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author | chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> | 2014-04-03 03:19:21 +0000 |
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committer | chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> | 2014-04-03 03:19:21 +0000 |
commit | d812e93dec4bcb81c2b5226b14c54dacf4fb860d (patch) | |
tree | a7758c924c669b794330987f3387d471eadb5ca2 /hge/timer.cpp | |
parent | 85923eb8a5d3f070618c3d6f94bea715c11a4227 (diff) | |
download | bullet-lab-remix-d812e93dec4bcb81c2b5226b14c54dacf4fb860d.tar.xz |
Remove "high FPS mode", it won't reach 500 FPS on my computer any
more. Replace it with Vsync mode.
Add float HGE::Timer_GetFPSf(). The return value will be updated
every 1000ms.
Diffstat (limited to 'hge/timer.cpp')
-rw-r--r-- | hge/timer.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/hge/timer.cpp b/hge/timer.cpp index af75315..13711c7 100644 --- a/hge/timer.cpp +++ b/hge/timer.cpp @@ -20,9 +20,12 @@ float CALL HGE_Impl::Timer_GetDelta() return fDeltaTime; } - int CALL HGE_Impl::Timer_GetFPS() { return nFPS; } +float CALL HGE_Impl::Timer_GetFPSf() +{ + return nFPSf; +} |