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author | Chris Xiong <chirs241097@gmail.com> | 2015-10-26 22:52:36 +0800 |
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committer | Chris Xiong <chirs241097@gmail.com> | 2015-10-26 22:52:36 +0800 |
commit | 3bd383baf6a17e734329e1fc677c7e86283db772 (patch) | |
tree | 69a9148087577f797624ceb9c71323a2563d6bb4 /archive/hgehelp/hgeparticle.cpp | |
parent | 543e4f570be9b279ba558ca61cc02cda251af384 (diff) | |
download | bullet-lab-remix-3bd383baf6a17e734329e1fc677c7e86283db772.tar.xz |
Added support for relative line numbers.
Added instructions for, brk and cont. (They are still untested...)
Parser code cleanup. Removed garbage output to stderr.
Reorganize the repository structure.
Updated BLR2 code move it into archive.
Added BLR1 files.
Diffstat (limited to 'archive/hgehelp/hgeparticle.cpp')
-rw-r--r-- | archive/hgehelp/hgeparticle.cpp | 311 |
1 files changed, 311 insertions, 0 deletions
diff --git a/archive/hgehelp/hgeparticle.cpp b/archive/hgehelp/hgeparticle.cpp new file mode 100644 index 0000000..d0d054d --- /dev/null +++ b/archive/hgehelp/hgeparticle.cpp @@ -0,0 +1,311 @@ +// PLEASE NOTE that this is not the 1.81 version of hgeparticle.cpp ... +// the game I'm working on used an older HGE that breaks with the 1.81 +// particle system. If you want 1.81, add the "byteswap" stuff to it. --ryan. + +/* +** Haaf's Game Engine 1.61 +** Copyright (C) 2003-2007, Relish Games +** hge.relishgames.com +** +** hgeParticleSystem helper class implementation +*/ + + +#include "hgeparticle.h" + +HGE *hgeParticleSystem::hge=0; + +hgeParticleSystem::hgeParticleSystem(const char *filename, hgeSprite *sprite, float fps) +{ + void *psi; + + hge=hgeCreate(HGE_VERSION); + + psi=hge->Resource_Load(filename); + if(!psi) return; + + char *ptr = (char *) psi; + memset(&info, '\0', sizeof (info)); + info.sprite = sprite; + ptr += 4; // skip these bytes. + +#ifdef WIN32 +#define BYTESWAP(a) +#endif + #define SETMEMBER(typ, x) \ + { info.x = *((const typ *) ptr); ptr += sizeof (typ); BYTESWAP(info.x); } + SETMEMBER(int, nEmission); + SETMEMBER(float, fLifetime); + SETMEMBER(float, fParticleLifeMin); + SETMEMBER(float, fParticleLifeMax); + SETMEMBER(float, fDirection); + SETMEMBER(float, fSpread); + SETMEMBER(BYTE, bRelative); + ptr += 3; // padding. + SETMEMBER(float, fSpeedMin); + SETMEMBER(float, fSpeedMax); + SETMEMBER(float, fGravityMin); + SETMEMBER(float, fGravityMax); + SETMEMBER(float, fRadialAccelMin); + SETMEMBER(float, fRadialAccelMax); + SETMEMBER(float, fTangentialAccelMin); + SETMEMBER(float, fTangentialAccelMax); + SETMEMBER(float, fSizeStart); + SETMEMBER(float, fSizeEnd); + SETMEMBER(float, fSizeVar); + SETMEMBER(float, fSpinStart); + SETMEMBER(float, fSpinEnd); + SETMEMBER(float, fSpinVar); + SETMEMBER(float, colColorStart.r); + SETMEMBER(float, colColorStart.g); + SETMEMBER(float, colColorStart.b); + SETMEMBER(float, colColorStart.a); + SETMEMBER(float, colColorEnd.r); + SETMEMBER(float, colColorEnd.g); + SETMEMBER(float, colColorEnd.b); + SETMEMBER(float, colColorEnd.a); + SETMEMBER(float, fColorVar); + SETMEMBER(float, fAlphaVar); + #undef SETMEMBER + + hge->Resource_Free(psi); + + vecLocation.x=vecPrevLocation.x=0.0f; + vecLocation.y=vecPrevLocation.y=0.0f; + fTx=fTy=0; + + fEmissionResidue=0.0f; + nParticlesAlive=0; + fAge=-2.0; + if(fps!=0.0f) fUpdSpeed=1.0f/fps; + else fUpdSpeed=0.0f; + fResidue=0.0f; + + rectBoundingBox.Clear(); + bUpdateBoundingBox=false; +} + +hgeParticleSystem::hgeParticleSystem(hgeParticleSystemInfo *psi, float fps) +{ + hge=hgeCreate(HGE_VERSION); + + memcpy(&info, psi, sizeof(hgeParticleSystemInfo)); + + vecLocation.x=vecPrevLocation.x=0.0f; + vecLocation.y=vecPrevLocation.y=0.0f; + fTx=fTy=0; + + fEmissionResidue=0.0f; + nParticlesAlive=0; + fAge=-2.0; + if(fps!=0.0f) fUpdSpeed=1.0f/fps; + else fUpdSpeed=0.0f; + fResidue=0.0f; + + rectBoundingBox.Clear(); + bUpdateBoundingBox=false; +} + +hgeParticleSystem::hgeParticleSystem(const hgeParticleSystem &ps) +{ + memcpy(this, &ps, sizeof(hgeParticleSystem)); + hge=hgeCreate(HGE_VERSION); +} + +void hgeParticleSystem::Update(float fDeltaTime) +{ + if(fUpdSpeed==0.0f) _update(fDeltaTime); + else + { + fResidue+=fDeltaTime; + if(fResidue>=fUpdSpeed) + { + _update(fUpdSpeed); + while(fResidue>=fUpdSpeed) fResidue-=fUpdSpeed; + } + } +} + +void hgeParticleSystem::_update(float fDeltaTime) +{ + int i; + float ang; + hgeParticle *par; + hgeVector vecAccel, vecAccel2; + + if(fAge >= 0) + { + fAge += fDeltaTime; + if(fAge >= info.fLifetime) fAge = -2.0f; + } + + // update all alive particles + + if(bUpdateBoundingBox) rectBoundingBox.Clear(); + par=particles; + + for(i=0; i<nParticlesAlive; i++) + { + par->fAge += fDeltaTime; + if(par->fAge >= par->fTerminalAge) + { + nParticlesAlive--; + memcpy(par, &particles[nParticlesAlive], sizeof(hgeParticle)); + i--; + continue; + } + + vecAccel = par->vecLocation-vecLocation; + vecAccel.Normalize(); + vecAccel2 = vecAccel; + vecAccel *= par->fRadialAccel; + + // vecAccel2.Rotate(M_PI_2); + // the following is faster + ang = vecAccel2.x; + vecAccel2.x = -vecAccel2.y; + vecAccel2.y = ang; + + vecAccel2 *= par->fTangentialAccel; + par->vecVelocity += (vecAccel+vecAccel2)*fDeltaTime; + par->vecVelocity.y += par->fGravity*fDeltaTime; + + par->vecLocation += par->vecVelocity; + + par->fSpin += par->fSpinDelta*fDeltaTime; + par->fSize += par->fSizeDelta*fDeltaTime; + par->colColor += par->colColorDelta*fDeltaTime; + + if(bUpdateBoundingBox) rectBoundingBox.Encapsulate(par->vecLocation.x, par->vecLocation.y); + + par++; + } + + // generate new particles + + if(fAge != -2.0f) + { + float fParticlesNeeded = info.nEmission*fDeltaTime + fEmissionResidue; + int nParticlesCreated = (unsigned int)fParticlesNeeded; + fEmissionResidue=fParticlesNeeded-nParticlesCreated; + + par=&particles[nParticlesAlive]; + + for(i=0; i<nParticlesCreated; i++) + { + if(nParticlesAlive>=MAX_PARTICLES) break; + + par->fAge = 0.0f; + par->fTerminalAge = hge->Random_Float(info.fParticleLifeMin, info.fParticleLifeMax); + + par->vecLocation = vecPrevLocation+(vecLocation-vecPrevLocation)*hge->Random_Float(0.0f, 1.0f); + par->vecLocation.x += hge->Random_Float(-2.0f, 2.0f); + par->vecLocation.y += hge->Random_Float(-2.0f, 2.0f); + + ang=info.fDirection-M_PI_2+hge->Random_Float(0,info.fSpread)-info.fSpread/2.0f; + if(info.bRelative) ang += (vecPrevLocation-vecLocation).Angle()+M_PI_2; + par->vecVelocity.x = cosf(ang); + par->vecVelocity.y = sinf(ang); + par->vecVelocity *= hge->Random_Float(info.fSpeedMin, info.fSpeedMax); + + par->fGravity = hge->Random_Float(info.fGravityMin, info.fGravityMax); + par->fRadialAccel = hge->Random_Float(info.fRadialAccelMin, info.fRadialAccelMax); + par->fTangentialAccel = hge->Random_Float(info.fTangentialAccelMin, info.fTangentialAccelMax); + + par->fSize = hge->Random_Float(info.fSizeStart, info.fSizeStart+(info.fSizeEnd-info.fSizeStart)*info.fSizeVar); + par->fSizeDelta = (info.fSizeEnd-par->fSize) / par->fTerminalAge; + + par->fSpin = hge->Random_Float(info.fSpinStart, info.fSpinStart+(info.fSpinEnd-info.fSpinStart)*info.fSpinVar); + par->fSpinDelta = (info.fSpinEnd-par->fSpin) / par->fTerminalAge; + + par->colColor.r = hge->Random_Float(info.colColorStart.r, info.colColorStart.r+(info.colColorEnd.r-info.colColorStart.r)*info.fColorVar); + par->colColor.g = hge->Random_Float(info.colColorStart.g, info.colColorStart.g+(info.colColorEnd.g-info.colColorStart.g)*info.fColorVar); + par->colColor.b = hge->Random_Float(info.colColorStart.b, info.colColorStart.b+(info.colColorEnd.b-info.colColorStart.b)*info.fColorVar); + par->colColor.a = hge->Random_Float(info.colColorStart.a, info.colColorStart.a+(info.colColorEnd.a-info.colColorStart.a)*info.fAlphaVar); + + par->colColorDelta.r = (info.colColorEnd.r-par->colColor.r) / par->fTerminalAge; + par->colColorDelta.g = (info.colColorEnd.g-par->colColor.g) / par->fTerminalAge; + par->colColorDelta.b = (info.colColorEnd.b-par->colColor.b) / par->fTerminalAge; + par->colColorDelta.a = (info.colColorEnd.a-par->colColor.a) / par->fTerminalAge; + + if(bUpdateBoundingBox) rectBoundingBox.Encapsulate(par->vecLocation.x, par->vecLocation.y); + + nParticlesAlive++; + par++; + } + } + + vecPrevLocation=vecLocation; +} + +void hgeParticleSystem::MoveTo(float x, float y, bool bMoveParticles) +{ + int i; + float dx,dy; + + if(bMoveParticles) + { + dx=x-vecLocation.x; + dy=y-vecLocation.y; + + for(i=0;i<nParticlesAlive;i++) + { + particles[i].vecLocation.x += dx; + particles[i].vecLocation.y += dy; + } + + vecPrevLocation.x=vecPrevLocation.x + dx; + vecPrevLocation.y=vecPrevLocation.y + dy; + } + else + { + if(fAge==-2.0) { vecPrevLocation.x=x; vecPrevLocation.y=y; } + else { vecPrevLocation.x=vecLocation.x; vecPrevLocation.y=vecLocation.y; } + } + + vecLocation.x=x; + vecLocation.y=y; +} + +void hgeParticleSystem::FireAt(float x, float y) +{ + Stop(); + MoveTo(x,y); + Fire(); +} + +void hgeParticleSystem::Fire() +{ + if(info.fLifetime==-1.0f) fAge=-1.0f; + else fAge=0.0f; + fResidue=0.0; +} + +void hgeParticleSystem::Stop(bool bKillParticles) +{ + fAge=-2.0f; + if(bKillParticles) + { + nParticlesAlive=0; + rectBoundingBox.Clear(); + } +} + +void hgeParticleSystem::Render() +{ + int i; + DWORD col; + hgeParticle *par=particles; + + col=info.sprite->GetColor(); + + for(i=0; i<nParticlesAlive; i++) + { + info.sprite->SetColor(par->colColor.GetHWColor()); + info.sprite->RenderEx(par->vecLocation.x+fTx, par->vecLocation.y+fTy, par->fSpin*par->fAge, par->fSize); + par++; + } + + info.sprite->SetColor(col); +} + |