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author | chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> | 2014-02-28 07:16:40 +0000 |
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committer | chirs241097@gmail.com <chirs241097@gmail.com@c17bf020-1265-9734-9302-a83f62007ddb> | 2014-02-28 07:16:40 +0000 |
commit | aed99b27218aaf0068d04c24ba938e405c73c80f (patch) | |
tree | 07a19ef99c67454e87bea5183d7a2981c773d33a /main.cpp | |
parent | f473442598933c939b10dcc982f5780b903c7394 (diff) | |
download | bullet-lab-remix-aed99b27218aaf0068d04c24ba938e405c73c80f.tar.xz |
Fix memory leak in level "diffraction", rearrange levels.
There are also other small fixes, see Changelog for details.
Diffstat (limited to 'main.cpp')
-rw-r--r-- | main.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -567,6 +567,7 @@ bool FrameFunc() //Render towers, bullets and player. if (Leaves.IsActive())Leaves.Update(); if (binter.active())binter.Update(); + if (bdiff.active())bdiff.Update(); if (LE_Active||Head){if (!Head)Tail=Head=new Leaf_Anim(),Head->init(990);Head->Process();} shots=0; dsmc=0; |