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-rw-r--r--archive/hge/hge_glfuncs.h72
1 files changed, 72 insertions, 0 deletions
diff --git a/archive/hge/hge_glfuncs.h b/archive/hge/hge_glfuncs.h
new file mode 100644
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+++ b/archive/hge/hge_glfuncs.h
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+/*
+** Haaf's Game Engine 1.8
+** Copyright (C) 2003-2007, Relish Games
+** hge.relishgames.com
+**
+** OpenGL entry points.
+*/
+
+// don't put #pragma once wrappers in this file, it gets #included
+// several times with different #defines for GL_PROC.
+
+// base GL functionality...
+GL_PROC(base_opengl,glEnable,WINGDIAPI,void,(GLenum cap))
+GL_PROC(base_opengl,glDisable,WINGDIAPI,void,(GLenum cap))
+GL_PROC(base_opengl,glGetIntegerv,WINGDIAPI,void,(GLenum pname, GLint *params))
+GL_PROC(base_opengl,glGetString,WINGDIAPI,const GLubyte *,(GLenum name))
+GL_PROC(base_opengl,glGetError,WINGDIAPI,GLenum,(void))
+GL_PROC(base_opengl,glDepthMask,WINGDIAPI,void,(GLboolean flag))
+GL_PROC(base_opengl,glDepthRange,WINGDIAPI,void,(GLclampd zNear, GLclampd zFar))
+GL_PROC(base_opengl,glBlendFunc,WINGDIAPI,void,(GLenum sfactor, GLenum dfactor))
+GL_PROC(base_opengl,glAlphaFunc,WINGDIAPI,void,(GLenum func, GLclampf ref))
+GL_PROC(base_opengl,glDepthFunc,WINGDIAPI,void,(GLenum func))
+GL_PROC(base_opengl,glMatrixMode,WINGDIAPI,void,(GLenum mode))
+GL_PROC(base_opengl,glLoadIdentity,WINGDIAPI,void,(void))
+GL_PROC(base_opengl,glScalef,WINGDIAPI,void,(GLfloat x, GLfloat y, GLfloat z))
+GL_PROC(base_opengl,glViewport,WINGDIAPI,void,(GLint x, GLint y, GLsizei width, GLsizei height))
+GL_PROC(base_opengl,glTranslatef,WINGDIAPI,void,(GLfloat x, GLfloat y, GLfloat z))
+GL_PROC(base_opengl,glRotatef,WINGDIAPI,void,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
+GL_PROC(base_opengl,glOrtho,WINGDIAPI,void,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))
+GL_PROC(base_opengl,glScissor,WINGDIAPI,void,(GLint x, GLint y, GLsizei width, GLsizei height))
+GL_PROC(base_opengl,glClearColor,WINGDIAPI,void,(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha))
+GL_PROC(base_opengl,glClear,WINGDIAPI,void,(GLbitfield mask))
+GL_PROC(base_opengl,glPixelStorei,WINGDIAPI,void,(GLenum pname, GLint param))
+GL_PROC(base_opengl,glBindTexture,WINGDIAPI,void,(GLenum target, GLuint texture))
+GL_PROC(base_opengl,glTexEnvi,WINGDIAPI,void,(GLenum target, GLenum pname, GLint param))
+GL_PROC(base_opengl,glTexParameterf,WINGDIAPI,void,(GLenum target, GLenum pname, GLfloat param))
+GL_PROC(base_opengl,glTexParameteri,WINGDIAPI,void,(GLenum target, GLenum pname, GLint param))
+GL_PROC(base_opengl,glTexImage2D,WINGDIAPI,void,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
+GL_PROC(base_opengl,glTexSubImage2D,WINGDIAPI,void,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
+GL_PROC(base_opengl,glGenTextures,WINGDIAPI,void,(GLsizei n, GLuint *textures))
+GL_PROC(base_opengl,glDeleteTextures,WINGDIAPI,void,(GLsizei n, const GLuint *textures))
+GL_PROC(base_opengl,glVertexPointer,WINGDIAPI,void,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
+GL_PROC(base_opengl,glColorPointer,WINGDIAPI,void,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
+GL_PROC(base_opengl,glTexCoordPointer,WINGDIAPI,void,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
+GL_PROC(base_opengl,glDrawArrays,WINGDIAPI,void,(GLenum mode, GLint first, GLsizei count))
+GL_PROC(base_opengl,glDrawElements,WINGDIAPI,void,(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices))
+GL_PROC(base_opengl,glEnableClientState,WINGDIAPI,void,(GLenum array))
+GL_PROC(base_opengl,glFinish,WINGDIAPI,void,(void))
+GL_PROC(base_opengl,glReadPixels,WINGDIAPI,void,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels))
+
+// GL_EXT_framebuffer_object ...
+GL_PROC(GL_EXT_framebuffer_object,glBindRenderbufferEXT,,void,(GLenum target, GLuint name))
+GL_PROC(GL_EXT_framebuffer_object,glDeleteRenderbuffersEXT,,void,(GLsizei, const GLuint *))
+GL_PROC(GL_EXT_framebuffer_object,glGenRenderbuffersEXT,,void,(GLsizei, GLuint *))
+GL_PROC(GL_EXT_framebuffer_object,glRenderbufferStorageEXT,,void,(GLenum, GLenum, GLsizei, GLsizei))
+GL_PROC(GL_EXT_framebuffer_object,glBindFramebufferEXT,,void,(GLenum, GLuint))
+GL_PROC(GL_EXT_framebuffer_object,glDeleteFramebuffersEXT,,void,(GLsizei, const GLuint *))
+GL_PROC(GL_EXT_framebuffer_object,glGenFramebuffersEXT,,void,(GLsizei, GLuint *))
+GL_PROC(GL_EXT_framebuffer_object,glCheckFramebufferStatusEXT,,GLenum,(GLenum))
+GL_PROC(GL_EXT_framebuffer_object,glFramebufferRenderbufferEXT,,void,(GLenum, GLenum, GLenum, GLuint))
+GL_PROC(GL_EXT_framebuffer_object,glFramebufferTexture2DEXT,,void,(GLenum, GLenum, GLenum, GLuint, GLint))
+
+// GL_ARB_vertex_buffer_object ...
+GL_PROC(GL_ARB_vertex_buffer_object,glBindBufferARB,,void,(GLenum, GLuint))
+GL_PROC(GL_ARB_vertex_buffer_object,glDeleteBuffersARB,,void,(GLsizei, const GLuint *))
+GL_PROC(GL_ARB_vertex_buffer_object,glGenBuffersARB,,void,(GLsizei, GLuint *))
+GL_PROC(GL_ARB_vertex_buffer_object,glBufferDataARB,,void,(GLenum, GLsizeiptr, const GLvoid *, GLenum))
+GL_PROC(GL_ARB_vertex_buffer_object,glMapBufferARB,,GLvoid*,(GLenum, GLenum))
+GL_PROC(GL_ARB_vertex_buffer_object,glUnmapBufferARB,,GLboolean,(GLenum))
+
+// end of hge_glfuncs.h ...
+