::Blocks(Linux), create - project. Configure it correctly. - If you'd like to do it, you can also write a Makefile - yourself. -4. Hit build (or type make)! -5. If it failed, check step 2 and 3, then repeat step 4... +If you are using another Linux distribution, install the corresponding packages. +After that a simple 'make' should do the work for you. If it doesn't, you have to modify it manually... -Warning: -Some revisions in the svn repo has noticeable problems. -Always build the latest svn revision or official release! +(Important) For Windows users: +PLEASE DO NOT BUILD THE CURRENT VERSION!!! +SMELT now only supports OpenGL. It works on Windows indeed but very inefficiently... |