Age | Commit message (Collapse) | Author |
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Now the pause menu should be fixed...
Compress resources again.
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Now the pause menu shouldn't be broken now...(It's so hard to reproduce
that I have to assume it *has* been fixed.(IT STILL HAPPENS!!!)
Close the "infinity CLR" "bug".
(Huge) Code cleanup, mainly removing duplicate code.
Allocate bullets dynamically. The array is freed every time a new game
is started.
Add a signal handler, print back trace on error(currently only available
for linux...).
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Modify level pinball.
Drop "_PR" in version string.
Partly rewrite the credit scene, displaying accurate version
details.
Remove some warnings from hgewin.
A set of basic tests are done on a Intel+Nvidia desktop computer.
Add a simple build script(instead of makefile).
Reduce the Windows version executable size...(local work, recompile
freetype using reduced features enabled.)
Current tested (by me) and worked plantforms:
Debian sid x86_64 @Intel core i7-2670QM, 8GiB RAM, Intel HD3000 &
@Intel Core2 Quad Q8300, 8GiB RAM, nvidia GT320.
Windows XP x64 @VirutalBox, Dualcore Virtual CPU, 1.5GiB RAM, VBox
Addons installed.
Windows XP @Intel core i3-3240, 4GiB RAM, Intel HD3000.
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So let's remove all %I64d.
Change point bullet behaviour.
Fix a minor multiplier problem.
Mark the source code as C++.
Re-document levels(not done).
Update wiki.
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not tested so we could only hope that will work...
Add crappy sounds to (part of) the menus.
Replace a level in assessment mode. The original one was meanless..
The menu sounds are too crappy... remove them temporarily. However,
let's complete the code base so that we won't waste time writing
it...
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Disable select key while transferring.
Fix "typo" caused bugs.
Hopefully fix small bugs in the new menu system.
Rename several files. Add some additional files.
Remove legacy menu components.
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