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authorGravatar chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> 2014-06-19 11:51:22 +0000
committerGravatar chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> 2014-06-19 11:51:22 +0000
commit7495d8ca26cdb25056667ae8a8d860005ee2a68f (patch)
treeb23b678105d9a6b61d8867b60a9497e40833862d /global.h
parentd747c360427071a329bed01b1fb33aab6b87c568 (diff)
downloadbullet-lab-remix-7495d8ca26cdb25056667ae8a8d860005ee2a68f.tar.xz
Add player position display into debug display.
Rewrite pinball, adding collision between the balls... The collision code is based on Kollision (a game included in KDE SC).
Diffstat (limited to 'global.h')
-rw-r--r--global.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/global.h b/global.h
index ba9c161..fa91328 100644
--- a/global.h
+++ b/global.h
@@ -85,7 +85,7 @@ vector2d playerpos;
bool playerLockX,playerLockY;
bool DisableAllTower;
bool DisablePlayer;
-bool LOWFPS,diffkey,showalloc;
+bool LOWFPS,diffkey,showdebug;
int VidMode=-1;
hgeTTFont rbPanelFont;
inline double GetDist(vector2d,vector2d);
@@ -102,7 +102,7 @@ public:
//yelbrk serves as direction-change timer
//whicnt describes how much one will explode into (into an exactly circle)*/
double bulletspeed,bulletaccel,limv;
- bool exist,inv,addblend;
+ int exist,inv,addblend;
int whirem,whiskp,yelbrk;
int exp1,exp2;
double lifetime,rot;
@@ -341,7 +341,7 @@ static const char* archive[]={
};
#endif
//static const char* GLOBAL_H_FN="global.h";
-static const char* BLRVERSION="0.9.1-3 (r92)";
+static const char* BLRVERSION="0.9.1-4 (r93)";
static const char *months="JanFebMarAprMayJunJulAugSepOctNovDec";
char *parseDate(const char *date)
{