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authorGravatar Chris Xiong <chirs241097@gmail.com> 2015-10-26 22:52:36 +0800
committerGravatar Chris Xiong <chirs241097@gmail.com> 2015-10-26 22:52:36 +0800
commit3bd383baf6a17e734329e1fc677c7e86283db772 (patch)
tree69a9148087577f797624ceb9c71323a2563d6bb4 /archive/hgehelp/hgesprite.cpp
parent543e4f570be9b279ba558ca61cc02cda251af384 (diff)
downloadbullet-lab-remix-3bd383baf6a17e734329e1fc677c7e86283db772.tar.xz
Added support for relative line numbers.
Added instructions for, brk and cont. (They are still untested...) Parser code cleanup. Removed garbage output to stderr. Reorganize the repository structure. Updated BLR2 code move it into archive. Added BLR1 files.
Diffstat (limited to 'archive/hgehelp/hgesprite.cpp')
-rw-r--r--archive/hgehelp/hgesprite.cpp302
1 files changed, 302 insertions, 0 deletions
diff --git a/archive/hgehelp/hgesprite.cpp b/archive/hgehelp/hgesprite.cpp
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+/*
+** Haaf's Game Engine 1.7
+** Copyright (C) 2003-2007, Relish Games
+** hge.relishgames.com
+**
+** hgeSprite helper class implementation
+*/
+
+
+#include "hgesprite.h"
+#include <math.h>
+
+
+HGE *hgeSprite::hge=0;
+
+
+hgeSprite::hgeSprite(HTEXTURE texture, float texx, float texy, float w, float h)
+{
+ float texx1, texy1, texx2, texy2;
+
+ hge=hgeCreate(HGE_VERSION);
+
+ tx=texx; ty=texy;
+ width=w; height=h;
+
+ if(texture)
+ {
+ tex_width = (float)hge->Texture_GetWidth(texture);
+ tex_height = (float)hge->Texture_GetHeight(texture);
+ }
+ else
+ {
+ tex_width = 1.0f;
+ tex_height = 1.0f;
+ }
+
+ hotX=0;
+ hotY=0;
+ bXFlip=false;
+ bYFlip=false;
+ bHSFlip=false;
+ quad.tex=texture;
+
+ texx1=texx/tex_width;
+ texy1=texy/tex_height;
+ texx2=(texx+w)/tex_width;
+ texy2=(texy+h)/tex_height;
+
+ quad.v[0].tx = texx1; quad.v[0].ty = texy1;
+ quad.v[1].tx = texx2; quad.v[1].ty = texy1;
+ quad.v[2].tx = texx2; quad.v[2].ty = texy2;
+ quad.v[3].tx = texx1; quad.v[3].ty = texy2;
+
+ quad.v[0].z =
+ quad.v[1].z =
+ quad.v[2].z =
+ quad.v[3].z = 0.5f;
+
+ quad.v[0].col =
+ quad.v[1].col =
+ quad.v[2].col =
+ quad.v[3].col = 0xffffffff;
+
+ quad.blend=BLEND_DEFAULT;
+}
+
+hgeSprite::hgeSprite(const hgeSprite &spr)
+{
+ memcpy(this, &spr, sizeof(hgeSprite));
+ hge=hgeCreate(HGE_VERSION);
+}
+
+void hgeSprite::Render(float x, float y)
+{
+ float tempx1, tempy1, tempx2, tempy2;
+
+ tempx1 = x-hotX;
+ tempy1 = y-hotY;
+ tempx2 = x+width-hotX;
+ tempy2 = y+height-hotY;
+
+ quad.v[0].x = tempx1; quad.v[0].y = tempy1;
+ quad.v[1].x = tempx2; quad.v[1].y = tempy1;
+ quad.v[2].x = tempx2; quad.v[2].y = tempy2;
+ quad.v[3].x = tempx1; quad.v[3].y = tempy2;
+
+ hge->Gfx_RenderQuad(&quad);
+}
+
+
+void hgeSprite::RenderEx(float x, float y, float rot, float hscale, float vscale)
+{
+ float tx1, ty1, tx2, ty2;
+ float sint, cost;
+
+ if(vscale==0) vscale=hscale;
+
+ tx1 = -hotX*hscale;
+ ty1 = -hotY*vscale;
+ tx2 = (width-hotX)*hscale;
+ ty2 = (height-hotY)*vscale;
+
+ if (rot != 0.0f)
+ {
+ cost = cosf(rot);
+ sint = sinf(rot);
+
+ quad.v[0].x = tx1*cost - ty1*sint + x;
+ quad.v[0].y = tx1*sint + ty1*cost + y;
+
+ quad.v[1].x = tx2*cost - ty1*sint + x;
+ quad.v[1].y = tx2*sint + ty1*cost + y;
+
+ quad.v[2].x = tx2*cost - ty2*sint + x;
+ quad.v[2].y = tx2*sint + ty2*cost + y;
+
+ quad.v[3].x = tx1*cost - ty2*sint + x;
+ quad.v[3].y = tx1*sint + ty2*cost + y;
+ }
+ else
+ {
+ quad.v[0].x = tx1 + x; quad.v[0].y = ty1 + y;
+ quad.v[1].x = tx2 + x; quad.v[1].y = ty1 + y;
+ quad.v[2].x = tx2 + x; quad.v[2].y = ty2 + y;
+ quad.v[3].x = tx1 + x; quad.v[3].y = ty2 + y;
+ }
+
+ hge->Gfx_RenderQuad(&quad);
+}
+
+
+void hgeSprite::RenderStretch(float x1, float y1, float x2, float y2)
+{
+ quad.v[0].x = x1; quad.v[0].y = y1;
+ quad.v[1].x = x2; quad.v[1].y = y1;
+ quad.v[2].x = x2; quad.v[2].y = y2;
+ quad.v[3].x = x1; quad.v[3].y = y2;
+
+ hge->Gfx_RenderQuad(&quad);
+}
+
+
+void hgeSprite::Render4V(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3)
+{
+ quad.v[0].x = x0; quad.v[0].y = y0;
+ quad.v[1].x = x1; quad.v[1].y = y1;
+ quad.v[2].x = x2; quad.v[2].y = y2;
+ quad.v[3].x = x3; quad.v[3].y = y3;
+
+ hge->Gfx_RenderQuad(&quad);
+}
+
+
+hgeRect* hgeSprite::GetBoundingBoxEx(float x, float y, float rot, float hscale, float vscale, hgeRect *rect) const
+{
+ float tx1, ty1, tx2, ty2;
+ float sint, cost;
+
+ rect->Clear();
+
+ tx1 = -hotX*hscale;
+ ty1 = -hotY*vscale;
+ tx2 = (width-hotX)*hscale;
+ ty2 = (height-hotY)*vscale;
+
+ if (rot != 0.0f)
+ {
+ cost = cosf(rot);
+ sint = sinf(rot);
+
+ rect->Encapsulate(tx1*cost - ty1*sint + x, tx1*sint + ty1*cost + y);
+ rect->Encapsulate(tx2*cost - ty1*sint + x, tx2*sint + ty1*cost + y);
+ rect->Encapsulate(tx2*cost - ty2*sint + x, tx2*sint + ty2*cost + y);
+ rect->Encapsulate(tx1*cost - ty2*sint + x, tx1*sint + ty2*cost + y);
+ }
+ else
+ {
+ rect->Encapsulate(tx1 + x, ty1 + y);
+ rect->Encapsulate(tx2 + x, ty1 + y);
+ rect->Encapsulate(tx2 + x, ty2 + y);
+ rect->Encapsulate(tx1 + x, ty2 + y);
+ }
+
+ return rect;
+}
+
+void hgeSprite::SetFlip(bool bX, bool bY, bool bHotSpot)
+{
+ float tx, ty;
+
+ if(bHSFlip && bXFlip) hotX = width - hotX;
+ if(bHSFlip && bYFlip) hotY = height - hotY;
+
+ bHSFlip = bHotSpot;
+
+ if(bHSFlip && bXFlip) hotX = width - hotX;
+ if(bHSFlip && bYFlip) hotY = height - hotY;
+
+ if(bX != bXFlip)
+ {
+ tx=quad.v[0].tx; quad.v[0].tx=quad.v[1].tx; quad.v[1].tx=tx;
+ ty=quad.v[0].ty; quad.v[0].ty=quad.v[1].ty; quad.v[1].ty=ty;
+ tx=quad.v[3].tx; quad.v[3].tx=quad.v[2].tx; quad.v[2].tx=tx;
+ ty=quad.v[3].ty; quad.v[3].ty=quad.v[2].ty; quad.v[2].ty=ty;
+
+ bXFlip=!bXFlip;
+ }
+
+ if(bY != bYFlip)
+ {
+ tx=quad.v[0].tx; quad.v[0].tx=quad.v[3].tx; quad.v[3].tx=tx;
+ ty=quad.v[0].ty; quad.v[0].ty=quad.v[3].ty; quad.v[3].ty=ty;
+ tx=quad.v[1].tx; quad.v[1].tx=quad.v[2].tx; quad.v[2].tx=tx;
+ ty=quad.v[1].ty; quad.v[1].ty=quad.v[2].ty; quad.v[2].ty=ty;
+
+ bYFlip=!bYFlip;
+ }
+}
+
+
+void hgeSprite::SetTexture(HTEXTURE tex)
+{
+ float tx1,ty1,tx2,ty2;
+ float tw,th;
+
+ quad.tex=tex;
+
+ if(tex)
+ {
+ tw = (float)hge->Texture_GetWidth(tex);
+ th = (float)hge->Texture_GetHeight(tex);
+ }
+ else
+ {
+ tw = 1.0f;
+ th = 1.0f;
+ }
+
+ if(tw!=tex_width || th!=tex_height)
+ {
+ tx1=quad.v[0].tx*tex_width;
+ ty1=quad.v[0].ty*tex_height;
+ tx2=quad.v[2].tx*tex_width;
+ ty2=quad.v[2].ty*tex_height;
+
+ tex_width=tw;
+ tex_height=th;
+
+ tx1/=tw; ty1/=th;
+ tx2/=tw; ty2/=th;
+
+ quad.v[0].tx=tx1; quad.v[0].ty=ty1;
+ quad.v[1].tx=tx2; quad.v[1].ty=ty1;
+ quad.v[2].tx=tx2; quad.v[2].ty=ty2;
+ quad.v[3].tx=tx1; quad.v[3].ty=ty2;
+ }
+}
+
+
+void hgeSprite::SetTextureRect(float x, float y, float w, float h, bool adjSize)
+{
+ float tx1, ty1, tx2, ty2;
+ bool bX,bY,bHS;
+
+ tx=x;
+ ty=y;
+
+ if(adjSize)
+ {
+ width=w;
+ height=h;
+ }
+
+ tx1=tx/tex_width; ty1=ty/tex_height;
+ tx2=(tx+w)/tex_width; ty2=(ty+h)/tex_height;
+
+ quad.v[0].tx=tx1; quad.v[0].ty=ty1;
+ quad.v[1].tx=tx2; quad.v[1].ty=ty1;
+ quad.v[2].tx=tx2; quad.v[2].ty=ty2;
+ quad.v[3].tx=tx1; quad.v[3].ty=ty2;
+
+ bX=bXFlip; bY=bYFlip; bHS=bHSFlip;
+ bXFlip=false; bYFlip=false;
+ SetFlip(bX,bY,bHS);
+}
+
+
+void hgeSprite::SetColor(DWORD col, int i)
+{
+ if(i != -1)
+ quad.v[i].col = col;
+ else
+ quad.v[0].col = quad.v[1].col = quad.v[2].col = quad.v[3].col = col;
+}
+
+void hgeSprite::SetZ(float z, int i)
+{
+ if(i != -1)
+ quad.v[i].z = z;
+ else
+ quad.v[0].z = quad.v[1].z = quad.v[2].z = quad.v[3].z = z;
+}