Age | Commit message (Collapse) | Author |
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Added instructions for, brk and cont. (They are still untested...)
Parser code cleanup. Removed garbage output to stderr.
Reorganize the repository structure.
Updated BLR2 code move it into archive.
Added BLR1 files.
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The VM now seems complete...
Next: the plugin system!
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Currently BLR3 is VERY primitive!!
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THIS IS THE FINAL RELEASE CANDIDATE!!!
Everything is frozen, that means no more new features will be
added and no big changes will be made after this revision. Only
bug fixes will be provided.
//Again, "frozen" is a term borrowed from the Debian project and
//is completely unrelated to Cirno!
Tweak bullet9, shrink its removal border.
Change Multpo texture, add spawning effect.
Fix stubbed rankings.
Update sprite sheet.
Store assessment total elapsed time in the score file. Score
files from older revisions shouldn't cause any errors but you may
get "Time elapsed 0.00" in highscore details. If you've got any
sort of OCD (Obsessive-compulsive disorder), just remove it.
Document!!!
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CLR will collect multiplier +1's in range now.
Multiplier +1's caught by player won't disappear now.
Add/Move background transitions.
Add volume control to options. This make the configuration file
not compatible with older versions. Just delete it!
Modify hge's API so that it can handle real volume and pan values.
Volume value varys from 0 to 1, pan value varys from -1 to 1.
Document...
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Add Multpo's for Level 7/-1.
Do slight changes to level -1...
Distribute CLRs for level 1~-1.
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after your clr's used up.
Add Multpo's for Level 3/4/5/6, and level 7 partically.
Fix stupid bug in Level4Part2 and other similiar parts.
Fix several bugs in level 5/6.
Reduce given-away score in level "Sine Wave". It wassssSssss too long!
Fix typo...
Blinking HangUpText *should* be fixed now...
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with "." may be annoying in Windows though...
Fix the problem that in-game music won't be resumed when back from
pause.
Fix the problem that Multpo's won't be removed if a new game is created.
Fix the problem that the first tip is not shown correctly if the game
is restarted.
(Probably) fixed the problem that the sound is played out of game.
Prevent Multpo's from "escaping". This happens when fps is extremely
low...
Adding Multpo for Level2.
Update CanonTechno.
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Rewrite pinball, adding collision between the balls...
The collision code is based on Kollision (a game included in KDE SC).
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Now the pause menu shouldn't be broken now...(It's so hard to reproduce
that I have to assume it *has* been fixed.(IT STILL HAPPENS!!!)
Close the "infinity CLR" "bug".
(Huge) Code cleanup, mainly removing duplicate code.
Allocate bullets dynamically. The array is freed every time a new game
is started.
Add a signal handler, print back trace on error(currently only available
for linux...).
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Modify level pinball.
Drop "_PR" in version string.
Partly rewrite the credit scene, displaying accurate version
details.
Remove some warnings from hgewin.
A set of basic tests are done on a Intel+Nvidia desktop computer.
Add a simple build script(instead of makefile).
Reduce the Windows version executable size...(local work, recompile
freetype using reduced features enabled.)
Current tested (by me) and worked plantforms:
Debian sid x86_64 @Intel core i7-2670QM, 8GiB RAM, Intel HD3000 &
@Intel Core2 Quad Q8300, 8GiB RAM, nvidia GT320.
Windows XP x64 @VirutalBox, Dualcore Virtual CPU, 1.5GiB RAM, VBox
Addons installed.
Windows XP @Intel core i3-3240, 4GiB RAM, Intel HD3000.
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So let's remove all %I64d.
Change point bullet behaviour.
Fix a minor multiplier problem.
Mark the source code as C++.
Re-document levels(not done).
Update wiki.
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Disable select key while transferring.
Fix "typo" caused bugs.
Hopefully fix small bugs in the new menu system.
Rename several files. Add some additional files.
Remove legacy menu components.
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