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authorGravatar Chris Xiong <chirs241097@gmail.com> 2015-11-01 23:32:22 +0800
committerGravatar Chris Xiong <chirs241097@gmail.com> 2015-11-01 23:32:22 +0800
commitf68cc9034a576b6f91cf0db0344ece971944c973 (patch)
tree123744e85445f51d058b74d9c9fb2174f6abefd7 /archive/include/hgedistort.h
parent1981e9bc81e92f479c725e6ac60ff3bd419cefd0 (diff)
downloadbullet-lab-remix-f68cc9034a576b6f91cf0db0344ece971944c973.tar.xz
Move hge to an archive.
Finish the main part of smPath. This is a C++ project, add C++ tags to all source code that could be identified as C source files.
Diffstat (limited to 'archive/include/hgedistort.h')
-rw-r--r--archive/include/hgedistort.h66
1 files changed, 0 insertions, 66 deletions
diff --git a/archive/include/hgedistort.h b/archive/include/hgedistort.h
deleted file mode 100644
index 3c8f449..0000000
--- a/archive/include/hgedistort.h
+++ /dev/null
@@ -1,66 +0,0 @@
-/*
-** Haaf's Game Engine 1.7
-** Copyright (C) 2003-2007, Relish Games
-** hge.relishgames.com
-**
-** hgeDistortionMesh helper class header
-*/
-
-
-#ifndef HGEDISTORT_H
-#define HGEDISTORT_H
-
-
-#include "hge.h"
-
-
-#define HGEDISP_NODE 0
-#define HGEDISP_TOPLEFT 1
-#define HGEDISP_CENTER 2
-
-/*
-** HGE Distortion mesh class
-*/
-class hgeDistortionMesh
-{
-public:
- hgeDistortionMesh(int cols, int rows);
- hgeDistortionMesh(const hgeDistortionMesh &dm);
- ~hgeDistortionMesh();
-
- hgeDistortionMesh& operator= (const hgeDistortionMesh &dm);
-
- void Render(float x, float y);
- void Clear(DWORD col=0xFFFFFFFF, float z=0.5f);
-
- void SetTexture(HTEXTURE tex);
- void SetTextureRect(float x, float y, float w, float h);
- void SetBlendMode(int blend);
- void SetZ(int col, int row, float z);
- void SetColor(int col, int row, DWORD color);
- void SetDisplacement(int col, int row, float dx, float dy, int ref);
-
- HTEXTURE GetTexture() const {return quad.tex;}
- void GetTextureRect(float *x, float *y, float *w, float *h) const { *x=tx; *y=ty; *w=width; *h=height; }
- int GetBlendMode() const { return quad.blend; }
- float GetZ(int col, int row) const;
- DWORD GetColor(int col, int row) const;
- void GetDisplacement(int col, int row, float *dx, float *dy, int ref) const;
-
- int GetRows() { return nRows; }
- int GetCols() { return nCols; }
-
-private:
- hgeDistortionMesh();
-
- static HGE *hge;
-
- hgeVertex *disp_array;
- int nRows, nCols;
- float cellw,cellh;
- float tx,ty,width,height;
- hgeQuad quad;
-};
-
-
-#endif