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authorGravatar Chris Xiong <chirs241097@gmail.com> 2015-11-01 23:32:22 +0800
committerGravatar Chris Xiong <chirs241097@gmail.com> 2015-11-01 23:32:22 +0800
commitf68cc9034a576b6f91cf0db0344ece971944c973 (patch)
tree123744e85445f51d058b74d9c9fb2174f6abefd7 /archive/blr1/src/global.h
parent1981e9bc81e92f479c725e6ac60ff3bd419cefd0 (diff)
downloadbullet-lab-remix-f68cc9034a576b6f91cf0db0344ece971944c973.tar.xz
Move hge to an archive.
Finish the main part of smPath. This is a C++ project, add C++ tags to all source code that could be identified as C source files.
Diffstat (limited to 'archive/blr1/src/global.h')
-rw-r--r--archive/blr1/src/global.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/archive/blr1/src/global.h b/archive/blr1/src/global.h
index 85804e8..c1c3d4d 100644
--- a/archive/blr1/src/global.h
+++ b/archive/blr1/src/global.h
@@ -1,3 +1,4 @@
+// -*- C++ -*-
//Chrisoft Bullet Lab Remix HGE
//Global varibles and implementations
//"Copyleft" Chrisoft 2013
@@ -13,7 +14,7 @@ hgeFont *fnt;
hgeSprite *spr,*titlespr;
//Here are some Varibles in Bullet Lab
int Current_Position;//Where are we now.
-/*Scenes:
+/*Scenes:
0: main menu
1: game scene
2: tip scene
@@ -186,7 +187,7 @@ void ShowTip(char tip[])
if (LOWFPS)
{
if (TipFont->GetColor()>>24>=0x08)
- TipFont->SetColor(TipFont->GetColor()-0x8000000);
+ TipFont->SetColor(TipFont->GetColor()-0x8000000);
else
{
DisableAllTower=false;