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Diffstat (limited to 'archive/include/hge.h')
-rw-r--r-- | archive/include/hge.h | 570 |
1 files changed, 570 insertions, 0 deletions
diff --git a/archive/include/hge.h b/archive/include/hge.h new file mode 100644 index 0000000..18d57b9 --- /dev/null +++ b/archive/include/hge.h @@ -0,0 +1,570 @@ +/* +** Haaf's Game Engine 1.8 +** Copyright (C) 2003-2007, Relish Games +** hge.relishgames.com +** +** System layer API +*/ + + +#ifndef HGE_H +#define HGE_H + +#ifdef WIN32 +#include <windows.h> +#include <cstddef> +#else +#include "unix_compat.h" +#endif + +#define HGE_VERSION 0x181 + +#ifndef EXPORT +# ifdef HGEDLL +# ifdef _WINDOWS +# define EXPORT __declspec(dllexport) +# elif (__GNUC__ >= 3) +# define EXPORT __attribute__((visibility("default"))) +# else +# define EXPORT +# endif +# else +# define EXPORT +# endif +#endif + +#ifdef _WINDOWS +#define CALL __stdcall +#else +#define CALL +#endif + +#ifdef __BORLANDC__ + #define floorf (float)floor + #define sqrtf (float)sqrt + #define acosf (float)acos + #define atan2f (float)atan2 + #define cosf (float)cos + #define sinf (float)sin + #define powf (float)pow + #define fabsf (float)fabs + #define min(x,y) ((x) < (y)? (x) : (y)) + #define max(x,y) ((x) > (y)? (x) : (y)) +#endif + + + +/* +** Common data types +*/ +#ifdef _WINDOWS +#ifndef DWORD +typedef unsigned long DWORD; +typedef unsigned short WORD; +typedef unsigned char BYTE; +#endif +#endif + +/* +** Common math constants +*/ +#ifndef M_PI +#define M_PI 3.14159265358979323846f +#endif +#ifndef M_PI_2 +#define M_PI_2 1.57079632679489661923f +#endif +#ifndef M_PI_4 +#define M_PI_4 0.785398163397448309616f +#endif +#ifndef M_1_PI +#define M_1_PI 0.318309886183790671538f +#endif +#ifndef M_2_PI +#define M_2_PI 0.636619772367581343076f +#endif + + +/* +** HGE Handle types +*/ +typedef size_t HTEXTURE; +typedef size_t HTARGET; +typedef size_t HEFFECT; +typedef size_t HMUSIC; +typedef size_t HSTREAM; +typedef size_t HCHANNEL; + + +/* +** Hardware color macros +*/ +#define ARGB(a,r,g,b) ((DWORD(a)<<24) + (DWORD(r)<<16) + (DWORD(g)<<8) + DWORD(b)) +#define GETA(col) ((col)>>24) +#define GETR(col) (((col)>>16) & 0xFF) +#define GETG(col) (((col)>>8) & 0xFF) +#define GETB(col) ((col) & 0xFF) +#define SETA(col,a) (((col) & 0x00FFFFFF) + (DWORD(a)<<24)) +#define SETR(col,r) (((col) & 0xFF00FFFF) + (DWORD(r)<<16)) +#define SETG(col,g) (((col) & 0xFFFF00FF) + (DWORD(g)<<8)) +#define SETB(col,b) (((col) & 0xFFFFFF00) + DWORD(b)) + + +/* +** HGE Blending constants +*/ +#define BLEND_COLORADD 1 +#define BLEND_COLORMUL 0 +#define BLEND_ALPHABLEND 2 +#define BLEND_ALPHAADD 0 +#define BLEND_ZWRITE 4 +#define BLEND_NOZWRITE 0 + +#define BLEND_DEFAULT (BLEND_COLORMUL | BLEND_ALPHABLEND | BLEND_NOZWRITE) +#define BLEND_DEFAULT_Z (BLEND_COLORMUL | BLEND_ALPHABLEND | BLEND_ZWRITE) + + +/* +** HGE System state constants +*/ +enum hgeBoolState +{ + HGE_WINDOWED = 1, // bool run in window? (default: false) + HGE_ZBUFFER = 2, // bool use z-buffer? (default: false) + HGE_TEXTUREFILTER = 3, // bool texture filtering? (default: true) + + HGE_USESOUND = 4, // bool use BASS for sound? (default: true) + + HGE_DONTSUSPEND = 5, // bool focus lost:suspend? (default: false) + HGE_HIDEMOUSE = 6, // bool hide system cursor? (default: true) + + HGE_SHOWSPLASH = 7, // bool hide system cursor? (default: true) + + HGEBOOLSTATE_FORCE_DWORD = 0x7FFFFFFF +}; + +enum hgeFuncState +{ + HGE_FRAMEFUNC = 8, // bool*() frame function (default: NULL) (you MUST set this) + HGE_RENDERFUNC = 9, // bool*() render function (default: NULL) + HGE_FOCUSLOSTFUNC = 10, // bool*() focus lost function (default: NULL) + HGE_FOCUSGAINFUNC = 11, // bool*() focus gain function (default: NULL) + HGE_GFXRESTOREFUNC = 12, // bool*() exit function (default: NULL) + HGE_EXITFUNC = 13, // bool*() exit function (default: NULL) + + HGEFUNCSTATE_FORCE_DWORD = 0x7FFFFFFF +}; + +enum hgeHwndState +{ + HGE_HWND = 15, // int window handle: read only + HGE_HWNDPARENT = 16, // int parent win handle (default: 0) + + HGEHWNDSTATE_FORCE_DWORD = 0x7FFFFFFF +}; + +enum hgeIntState +{ + HGE_SCREENWIDTH = 17, // int screen width (default: 800) + HGE_SCREENHEIGHT = 18, // int screen height (default: 600) + HGE_SCREENBPP = 19, // int screen bitdepth (default: 32) (desktop bpp in windowed mode) + + HGE_SAMPLERATE = 20, // int sample rate (default: 44100) + HGE_FXVOLUME = 21, // int global fx volume (default: 100) + HGE_MUSVOLUME = 22, // int global music volume (default: 100) + HGE_STREAMVOLUME = 23, // int global music volume (default: 100) + + HGE_FPS = 24, // int fixed fps (default: HGEFPS_UNLIMITED) + + HGE_POWERSTATUS = 25, // int battery life percent + status + + HGE_ORIGSCREENWIDTH = 30, // int original screen width (default: 800 ... not valid until hge->System_Initiate()!) + HGE_ORIGSCREENHEIGHT = 31, // int original screen height (default: 600 ... not valid until hge->System_Initiate()!)) + + HGEINTSTATE_FORCE_DWORD = 0x7FFFFFF +}; + +enum hgeStringState +{ + HGE_ICON = 26, // char* icon resource (default: NULL) + HGE_TITLE = 27, // char* window title (default: "HGE") + + HGE_INIFILE = 28, // char* ini file (default: NULL) (meaning no file) + HGE_LOGFILE = 29, // char* log file (default: NULL) (meaning no file) + + HGESTRINGSTATE_FORCE_DWORD = 0x7FFFFFFF +}; + +/* +** Callback protoype used by HGE +*/ +typedef bool (*hgeCallback)(); + + +/* +** HGE_FPS system state special constants +*/ +#define HGEFPS_UNLIMITED 0 +#define HGEFPS_VSYNC -1 + + +/* +** HGE_POWERSTATUS system state special constants +*/ +#define HGEPWR_AC -1 +#define HGEPWR_UNSUPPORTED -2 + + +/* +** HGE Primitive type constants +*/ +#define HGEPRIM_LINES 2 +#define HGEPRIM_TRIPLES 3 +#define HGEPRIM_QUADS 4 + + +/* +** HGE Vertex structure +*/ +struct hgeVertex +{ + float x, y; // screen position + float z; // Z-buffer depth 0..1 + DWORD col; // color + float tx, ty; // texture coordinates +}; + + +/* +** HGE Triple structure +*/ +struct hgeTriple +{ + hgeVertex v[3]; + HTEXTURE tex; + int blend; +}; + + +/* +** HGE Quad structure +*/ +struct hgeQuad +{ + hgeVertex v[4]; + HTEXTURE tex; + int blend; +}; + + +/* +** HGE Input Event structure +*/ +struct hgeInputEvent +{ + int type; // event type + int key; // key code + int flags; // event flags + int chr; // character code + int wheel; // wheel shift + float x; // mouse cursor x-coordinate + float y; // mouse cursor y-coordinate +}; + + +/* +** HGE Input Event type constants +*/ +#define INPUT_KEYDOWN 1 +#define INPUT_KEYUP 2 +#define INPUT_MBUTTONDOWN 3 +#define INPUT_MBUTTONUP 4 +#define INPUT_MOUSEMOVE 5 +#define INPUT_MOUSEWHEEL 6 + + +/* +** HGE Input Event flags +*/ +#define HGEINP_SHIFT 1 +#define HGEINP_CTRL 2 +#define HGEINP_ALT 4 +#define HGEINP_CAPSLOCK 8 +#define HGEINP_SCROLLLOCK 16 +#define HGEINP_NUMLOCK 32 +#define HGEINP_REPEAT 64 + + +/* +** HGE Interface class +*/ +class HGE +{ +public: + HGE() {} + virtual ~HGE() {}; + + virtual void CALL Release() = 0; + + virtual bool CALL System_Initiate() = 0; + virtual void CALL System_Shutdown() = 0; + virtual bool CALL System_Start() = 0; + virtual const char* CALL System_GetErrorMessage() = 0; + virtual void CALL System_Log(const char *format, ...) = 0; + virtual bool CALL System_Launch(const char *url) = 0; + virtual void CALL System_Snapshot(const char *filename=0) = 0; + +private: + virtual void CALL System_SetStateBool (hgeBoolState state, bool value) = 0; + virtual void CALL System_SetStateFunc (hgeFuncState state, hgeCallback value) = 0; + virtual void CALL System_SetStateHwnd (hgeHwndState state, HWND value) = 0; + virtual void CALL System_SetStateInt (hgeIntState state, int value) = 0; + virtual void CALL System_SetStateString(hgeStringState state, const char *value) = 0; + virtual bool CALL System_GetStateBool (hgeBoolState state) = 0; + virtual hgeCallback CALL System_GetStateFunc (hgeFuncState state) = 0; + virtual HWND CALL System_GetStateHwnd (hgeHwndState state) = 0; + virtual int CALL System_GetStateInt (hgeIntState state) = 0; + virtual const char* CALL System_GetStateString(hgeStringState state) = 0; + +public: + inline void System_SetState(hgeBoolState state, bool value) { System_SetStateBool (state, value); } + inline void System_SetState(hgeFuncState state, hgeCallback value) { System_SetStateFunc (state, value); } + inline void System_SetState(hgeHwndState state, HWND value) { System_SetStateHwnd (state, value); } + inline void System_SetState(hgeIntState state, int value) { System_SetStateInt (state, value); } + inline void System_SetState(hgeStringState state, const char *value) { System_SetStateString(state, value); } + inline bool System_GetState(hgeBoolState state) { return System_GetStateBool (state); } + inline hgeCallback System_GetState(hgeFuncState state) { return System_GetStateFunc (state); } + inline HWND System_GetState(hgeHwndState state) { return System_GetStateHwnd (state); } + inline int System_GetState(hgeIntState state) { return System_GetStateInt (state); } + inline const char* System_GetState(hgeStringState state) { return System_GetStateString(state); } + + virtual void* CALL Resource_Load(const char *filename, DWORD *size=0) = 0; + virtual void CALL Resource_Free(void *res) = 0; + virtual bool CALL Resource_AttachPack(const char *filename, const char *password=0) = 0; + virtual void CALL Resource_RemovePack(const char *filename) = 0; + virtual void CALL Resource_RemoveAllPacks() = 0; + virtual char* CALL Resource_MakePath(const char *filename=0) = 0; + virtual char* CALL Resource_EnumFiles(const char *wildcard=0) = 0; + virtual char* CALL Resource_EnumFolders(const char *wildcard=0) = 0; + + virtual void CALL Ini_SetInt(const char *section, const char *name, int value) = 0; + virtual int CALL Ini_GetInt(const char *section, const char *name, int def_val) = 0; + virtual void CALL Ini_SetFloat(const char *section, const char *name, float value) = 0; + virtual float CALL Ini_GetFloat(const char *section, const char *name, float def_val) = 0; + virtual void CALL Ini_SetString(const char *section, const char *name, const char *value) = 0; + virtual char* CALL Ini_GetString(const char *section, const char *name, const char *def_val) = 0; + + virtual void CALL Random_Seed(int seed=0) = 0; + virtual int CALL Random_Int(int min, int max) = 0; + virtual float CALL Random_Float(float min, float max) = 0; + + virtual float CALL Timer_GetTime() = 0; + virtual float CALL Timer_GetDelta() = 0; + virtual int CALL Timer_GetFPS() = 0; + virtual float CALL Timer_GetFPSf() = 0; + + virtual HEFFECT CALL Effect_Load(const char *filename, DWORD size=0) = 0; + virtual void CALL Effect_Free(HEFFECT eff) = 0; + virtual HCHANNEL CALL Effect_Play(HEFFECT eff) = 0; + virtual HCHANNEL CALL Effect_PlayEx(HEFFECT eff, float volume=1.0, float pan=0.0, float pitch=1.0f, bool loop=false) = 0; + + virtual HMUSIC CALL Music_Load(const char *filename, DWORD size=0) = 0; + virtual void CALL Music_Free(HMUSIC mus) = 0; + virtual HCHANNEL CALL Music_Play(HMUSIC mus, bool loop, int volume = 100, int order = -1, int row = -1) = 0; + virtual void CALL Music_SetAmplification(HMUSIC music, int ampl) = 0; + virtual int CALL Music_GetAmplification(HMUSIC music) = 0; + virtual int CALL Music_GetLength(HMUSIC music) = 0; + virtual void CALL Music_SetPos(HMUSIC music, int order, int row) = 0; + virtual bool CALL Music_GetPos(HMUSIC music, int *order, int *row) = 0; + virtual void CALL Music_SetInstrVolume(HMUSIC music, int instr, int volume) = 0; + virtual int CALL Music_GetInstrVolume(HMUSIC music, int instr) = 0; + virtual void CALL Music_SetChannelVolume(HMUSIC music, int channel, int volume) = 0; + virtual int CALL Music_GetChannelVolume(HMUSIC music, int channel) = 0; + + virtual HSTREAM CALL Stream_Load(const char *filename, DWORD size=0) = 0; + virtual void CALL Stream_Free(HSTREAM stream) = 0; + virtual HCHANNEL CALL Stream_Play(HSTREAM stream, bool loop, int volume = 100) = 0; + + virtual void CALL Channel_SetPanning(HCHANNEL chn, float pan) = 0; + virtual void CALL Channel_SetVolume(HCHANNEL chn, float volume) = 0; + virtual void CALL Channel_SetPitch(HCHANNEL chn, float pitch) = 0; + virtual void CALL Channel_Pause(HCHANNEL chn) = 0; + virtual void CALL Channel_Resume(HCHANNEL chn) = 0; + virtual void CALL Channel_Stop(HCHANNEL chn) = 0; + virtual void CALL Channel_PauseAll() = 0; + virtual void CALL Channel_ResumeAll() = 0; + virtual void CALL Channel_StopAll() = 0; + virtual bool CALL Channel_IsPlaying(HCHANNEL chn) = 0; + virtual float CALL Channel_GetLength(HCHANNEL chn) = 0; + virtual float CALL Channel_GetPos(HCHANNEL chn) = 0; + virtual void CALL Channel_SetPos(HCHANNEL chn, float fSeconds) = 0; + virtual int CALL Channel_GetPos_BySample(HCHANNEL chn) = 0; + virtual void CALL Channel_SetPos_BySample(HCHANNEL chn, int iSample) = 0; + virtual void CALL Channel_SlideTo(HCHANNEL channel, float time, int volume, int pan = -101, float pitch = -1) = 0; + virtual bool CALL Channel_IsSliding(HCHANNEL channel) = 0; + + virtual void CALL Input_GetMousePos(float *x, float *y) = 0; + virtual void CALL Input_SetMousePos(float x, float y) = 0; + virtual int CALL Input_GetMouseWheel() = 0; + virtual bool CALL Input_IsMouseOver() = 0; + virtual bool CALL Input_KeyDown(int key) = 0; + virtual bool CALL Input_KeyUp(int key) = 0; + virtual bool CALL Input_GetKeyState(int key) = 0; + virtual int CALL Input_GetKeyStateEx(int key) = 0; + virtual const char* CALL Input_GetKeyName(int key) = 0; + virtual int CALL Input_GetKey() = 0; + virtual int CALL Input_GetChar() = 0; + virtual bool CALL Input_GetEvent(hgeInputEvent *event) = 0; + + virtual bool CALL Gfx_BeginScene(HTARGET target=0) = 0; + virtual void CALL Gfx_EndScene() = 0; + virtual void CALL Gfx_Clear(DWORD color) = 0; + virtual void CALL Gfx_RenderLine(float x1, float y1, float x2, float y2, DWORD color=0xFFFFFFFF, float z=0.5f) = 0; + virtual void CALL Gfx_RenderTriple(const hgeTriple *triple) = 0; + virtual void CALL Gfx_RenderQuad(const hgeQuad *quad) = 0; + virtual hgeVertex* CALL Gfx_StartBatch(int prim_type, HTEXTURE tex, int blend, int *max_prim) = 0; + virtual void CALL Gfx_FinishBatch(int nprim) = 0; + virtual void CALL Gfx_SetClipping(int x=0, int y=0, int w=0, int h=0) = 0; + virtual void CALL Gfx_SetTransform(float x=0, float y=0, float dx=0, float dy=0, float rot=0, float hscale=0, float vscale=0) = 0; + + virtual HTARGET CALL Target_Create(int width, int height, bool zbuffer) = 0; + virtual void CALL Target_Free(HTARGET target) = 0; + virtual HTEXTURE CALL Target_GetTexture(HTARGET target) = 0; + + virtual HTEXTURE CALL Texture_Create(int width, int height) = 0; + virtual HTEXTURE CALL Texture_Load(const char *filename, DWORD size=0, bool bMipmap=false) = 0; + virtual void CALL Texture_Free(HTEXTURE tex) = 0; + virtual int CALL Texture_GetWidth(HTEXTURE tex, bool bOriginal=false) = 0; + virtual int CALL Texture_GetHeight(HTEXTURE tex, bool bOriginal=false) = 0; + virtual DWORD* CALL Texture_Lock(HTEXTURE tex, bool bReadOnly=true, int left=0, int top=0, int width=0, int height=0) = 0; + virtual void CALL Texture_Unlock(HTEXTURE tex) = 0; +}; + +extern "C" { EXPORT HGE * CALL hgeCreate(int ver); } + + +/* +** HGE Virtual-key codes +*/ +#define HGEK_LBUTTON 0x01 +#define HGEK_RBUTTON 0x02 +#define HGEK_MBUTTON 0x04 + +#define HGEK_ESCAPE 0x1B +#define HGEK_BACKSPACE 0x08 +#define HGEK_TAB 0x09 +#define HGEK_ENTER 0x0D +#define HGEK_SPACE 0x20 + +#define HGEK_SHIFT 0x10 +#define HGEK_CTRL 0x11 +#define HGEK_ALT 0x12 + +#define HGEK_LWIN 0x5B +#define HGEK_RWIN 0x5C +#define HGEK_APPS 0x5D + +#define HGEK_PAUSE 0x13 +#define HGEK_CAPSLOCK 0x14 +#define HGEK_NUMLOCK 0x90 +#define HGEK_SCROLLLOCK 0x91 + +#define HGEK_PGUP 0x21 +#define HGEK_PGDN 0x22 +#define HGEK_HOME 0x24 +#define HGEK_END 0x23 +#define HGEK_INSERT 0x2D +#define HGEK_DELETE 0x2E + +#define HGEK_LEFT 0x25 +#define HGEK_UP 0x26 +#define HGEK_RIGHT 0x27 +#define HGEK_DOWN 0x28 + +#define HGEK_0 0x30 +#define HGEK_1 0x31 +#define HGEK_2 0x32 +#define HGEK_3 0x33 +#define HGEK_4 0x34 +#define HGEK_5 0x35 +#define HGEK_6 0x36 +#define HGEK_7 0x37 +#define HGEK_8 0x38 +#define HGEK_9 0x39 + +#define HGEK_A 0x41 +#define HGEK_B 0x42 +#define HGEK_C 0x43 +#define HGEK_D 0x44 +#define HGEK_E 0x45 +#define HGEK_F 0x46 +#define HGEK_G 0x47 +#define HGEK_H 0x48 +#define HGEK_I 0x49 +#define HGEK_J 0x4A +#define HGEK_K 0x4B +#define HGEK_L 0x4C +#define HGEK_M 0x4D +#define HGEK_N 0x4E +#define HGEK_O 0x4F +#define HGEK_P 0x50 +#define HGEK_Q 0x51 +#define HGEK_R 0x52 +#define HGEK_S 0x53 +#define HGEK_T 0x54 +#define HGEK_U 0x55 +#define HGEK_V 0x56 +#define HGEK_W 0x57 +#define HGEK_X 0x58 +#define HGEK_Y 0x59 +#define HGEK_Z 0x5A + +#define HGEK_GRAVE 0xC0 +#define HGEK_MINUS 0xBD +#define HGEK_EQUALS 0xBB +#define HGEK_BACKSLASH 0xDC +#define HGEK_LBRACKET 0xDB +#define HGEK_RBRACKET 0xDD +#define HGEK_SEMICOLON 0xBA +#define HGEK_APOSTROPHE 0xDE +#define HGEK_COMMA 0xBC +#define HGEK_PERIOD 0xBE +#define HGEK_SLASH 0xBF + +#define HGEK_NUMPAD0 0x60 +#define HGEK_NUMPAD1 0x61 +#define HGEK_NUMPAD2 0x62 +#define HGEK_NUMPAD3 0x63 +#define HGEK_NUMPAD4 0x64 +#define HGEK_NUMPAD5 0x65 +#define HGEK_NUMPAD6 0x66 +#define HGEK_NUMPAD7 0x67 +#define HGEK_NUMPAD8 0x68 +#define HGEK_NUMPAD9 0x69 + +#define HGEK_MULTIPLY 0x6A +#define HGEK_DIVIDE 0x6F +#define HGEK_ADD 0x6B +#define HGEK_SUBTRACT 0x6D +#define HGEK_DECIMAL 0x6E + +#define HGEK_F1 0x70 +#define HGEK_F2 0x71 +#define HGEK_F3 0x72 +#define HGEK_F4 0x73 +#define HGEK_F5 0x74 +#define HGEK_F6 0x75 +#define HGEK_F7 0x76 +#define HGEK_F8 0x77 +#define HGEK_F9 0x78 +#define HGEK_F10 0x79 +#define HGEK_F11 0x7A +#define HGEK_F12 0x7B + +#define HGEKST_NONE 0 +#define HGEKST_HIT 1 +#define HGEKST_KEEP 2 +#define HGEKST_RELEASE 3 + +#endif + |