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2015-10-26Added support for relative line numbers.Gravatar Chris Xiong
Added instructions for, brk and cont. (They are still untested...) Parser code cleanup. Removed garbage output to stderr. Reorganize the repository structure. Updated BLR2 code move it into archive. Added BLR1 files.
2015-05-27save arezzo filesGravatar chirs241097@gmail.com
2015-02-17Rev. 100!!!Gravatar chirs241097@gmail.com
This is the final release. No more major changes will be made. Further changes of BLR2 will only be bug fixes (BGM addition excluded). Changes: Fix screenshot excluding the info panel. Make Lv-2P4 harder (reporter: BLumia). If it is the first time you start BLR in Windows, resolution in the options menu will be "?". Fixed now. Fixed a critical bug in scorec.h.
2014-07-14Rev. 99! WTF?Gravatar chirs241097@gmail.com
THIS IS THE FINAL RELEASE CANDIDATE!!! Everything is frozen, that means no more new features will be added and no big changes will be made after this revision. Only bug fixes will be provided. //Again, "frozen" is a term borrowed from the Debian project and //is completely unrelated to Cirno! Tweak bullet9, shrink its removal border. Change Multpo texture, add spawning effect. Fix stubbed rankings. Update sprite sheet. Store assessment total elapsed time in the score file. Score files from older revisions shouldn't cause any errors but you may get "Time elapsed 0.00" in highscore details. If you've got any sort of OCD (Obsessive-compulsive disorder), just remove it. Document!!!
2014-07-10Dear Pre-Release Candidate version(RC-0).Gravatar chirs241097@gmail.com
CLR will collect multiplier +1's in range now. Multiplier +1's caught by player won't disappear now. Add/Move background transitions. Add volume control to options. This make the configuration file not compatible with older versions. Just delete it! Modify hge's API so that it can handle real volume and pan values. Volume value varys from 0 to 1, pan value varys from -1 to 1. Document...
2014-07-07Fix: small semi-coll bullets are collected by clr...Gravatar chirs241097@gmail.com
Add Multpo's for Level 7/-1. Do slight changes to level -1... Distribute CLRs for level 1~-1.
2014-07-06Fix bug that cause you unable to charge if you try to use clr directlyGravatar chirs241097@gmail.com
after your clr's used up. Add Multpo's for Level 3/4/5/6, and level 7 partically. Fix stupid bug in Level4Part2 and other similiar parts. Fix several bugs in level 5/6. Reduce given-away score in level "Sine Wave". It wassssSssss too long! Fix typo... Blinking HangUpText *should* be fixed now...
2014-07-04Change configuration and score file names. Files with their names begin Gravatar chirs241097@gmail.com
with "." may be annoying in Windows though... Fix the problem that in-game music won't be resumed when back from pause. Fix the problem that Multpo's won't be removed if a new game is created. Fix the problem that the first tip is not shown correctly if the game is restarted. (Probably) fixed the problem that the sound is played out of game. Prevent Multpo's from "escaping". This happens when fps is extremely low... Adding Multpo for Level2. Update CanonTechno.
2014-06-28Mod, mod, mod...!Gravatar chirs241097@gmail.com
Assessment mode is mostly frozen now. I'll make a pre-release at r99 and that revision will be set to 0.9.9-0. Write the document... That's really tiring. ~~0.9.1-4 (r94)~~ Ooooooooops... I've forgotten to commit this one! So this is merged to the revision above, actually. ================================================================================= Modify a couple of levels. (Making them easier...) Fix about scene text rendering out of the window. (Probably) fixed Level3Part3 by making them temporarily invulnerable... Are we bug-free now?
2014-06-19Add player position display into debug display.Gravatar chirs241097@gmail.com
Rewrite pinball, adding collision between the balls... The collision code is based on Kollision (a game included in KDE SC).
2014-05-25Content freeze -- nothing will be added or removed any more (music etc ↵Gravatar chirs241097@gmail.com
excluded). Fix build failure in Archlinux. Fix font issue in Archlinux. realloc may change the base address... That's the cause of the crashes... --now removing all Bullet* based implementations. Affected parts: Assessment: Constant patterns, pinball All parts in level 2. L4P2, and more L5P5~6 L-1P17 L-1P19 L3P3 L7P12 L7P14 L7P25 Avoid memory leaks... I don't know if they have been really fixed...
2014-05-16Add built-in help.Gravatar chirs241097@gmail.com
Now the pause menu should be fixed... Compress resources again.
2014-05-09Fix a bug in the credit scene.Gravatar chirs241097@gmail.com
Now the pause menu shouldn't be broken now...(It's so hard to reproduce that I have to assume it *has* been fixed.(IT STILL HAPPENS!!!) Close the "infinity CLR" "bug". (Huge) Code cleanup, mainly removing duplicate code. Allocate bullets dynamically. The array is freed every time a new game is started. Add a signal handler, print back trace on error(currently only available for linux...).
2014-04-30Fix a critical bug in Score_Initailize.Gravatar chirs241097@gmail.com
Modify level pinball. Drop "_PR" in version string. Partly rewrite the credit scene, displaying accurate version details. Remove some warnings from hgewin. A set of basic tests are done on a Intel+Nvidia desktop computer. Add a simple build script(instead of makefile). Reduce the Windows version executable size...(local work, recompile freetype using reduced features enabled.) Current tested (by me) and worked plantforms: Debian sid x86_64 @Intel core i7-2670QM, 8GiB RAM, Intel HD3000 & @Intel Core2 Quad Q8300, 8GiB RAM, nvidia GT320. Windows XP x64 @VirutalBox, Dualcore Virtual CPU, 1.5GiB RAM, VBox Addons installed. Windows XP @Intel core i3-3240, 4GiB RAM, Intel HD3000.
2014-04-25%lld seems to work with mingw-w64(also VS2005+)...Gravatar chirs241097@gmail.com
So let's remove all %I64d. Change point bullet behaviour. Fix a minor multiplier problem. Mark the source code as C++. Re-document levels(not done). Update wiki.
2014-04-23Disable screenshot when you're entering your honourable name. It'sGravatar chirs241097@gmail.com
not tested so we could only hope that will work... Add crappy sounds to (part of) the menus. Replace a level in assessment mode. The original one was meanless.. The menu sounds are too crappy... remove them temporarily. However, let's complete the code base so that we won't waste time writing it...
2014-04-10Port highscore view and details menu. Menu rewrite is almost done!Gravatar chirs241097@gmail.com
Disable select key while transferring. Fix "typo" caused bugs. Hopefully fix small bugs in the new menu system. Rename several files. Add some additional files. Remove legacy menu components.