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authorGravatar chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> 2014-07-10 13:47:24 +0000
committerGravatar chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> 2014-07-10 13:47:24 +0000
commit32a2523dd5c51b31b31f5e43a7cebdb16e7f5e84 (patch)
treec69ce4a4009caf59916400957a6ae7f7e18c86ba /Levels
parentd726aac2d9bac76f095ad6559d7dc30d97c3a97f (diff)
downloadbullet-lab-remix-32a2523dd5c51b31b31f5e43a7cebdb16e7f5e84.tar.xz
Dear Pre-Release Candidate version(RC-0).
CLR will collect multiplier +1's in range now. Multiplier +1's caught by player won't disappear now. Add/Move background transitions. Add volume control to options. This make the configuration file not compatible with older versions. Just delete it! Modify hge's API so that it can handle real volume and pan values. Volume value varys from 0 to 1, pan value varys from -1 to 1. Document...
Diffstat (limited to 'Levels')
-rw-r--r--Levels63
1 files changed, 43 insertions, 20 deletions
diff --git a/Levels b/Levels
index 3ac34d6..4706cb0 100644
--- a/Levels
+++ b/Levels
@@ -4,6 +4,8 @@ Level index/specifications/hints
I'm still working on this document.
Please don't trouble me if it misled you.
+*Trying the levels before reading this is strongly recommended.*
+
This document is probably NOT suitable for:
Anybody who isn't insterested in this topic
Liberal arts students(?...)
@@ -23,7 +25,8 @@ Someone who is stuck at a part
Level 1 2/180
River levels 120
-It's confusing... so much bullets for Level1?
- However it's fairly easy. Do not seek for death.
+ However it's fairly easy. Do not seek for death(where those "+1" are
+ leading you to)
Double-directed labyrinth 60
-Still very easy.
@@ -34,10 +37,11 @@ Polygon-red 60
Fake bullets aren't always annoying.
Polygon-white 60
--Make good use of precise mode
+-Make good use of precise mode.
Polygon-white locked 6
--Find a good position, e.g. near by a line
+-You can't move vertically!
+ Find a good position, e.g. near by a line.
Polygon-both 30
-This part doesn't make sense.
@@ -51,7 +55,7 @@ Reflective 30
-It's a little difficult... Keep away from the edges!
Rotate ???? 60
--Stay away from the rotating bullets and you'll pass this level.
+-Stay away from the rotating bullets.
Wall of blues? 30
-Rather easy. Do not try to earn too may semi-collisions unless
@@ -95,22 +99,24 @@ High speed threaten 30
-It's JUST threaten!
Precision is important.
Practice makes perfect.
+ If you *can't* move horizonally may be it's easier...
Crossing threaten 30
-Appears very hard.
Choose the correct time to cross those bullets.
-Orange trap2 2+2+2+2
+Orange trap2 2+2+2+5
-Just another level from level 4.
Fish in the barrel 60
--Where have I seen this...
+-Seems to be faster and faster? NO...
Remark: Those bullets are comming directly towards you.
the Unbreakable jail 30
-This is fairly hard. Use CLR if you need it.
Remark: When the 'target' got red, it's about to update its
- position.
+ position. If you keep moving when it's updating its position,
+ it will stuck in update mode, or it will stop.
Level 6 7/390
Snow WHITE 30
@@ -122,6 +128,8 @@ Photokeratitis 10+10+10+10+10
-This is sickly hard...
Treat fast bullets and slow bullets separately.
Remark: It looks like Wriggle Nightbug's spellcard...
+ As of r94, it's not so hard as it was before. Fast bullets
+ won't hit you *if you don't move*.
Squash-4(?) 60
-Do not be trapped! You only need ONE CLR!...
@@ -132,7 +140,8 @@ Avalanche 60
Dangerous target 60
-Keep moving!
It's a nightmare if you've choose a slow player...
- Remark: The target follows you as a yellow bullet does.
+ Remark: The target follows you as a yellow bullet does,
+ but not in the same manner.
Hexagon loops 10+20+7+7+7+19
-Step well back and watch the show.
@@ -147,6 +156,7 @@ Hyperfluid 60
Remark: The white bullets are not accelerated, which are different
from the blue ones. The blue bullets share the same direction: 45 deg.
This part was designed as 「my」 「spellcard」 at first...
+ Also will become easier if horizonal movement is restricted...
Level 7 12/930+ Mapped levels
Spring thunder storm - panic? 60 Thunder storm...
@@ -154,12 +164,14 @@ Spring thunder storm - panic? 60 Thunder storm...
different!
And this one is really easy.
Remark: Try to get to the top of the screen...
+ Try restricting vertical movement this time...
Rainbow tower - color theory 90 rainbow tower
-Basic level.
- Remark: It's taken from the testbed version of BLRII.
+ Remark: It's taken from the old testbed version of BLRII.
+
Rainbow bullets - nauty photon 60 Lazy level;)
--Similar to one part in level1, but a lot harder.
+-Similar to one part in level1, but *much* harder.
Luck is really required.
Remark: The generation of bullets is really strange... If the last position
on the y axis is taken up... sorry that I started to talk about coding again.
@@ -183,14 +195,16 @@ Rainbow effect - photon school 60 "particalization"!
Over the Rainbow - timeless challenge - great circles
-Your goal is to reach the red block...
And, this one is also pretty hard...
- If you're not well-skilled and you are working on FPM, try --suicide--!
+ If you're not well-skilled and you are working on FPM, try --suicide--,
+ it worthwhile to do so!
Remark: This level will never end if you don't reach the red block...
Trypophobia 120 another two classes: Tail & Pile
-Very hard. You'll never know where they will go next.
However, they won't step on the same place twice.
Will this cause trypophobia?
- Remark: I seem to forget an important thing: Bullets with effects won't collide
+ Remark: This level almost burn my computer...
+ I seem to forget an important thing: Bullets with effects won't collide
for a short time after they are created...
Photon fission 90 Use a slightly modified tower8...
@@ -205,16 +219,22 @@ Return to void 90 return (void)(...);
I don't know where this came from.
CLR is useless but it will give you a short period during which you are invincible.
Remark: There are "no solution" cases...
+
Level -1(Extreme) 7/1020
-unknown circles*2 60*2
--Pretty easy as they are only the beginning of nightmare...
+unknown circles1 60
+-They slow down as they approach the border. VERY ANNOYING!!!
+
+unknown circles2 60
+-They STUCK at the border!! And they get THICKER and THICKER!!......
Spiky 120
-Hard. Their behavior is not predictable.
Remark: Again, never try to approach lasers! They are harmful to your eyes...
Achromatopsia 120(90+30)
--Or we should call this "deuteranopia vs protanopia"?
+-There's no way?!
+ Well, mind the name please...
+ Or we should call this "deuteranopia vs protanopia"?
Remark: Color change may suddenly happen!!
Quad thread 120
@@ -222,19 +242,22 @@ Quad thread 120
Remark: I don't...
Gravity vortex 120
--It has nothing to do with gravity at all.
+-It has nothing to do with gravity at all, but it's pretty
+ hard!
+ Seems to be very graceful.
Supernova(additive blending) 120
-After gathering enough power, they explode --
Awesome supernova!
I enjoy coding(such easy parts)...
+ Remark: Newly created bullets are... I can't give more clue.
yellow explosive 90
-There's nothing to code, so I came up with this...
- Not deadly at all.
+ --Not deadly at all.--
Sink over the horizon 90
--Strange. You might be trapped without noticing it.
+-Strange. You will be easily trapped.
Incomplete Reflective 120
-Start in peace, end in mess.
@@ -286,13 +309,13 @@ Density test
-Really high density.
WTF? There's no way?!
You MUST end up in a horrible traffic accident, squeezing every drop of blood
- out on the left board. That's a bad image.
+ out on the left board. That's really a bad image.
"Pinballs"
-Well... They have collisions since r93!
These balls spawn with random velocity!
You may end up...
- just imagine a enlarged bowling ball flying direct towards you.
+ just imagine an eXtra-eXtra Large sized bowling ball flying direct towards you.
Road Blocks
-You'll understand this one day.