aboutsummaryrefslogtreecommitdiff
path: root/archive/hgehelp/hgeresource.cpp
diff options
context:
space:
mode:
authorGravatar Chris Xiong <chirs241097@gmail.com> 2015-10-26 22:52:36 +0800
committerGravatar Chris Xiong <chirs241097@gmail.com> 2015-10-26 22:52:36 +0800
commit3bd383baf6a17e734329e1fc677c7e86283db772 (patch)
tree69a9148087577f797624ceb9c71323a2563d6bb4 /archive/hgehelp/hgeresource.cpp
parent543e4f570be9b279ba558ca61cc02cda251af384 (diff)
downloadbullet-lab-remix-3bd383baf6a17e734329e1fc677c7e86283db772.tar.xz
Added support for relative line numbers.
Added instructions for, brk and cont. (They are still untested...) Parser code cleanup. Removed garbage output to stderr. Reorganize the repository structure. Updated BLR2 code move it into archive. Added BLR1 files.
Diffstat (limited to 'archive/hgehelp/hgeresource.cpp')
-rw-r--r--archive/hgehelp/hgeresource.cpp254
1 files changed, 254 insertions, 0 deletions
diff --git a/archive/hgehelp/hgeresource.cpp b/archive/hgehelp/hgeresource.cpp
new file mode 100644
index 0000000..e681369
--- /dev/null
+++ b/archive/hgehelp/hgeresource.cpp
@@ -0,0 +1,254 @@
+/*
+** Haaf's Game Engine 1.7
+** Copyright (C) 2003-2007, Relish Games
+** hge.relishgames.com
+**
+** hgeResourceManager helper class implementation
+*/
+
+
+#include "hgeresource.h"
+#include "parser.h"
+#include "resources.h"
+
+
+HGE *hgeResourceManager::hge=0;
+
+
+hgeResourceManager::hgeResourceManager(const char *scriptname)
+{
+ hge=hgeCreate(HGE_VERSION);
+
+ for(int i=0;i<RESTYPES;i++) res[i]=0;
+ _parse_script(scriptname);
+}
+
+hgeResourceManager::~hgeResourceManager()
+{
+ _remove_all();
+ hge->Release();
+}
+
+void hgeResourceManager::_parse_script(const char *scriptname)
+{
+ ResDesc *rc, *rcnext;
+
+ if(scriptname)
+ {
+ RScript::Parse(this, NULL, scriptname, NULL);
+
+ rc=res[RES_SCRIPT];
+ while(rc)
+ {
+ rc->Free();
+ rcnext=rc->next;
+ delete rc;
+ rc=rcnext;
+ }
+ res[RES_SCRIPT]=0;
+ }
+}
+
+void hgeResourceManager::_remove_all()
+{
+ int i;
+ ResDesc *rc, *rcnext;
+
+ for(i=0;i<RESTYPES;i++)
+ {
+ rc=res[i];
+ while(rc)
+ {
+ rc->Free();
+ rcnext=rc->next;
+ delete rc;
+ rc=rcnext;
+ }
+ res[i]=0;
+ }
+}
+
+void hgeResourceManager::ChangeScript(const char *scriptname)
+{
+ _remove_all();
+ _parse_script(scriptname);
+}
+
+bool hgeResourceManager::Precache(int groupid)
+{
+ int i;
+ ResDesc *rc;
+ bool bResult=true;
+
+ for(i=0;i<RESTYPES;i++)
+ {
+ rc=res[i];
+ while(rc)
+ {
+ if(!groupid || groupid==rc->resgroup) bResult=bResult && (rc->Get(this)!=0);
+ rc=rc->next;
+ }
+ }
+
+ return bResult;
+}
+
+void hgeResourceManager::Purge(int groupid)
+{
+ int i;
+ ResDesc *rc;
+
+ for(i=0;i<RESTYPES;i++)
+ {
+ rc=res[i];
+ while(rc)
+ {
+ if(!groupid || groupid==rc->resgroup) rc->Free();
+ rc=rc->next;
+ }
+ }
+}
+
+void* hgeResourceManager::GetResource(const char *name, int resgroup)
+{
+ void *reshandle;
+ RResource *resource;
+ ResDesc *Res=FindRes(this, RES_RESOURCE, name);
+
+ if(Res) return (void *)Res->Get(this);
+ else
+ {
+ reshandle=hge->Resource_Load(name);
+ if(reshandle)
+ {
+ resource=new RResource();
+ resource->handle=(size_t)reshandle;
+ resource->resgroup=resgroup;
+ strcpy(resource->name, name);
+ strcpy(resource->filename, name);
+ AddRes(this, RES_RESOURCE, resource);
+
+ return reshandle;
+ }
+ }
+
+ return 0;
+}
+
+HTEXTURE hgeResourceManager::GetTexture(const char *name, int resgroup)
+{
+ HTEXTURE reshandle;
+ RTexture *resource;
+ ResDesc *Res=FindRes(this, RES_TEXTURE, name);
+ if(Res) return (HTEXTURE)Res->Get(this);
+ else
+ {
+ reshandle=hge->Texture_Load(name);
+ if(reshandle)
+ {
+ resource=new RTexture();
+ resource->handle=reshandle;
+ resource->resgroup=resgroup;
+ resource->mipmap=false;
+ strcpy(resource->name, name);
+ strcpy(resource->filename, name);
+ AddRes(this, RES_TEXTURE, resource);
+
+ return reshandle;
+ }
+ }
+
+ return 0;
+}
+
+HEFFECT hgeResourceManager::GetEffect(const char *name, int resgroup)
+{
+ HEFFECT reshandle;
+ REffect *resource;
+ ResDesc *Res=FindRes(this, RES_EFFECT, name);
+ if(Res) return (HEFFECT)Res->Get(this);
+ else
+ {
+ reshandle=hge->Effect_Load(name);
+ if(reshandle)
+ {
+ resource=new REffect();
+ resource->handle=reshandle;
+ resource->resgroup=resgroup;
+ strcpy(resource->name, name);
+ strcpy(resource->filename, name);
+ AddRes(this, RES_EFFECT, resource);
+
+ return reshandle;
+ }
+ }
+
+ return 0;
+}
+
+HTARGET hgeResourceManager::GetTarget(const char *name)
+{
+ ResDesc *Res=FindRes(this, RES_TARGET, name);
+ if(Res) return (HTARGET)Res->Get(this);
+ else return 0;
+}
+
+hgeSprite* hgeResourceManager::GetSprite(const char *name)
+{
+ ResDesc *Res=FindRes(this, RES_SPRITE, name);
+ if(Res) return (hgeSprite *)Res->Get(this);
+ else return 0;
+}
+
+hgeAnimation* hgeResourceManager::GetAnimation(const char *name)
+{
+ ResDesc *Res=FindRes(this, RES_ANIMATION, name);
+ if(Res) return (hgeAnimation *)Res->Get(this);
+ else return 0;
+}
+
+hgeFont* hgeResourceManager::GetFont(const char *name)
+{
+ ResDesc *Res=FindRes(this, RES_FONT, name);
+ if(Res) return (hgeFont *)Res->Get(this);
+ else return 0;
+}
+
+hgeParticleSystem* hgeResourceManager::GetParticleSystem(const char *name)
+{
+ ResDesc *Res=FindRes(this, RES_PARTICLE, name);
+ if(Res) return (hgeParticleSystem *)Res->Get(this);
+ else return 0;
+}
+
+hgeDistortionMesh* hgeResourceManager::GetDistortionMesh(const char *name)
+{
+ ResDesc *Res=FindRes(this, RES_DISTORT, name);
+ if(Res) return (hgeDistortionMesh *)Res->Get(this);
+ else return 0;
+}
+
+hgeStringTable* hgeResourceManager::GetStringTable(const char *name, int resgroup)
+{
+ hgeStringTable *strtable;
+ RStringTable *resource;
+ ResDesc *Res=FindRes(this, RES_STRTABLE, name);
+ if(Res) return (hgeStringTable*)Res->Get(this);
+ else
+ {
+ strtable=new hgeStringTable(name);
+ if(strtable)
+ {
+ resource=new RStringTable();
+ resource->handle=(size_t)strtable;
+ resource->resgroup=resgroup;
+ strcpy(resource->name, name);
+ strcpy(resource->filename, name);
+ AddRes(this, RES_STRTABLE, resource);
+
+ return strtable;
+ }
+ }
+
+ return 0;
+}