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authorGravatar Chris Xiong <chirs241097@gmail.com> 2015-10-26 22:52:36 +0800
committerGravatar Chris Xiong <chirs241097@gmail.com> 2015-10-26 22:52:36 +0800
commit3bd383baf6a17e734329e1fc677c7e86283db772 (patch)
tree69a9148087577f797624ceb9c71323a2563d6bb4 /archive/hgehelp/hgeparticle.cpp
parent543e4f570be9b279ba558ca61cc02cda251af384 (diff)
downloadbullet-lab-remix-3bd383baf6a17e734329e1fc677c7e86283db772.tar.xz
Added support for relative line numbers.
Added instructions for, brk and cont. (They are still untested...) Parser code cleanup. Removed garbage output to stderr. Reorganize the repository structure. Updated BLR2 code move it into archive. Added BLR1 files.
Diffstat (limited to 'archive/hgehelp/hgeparticle.cpp')
-rw-r--r--archive/hgehelp/hgeparticle.cpp311
1 files changed, 311 insertions, 0 deletions
diff --git a/archive/hgehelp/hgeparticle.cpp b/archive/hgehelp/hgeparticle.cpp
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+// PLEASE NOTE that this is not the 1.81 version of hgeparticle.cpp ...
+// the game I'm working on used an older HGE that breaks with the 1.81
+// particle system. If you want 1.81, add the "byteswap" stuff to it. --ryan.
+
+/*
+** Haaf's Game Engine 1.61
+** Copyright (C) 2003-2007, Relish Games
+** hge.relishgames.com
+**
+** hgeParticleSystem helper class implementation
+*/
+
+
+#include "hgeparticle.h"
+
+HGE *hgeParticleSystem::hge=0;
+
+hgeParticleSystem::hgeParticleSystem(const char *filename, hgeSprite *sprite, float fps)
+{
+ void *psi;
+
+ hge=hgeCreate(HGE_VERSION);
+
+ psi=hge->Resource_Load(filename);
+ if(!psi) return;
+
+ char *ptr = (char *) psi;
+ memset(&info, '\0', sizeof (info));
+ info.sprite = sprite;
+ ptr += 4; // skip these bytes.
+
+#ifdef WIN32
+#define BYTESWAP(a)
+#endif
+ #define SETMEMBER(typ, x) \
+ { info.x = *((const typ *) ptr); ptr += sizeof (typ); BYTESWAP(info.x); }
+ SETMEMBER(int, nEmission);
+ SETMEMBER(float, fLifetime);
+ SETMEMBER(float, fParticleLifeMin);
+ SETMEMBER(float, fParticleLifeMax);
+ SETMEMBER(float, fDirection);
+ SETMEMBER(float, fSpread);
+ SETMEMBER(BYTE, bRelative);
+ ptr += 3; // padding.
+ SETMEMBER(float, fSpeedMin);
+ SETMEMBER(float, fSpeedMax);
+ SETMEMBER(float, fGravityMin);
+ SETMEMBER(float, fGravityMax);
+ SETMEMBER(float, fRadialAccelMin);
+ SETMEMBER(float, fRadialAccelMax);
+ SETMEMBER(float, fTangentialAccelMin);
+ SETMEMBER(float, fTangentialAccelMax);
+ SETMEMBER(float, fSizeStart);
+ SETMEMBER(float, fSizeEnd);
+ SETMEMBER(float, fSizeVar);
+ SETMEMBER(float, fSpinStart);
+ SETMEMBER(float, fSpinEnd);
+ SETMEMBER(float, fSpinVar);
+ SETMEMBER(float, colColorStart.r);
+ SETMEMBER(float, colColorStart.g);
+ SETMEMBER(float, colColorStart.b);
+ SETMEMBER(float, colColorStart.a);
+ SETMEMBER(float, colColorEnd.r);
+ SETMEMBER(float, colColorEnd.g);
+ SETMEMBER(float, colColorEnd.b);
+ SETMEMBER(float, colColorEnd.a);
+ SETMEMBER(float, fColorVar);
+ SETMEMBER(float, fAlphaVar);
+ #undef SETMEMBER
+
+ hge->Resource_Free(psi);
+
+ vecLocation.x=vecPrevLocation.x=0.0f;
+ vecLocation.y=vecPrevLocation.y=0.0f;
+ fTx=fTy=0;
+
+ fEmissionResidue=0.0f;
+ nParticlesAlive=0;
+ fAge=-2.0;
+ if(fps!=0.0f) fUpdSpeed=1.0f/fps;
+ else fUpdSpeed=0.0f;
+ fResidue=0.0f;
+
+ rectBoundingBox.Clear();
+ bUpdateBoundingBox=false;
+}
+
+hgeParticleSystem::hgeParticleSystem(hgeParticleSystemInfo *psi, float fps)
+{
+ hge=hgeCreate(HGE_VERSION);
+
+ memcpy(&info, psi, sizeof(hgeParticleSystemInfo));
+
+ vecLocation.x=vecPrevLocation.x=0.0f;
+ vecLocation.y=vecPrevLocation.y=0.0f;
+ fTx=fTy=0;
+
+ fEmissionResidue=0.0f;
+ nParticlesAlive=0;
+ fAge=-2.0;
+ if(fps!=0.0f) fUpdSpeed=1.0f/fps;
+ else fUpdSpeed=0.0f;
+ fResidue=0.0f;
+
+ rectBoundingBox.Clear();
+ bUpdateBoundingBox=false;
+}
+
+hgeParticleSystem::hgeParticleSystem(const hgeParticleSystem &ps)
+{
+ memcpy(this, &ps, sizeof(hgeParticleSystem));
+ hge=hgeCreate(HGE_VERSION);
+}
+
+void hgeParticleSystem::Update(float fDeltaTime)
+{
+ if(fUpdSpeed==0.0f) _update(fDeltaTime);
+ else
+ {
+ fResidue+=fDeltaTime;
+ if(fResidue>=fUpdSpeed)
+ {
+ _update(fUpdSpeed);
+ while(fResidue>=fUpdSpeed) fResidue-=fUpdSpeed;
+ }
+ }
+}
+
+void hgeParticleSystem::_update(float fDeltaTime)
+{
+ int i;
+ float ang;
+ hgeParticle *par;
+ hgeVector vecAccel, vecAccel2;
+
+ if(fAge >= 0)
+ {
+ fAge += fDeltaTime;
+ if(fAge >= info.fLifetime) fAge = -2.0f;
+ }
+
+ // update all alive particles
+
+ if(bUpdateBoundingBox) rectBoundingBox.Clear();
+ par=particles;
+
+ for(i=0; i<nParticlesAlive; i++)
+ {
+ par->fAge += fDeltaTime;
+ if(par->fAge >= par->fTerminalAge)
+ {
+ nParticlesAlive--;
+ memcpy(par, &particles[nParticlesAlive], sizeof(hgeParticle));
+ i--;
+ continue;
+ }
+
+ vecAccel = par->vecLocation-vecLocation;
+ vecAccel.Normalize();
+ vecAccel2 = vecAccel;
+ vecAccel *= par->fRadialAccel;
+
+ // vecAccel2.Rotate(M_PI_2);
+ // the following is faster
+ ang = vecAccel2.x;
+ vecAccel2.x = -vecAccel2.y;
+ vecAccel2.y = ang;
+
+ vecAccel2 *= par->fTangentialAccel;
+ par->vecVelocity += (vecAccel+vecAccel2)*fDeltaTime;
+ par->vecVelocity.y += par->fGravity*fDeltaTime;
+
+ par->vecLocation += par->vecVelocity;
+
+ par->fSpin += par->fSpinDelta*fDeltaTime;
+ par->fSize += par->fSizeDelta*fDeltaTime;
+ par->colColor += par->colColorDelta*fDeltaTime;
+
+ if(bUpdateBoundingBox) rectBoundingBox.Encapsulate(par->vecLocation.x, par->vecLocation.y);
+
+ par++;
+ }
+
+ // generate new particles
+
+ if(fAge != -2.0f)
+ {
+ float fParticlesNeeded = info.nEmission*fDeltaTime + fEmissionResidue;
+ int nParticlesCreated = (unsigned int)fParticlesNeeded;
+ fEmissionResidue=fParticlesNeeded-nParticlesCreated;
+
+ par=&particles[nParticlesAlive];
+
+ for(i=0; i<nParticlesCreated; i++)
+ {
+ if(nParticlesAlive>=MAX_PARTICLES) break;
+
+ par->fAge = 0.0f;
+ par->fTerminalAge = hge->Random_Float(info.fParticleLifeMin, info.fParticleLifeMax);
+
+ par->vecLocation = vecPrevLocation+(vecLocation-vecPrevLocation)*hge->Random_Float(0.0f, 1.0f);
+ par->vecLocation.x += hge->Random_Float(-2.0f, 2.0f);
+ par->vecLocation.y += hge->Random_Float(-2.0f, 2.0f);
+
+ ang=info.fDirection-M_PI_2+hge->Random_Float(0,info.fSpread)-info.fSpread/2.0f;
+ if(info.bRelative) ang += (vecPrevLocation-vecLocation).Angle()+M_PI_2;
+ par->vecVelocity.x = cosf(ang);
+ par->vecVelocity.y = sinf(ang);
+ par->vecVelocity *= hge->Random_Float(info.fSpeedMin, info.fSpeedMax);
+
+ par->fGravity = hge->Random_Float(info.fGravityMin, info.fGravityMax);
+ par->fRadialAccel = hge->Random_Float(info.fRadialAccelMin, info.fRadialAccelMax);
+ par->fTangentialAccel = hge->Random_Float(info.fTangentialAccelMin, info.fTangentialAccelMax);
+
+ par->fSize = hge->Random_Float(info.fSizeStart, info.fSizeStart+(info.fSizeEnd-info.fSizeStart)*info.fSizeVar);
+ par->fSizeDelta = (info.fSizeEnd-par->fSize) / par->fTerminalAge;
+
+ par->fSpin = hge->Random_Float(info.fSpinStart, info.fSpinStart+(info.fSpinEnd-info.fSpinStart)*info.fSpinVar);
+ par->fSpinDelta = (info.fSpinEnd-par->fSpin) / par->fTerminalAge;
+
+ par->colColor.r = hge->Random_Float(info.colColorStart.r, info.colColorStart.r+(info.colColorEnd.r-info.colColorStart.r)*info.fColorVar);
+ par->colColor.g = hge->Random_Float(info.colColorStart.g, info.colColorStart.g+(info.colColorEnd.g-info.colColorStart.g)*info.fColorVar);
+ par->colColor.b = hge->Random_Float(info.colColorStart.b, info.colColorStart.b+(info.colColorEnd.b-info.colColorStart.b)*info.fColorVar);
+ par->colColor.a = hge->Random_Float(info.colColorStart.a, info.colColorStart.a+(info.colColorEnd.a-info.colColorStart.a)*info.fAlphaVar);
+
+ par->colColorDelta.r = (info.colColorEnd.r-par->colColor.r) / par->fTerminalAge;
+ par->colColorDelta.g = (info.colColorEnd.g-par->colColor.g) / par->fTerminalAge;
+ par->colColorDelta.b = (info.colColorEnd.b-par->colColor.b) / par->fTerminalAge;
+ par->colColorDelta.a = (info.colColorEnd.a-par->colColor.a) / par->fTerminalAge;
+
+ if(bUpdateBoundingBox) rectBoundingBox.Encapsulate(par->vecLocation.x, par->vecLocation.y);
+
+ nParticlesAlive++;
+ par++;
+ }
+ }
+
+ vecPrevLocation=vecLocation;
+}
+
+void hgeParticleSystem::MoveTo(float x, float y, bool bMoveParticles)
+{
+ int i;
+ float dx,dy;
+
+ if(bMoveParticles)
+ {
+ dx=x-vecLocation.x;
+ dy=y-vecLocation.y;
+
+ for(i=0;i<nParticlesAlive;i++)
+ {
+ particles[i].vecLocation.x += dx;
+ particles[i].vecLocation.y += dy;
+ }
+
+ vecPrevLocation.x=vecPrevLocation.x + dx;
+ vecPrevLocation.y=vecPrevLocation.y + dy;
+ }
+ else
+ {
+ if(fAge==-2.0) { vecPrevLocation.x=x; vecPrevLocation.y=y; }
+ else { vecPrevLocation.x=vecLocation.x; vecPrevLocation.y=vecLocation.y; }
+ }
+
+ vecLocation.x=x;
+ vecLocation.y=y;
+}
+
+void hgeParticleSystem::FireAt(float x, float y)
+{
+ Stop();
+ MoveTo(x,y);
+ Fire();
+}
+
+void hgeParticleSystem::Fire()
+{
+ if(info.fLifetime==-1.0f) fAge=-1.0f;
+ else fAge=0.0f;
+ fResidue=0.0;
+}
+
+void hgeParticleSystem::Stop(bool bKillParticles)
+{
+ fAge=-2.0f;
+ if(bKillParticles)
+ {
+ nParticlesAlive=0;
+ rectBoundingBox.Clear();
+ }
+}
+
+void hgeParticleSystem::Render()
+{
+ int i;
+ DWORD col;
+ hgeParticle *par=particles;
+
+ col=info.sprite->GetColor();
+
+ for(i=0; i<nParticlesAlive; i++)
+ {
+ info.sprite->SetColor(par->colColor.GetHWColor());
+ info.sprite->RenderEx(par->vecLocation.x+fTx, par->vecLocation.y+fTy, par->fSpin*par->fAge, par->fSize);
+ par++;
+ }
+
+ info.sprite->SetColor(col);
+}
+