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authorGravatar Chris Xiong <chirs241097@gmail.com> 2015-11-01 23:32:22 +0800
committerGravatar Chris Xiong <chirs241097@gmail.com> 2015-11-01 23:32:22 +0800
commitf68cc9034a576b6f91cf0db0344ece971944c973 (patch)
tree123744e85445f51d058b74d9c9fb2174f6abefd7 /archive/hge/power.cpp
parent1981e9bc81e92f479c725e6ac60ff3bd419cefd0 (diff)
downloadbullet-lab-remix-f68cc9034a576b6f91cf0db0344ece971944c973.tar.xz
Move hge to an archive.
Finish the main part of smPath. This is a C++ project, add C++ tags to all source code that could be identified as C source files.
Diffstat (limited to 'archive/hge/power.cpp')
-rw-r--r--archive/hge/power.cpp25
1 files changed, 0 insertions, 25 deletions
diff --git a/archive/hge/power.cpp b/archive/hge/power.cpp
deleted file mode 100644
index eabeeaa..0000000
--- a/archive/hge/power.cpp
+++ /dev/null
@@ -1,25 +0,0 @@
-/*
-** Haaf's Game Engine 1.8
-** Copyright (C) 2003-2007, Relish Games
-** hge.relishgames.com
-**
-** Core functions implementation: power status
-*/
-//DO NOT USE THIS, USE "acpi".
-
-#include "hge_impl.h"
-
-void HGE_Impl::_InitPowerStatus()
-{
- nPowerStatus = HGEPWR_UNSUPPORTED;
-}
-
-void HGE_Impl::_UpdatePowerStatus()
-{
- nPowerStatus = HGEPWR_UNSUPPORTED;
-}
-
-void HGE_Impl::_DonePowerStatus()
-{
- nPowerStatus = HGEPWR_UNSUPPORTED;
-}