aboutsummaryrefslogtreecommitdiff
path: root/archive/hgehelp/hgegui.cpp
diff options
context:
space:
mode:
authorGravatar Chris Xiong <chirs241097@gmail.com> 2015-10-26 22:52:36 +0800
committerGravatar Chris Xiong <chirs241097@gmail.com> 2015-10-26 22:52:36 +0800
commit3bd383baf6a17e734329e1fc677c7e86283db772 (patch)
tree69a9148087577f797624ceb9c71323a2563d6bb4 /archive/hgehelp/hgegui.cpp
parent543e4f570be9b279ba558ca61cc02cda251af384 (diff)
downloadbullet-lab-remix-3bd383baf6a17e734329e1fc677c7e86283db772.tar.xz
Added support for relative line numbers.
Added instructions for, brk and cont. (They are still untested...) Parser code cleanup. Removed garbage output to stderr. Reorganize the repository structure. Updated BLR2 code move it into archive. Added BLR1 files.
Diffstat (limited to 'archive/hgehelp/hgegui.cpp')
-rw-r--r--archive/hgehelp/hgegui.cpp397
1 files changed, 397 insertions, 0 deletions
diff --git a/archive/hgehelp/hgegui.cpp b/archive/hgehelp/hgegui.cpp
new file mode 100644
index 0000000..2faf24c
--- /dev/null
+++ b/archive/hgehelp/hgegui.cpp
@@ -0,0 +1,397 @@
+/*
+** Haaf's Game Engine 1.7
+** Copyright (C) 2003-2007, Relish Games
+** hge.relishgames.com
+**
+** hgeGUI helper class implementation
+*/
+
+
+#include "hgegui.h"
+
+
+HGE *hgeGUI::hge=0;
+HGE *hgeGUIObject::hge=0;
+
+
+hgeGUI::hgeGUI()
+{
+ hge=hgeCreate(HGE_VERSION);
+
+ ctrls=0;
+ ctrlLock=0;
+ ctrlFocus=0;
+ ctrlOver=0;
+ navmode=HGEGUI_NONAVKEYS;
+ bLPressed=bLReleased=false;
+ bRPressed=bRReleased=false;
+ nWheel=0;
+ mx=my=0.0f;
+ nEnterLeave=0;
+ sprCursor=0;
+}
+
+hgeGUI::~hgeGUI()
+{
+ hgeGUIObject *ctrl=ctrls, *nextctrl;
+
+ while(ctrl)
+ {
+ nextctrl=ctrl->next;
+ delete ctrl;
+ ctrl=nextctrl;
+ }
+
+ hge->Release();
+}
+
+void hgeGUI::AddCtrl(hgeGUIObject *ctrl)
+{
+ hgeGUIObject *last=ctrls;
+
+ ctrl->gui=this;
+
+ if(!ctrls)
+ {
+ ctrls=ctrl;
+ ctrl->prev=0;
+ ctrl->next=0;
+ }
+ else
+ {
+ while(last->next) last=last->next;
+ last->next=ctrl;
+ ctrl->prev=last;
+ ctrl->next=0;
+ }
+}
+
+void hgeGUI::DelCtrl(int id)
+{
+ hgeGUIObject *ctrl=ctrls;
+
+ while(ctrl)
+ {
+ if(ctrl->id == id)
+ {
+ if(ctrl->prev) ctrl->prev->next = ctrl->next;
+ else ctrls = ctrl->next;
+ if(ctrl->next) ctrl->next->prev = ctrl->prev;
+ delete ctrl;
+ return;
+ }
+ ctrl=ctrl->next;
+ }
+}
+
+hgeGUIObject* hgeGUI::GetCtrl(int id) const
+{
+ hgeGUIObject *ctrl=ctrls;
+
+ while(ctrl)
+ {
+ if(ctrl->id == id) return ctrl;
+ ctrl=ctrl->next;
+ }
+
+ return NULL;
+}
+
+void hgeGUI::MoveCtrl(int id, float x, float y)
+{
+ hgeGUIObject *ctrl=GetCtrl(id);
+ ctrl->rect.x2=x + (ctrl->rect.x2 - ctrl->rect.x1);
+ ctrl->rect.y2=y + (ctrl->rect.y2 - ctrl->rect.y1);
+ ctrl->rect.x1=x;
+ ctrl->rect.y1=y;
+}
+
+void hgeGUI::ShowCtrl(int id, bool bVisible)
+{
+ GetCtrl(id)->bVisible=bVisible;
+}
+
+void hgeGUI::EnableCtrl(int id, bool bEnabled)
+{
+ GetCtrl(id)->bEnabled=bEnabled;
+}
+
+void hgeGUI::SetNavMode(int mode)
+{
+ navmode=mode;
+}
+
+void hgeGUI::SetCursor(hgeSprite *spr)
+{
+ sprCursor=spr;
+}
+
+
+void hgeGUI::SetColor(DWORD color)
+{
+ hgeGUIObject *ctrl=ctrls;
+
+ while(ctrl)
+ {
+ ctrl->SetColor(color);
+ ctrl=ctrl->next;
+ }
+}
+
+
+void hgeGUI::Reset()
+{
+ hgeGUIObject *ctrl=ctrls;
+
+ while(ctrl)
+ {
+ ctrl->Reset();
+ ctrl=ctrl->next;
+ }
+
+ ctrlLock=0;
+ ctrlOver=0;
+ ctrlFocus=0;
+}
+
+
+void hgeGUI::Move(float dx, float dy)
+{
+ hgeGUIObject *ctrl=ctrls;
+
+ while(ctrl)
+ {
+ ctrl->rect.x1 += dx;
+ ctrl->rect.y1 += dy;
+ ctrl->rect.x2 += dx;
+ ctrl->rect.y2 += dy;
+
+ ctrl=ctrl->next;
+ }
+}
+
+
+void hgeGUI::SetFocus(int id)
+{
+ hgeGUIObject *ctrlNewFocus=GetCtrl(id);
+
+ if(ctrlNewFocus==ctrlFocus) return;
+ if(!ctrlNewFocus)
+ {
+ if(ctrlFocus) ctrlFocus->Focus(false);
+ ctrlFocus=0;
+ }
+ else if(!ctrlNewFocus->bStatic && ctrlNewFocus->bVisible && ctrlNewFocus->bEnabled)
+ {
+ if(ctrlFocus) ctrlFocus->Focus(false);
+ if(ctrlNewFocus) ctrlNewFocus->Focus(true);
+ ctrlFocus=ctrlNewFocus;
+ }
+}
+
+int hgeGUI::GetFocus() const
+{
+ if(ctrlFocus) return ctrlFocus->id;
+ else return 0;
+}
+
+void hgeGUI::Enter()
+{
+ hgeGUIObject *ctrl=ctrls;
+
+ while(ctrl)
+ {
+ ctrl->Enter();
+ ctrl=ctrl->next;
+ }
+
+ nEnterLeave=2;
+}
+
+void hgeGUI::Leave()
+{
+ hgeGUIObject *ctrl=ctrls;
+
+ while(ctrl)
+ {
+ ctrl->Leave();
+ ctrl=ctrl->next;
+ }
+
+ ctrlFocus=0;
+ ctrlOver=0;
+ ctrlLock=0;
+ nEnterLeave=1;
+}
+
+void hgeGUI::Render()
+{
+ hgeGUIObject *ctrl=ctrls;
+
+ while(ctrl)
+ {
+ if(ctrl->bVisible) ctrl->Render();
+ ctrl=ctrl->next;
+ }
+
+ if(hge->Input_IsMouseOver() && sprCursor) sprCursor->Render(mx,my);
+}
+
+int hgeGUI::Update(float dt)
+{
+ bool bDone;
+ int key;
+ hgeGUIObject *ctrl;
+
+// Update the mouse variables
+
+ hge->Input_GetMousePos(&mx, &my);
+ bLPressed = hge->Input_KeyDown(HGEK_LBUTTON);
+ bLReleased = hge->Input_KeyUp(HGEK_LBUTTON);
+ bRPressed = hge->Input_KeyDown(HGEK_RBUTTON);
+ bRReleased = hge->Input_KeyUp(HGEK_RBUTTON);
+ nWheel=hge->Input_GetMouseWheel();
+
+// Update all controls
+
+ ctrl=ctrls;
+ while(ctrl)
+ {
+ ctrl->Update(dt);
+ ctrl=ctrl->next;
+ }
+
+// Handle Enter/Leave
+
+ if(nEnterLeave)
+ {
+ ctrl=ctrls; bDone=true;
+ while(ctrl)
+ {
+ if(!ctrl->IsDone()) { bDone=false; break; }
+ ctrl=ctrl->next;
+ }
+ if(!bDone) return 0;
+ else
+ {
+ if(nEnterLeave==1) return -1;
+ else nEnterLeave=0;
+ }
+ }
+
+// Handle keys
+
+ key=hge->Input_GetKey();
+ if(((navmode & HGEGUI_LEFTRIGHT) && key==HGEK_LEFT) ||
+ ((navmode & HGEGUI_UPDOWN) && key==HGEK_UP))
+ {
+ ctrl=ctrlFocus;
+ if(!ctrl)
+ {
+ ctrl=ctrls;
+ if(!ctrl) return 0;
+ }
+ do {
+ ctrl=ctrl->prev;
+ if(!ctrl && ((navmode & HGEGUI_CYCLED) || !ctrlFocus))
+ {
+ ctrl=ctrls;
+ while(ctrl->next) ctrl=ctrl->next;
+ }
+ if(!ctrl || ctrl==ctrlFocus) break;
+ } while(ctrl->bStatic==true || ctrl->bVisible==false || ctrl->bEnabled==false);
+
+ if(ctrl && ctrl!=ctrlFocus)
+ {
+ if(ctrlFocus) ctrlFocus->Focus(false);
+ if(ctrl) ctrl->Focus(true);
+ ctrlFocus=ctrl;
+ }
+ }
+ else if(((navmode & HGEGUI_LEFTRIGHT) && key==HGEK_RIGHT) ||
+ ((navmode & HGEGUI_UPDOWN) && key==HGEK_DOWN))
+ {
+ ctrl=ctrlFocus;
+ if(!ctrl)
+ {
+ ctrl=ctrls;
+ if(!ctrl) return 0;
+ while(ctrl->next) ctrl=ctrl->next;
+ }
+ do {
+ ctrl=ctrl->next;
+ if(!ctrl && ((navmode & HGEGUI_CYCLED) || !ctrlFocus)) ctrl=ctrls;
+ if(!ctrl || ctrl==ctrlFocus) break;
+ } while(ctrl->bStatic==true || ctrl->bVisible==false || ctrl->bEnabled==false);
+
+ if(ctrl && ctrl!=ctrlFocus)
+ {
+ if(ctrlFocus) ctrlFocus->Focus(false);
+ if(ctrl) ctrl->Focus(true);
+ ctrlFocus=ctrl;
+ }
+ }
+ else if(ctrlFocus && key && key!=HGEK_LBUTTON && key!=HGEK_RBUTTON)
+ {
+ if(ctrlFocus->KeyClick(key, hge->Input_GetChar())) return ctrlFocus->id;
+ }
+
+// Handle mouse
+
+ bool bLDown = hge->Input_GetKeyState(HGEK_LBUTTON);
+ bool bRDown = hge->Input_GetKeyState(HGEK_RBUTTON);
+
+ if(ctrlLock)
+ {
+ ctrl=ctrlLock;
+ if(!bLDown && !bRDown) ctrlLock=0;
+ if(ProcessCtrl(ctrl)) return ctrl->id;
+ }
+ else
+ {
+ // Find last (topmost) control
+
+ ctrl=ctrls;
+ if(ctrl)
+ while(ctrl->next) ctrl=ctrl->next;
+
+ while(ctrl)
+ {
+ if(ctrl->rect.TestPoint(mx,my) && ctrl->bEnabled)
+ {
+ if(ctrlOver != ctrl)
+ {
+ if(ctrlOver) ctrlOver->MouseOver(false);
+ ctrl->MouseOver(true);
+ ctrlOver=ctrl;
+ }
+
+ if(ProcessCtrl(ctrl)) return ctrl->id;
+ else return 0;
+ }
+ ctrl=ctrl->prev;
+ }
+
+ if(ctrlOver) {ctrlOver->MouseOver(false); ctrlOver=0;}
+
+ }
+
+ return 0;
+}
+
+bool hgeGUI::ProcessCtrl(hgeGUIObject *ctrl)
+{
+ bool bResult=false;
+
+ if(bLPressed) { ctrlLock=ctrl;SetFocus(ctrl->id);bResult=bResult || ctrl->MouseLButton(true); }
+ if(bRPressed) { ctrlLock=ctrl;SetFocus(ctrl->id);bResult=bResult || ctrl->MouseRButton(true); }
+ if(bLReleased) { bResult=bResult || ctrl->MouseLButton(false); }
+ if(bRReleased) { bResult=bResult || ctrl->MouseRButton(false); }
+ if(nWheel) { bResult=bResult || ctrl->MouseWheel(nWheel); }
+ bResult=bResult || ctrl->MouseMove(mx-ctrl->rect.x1,my-ctrl->rect.y1);
+
+ return bResult;
+}
+
+
+