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authorGravatar chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> 2014-05-09 12:15:44 +0000
committerGravatar chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> 2014-05-09 12:15:44 +0000
commit3eee64398bdfde684199873793febadbd6fa4a19 (patch)
treeec32b6c263dd03edc0c7767f690087e2109a8631 /Readme
parent3a51283329635021b839c8abbea4fac6bd7fe688 (diff)
downloadbullet-lab-remix-3eee64398bdfde684199873793febadbd6fa4a19.tar.xz
Fix a bug in the credit scene.
Now the pause menu shouldn't be broken now...(It's so hard to reproduce that I have to assume it *has* been fixed.(IT STILL HAPPENS!!!) Close the "infinity CLR" "bug". (Huge) Code cleanup, mainly removing duplicate code. Allocate bullets dynamically. The array is freed every time a new game is started. Add a signal handler, print back trace on error(currently only available for linux...).
Diffstat (limited to 'Readme')
-rw-r--r--Readme69
1 files changed, 19 insertions, 50 deletions
diff --git a/Readme b/Readme
index 93c0fb4..2e4c8cc 100644
--- a/Readme
+++ b/Readme
@@ -70,7 +70,7 @@ Generic Information
My own comment on this game...
A "game" filled with the smell of mysterious science and imagination(3:2 approximately).
(I worked on it for almost 9 months, after all.)
-Others comments...
+Others' comments...
-PIECE OF SHIT!!!
-The author must be suffering from serious mental problems.(I agree...)
-(literally translated from Chinese) Revenge on society...
@@ -92,6 +92,10 @@ MORE Recommends...
-(Additionally for the last one)Ability to read non human-readable code.
-Achromatopsia(<-strikethrough)
+How to install&run it...
+Just extract all files in the archive somewhere, then start the only executable
+file in it.
+
If, suddenly, you can't run it one day...
Remove blr.cfg (remember to backup your score.cfg first!) then restart the game.
It will ask you for initial settings.
@@ -191,58 +195,23 @@ Now it has reached a position that I've never expected...
Brief History
------------------------------------------------------------------------------------
The file ChangeLog contains the full history of this project.
-Here's a list of milestones.
-
-0.9.1-0_PR (r85)
-Menu rewrite(still in progress).
-
-0.9.0-1_PR (b79/r79)
-Finish assessment mode.
-Extend laser class.
-Several modify and fix to HGE.
+Here's a list of released-to-public versions.
-0.8.1-1_PR (b77)
-Completing all levels for Classic Mode and Free Play Mode.
-Switch to mingw-w64 for building Windows version.
-Prepare for assessment mode.
+0.9.1-1_PR (r86)
+Current public release. Comes with all levels that will appear in the final release.
+Done menu rewrite.
+Make multiplier system functional.
0.7.3-0_PR (b73)
-Completing level 7.
-Lots and lots of fixes.
-Laser revesion is now r5 and work perfectly.
-
-0.6.2-2_PR (b52)
-Level 6 is complete.
-Supporting new music interfaces and added in-game music.
-
-0.5.3-2_PR (b43)
-Finishing level 5.
-New clear range trigger method and fixes to clear range.
+Comes with all seven "normal" levels.
+Many bug fixes, making the Windows port (almost) stable.
+Huge code changes happened here.
0.4.4-0_PRG (b37a)
-Regression version from 0.5.2-0_PR (b37).
-Released to public. Including the complete level 4, and some levels of Level 5.
-Fixed two minor problems.
-
-0.3.2-0_PR (b27)
-Completing level 3.
-Avoid hidden bullets.
-
-0.2.9-2_PR (b22)
-Completing level 2.
-0.2.9-1_PR (b21) is released to public.
-
-0.1.7-2_PR (b16)
-Level 1 is finished.
-
-TB130907 (b10)
-Laser implementation rev 2.
-
-TB130827 (b8)
-Initial laser implementation.
-
-TB130620~TB130818 (b1~b7)
-New towers and new levels.
+Comes with four levels and some parts of the fifth level.
+Contains several bug fixes.
-TB130610 (b0)
-Creation of the Testbed version.
+0.2.9-1_PR (b21)
+First public prerelease version.
+Comes with two levels.
+Introduced multiplier system, not functional yet. \ No newline at end of file