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diff --git a/archive/include/hge.h b/archive/include/hge.h
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+/*
+** Haaf's Game Engine 1.8
+** Copyright (C) 2003-2007, Relish Games
+** hge.relishgames.com
+**
+** System layer API
+*/
+
+
+#ifndef HGE_H
+#define HGE_H
+
+#ifdef WIN32
+#include <windows.h>
+#include <cstddef>
+#else
+#include "unix_compat.h"
+#endif
+
+#define HGE_VERSION 0x181
+
+#ifndef EXPORT
+# ifdef HGEDLL
+# ifdef _WINDOWS
+# define EXPORT __declspec(dllexport)
+# elif (__GNUC__ >= 3)
+# define EXPORT __attribute__((visibility("default")))
+# else
+# define EXPORT
+# endif
+# else
+# define EXPORT
+# endif
+#endif
+
+#ifdef _WINDOWS
+#define CALL __stdcall
+#else
+#define CALL
+#endif
+
+#ifdef __BORLANDC__
+ #define floorf (float)floor
+ #define sqrtf (float)sqrt
+ #define acosf (float)acos
+ #define atan2f (float)atan2
+ #define cosf (float)cos
+ #define sinf (float)sin
+ #define powf (float)pow
+ #define fabsf (float)fabs
+ #define min(x,y) ((x) < (y)? (x) : (y))
+ #define max(x,y) ((x) > (y)? (x) : (y))
+#endif
+
+
+
+/*
+** Common data types
+*/
+#ifdef _WINDOWS
+#ifndef DWORD
+typedef unsigned long DWORD;
+typedef unsigned short WORD;
+typedef unsigned char BYTE;
+#endif
+#endif
+
+/*
+** Common math constants
+*/
+#ifndef M_PI
+#define M_PI 3.14159265358979323846f
+#endif
+#ifndef M_PI_2
+#define M_PI_2 1.57079632679489661923f
+#endif
+#ifndef M_PI_4
+#define M_PI_4 0.785398163397448309616f
+#endif
+#ifndef M_1_PI
+#define M_1_PI 0.318309886183790671538f
+#endif
+#ifndef M_2_PI
+#define M_2_PI 0.636619772367581343076f
+#endif
+
+
+/*
+** HGE Handle types
+*/
+typedef size_t HTEXTURE;
+typedef size_t HTARGET;
+typedef size_t HEFFECT;
+typedef size_t HMUSIC;
+typedef size_t HSTREAM;
+typedef size_t HCHANNEL;
+
+
+/*
+** Hardware color macros
+*/
+#define ARGB(a,r,g,b) ((DWORD(a)<<24) + (DWORD(r)<<16) + (DWORD(g)<<8) + DWORD(b))
+#define GETA(col) ((col)>>24)
+#define GETR(col) (((col)>>16) & 0xFF)
+#define GETG(col) (((col)>>8) & 0xFF)
+#define GETB(col) ((col) & 0xFF)
+#define SETA(col,a) (((col) & 0x00FFFFFF) + (DWORD(a)<<24))
+#define SETR(col,r) (((col) & 0xFF00FFFF) + (DWORD(r)<<16))
+#define SETG(col,g) (((col) & 0xFFFF00FF) + (DWORD(g)<<8))
+#define SETB(col,b) (((col) & 0xFFFFFF00) + DWORD(b))
+
+
+/*
+** HGE Blending constants
+*/
+#define BLEND_COLORADD 1
+#define BLEND_COLORMUL 0
+#define BLEND_ALPHABLEND 2
+#define BLEND_ALPHAADD 0
+#define BLEND_ZWRITE 4
+#define BLEND_NOZWRITE 0
+
+#define BLEND_DEFAULT (BLEND_COLORMUL | BLEND_ALPHABLEND | BLEND_NOZWRITE)
+#define BLEND_DEFAULT_Z (BLEND_COLORMUL | BLEND_ALPHABLEND | BLEND_ZWRITE)
+
+
+/*
+** HGE System state constants
+*/
+enum hgeBoolState
+{
+ HGE_WINDOWED = 1, // bool run in window? (default: false)
+ HGE_ZBUFFER = 2, // bool use z-buffer? (default: false)
+ HGE_TEXTUREFILTER = 3, // bool texture filtering? (default: true)
+
+ HGE_USESOUND = 4, // bool use BASS for sound? (default: true)
+
+ HGE_DONTSUSPEND = 5, // bool focus lost:suspend? (default: false)
+ HGE_HIDEMOUSE = 6, // bool hide system cursor? (default: true)
+
+ HGE_SHOWSPLASH = 7, // bool hide system cursor? (default: true)
+
+ HGEBOOLSTATE_FORCE_DWORD = 0x7FFFFFFF
+};
+
+enum hgeFuncState
+{
+ HGE_FRAMEFUNC = 8, // bool*() frame function (default: NULL) (you MUST set this)
+ HGE_RENDERFUNC = 9, // bool*() render function (default: NULL)
+ HGE_FOCUSLOSTFUNC = 10, // bool*() focus lost function (default: NULL)
+ HGE_FOCUSGAINFUNC = 11, // bool*() focus gain function (default: NULL)
+ HGE_GFXRESTOREFUNC = 12, // bool*() exit function (default: NULL)
+ HGE_EXITFUNC = 13, // bool*() exit function (default: NULL)
+
+ HGEFUNCSTATE_FORCE_DWORD = 0x7FFFFFFF
+};
+
+enum hgeHwndState
+{
+ HGE_HWND = 15, // int window handle: read only
+ HGE_HWNDPARENT = 16, // int parent win handle (default: 0)
+
+ HGEHWNDSTATE_FORCE_DWORD = 0x7FFFFFFF
+};
+
+enum hgeIntState
+{
+ HGE_SCREENWIDTH = 17, // int screen width (default: 800)
+ HGE_SCREENHEIGHT = 18, // int screen height (default: 600)
+ HGE_SCREENBPP = 19, // int screen bitdepth (default: 32) (desktop bpp in windowed mode)
+
+ HGE_SAMPLERATE = 20, // int sample rate (default: 44100)
+ HGE_FXVOLUME = 21, // int global fx volume (default: 100)
+ HGE_MUSVOLUME = 22, // int global music volume (default: 100)
+ HGE_STREAMVOLUME = 23, // int global music volume (default: 100)
+
+ HGE_FPS = 24, // int fixed fps (default: HGEFPS_UNLIMITED)
+
+ HGE_POWERSTATUS = 25, // int battery life percent + status
+
+ HGE_ORIGSCREENWIDTH = 30, // int original screen width (default: 800 ... not valid until hge->System_Initiate()!)
+ HGE_ORIGSCREENHEIGHT = 31, // int original screen height (default: 600 ... not valid until hge->System_Initiate()!))
+
+ HGEINTSTATE_FORCE_DWORD = 0x7FFFFFF
+};
+
+enum hgeStringState
+{
+ HGE_ICON = 26, // char* icon resource (default: NULL)
+ HGE_TITLE = 27, // char* window title (default: "HGE")
+
+ HGE_INIFILE = 28, // char* ini file (default: NULL) (meaning no file)
+ HGE_LOGFILE = 29, // char* log file (default: NULL) (meaning no file)
+
+ HGESTRINGSTATE_FORCE_DWORD = 0x7FFFFFFF
+};
+
+/*
+** Callback protoype used by HGE
+*/
+typedef bool (*hgeCallback)();
+
+
+/*
+** HGE_FPS system state special constants
+*/
+#define HGEFPS_UNLIMITED 0
+#define HGEFPS_VSYNC -1
+
+
+/*
+** HGE_POWERSTATUS system state special constants
+*/
+#define HGEPWR_AC -1
+#define HGEPWR_UNSUPPORTED -2
+
+
+/*
+** HGE Primitive type constants
+*/
+#define HGEPRIM_LINES 2
+#define HGEPRIM_TRIPLES 3
+#define HGEPRIM_QUADS 4
+
+
+/*
+** HGE Vertex structure
+*/
+struct hgeVertex
+{
+ float x, y; // screen position
+ float z; // Z-buffer depth 0..1
+ DWORD col; // color
+ float tx, ty; // texture coordinates
+};
+
+
+/*
+** HGE Triple structure
+*/
+struct hgeTriple
+{
+ hgeVertex v[3];
+ HTEXTURE tex;
+ int blend;
+};
+
+
+/*
+** HGE Quad structure
+*/
+struct hgeQuad
+{
+ hgeVertex v[4];
+ HTEXTURE tex;
+ int blend;
+};
+
+
+/*
+** HGE Input Event structure
+*/
+struct hgeInputEvent
+{
+ int type; // event type
+ int key; // key code
+ int flags; // event flags
+ int chr; // character code
+ int wheel; // wheel shift
+ float x; // mouse cursor x-coordinate
+ float y; // mouse cursor y-coordinate
+};
+
+
+/*
+** HGE Input Event type constants
+*/
+#define INPUT_KEYDOWN 1
+#define INPUT_KEYUP 2
+#define INPUT_MBUTTONDOWN 3
+#define INPUT_MBUTTONUP 4
+#define INPUT_MOUSEMOVE 5
+#define INPUT_MOUSEWHEEL 6
+
+
+/*
+** HGE Input Event flags
+*/
+#define HGEINP_SHIFT 1
+#define HGEINP_CTRL 2
+#define HGEINP_ALT 4
+#define HGEINP_CAPSLOCK 8
+#define HGEINP_SCROLLLOCK 16
+#define HGEINP_NUMLOCK 32
+#define HGEINP_REPEAT 64
+
+
+/*
+** HGE Interface class
+*/
+class HGE
+{
+public:
+ HGE() {}
+ virtual ~HGE() {};
+
+ virtual void CALL Release() = 0;
+
+ virtual bool CALL System_Initiate() = 0;
+ virtual void CALL System_Shutdown() = 0;
+ virtual bool CALL System_Start() = 0;
+ virtual const char* CALL System_GetErrorMessage() = 0;
+ virtual void CALL System_Log(const char *format, ...) = 0;
+ virtual bool CALL System_Launch(const char *url) = 0;
+ virtual void CALL System_Snapshot(const char *filename=0) = 0;
+
+private:
+ virtual void CALL System_SetStateBool (hgeBoolState state, bool value) = 0;
+ virtual void CALL System_SetStateFunc (hgeFuncState state, hgeCallback value) = 0;
+ virtual void CALL System_SetStateHwnd (hgeHwndState state, HWND value) = 0;
+ virtual void CALL System_SetStateInt (hgeIntState state, int value) = 0;
+ virtual void CALL System_SetStateString(hgeStringState state, const char *value) = 0;
+ virtual bool CALL System_GetStateBool (hgeBoolState state) = 0;
+ virtual hgeCallback CALL System_GetStateFunc (hgeFuncState state) = 0;
+ virtual HWND CALL System_GetStateHwnd (hgeHwndState state) = 0;
+ virtual int CALL System_GetStateInt (hgeIntState state) = 0;
+ virtual const char* CALL System_GetStateString(hgeStringState state) = 0;
+
+public:
+ inline void System_SetState(hgeBoolState state, bool value) { System_SetStateBool (state, value); }
+ inline void System_SetState(hgeFuncState state, hgeCallback value) { System_SetStateFunc (state, value); }
+ inline void System_SetState(hgeHwndState state, HWND value) { System_SetStateHwnd (state, value); }
+ inline void System_SetState(hgeIntState state, int value) { System_SetStateInt (state, value); }
+ inline void System_SetState(hgeStringState state, const char *value) { System_SetStateString(state, value); }
+ inline bool System_GetState(hgeBoolState state) { return System_GetStateBool (state); }
+ inline hgeCallback System_GetState(hgeFuncState state) { return System_GetStateFunc (state); }
+ inline HWND System_GetState(hgeHwndState state) { return System_GetStateHwnd (state); }
+ inline int System_GetState(hgeIntState state) { return System_GetStateInt (state); }
+ inline const char* System_GetState(hgeStringState state) { return System_GetStateString(state); }
+
+ virtual void* CALL Resource_Load(const char *filename, DWORD *size=0) = 0;
+ virtual void CALL Resource_Free(void *res) = 0;
+ virtual bool CALL Resource_AttachPack(const char *filename, const char *password=0) = 0;
+ virtual void CALL Resource_RemovePack(const char *filename) = 0;
+ virtual void CALL Resource_RemoveAllPacks() = 0;
+ virtual char* CALL Resource_MakePath(const char *filename=0) = 0;
+ virtual char* CALL Resource_EnumFiles(const char *wildcard=0) = 0;
+ virtual char* CALL Resource_EnumFolders(const char *wildcard=0) = 0;
+
+ virtual void CALL Ini_SetInt(const char *section, const char *name, int value) = 0;
+ virtual int CALL Ini_GetInt(const char *section, const char *name, int def_val) = 0;
+ virtual void CALL Ini_SetFloat(const char *section, const char *name, float value) = 0;
+ virtual float CALL Ini_GetFloat(const char *section, const char *name, float def_val) = 0;
+ virtual void CALL Ini_SetString(const char *section, const char *name, const char *value) = 0;
+ virtual char* CALL Ini_GetString(const char *section, const char *name, const char *def_val) = 0;
+
+ virtual void CALL Random_Seed(int seed=0) = 0;
+ virtual int CALL Random_Int(int min, int max) = 0;
+ virtual float CALL Random_Float(float min, float max) = 0;
+
+ virtual float CALL Timer_GetTime() = 0;
+ virtual float CALL Timer_GetDelta() = 0;
+ virtual int CALL Timer_GetFPS() = 0;
+ virtual float CALL Timer_GetFPSf() = 0;
+
+ virtual HEFFECT CALL Effect_Load(const char *filename, DWORD size=0) = 0;
+ virtual void CALL Effect_Free(HEFFECT eff) = 0;
+ virtual HCHANNEL CALL Effect_Play(HEFFECT eff) = 0;
+ virtual HCHANNEL CALL Effect_PlayEx(HEFFECT eff, float volume=1.0, float pan=0.0, float pitch=1.0f, bool loop=false) = 0;
+
+ virtual HMUSIC CALL Music_Load(const char *filename, DWORD size=0) = 0;
+ virtual void CALL Music_Free(HMUSIC mus) = 0;
+ virtual HCHANNEL CALL Music_Play(HMUSIC mus, bool loop, int volume = 100, int order = -1, int row = -1) = 0;
+ virtual void CALL Music_SetAmplification(HMUSIC music, int ampl) = 0;
+ virtual int CALL Music_GetAmplification(HMUSIC music) = 0;
+ virtual int CALL Music_GetLength(HMUSIC music) = 0;
+ virtual void CALL Music_SetPos(HMUSIC music, int order, int row) = 0;
+ virtual bool CALL Music_GetPos(HMUSIC music, int *order, int *row) = 0;
+ virtual void CALL Music_SetInstrVolume(HMUSIC music, int instr, int volume) = 0;
+ virtual int CALL Music_GetInstrVolume(HMUSIC music, int instr) = 0;
+ virtual void CALL Music_SetChannelVolume(HMUSIC music, int channel, int volume) = 0;
+ virtual int CALL Music_GetChannelVolume(HMUSIC music, int channel) = 0;
+
+ virtual HSTREAM CALL Stream_Load(const char *filename, DWORD size=0) = 0;
+ virtual void CALL Stream_Free(HSTREAM stream) = 0;
+ virtual HCHANNEL CALL Stream_Play(HSTREAM stream, bool loop, int volume = 100) = 0;
+
+ virtual void CALL Channel_SetPanning(HCHANNEL chn, float pan) = 0;
+ virtual void CALL Channel_SetVolume(HCHANNEL chn, float volume) = 0;
+ virtual void CALL Channel_SetPitch(HCHANNEL chn, float pitch) = 0;
+ virtual void CALL Channel_Pause(HCHANNEL chn) = 0;
+ virtual void CALL Channel_Resume(HCHANNEL chn) = 0;
+ virtual void CALL Channel_Stop(HCHANNEL chn) = 0;
+ virtual void CALL Channel_PauseAll() = 0;
+ virtual void CALL Channel_ResumeAll() = 0;
+ virtual void CALL Channel_StopAll() = 0;
+ virtual bool CALL Channel_IsPlaying(HCHANNEL chn) = 0;
+ virtual float CALL Channel_GetLength(HCHANNEL chn) = 0;
+ virtual float CALL Channel_GetPos(HCHANNEL chn) = 0;
+ virtual void CALL Channel_SetPos(HCHANNEL chn, float fSeconds) = 0;
+ virtual int CALL Channel_GetPos_BySample(HCHANNEL chn) = 0;
+ virtual void CALL Channel_SetPos_BySample(HCHANNEL chn, int iSample) = 0;
+ virtual void CALL Channel_SlideTo(HCHANNEL channel, float time, int volume, int pan = -101, float pitch = -1) = 0;
+ virtual bool CALL Channel_IsSliding(HCHANNEL channel) = 0;
+
+ virtual void CALL Input_GetMousePos(float *x, float *y) = 0;
+ virtual void CALL Input_SetMousePos(float x, float y) = 0;
+ virtual int CALL Input_GetMouseWheel() = 0;
+ virtual bool CALL Input_IsMouseOver() = 0;
+ virtual bool CALL Input_KeyDown(int key) = 0;
+ virtual bool CALL Input_KeyUp(int key) = 0;
+ virtual bool CALL Input_GetKeyState(int key) = 0;
+ virtual int CALL Input_GetKeyStateEx(int key) = 0;
+ virtual const char* CALL Input_GetKeyName(int key) = 0;
+ virtual int CALL Input_GetKey() = 0;
+ virtual int CALL Input_GetChar() = 0;
+ virtual bool CALL Input_GetEvent(hgeInputEvent *event) = 0;
+
+ virtual bool CALL Gfx_BeginScene(HTARGET target=0) = 0;
+ virtual void CALL Gfx_EndScene() = 0;
+ virtual void CALL Gfx_Clear(DWORD color) = 0;
+ virtual void CALL Gfx_RenderLine(float x1, float y1, float x2, float y2, DWORD color=0xFFFFFFFF, float z=0.5f) = 0;
+ virtual void CALL Gfx_RenderTriple(const hgeTriple *triple) = 0;
+ virtual void CALL Gfx_RenderQuad(const hgeQuad *quad) = 0;
+ virtual hgeVertex* CALL Gfx_StartBatch(int prim_type, HTEXTURE tex, int blend, int *max_prim) = 0;
+ virtual void CALL Gfx_FinishBatch(int nprim) = 0;
+ virtual void CALL Gfx_SetClipping(int x=0, int y=0, int w=0, int h=0) = 0;
+ virtual void CALL Gfx_SetTransform(float x=0, float y=0, float dx=0, float dy=0, float rot=0, float hscale=0, float vscale=0) = 0;
+
+ virtual HTARGET CALL Target_Create(int width, int height, bool zbuffer) = 0;
+ virtual void CALL Target_Free(HTARGET target) = 0;
+ virtual HTEXTURE CALL Target_GetTexture(HTARGET target) = 0;
+
+ virtual HTEXTURE CALL Texture_Create(int width, int height) = 0;
+ virtual HTEXTURE CALL Texture_Load(const char *filename, DWORD size=0, bool bMipmap=false) = 0;
+ virtual void CALL Texture_Free(HTEXTURE tex) = 0;
+ virtual int CALL Texture_GetWidth(HTEXTURE tex, bool bOriginal=false) = 0;
+ virtual int CALL Texture_GetHeight(HTEXTURE tex, bool bOriginal=false) = 0;
+ virtual DWORD* CALL Texture_Lock(HTEXTURE tex, bool bReadOnly=true, int left=0, int top=0, int width=0, int height=0) = 0;
+ virtual void CALL Texture_Unlock(HTEXTURE tex) = 0;
+};
+
+extern "C" { EXPORT HGE * CALL hgeCreate(int ver); }
+
+
+/*
+** HGE Virtual-key codes
+*/
+#define HGEK_LBUTTON 0x01
+#define HGEK_RBUTTON 0x02
+#define HGEK_MBUTTON 0x04
+
+#define HGEK_ESCAPE 0x1B
+#define HGEK_BACKSPACE 0x08
+#define HGEK_TAB 0x09
+#define HGEK_ENTER 0x0D
+#define HGEK_SPACE 0x20
+
+#define HGEK_SHIFT 0x10
+#define HGEK_CTRL 0x11
+#define HGEK_ALT 0x12
+
+#define HGEK_LWIN 0x5B
+#define HGEK_RWIN 0x5C
+#define HGEK_APPS 0x5D
+
+#define HGEK_PAUSE 0x13
+#define HGEK_CAPSLOCK 0x14
+#define HGEK_NUMLOCK 0x90
+#define HGEK_SCROLLLOCK 0x91
+
+#define HGEK_PGUP 0x21
+#define HGEK_PGDN 0x22
+#define HGEK_HOME 0x24
+#define HGEK_END 0x23
+#define HGEK_INSERT 0x2D
+#define HGEK_DELETE 0x2E
+
+#define HGEK_LEFT 0x25
+#define HGEK_UP 0x26
+#define HGEK_RIGHT 0x27
+#define HGEK_DOWN 0x28
+
+#define HGEK_0 0x30
+#define HGEK_1 0x31
+#define HGEK_2 0x32
+#define HGEK_3 0x33
+#define HGEK_4 0x34
+#define HGEK_5 0x35
+#define HGEK_6 0x36
+#define HGEK_7 0x37
+#define HGEK_8 0x38
+#define HGEK_9 0x39
+
+#define HGEK_A 0x41
+#define HGEK_B 0x42
+#define HGEK_C 0x43
+#define HGEK_D 0x44
+#define HGEK_E 0x45
+#define HGEK_F 0x46
+#define HGEK_G 0x47
+#define HGEK_H 0x48
+#define HGEK_I 0x49
+#define HGEK_J 0x4A
+#define HGEK_K 0x4B
+#define HGEK_L 0x4C
+#define HGEK_M 0x4D
+#define HGEK_N 0x4E
+#define HGEK_O 0x4F
+#define HGEK_P 0x50
+#define HGEK_Q 0x51
+#define HGEK_R 0x52
+#define HGEK_S 0x53
+#define HGEK_T 0x54
+#define HGEK_U 0x55
+#define HGEK_V 0x56
+#define HGEK_W 0x57
+#define HGEK_X 0x58
+#define HGEK_Y 0x59
+#define HGEK_Z 0x5A
+
+#define HGEK_GRAVE 0xC0
+#define HGEK_MINUS 0xBD
+#define HGEK_EQUALS 0xBB
+#define HGEK_BACKSLASH 0xDC
+#define HGEK_LBRACKET 0xDB
+#define HGEK_RBRACKET 0xDD
+#define HGEK_SEMICOLON 0xBA
+#define HGEK_APOSTROPHE 0xDE
+#define HGEK_COMMA 0xBC
+#define HGEK_PERIOD 0xBE
+#define HGEK_SLASH 0xBF
+
+#define HGEK_NUMPAD0 0x60
+#define HGEK_NUMPAD1 0x61
+#define HGEK_NUMPAD2 0x62
+#define HGEK_NUMPAD3 0x63
+#define HGEK_NUMPAD4 0x64
+#define HGEK_NUMPAD5 0x65
+#define HGEK_NUMPAD6 0x66
+#define HGEK_NUMPAD7 0x67
+#define HGEK_NUMPAD8 0x68
+#define HGEK_NUMPAD9 0x69
+
+#define HGEK_MULTIPLY 0x6A
+#define HGEK_DIVIDE 0x6F
+#define HGEK_ADD 0x6B
+#define HGEK_SUBTRACT 0x6D
+#define HGEK_DECIMAL 0x6E
+
+#define HGEK_F1 0x70
+#define HGEK_F2 0x71
+#define HGEK_F3 0x72
+#define HGEK_F4 0x73
+#define HGEK_F5 0x74
+#define HGEK_F6 0x75
+#define HGEK_F7 0x76
+#define HGEK_F8 0x77
+#define HGEK_F9 0x78
+#define HGEK_F10 0x79
+#define HGEK_F11 0x7A
+#define HGEK_F12 0x7B
+
+#define HGEKST_NONE 0
+#define HGEKST_HIT 1
+#define HGEKST_KEEP 2
+#define HGEKST_RELEASE 3
+
+#endif
+