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author | Chris Xiong <chirs241097@gmail.com> | 2015-11-01 23:32:22 +0800 |
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committer | Chris Xiong <chirs241097@gmail.com> | 2015-11-01 23:32:22 +0800 |
commit | f68cc9034a576b6f91cf0db0344ece971944c973 (patch) | |
tree | 123744e85445f51d058b74d9c9fb2174f6abefd7 /archive/blr1/src/global.h | |
parent | 1981e9bc81e92f479c725e6ac60ff3bd419cefd0 (diff) | |
download | bullet-lab-remix-f68cc9034a576b6f91cf0db0344ece971944c973.tar.xz |
Move hge to an archive.
Finish the main part of smPath.
This is a C++ project, add C++ tags to all source code that
could be identified as C source files.
Diffstat (limited to 'archive/blr1/src/global.h')
-rw-r--r-- | archive/blr1/src/global.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/archive/blr1/src/global.h b/archive/blr1/src/global.h index 85804e8..c1c3d4d 100644 --- a/archive/blr1/src/global.h +++ b/archive/blr1/src/global.h @@ -1,3 +1,4 @@ +// -*- C++ -*-
//Chrisoft Bullet Lab Remix HGE
//Global varibles and implementations
//"Copyleft" Chrisoft 2013
@@ -13,7 +14,7 @@ hgeFont *fnt; hgeSprite *spr,*titlespr;
//Here are some Varibles in Bullet Lab
int Current_Position;//Where are we now.
-/*Scenes:
+/*Scenes:
0: main menu
1: game scene
2: tip scene
@@ -186,7 +187,7 @@ void ShowTip(char tip[]) if (LOWFPS)
{
if (TipFont->GetColor()>>24>=0x08)
- TipFont->SetColor(TipFont->GetColor()-0x8000000);
+ TipFont->SetColor(TipFont->GetColor()-0x8000000);
else
{
DisableAllTower=false;
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