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authorGravatar Chris Xiong <chirs241097@gmail.com> 2015-10-26 22:52:36 +0800
committerGravatar Chris Xiong <chirs241097@gmail.com> 2015-10-26 22:52:36 +0800
commit3bd383baf6a17e734329e1fc677c7e86283db772 (patch)
tree69a9148087577f797624ceb9c71323a2563d6bb4 /archive/hge/hge_glfuncs.h
parent543e4f570be9b279ba558ca61cc02cda251af384 (diff)
downloadbullet-lab-remix-3bd383baf6a17e734329e1fc677c7e86283db772.tar.xz
Added support for relative line numbers.
Added instructions for, brk and cont. (They are still untested...) Parser code cleanup. Removed garbage output to stderr. Reorganize the repository structure. Updated BLR2 code move it into archive. Added BLR1 files.
Diffstat (limited to 'archive/hge/hge_glfuncs.h')
-rw-r--r--archive/hge/hge_glfuncs.h72
1 files changed, 72 insertions, 0 deletions
diff --git a/archive/hge/hge_glfuncs.h b/archive/hge/hge_glfuncs.h
new file mode 100644
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+++ b/archive/hge/hge_glfuncs.h
@@ -0,0 +1,72 @@
+/*
+** Haaf's Game Engine 1.8
+** Copyright (C) 2003-2007, Relish Games
+** hge.relishgames.com
+**
+** OpenGL entry points.
+*/
+
+// don't put #pragma once wrappers in this file, it gets #included
+// several times with different #defines for GL_PROC.
+
+// base GL functionality...
+GL_PROC(base_opengl,glEnable,WINGDIAPI,void,(GLenum cap))
+GL_PROC(base_opengl,glDisable,WINGDIAPI,void,(GLenum cap))
+GL_PROC(base_opengl,glGetIntegerv,WINGDIAPI,void,(GLenum pname, GLint *params))
+GL_PROC(base_opengl,glGetString,WINGDIAPI,const GLubyte *,(GLenum name))
+GL_PROC(base_opengl,glGetError,WINGDIAPI,GLenum,(void))
+GL_PROC(base_opengl,glDepthMask,WINGDIAPI,void,(GLboolean flag))
+GL_PROC(base_opengl,glDepthRange,WINGDIAPI,void,(GLclampd zNear, GLclampd zFar))
+GL_PROC(base_opengl,glBlendFunc,WINGDIAPI,void,(GLenum sfactor, GLenum dfactor))
+GL_PROC(base_opengl,glAlphaFunc,WINGDIAPI,void,(GLenum func, GLclampf ref))
+GL_PROC(base_opengl,glDepthFunc,WINGDIAPI,void,(GLenum func))
+GL_PROC(base_opengl,glMatrixMode,WINGDIAPI,void,(GLenum mode))
+GL_PROC(base_opengl,glLoadIdentity,WINGDIAPI,void,(void))
+GL_PROC(base_opengl,glScalef,WINGDIAPI,void,(GLfloat x, GLfloat y, GLfloat z))
+GL_PROC(base_opengl,glViewport,WINGDIAPI,void,(GLint x, GLint y, GLsizei width, GLsizei height))
+GL_PROC(base_opengl,glTranslatef,WINGDIAPI,void,(GLfloat x, GLfloat y, GLfloat z))
+GL_PROC(base_opengl,glRotatef,WINGDIAPI,void,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
+GL_PROC(base_opengl,glOrtho,WINGDIAPI,void,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))
+GL_PROC(base_opengl,glScissor,WINGDIAPI,void,(GLint x, GLint y, GLsizei width, GLsizei height))
+GL_PROC(base_opengl,glClearColor,WINGDIAPI,void,(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha))
+GL_PROC(base_opengl,glClear,WINGDIAPI,void,(GLbitfield mask))
+GL_PROC(base_opengl,glPixelStorei,WINGDIAPI,void,(GLenum pname, GLint param))
+GL_PROC(base_opengl,glBindTexture,WINGDIAPI,void,(GLenum target, GLuint texture))
+GL_PROC(base_opengl,glTexEnvi,WINGDIAPI,void,(GLenum target, GLenum pname, GLint param))
+GL_PROC(base_opengl,glTexParameterf,WINGDIAPI,void,(GLenum target, GLenum pname, GLfloat param))
+GL_PROC(base_opengl,glTexParameteri,WINGDIAPI,void,(GLenum target, GLenum pname, GLint param))
+GL_PROC(base_opengl,glTexImage2D,WINGDIAPI,void,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
+GL_PROC(base_opengl,glTexSubImage2D,WINGDIAPI,void,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
+GL_PROC(base_opengl,glGenTextures,WINGDIAPI,void,(GLsizei n, GLuint *textures))
+GL_PROC(base_opengl,glDeleteTextures,WINGDIAPI,void,(GLsizei n, const GLuint *textures))
+GL_PROC(base_opengl,glVertexPointer,WINGDIAPI,void,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
+GL_PROC(base_opengl,glColorPointer,WINGDIAPI,void,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
+GL_PROC(base_opengl,glTexCoordPointer,WINGDIAPI,void,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
+GL_PROC(base_opengl,glDrawArrays,WINGDIAPI,void,(GLenum mode, GLint first, GLsizei count))
+GL_PROC(base_opengl,glDrawElements,WINGDIAPI,void,(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices))
+GL_PROC(base_opengl,glEnableClientState,WINGDIAPI,void,(GLenum array))
+GL_PROC(base_opengl,glFinish,WINGDIAPI,void,(void))
+GL_PROC(base_opengl,glReadPixels,WINGDIAPI,void,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels))
+
+// GL_EXT_framebuffer_object ...
+GL_PROC(GL_EXT_framebuffer_object,glBindRenderbufferEXT,,void,(GLenum target, GLuint name))
+GL_PROC(GL_EXT_framebuffer_object,glDeleteRenderbuffersEXT,,void,(GLsizei, const GLuint *))
+GL_PROC(GL_EXT_framebuffer_object,glGenRenderbuffersEXT,,void,(GLsizei, GLuint *))
+GL_PROC(GL_EXT_framebuffer_object,glRenderbufferStorageEXT,,void,(GLenum, GLenum, GLsizei, GLsizei))
+GL_PROC(GL_EXT_framebuffer_object,glBindFramebufferEXT,,void,(GLenum, GLuint))
+GL_PROC(GL_EXT_framebuffer_object,glDeleteFramebuffersEXT,,void,(GLsizei, const GLuint *))
+GL_PROC(GL_EXT_framebuffer_object,glGenFramebuffersEXT,,void,(GLsizei, GLuint *))
+GL_PROC(GL_EXT_framebuffer_object,glCheckFramebufferStatusEXT,,GLenum,(GLenum))
+GL_PROC(GL_EXT_framebuffer_object,glFramebufferRenderbufferEXT,,void,(GLenum, GLenum, GLenum, GLuint))
+GL_PROC(GL_EXT_framebuffer_object,glFramebufferTexture2DEXT,,void,(GLenum, GLenum, GLenum, GLuint, GLint))
+
+// GL_ARB_vertex_buffer_object ...
+GL_PROC(GL_ARB_vertex_buffer_object,glBindBufferARB,,void,(GLenum, GLuint))
+GL_PROC(GL_ARB_vertex_buffer_object,glDeleteBuffersARB,,void,(GLsizei, const GLuint *))
+GL_PROC(GL_ARB_vertex_buffer_object,glGenBuffersARB,,void,(GLsizei, GLuint *))
+GL_PROC(GL_ARB_vertex_buffer_object,glBufferDataARB,,void,(GLenum, GLsizeiptr, const GLvoid *, GLenum))
+GL_PROC(GL_ARB_vertex_buffer_object,glMapBufferARB,,GLvoid*,(GLenum, GLenum))
+GL_PROC(GL_ARB_vertex_buffer_object,glUnmapBufferARB,,GLboolean,(GLenum))
+
+// end of hge_glfuncs.h ...
+