aboutsummaryrefslogtreecommitdiff
path: root/archive/hge/gl.h
blob: 96fb7d7f81bb3c4d1986aa2bbd43a7920e9df0a8 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
#ifndef __gl_h_
#define __gl_h_

#ifdef __cplusplus
extern "C" {
#endif

/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
** 
** http://oss.sgi.com/projects/FreeB
** 
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
** 
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
** 
** Additional Notice Provisions: This software was created using the
** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
** not been independently verified as being compliant with the OpenGL(R)
** version 1.2.1 Specification.
*/

// switches to providing function pointers
//#define GL_GLEXT_FUNCTION_POINTERS 1

typedef unsigned long GLenum;
typedef unsigned char GLboolean;
typedef unsigned long GLbitfield;
typedef signed char GLbyte;
typedef short GLshort;
typedef long GLint;
typedef long GLsizei;
typedef unsigned char GLubyte;
typedef unsigned short GLushort;
typedef unsigned long GLuint;
typedef float GLfloat;
typedef float GLclampf;
typedef double GLdouble;
typedef double GLclampd;
typedef void GLvoid;

typedef long GLintptr;
typedef long GLsizeiptr;

#ifndef GL_TYPEDEFS_2_0
#define GL_TYPEDEFS_2_0
    typedef char GLchar;
#endif

#ifndef GL_GLEXT_LEGACY
#include <OpenGL/glext.h>
#endif

/* For compatibility with OpenGL v1.0 */
#define GL_LOGIC_OP GL_INDEX_LOGIC_OP
#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT

/*************************************************************/

/* Version */
#define GL_VERSION_1_1                    1
#define GL_VERSION_1_2                    1
#define GL_VERSION_1_3                    1
#define GL_VERSION_1_4                    1
#define GL_VERSION_1_5                    1
#define GL_VERSION_2_0                    1

/* AccumOp */
#define GL_ACCUM                          0x0100
#define GL_LOAD                           0x0101
#define GL_RETURN                         0x0102
#define GL_MULT                           0x0103
#define GL_ADD                            0x0104

/* AlphaFunction */
#define GL_NEVER                          0x0200
#define GL_LESS                           0x0201
#define GL_EQUAL                          0x0202
#define GL_LEQUAL                         0x0203
#define GL_GREATER                        0x0204
#define GL_NOTEQUAL                       0x0205
#define GL_GEQUAL                         0x0206
#define GL_ALWAYS                         0x0207

/* AttribMask */
#define GL_CURRENT_BIT                    0x00000001
#define GL_POINT_BIT                      0x00000002
#define GL_LINE_BIT                       0x00000004
#define GL_POLYGON_BIT                    0x00000008
#define GL_POLYGON_STIPPLE_BIT            0x00000010
#define GL_PIXEL_MODE_BIT                 0x00000020
#define GL_LIGHTING_BIT                   0x00000040
#define GL_FOG_BIT                        0x00000080
#define GL_DEPTH_BUFFER_BIT               0x00000100
#define GL_ACCUM_BUFFER_BIT               0x00000200
#define GL_STENCIL_BUFFER_BIT             0x00000400
#define GL_VIEWPORT_BIT                   0x00000800
#define GL_TRANSFORM_BIT                  0x00001000
#define GL_ENABLE_BIT                     0x00002000
#define GL_COLOR_BUFFER_BIT               0x00004000
#define GL_HINT_BIT                       0x00008000
#define GL_EVAL_BIT                       0x00010000
#define GL_LIST_BIT                       0x00020000
#define GL_TEXTURE_BIT                    0x00040000
#define GL_SCISSOR_BIT                    0x00080000
#define GL_ALL_ATTRIB_BITS                0x000fffff

/* BeginMode */
#define GL_POINTS                         0x0000
#define GL_LINES                          0x0001
#define GL_LINE_LOOP                      0x0002
#define GL_LINE_STRIP                     0x0003
#define GL_TRIANGLES                      0x0004
#define GL_TRIANGLE_STRIP                 0x0005
#define GL_TRIANGLE_FAN                   0x0006
#define GL_QUADS                          0x0007
#define GL_QUAD_STRIP                     0x0008
#define GL_POLYGON                        0x0009

/* BlendEquationMode */
/*      GL_LOGIC_OP */
/*      GL_FUNC_ADD */
/*      GL_MIN */
/*      GL_MAX */
/*      GL_FUNC_SUBTRACT */
/*      GL_FUNC_REVERSE_SUBTRACT */

/* BlendingFactorDest */
#define GL_ZERO                           0
#define GL_ONE                            1
#define GL_SRC_COLOR                      0x0300
#define GL_ONE_MINUS_SRC_COLOR            0x0301
#define GL_SRC_ALPHA                      0x0302
#define GL_ONE_MINUS_SRC_ALPHA            0x0303
#define GL_DST_ALPHA                      0x0304
#define GL_ONE_MINUS_DST_ALPHA            0x0305
/*      GL_CONSTANT_COLOR */
/*      GL_ONE_MINUS_CONSTANT_COLOR */
/*      GL_CONSTANT_ALPHA */
/*      GL_ONE_MINUS_CONSTANT_ALPHA */

/* BlendingFactorSrc */
/*      GL_ZERO */
/*      GL_ONE */
#define GL_DST_COLOR                      0x0306
#define GL_ONE_MINUS_DST_COLOR            0x0307
#define GL_SRC_ALPHA_SATURATE             0x0308
/*      GL_SRC_ALPHA */
/*      GL_ONE_MINUS_SRC_ALPHA */
/*      GL_DST_ALPHA */
/*      GL_ONE_MINUS_DST_ALPHA */
/*      GL_CONSTANT_COLOR */
/*      GL_ONE_MINUS_CONSTANT_COLOR */
/*      GL_CONSTANT_ALPHA */
/*      GL_ONE_MINUS_CONSTANT_ALPHA */

/* Boolean */
#define GL_TRUE                           1
#define GL_FALSE                          0

/* ClearBufferMask */
/*      GL_COLOR_BUFFER_BIT */
/*      GL_ACCUM_BUFFER_BIT */
/*      GL_STENCIL_BUFFER_BIT */
/*      GL_DEPTH_BUFFER_BIT */

/* ClientArrayType */
/*      GL_VERTEX_ARRAY */
/*      GL_NORMAL_ARRAY */
/*      GL_COLOR_ARRAY */
/*      GL_INDEX_ARRAY */
/*      GL_TEXTURE_COORD_ARRAY */
/*      GL_EDGE_FLAG_ARRAY */

/* ClipPlaneName */
#define GL_CLIP_PLANE0                    0x3000
#define GL_CLIP_PLANE1                    0x3001
#define GL_CLIP_PLANE2                    0x3002
#define GL_CLIP_PLANE3                    0x3003
#define GL_CLIP_PLANE4                    0x3004
#define GL_CLIP_PLANE5                    0x3005

/* ColorMaterialFace */
/*      GL_FRONT */
/*      GL_BACK */
/*      GL_FRONT_AND_BACK */

/* ColorMaterialParameter */
/*      GL_AMBIENT */
/*      GL_DIFFUSE */
/*      GL_SPECULAR */
/*      GL_EMISSION */
/*      GL_AMBIENT_AND_DIFFUSE */

/* ColorPointerType */
/*      GL_BYTE */
/*      GL_UNSIGNED_BYTE */
/*      GL_SHORT */
/*      GL_UNSIGNED_SHORT */
/*      GL_INT */
/*      GL_UNSIGNED_INT */
/*      GL_FLOAT */
/*      GL_DOUBLE */

/* ColorTableParameterPName */
/*      GL_COLOR_TABLE_SCALE */
/*      GL_COLOR_TABLE_BIAS */

/* ColorTableTarget */
/*      GL_COLOR_TABLE */
/*      GL_POST_CONVOLUTION_COLOR_TABLE */
/*      GL_POST_COLOR_MATRIX_COLOR_TABLE */
/*      GL_PROXY_COLOR_TABLE */
/*      GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
/*      GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */

/* ConvolutionBorderMode */
/*      GL_REDUCE */
/*      GL_IGNORE_BORDER */
/*      GL_CONSTANT_BORDER */

/* ConvolutionParameter */
/*      GL_CONVOLUTION_BORDER_MODE */
/*      GL_CONVOLUTION_FILTER_SCALE */
/*      GL_CONVOLUTION_FILTER_BIAS */

/* ConvolutionTarget */
/*      GL_CONVOLUTION_1D */
/*      GL_CONVOLUTION_2D */

/* CullFaceMode */
/*      GL_FRONT */
/*      GL_BACK */
/*      GL_FRONT_AND_BACK */

/* DataType */
#define GL_BYTE                           0x1400
#define GL_UNSIGNED_BYTE                  0x1401
#define GL_SHORT                          0x1402
#define GL_UNSIGNED_SHORT                 0x1403
#define GL_INT                            0x1404
#define GL_UNSIGNED_INT                   0x1405
#define GL_FLOAT                          0x1406
#define GL_2_BYTES                        0x1407
#define GL_3_BYTES                        0x1408
#define GL_4_BYTES                        0x1409
#define GL_DOUBLE                         0x140A

/* DepthFunction */
/*      GL_NEVER */
/*      GL_LESS */
/*      GL_EQUAL */
/*      GL_LEQUAL */
/*      GL_GREATER */
/*      GL_NOTEQUAL */
/*      GL_GEQUAL */
/*      GL_ALWAYS */

/* DrawBufferMode */
#define GL_NONE                           0
#define GL_FRONT_LEFT                     0x0400
#define GL_FRONT_RIGHT                    0x0401
#define GL_BACK_LEFT                      0x0402
#define GL_BACK_RIGHT                     0x0403
#define GL_FRONT                          0x0404
#define GL_BACK                           0x0405
#define GL_LEFT                           0x0406
#define GL_RIGHT                          0x0407
#define GL_FRONT_AND_BACK                 0x0408
#define GL_AUX0                           0x0409
#define GL_AUX1                           0x040A
#define GL_AUX2                           0x040B
#define GL_AUX3                           0x040C

/* Enable */
/*      GL_FOG */
/*      GL_LIGHTING */
/*      GL_TEXTURE_1D */
/*      GL_TEXTURE_2D */
/*      GL_LINE_STIPPLE */
/*      GL_POLYGON_STIPPLE */
/*      GL_CULL_FACE */
/*      GL_ALPHA_TEST */
/*      GL_BLEND */
/*      GL_INDEX_LOGIC_OP */
/*      GL_COLOR_LOGIC_OP */
/*      GL_DITHER */
/*      GL_STENCIL_TEST */
/*      GL_DEPTH_TEST */
/*      GL_CLIP_PLANE0 */
/*      GL_CLIP_PLANE1 */
/*      GL_CLIP_PLANE2 */
/*      GL_CLIP_PLANE3 */
/*      GL_CLIP_PLANE4 */
/*      GL_CLIP_PLANE5 */
/*      GL_LIGHT0 */
/*      GL_LIGHT1 */
/*      GL_LIGHT2 */
/*      GL_LIGHT3 */
/*      GL_LIGHT4 */
/*      GL_LIGHT5 */
/*      GL_LIGHT6 */
/*      GL_LIGHT7 */
/*      GL_TEXTURE_GEN_S */
/*      GL_TEXTURE_GEN_T */
/*      GL_TEXTURE_GEN_R */
/*      GL_TEXTURE_GEN_Q */
/*      GL_MAP1_VERTEX_3 */
/*      GL_MAP1_VERTEX_4 */
/*      GL_MAP1_COLOR_4 */
/*      GL_MAP1_INDEX */
/*      GL_MAP1_NORMAL */
/*      GL_MAP1_TEXTURE_COORD_1 */
/*      GL_MAP1_TEXTURE_COORD_2 */
/*      GL_MAP1_TEXTURE_COORD_3 */
/*      GL_MAP1_TEXTURE_COORD_4 */
/*      GL_MAP2_VERTEX_3 */
/*      GL_MAP2_VERTEX_4 */
/*      GL_MAP2_COLOR_4 */
/*      GL_MAP2_INDEX */
/*      GL_MAP2_NORMAL */
/*      GL_MAP2_TEXTURE_COORD_1 */
/*      GL_MAP2_TEXTURE_COORD_2 */
/*      GL_MAP2_TEXTURE_COORD_3 */
/*      GL_MAP2_TEXTURE_COORD_4 */
/*      GL_POINT_SMOOTH */
/*      GL_LINE_SMOOTH */
/*      GL_POLYGON_SMOOTH */
/*      GL_SCISSOR_TEST */
/*      GL_COLOR_MATERIAL */
/*      GL_NORMALIZE */
/*      GL_AUTO_NORMAL */
/*      GL_VERTEX_ARRAY */
/*      GL_NORMAL_ARRAY */
/*      GL_COLOR_ARRAY */
/*      GL_INDEX_ARRAY */
/*      GL_TEXTURE_COORD_ARRAY */
/*      GL_EDGE_FLAG_ARRAY */
/*      GL_POLYGON_OFFSET_POINT */
/*      GL_POLYGON_OFFSET_LINE */
/*      GL_POLYGON_OFFSET_FILL */
/*      GL_COLOR_TABLE */
/*      GL_POST_CONVOLUTION_COLOR_TABLE */
/*      GL_POST_COLOR_MATRIX_COLOR_TABLE */
/*      GL_CONVOLUTION_1D */
/*      GL_CONVOLUTION_2D */
/*      GL_SEPARABLE_2D */
/*      GL_HISTOGRAM */
/*      GL_MINMAX */
/*      GL_RESCALE_NORMAL */
/*      GL_TEXTURE_3D */

/* ErrorCode */
#define GL_NO_ERROR                       0
#define GL_INVALID_ENUM                   0x0500
#define GL_INVALID_VALUE                  0x0501
#define GL_INVALID_OPERATION              0x0502
#define GL_STACK_OVERFLOW                 0x0503
#define GL_STACK_UNDERFLOW                0x0504
#define GL_OUT_OF_MEMORY                  0x0505
/*      GL_TABLE_TOO_LARGE */

/* FeedBackMode */
#define GL_2D                             0x0600
#define GL_3D                             0x0601
#define GL_3D_COLOR                       0x0602
#define GL_3D_COLOR_TEXTURE               0x0603
#define GL_4D_COLOR_TEXTURE               0x0604

/* FeedBackToken */
#define GL_PASS_THROUGH_TOKEN             0x0700
#define GL_POINT_TOKEN                    0x0701
#define GL_LINE_TOKEN                     0x0702
#define GL_POLYGON_TOKEN                  0x0703
#define GL_BITMAP_TOKEN                   0x0704
#define GL_DRAW_PIXEL_TOKEN               0x0705
#define GL_COPY_PIXEL_TOKEN               0x0706
#define GL_LINE_RESET_TOKEN               0x0707

/* FogMode */
/*      GL_LINEAR */
#define GL_EXP                            0x0800
#define GL_EXP2                           0x0801

/* FogParameter */
/*      GL_FOG_COLOR */
/*      GL_FOG_DENSITY */
/*      GL_FOG_END */
/*      GL_FOG_INDEX */
/*      GL_FOG_MODE */
/*      GL_FOG_START */

/* FrontFaceDirection */
#define GL_CW                             0x0900
#define GL_CCW                            0x0901

/* GetColorTableParameterPName */
/*      GL_COLOR_TABLE_SCALE */
/*      GL_COLOR_TABLE_BIAS */
/*      GL_COLOR_TABLE_FORMAT */
/*      GL_COLOR_TABLE_WIDTH */
/*      GL_COLOR_TABLE_RED_SIZE */
/*      GL_COLOR_TABLE_GREEN_SIZE */
/*      GL_COLOR_TABLE_BLUE_SIZE */
/*      GL_COLOR_TABLE_ALPHA_SIZE */
/*      GL_COLOR_TABLE_LUMINANCE_SIZE */
/*      GL_COLOR_TABLE_INTENSITY_SIZE */

/* GetConvolutionParameterPName */
/*      GL_CONVOLUTION_BORDER_COLOR */
/*      GL_CONVOLUTION_BORDER_MODE */
/*      GL_CONVOLUTION_FILTER_SCALE */
/*      GL_CONVOLUTION_FILTER_BIAS */
/*      GL_CONVOLUTION_FORMAT */
/*      GL_CONVOLUTION_WIDTH */
/*      GL_CONVOLUTION_HEIGHT */
/*      GL_MAX_CONVOLUTION_WIDTH */
/*      GL_MAX_CONVOLUTION_HEIGHT */

/* GetHistogramParameterPName */
/*      GL_HISTOGRAM_WIDTH */
/*      GL_HISTOGRAM_FORMAT */
/*      GL_HISTOGRAM_RED_SIZE */
/*      GL_HISTOGRAM_GREEN_SIZE */
/*      GL_HISTOGRAM_BLUE_SIZE */
/*      GL_HISTOGRAM_ALPHA_SIZE */
/*      GL_HISTOGRAM_LUMINANCE_SIZE */
/*      GL_HISTOGRAM_SINK */

/* GetMapTarget */
#define GL_COEFF                          0x0A00
#define GL_ORDER                          0x0A01
#define GL_DOMAIN                         0x0A02

/* GetMinmaxParameterPName */
/*      GL_MINMAX_FORMAT */
/*      GL_MINMAX_SINK */

/* GetPixelMap */
/*      GL_PIXEL_MAP_I_TO_I */
/*      GL_PIXEL_MAP_S_TO_S */
/*      GL_PIXEL_MAP_I_TO_R */
/*      GL_PIXEL_MAP_I_TO_G */
/*      GL_PIXEL_MAP_I_TO_B */
/*      GL_PIXEL_MAP_I_TO_A */
/*      GL_PIXEL_MAP_R_TO_R */
/*      GL_PIXEL_MAP_G_TO_G */
/*      GL_PIXEL_MAP_B_TO_B */
/*      GL_PIXEL_MAP_A_TO_A */

/* GetPointerTarget */
/*      GL_VERTEX_ARRAY_POINTER */
/*      GL_NORMAL_ARRAY_POINTER */
/*      GL_COLOR_ARRAY_POINTER */
/*      GL_INDEX_ARRAY_POINTER */
/*      GL_TEXTURE_COORD_ARRAY_POINTER */
/*      GL_EDGE_FLAG_ARRAY_POINTER */

/* GetTarget */
#define GL_CURRENT_COLOR                  0x0B00
#define GL_CURRENT_INDEX                  0x0B01
#define GL_CURRENT_NORMAL                 0x0B02
#define GL_CURRENT_TEXTURE_COORDS         0x0B03
#define GL_CURRENT_RASTER_COLOR           0x0B04
#define GL_CURRENT_RASTER_INDEX           0x0B05
#define GL_CURRENT_RASTER_TEXTURE_COORDS  0x0B06
#define GL_CURRENT_RASTER_POSITION        0x0B07
#define GL_CURRENT_RASTER_POSITION_VALID  0x0B08
#define GL_CURRENT_RASTER_DISTANCE        0x0B09
#define GL_POINT_SMOOTH                   0x0B10
#define GL_POINT_SIZE                     0x0B11
#define GL_POINT_SIZE_RANGE               0x0B12
#define GL_POINT_SIZE_GRANULARITY         0x0B13
#define GL_LINE_SMOOTH                    0x0B20
#define GL_LINE_WIDTH                     0x0B21
#define GL_LINE_WIDTH_RANGE               0x0B22
#define GL_LINE_WIDTH_GRANULARITY         0x0B23
#define GL_LINE_STIPPLE                   0x0B24
#define GL_LINE_STIPPLE_PATTERN           0x0B25
#define GL_LINE_STIPPLE_REPEAT            0x0B26
/*      GL_SMOOTH_POINT_SIZE_RANGE */
/*      GL_SMOOTH_POINT_SIZE_GRANULARITY */
/*      GL_SMOOTH_LINE_WIDTH_RANGE */
/*      GL_SMOOTH_LINE_WIDTH_GRANULARITY */
/*      GL_ALIASED_POINT_SIZE_RANGE */
/*      GL_ALIASED_LINE_WIDTH_RANGE */
#define GL_LIST_MODE                      0x0B30
#define GL_MAX_LIST_NESTING               0x0B31
#define GL_LIST_BASE                      0x0B32
#define GL_LIST_INDEX                     0x0B33
#define GL_POLYGON_MODE                   0x0B40
#define GL_POLYGON_SMOOTH                 0x0B41
#define GL_POLYGON_STIPPLE                0x0B42
#define GL_EDGE_FLAG                      0x0B43
#define GL_CULL_FACE                      0x0B44
#define GL_CULL_FACE_MODE                 0x0B45
#define GL_FRONT_FACE                     0x0B46
#define GL_LIGHTING                       0x0B50
#define GL_LIGHT_MODEL_LOCAL_VIEWER       0x0B51
#define GL_LIGHT_MODEL_TWO_SIDE           0x0B52
#define GL_LIGHT_MODEL_AMBIENT            0x0B53
#define GL_SHADE_MODEL                    0x0B54
#define GL_COLOR_MATERIAL_FACE            0x0B55
#define GL_COLOR_MATERIAL_PARAMETER       0x0B56
#define GL_COLOR_MATERIAL                 0x0B57
#define GL_FOG                            0x0B60
#define GL_FOG_INDEX                      0x0B61
#define GL_FOG_DENSITY                    0x0B62
#define GL_FOG_START                      0x0B63
#define GL_FOG_END                        0x0B64
#define GL_FOG_MODE                       0x0B65
#define GL_FOG_COLOR                      0x0B66
#define GL_DEPTH_RANGE                    0x0B70
#define GL_DEPTH_TEST                     0x0B71
#define GL_DEPTH_WRITEMASK                0x0B72
#define GL_DEPTH_CLEAR_VALUE              0x0B73
#define GL_DEPTH_FUNC                     0x0B74
#define GL_ACCUM_CLEAR_VALUE              0x0B80
#define GL_STENCIL_TEST                   0x0B90
#define GL_STENCIL_CLEAR_VALUE            0x0B91
#define GL_STENCIL_FUNC                   0x0B92
#define GL_STENCIL_VALUE_MASK             0x0B93
#define GL_STENCIL_FAIL                   0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
#define GL_STENCIL_REF                    0x0B97
#define GL_STENCIL_WRITEMASK              0x0B98
#define GL_MATRIX_MODE                    0x0BA0
#define GL_NORMALIZE                      0x0BA1
#define GL_VIEWPORT                       0x0BA2
#define GL_MODELVIEW_STACK_DEPTH          0x0BA3
#define GL_PROJECTION_STACK_DEPTH         0x0BA4
#define GL_TEXTURE_STACK_DEPTH            0x0BA5
#define GL_MODELVIEW_MATRIX               0x0BA6
#define GL_PROJECTION_MATRIX              0x0BA7
#define GL_TEXTURE_MATRIX                 0x0BA8
#define GL_ATTRIB_STACK_DEPTH             0x0BB0
#define GL_CLIENT_ATTRIB_STACK_DEPTH      0x0BB1
#define GL_ALPHA_TEST                     0x0BC0
#define GL_ALPHA_TEST_FUNC                0x0BC1
#define GL_ALPHA_TEST_REF                 0x0BC2
#define GL_DITHER                         0x0BD0
#define GL_BLEND_DST                      0x0BE0
#define GL_BLEND_SRC                      0x0BE1
#define GL_BLEND                          0x0BE2
#define GL_LOGIC_OP_MODE                  0x0BF0
#define GL_INDEX_LOGIC_OP                 0x0BF1
#define GL_COLOR_LOGIC_OP                 0x0BF2
#define GL_AUX_BUFFERS                    0x0C00
#define GL_DRAW_BUFFER                    0x0C01
#define GL_READ_BUFFER                    0x0C02
#define GL_SCISSOR_BOX                    0x0C10
#define GL_SCISSOR_TEST                   0x0C11
#define GL_INDEX_CLEAR_VALUE              0x0C20
#define GL_INDEX_WRITEMASK                0x0C21
#define GL_COLOR_CLEAR_VALUE              0x0C22
#define GL_COLOR_WRITEMASK                0x0C23
#define GL_INDEX_MODE                     0x0C30
#define GL_RGBA_MODE                      0x0C31
#define GL_DOUBLEBUFFER                   0x0C32
#define GL_STEREO                         0x0C33
#define GL_RENDER_MODE                    0x0C40
#define GL_PERSPECTIVE_CORRECTION_HINT    0x0C50
#define GL_POINT_SMOOTH_HINT              0x0C51
#define GL_LINE_SMOOTH_HINT               0x0C52
#define GL_POLYGON_SMOOTH_HINT            0x0C53
#define GL_FOG_HINT                       0x0C54
#define GL_TEXTURE_GEN_S                  0x0C60
#define GL_TEXTURE_GEN_T                  0x0C61
#define GL_TEXTURE_GEN_R                  0x0C62
#define GL_TEXTURE_GEN_Q                  0x0C63
#define GL_PIXEL_MAP_I_TO_I               0x0C70
#define GL_PIXEL_MAP_S_TO_S               0x0C71
#define GL_PIXEL_MAP_I_TO_R               0x0C72
#define GL_PIXEL_MAP_I_TO_G               0x0C73
#define GL_PIXEL_MAP_I_TO_B               0x0C74
#define GL_PIXEL_MAP_I_TO_A               0x0C75
#define GL_PIXEL_MAP_R_TO_R               0x0C76
#define GL_PIXEL_MAP_G_TO_G               0x0C77
#define GL_PIXEL_MAP_B_TO_B               0x0C78
#define GL_PIXEL_MAP_A_TO_A               0x0C79
#define GL_PIXEL_MAP_I_TO_I_SIZE          0x0CB0
#define GL_PIXEL_MAP_S_TO_S_SIZE          0x0CB1
#define GL_PIXEL_MAP_I_TO_R_SIZE          0x0CB2
#define GL_PIXEL_MAP_I_TO_G_SIZE          0x0CB3
#define GL_PIXEL_MAP_I_TO_B_SIZE          0x0CB4
#define GL_PIXEL_MAP_I_TO_A_SIZE          0x0CB5
#define GL_PIXEL_MAP_R_TO_R_SIZE          0x0CB6
#define GL_PIXEL_MAP_G_TO_G_SIZE          0x0CB7
#define GL_PIXEL_MAP_B_TO_B_SIZE          0x0CB8
#define GL_PIXEL_MAP_A_TO_A_SIZE          0x0CB9
#define GL_UNPACK_SWAP_BYTES              0x0CF0
#define GL_UNPACK_LSB_FIRST               0x0CF1
#define GL_UNPACK_ROW_LENGTH              0x0CF2
#define GL_UNPACK_SKIP_ROWS               0x0CF3
#define GL_UNPACK_SKIP_PIXELS             0x0CF4
#define GL_UNPACK_ALIGNMENT               0x0CF5
#define GL_PACK_SWAP_BYTES                0x0D00
#define GL_PACK_LSB_FIRST                 0x0D01
#define GL_PACK_ROW_LENGTH                0x0D02
#define GL_PACK_SKIP_ROWS                 0x0D03
#define GL_PACK_SKIP_PIXELS               0x0D04
#define GL_PACK_ALIGNMENT                 0x0D05
#define GL_MAP_COLOR                      0x0D10
#define GL_MAP_STENCIL                    0x0D11
#define GL_INDEX_SHIFT                    0x0D12
#define GL_INDEX_OFFSET                   0x0D13
#define GL_RED_SCALE                      0x0D14
#define GL_RED_BIAS                       0x0D15
#define GL_ZOOM_X                         0x0D16
#define GL_ZOOM_Y                         0x0D17
#define GL_GREEN_SCALE                    0x0D18
#define GL_GREEN_BIAS                     0x0D19
#define GL_BLUE_SCALE                     0x0D1A
#define GL_BLUE_BIAS                      0x0D1B
#define GL_ALPHA_SCALE                    0x0D1C
#define GL_ALPHA_BIAS                     0x0D1D
#define GL_DEPTH_SCALE                    0x0D1E
#define GL_DEPTH_BIAS                     0x0D1F
#define GL_MAX_EVAL_ORDER                 0x0D30
#define GL_MAX_LIGHTS                     0x0D31
#define GL_MAX_CLIP_PLANES                0x0D32
#define GL_MAX_TEXTURE_SIZE               0x0D33
#define GL_MAX_PIXEL_MAP_TABLE            0x0D34
#define GL_MAX_ATTRIB_STACK_DEPTH         0x0D35
#define GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36
#define GL_MAX_NAME_STACK_DEPTH           0x0D37
#define GL_MAX_PROJECTION_STACK_DEPTH     0x0D38
#define GL_MAX_TEXTURE_STACK_DEPTH        0x0D39
#define GL_MAX_VIEWPORT_DIMS              0x0D3A
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH  0x0D3B
#define GL_SUBPIXEL_BITS                  0x0D50
#define GL_INDEX_BITS                     0x0D51
#define GL_RED_BITS                       0x0D52
#define GL_GREEN_BITS                     0x0D53
#define GL_BLUE_BITS                      0x0D54
#define GL_ALPHA_BITS                     0x0D55
#define GL_DEPTH_BITS                     0x0D56
#define GL_STENCIL_BITS                   0x0D57
#define GL_ACCUM_RED_BITS                 0x0D58
#define GL_ACCUM_GREEN_BITS               0x0D59
#define GL_ACCUM_BLUE_BITS                0x0D5A
#define GL_ACCUM_ALPHA_BITS               0x0D5B
#define GL_NAME_STACK_DEPTH               0x0D70
#define GL_AUTO_NORMAL                    0x0D80
#define GL_MAP1_COLOR_4                   0x0D90
#define GL_MAP1_INDEX                     0x0D91
#define GL_MAP1_NORMAL                    0x0D92
#define GL_MAP1_TEXTURE_COORD_1           0x0D93
#define GL_MAP1_TEXTURE_COORD_2           0x0D94
#define GL_MAP1_TEXTURE_COORD_3           0x0D95
#define GL_MAP1_TEXTURE_COORD_4           0x0D96
#define GL_MAP1_VERTEX_3                  0x0D97
#define GL_MAP1_VERTEX_4                  0x0D98
#define GL_MAP2_COLOR_4                   0x0DB0
#define GL_MAP2_INDEX                     0x0DB1
#define GL_MAP2_NORMAL                    0x0DB2
#define GL_MAP2_TEXTURE_COORD_1           0x0DB3
#define GL_MAP2_TEXTURE_COORD_2           0x0DB4
#define GL_MAP2_TEXTURE_COORD_3           0x0DB5
#define GL_MAP2_TEXTURE_COORD_4           0x0DB6
#define GL_MAP2_VERTEX_3                  0x0DB7
#define GL_MAP2_VERTEX_4                  0x0DB8
#define GL_MAP1_GRID_DOMAIN               0x0DD0
#define GL_MAP1_GRID_SEGMENTS             0x0DD1
#define GL_MAP2_GRID_DOMAIN               0x0DD2
#define GL_MAP2_GRID_SEGMENTS             0x0DD3
#define GL_TEXTURE_1D                     0x0DE0
#define GL_TEXTURE_2D                     0x0DE1
#define GL_FEEDBACK_BUFFER_POINTER        0x0DF0
#define GL_FEEDBACK_BUFFER_SIZE           0x0DF1
#define GL_FEEDBACK_BUFFER_TYPE           0x0DF2
#define GL_SELECTION_BUFFER_POINTER       0x0DF3
#define GL_SELECTION_BUFFER_SIZE          0x0DF4
/*      GL_TEXTURE_BINDING_1D */
/*      GL_TEXTURE_BINDING_2D */
/*      GL_TEXTURE_BINDING_3D */
/*      GL_VERTEX_ARRAY */
/*      GL_NORMAL_ARRAY */
/*      GL_COLOR_ARRAY */
/*      GL_INDEX_ARRAY */
/*      GL_TEXTURE_COORD_ARRAY */
/*      GL_EDGE_FLAG_ARRAY */
/*      GL_VERTEX_ARRAY_SIZE */
/*      GL_VERTEX_ARRAY_TYPE */
/*      GL_VERTEX_ARRAY_STRIDE */
/*      GL_NORMAL_ARRAY_TYPE */
/*      GL_NORMAL_ARRAY_STRIDE */
/*      GL_COLOR_ARRAY_SIZE */
/*      GL_COLOR_ARRAY_TYPE */
/*      GL_COLOR_ARRAY_STRIDE */
/*      GL_INDEX_ARRAY_TYPE */
/*      GL_INDEX_ARRAY_STRIDE */
/*      GL_TEXTURE_COORD_ARRAY_SIZE */
/*      GL_TEXTURE_COORD_ARRAY_TYPE */
/*      GL_TEXTURE_COORD_ARRAY_STRIDE */
/*      GL_EDGE_FLAG_ARRAY_STRIDE */
/*      GL_POLYGON_OFFSET_FACTOR */
/*      GL_POLYGON_OFFSET_UNITS */
/*      GL_COLOR_TABLE */
/*      GL_POST_CONVOLUTION_COLOR_TABLE */
/*      GL_POST_COLOR_MATRIX_COLOR_TABLE */
/*      GL_CONVOLUTION_1D */
/*      GL_CONVOLUTION_2D */
/*      GL_SEPARABLE_2D */
/*      GL_POST_CONVOLUTION_RED_SCALE */
/*      GL_POST_CONVOLUTION_GREEN_SCALE */
/*      GL_POST_CONVOLUTION_BLUE_SCALE */
/*      GL_POST_CONVOLUTION_ALPHA_SCALE */
/*      GL_POST_CONVOLUTION_RED_BIAS */
/*      GL_POST_CONVOLUTION_GREEN_BIAS */
/*      GL_POST_CONVOLUTION_BLUE_BIAS */
/*      GL_POST_CONVOLUTION_ALPHA_BIAS */
/*      GL_COLOR_MATRIX */
/*      GL_COLOR_MATRIX_STACK_DEPTH */
/*      GL_MAX_COLOR_MATRIX_STACK_DEPTH */
/*      GL_POST_COLOR_MATRIX_RED_SCALE */
/*      GL_POST_COLOR_MATRIX_GREEN_SCALE */
/*      GL_POST_COLOR_MATRIX_BLUE_SCALE */
/*      GL_POST_COLOR_MATRIX_ALPHA_SCALE */
/*      GL_POST_COLOR_MATRIX_RED_BIAS */
/*      GL_POST_COLOR_MATRIX_GREEN_BIAS */
/*      GL_POST_COLOR_MATRIX_BLUE_BIAS */
/*      GL_POST_COLOR_MATRIX_ALPHA_BIAS */
/*      GL_HISTOGRAM */
/*      GL_MINMAX */
/*      GL_MAX_ELEMENTS_VERTICES */
/*      GL_MAX_ELEMENTS_INDICES */
/*      GL_RESCALE_NORMAL */
/*      GL_LIGHT_MODEL_COLOR_CONTROL */
/*      GL_PACK_SKIP_IMAGES */
/*      GL_PACK_IMAGE_HEIGHT */
/*      GL_UNPACK_SKIP_IMAGES */
/*      GL_UNPACK_IMAGE_HEIGHT */
/*      GL_TEXTURE_3D */
/*      GL_MAX_3D_TEXTURE_SIZE */
/*      GL_BLEND_COLOR */
/*      GL_BLEND_EQUATION */

/* GetTextureParameter */
/*      GL_TEXTURE_MAG_FILTER */
/*      GL_TEXTURE_MIN_FILTER */
/*      GL_TEXTURE_WRAP_S */
/*      GL_TEXTURE_WRAP_T */
#define GL_TEXTURE_WIDTH                  0x1000
#define GL_TEXTURE_HEIGHT                 0x1001
#define GL_TEXTURE_INTERNAL_FORMAT        0x1003
#define GL_TEXTURE_BORDER_COLOR           0x1004
#define GL_TEXTURE_BORDER                 0x1005
/*      GL_TEXTURE_RED_SIZE */
/*      GL_TEXTURE_GREEN_SIZE */
/*      GL_TEXTURE_BLUE_SIZE */
/*      GL_TEXTURE_ALPHA_SIZE */
/*      GL_TEXTURE_LUMINANCE_SIZE */
/*      GL_TEXTURE_INTENSITY_SIZE */
/*      GL_TEXTURE_PRIORITY */
/*      GL_TEXTURE_RESIDENT */
/*      GL_TEXTURE_DEPTH */
/*      GL_TEXTURE_WRAP_R */
/*      GL_TEXTURE_MIN_LOD */
/*      GL_TEXTURE_MAX_LOD */
/*      GL_TEXTURE_BASE_LEVEL */
/*      GL_TEXTURE_MAX_LEVEL */

/* HintMode */
#define GL_DONT_CARE                      0x1100
#define GL_FASTEST                        0x1101
#define GL_NICEST                         0x1102

/* HintTarget */
/*      GL_PERSPECTIVE_CORRECTION_HINT */
/*      GL_POINT_SMOOTH_HINT */
/*      GL_LINE_SMOOTH_HINT */
/*      GL_POLYGON_SMOOTH_HINT */
/*      GL_FOG_HINT */

/* HistogramTarget */
/*      GL_HISTOGRAM */
/*      GL_PROXY_HISTOGRAM */

/* IndexPointerType */
/*      GL_SHORT */
/*      GL_INT */
/*      GL_FLOAT */
/*      GL_DOUBLE */

/* LightModelColorControl */
/*      GL_SINGLE_COLOR */
/*      GL_SEPARATE_SPECULAR_COLOR */

/* LightModelParameter */
/*      GL_LIGHT_MODEL_AMBIENT */
/*      GL_LIGHT_MODEL_LOCAL_VIEWER */
/*      GL_LIGHT_MODEL_TWO_SIDE */
/*      GL_LIGHT_MODEL_COLOR_CONTROL */

/* LightName */
#define GL_LIGHT0                         0x4000
#define GL_LIGHT1                         0x4001
#define GL_LIGHT2                         0x4002
#define GL_LIGHT3                         0x4003
#define GL_LIGHT4                         0x4004
#define GL_LIGHT5                         0x4005
#define GL_LIGHT6                         0x4006
#define GL_LIGHT7                         0x4007

/* LightParameter */
#define GL_AMBIENT                        0x1200
#define GL_DIFFUSE                        0x1201
#define GL_SPECULAR                       0x1202
#define GL_POSITION                       0x1203
#define GL_SPOT_DIRECTION                 0x1204
#define GL_SPOT_EXPONENT                  0x1205
#define GL_SPOT_CUTOFF                    0x1206
#define GL_CONSTANT_ATTENUATION           0x1207
#define GL_LINEAR_ATTENUATION             0x1208
#define GL_QUADRATIC_ATTENUATION          0x1209

/* InterleavedArrays */
/*      GL_V2F */
/*      GL_V3F */
/*      GL_C4UB_V2F */
/*      GL_C4UB_V3F */
/*      GL_C3F_V3F */
/*      GL_N3F_V3F */
/*      GL_C4F_N3F_V3F */
/*      GL_T2F_V3F */
/*      GL_T4F_V4F */
/*      GL_T2F_C4UB_V3F */
/*      GL_T2F_C3F_V3F */
/*      GL_T2F_N3F_V3F */
/*      GL_T2F_C4F_N3F_V3F */
/*      GL_T4F_C4F_N3F_V4F */

/* ListMode */
#define GL_COMPILE                        0x1300
#define GL_COMPILE_AND_EXECUTE            0x1301

/* ListNameType */
/*      GL_BYTE */
/*      GL_UNSIGNED_BYTE */
/*      GL_SHORT */
/*      GL_UNSIGNED_SHORT */
/*      GL_INT */
/*      GL_UNSIGNED_INT */
/*      GL_FLOAT */
/*      GL_2_BYTES */
/*      GL_3_BYTES */
/*      GL_4_BYTES */

/* LogicOp */
#define GL_CLEAR                          0x1500
#define GL_AND                            0x1501
#define GL_AND_REVERSE                    0x1502
#define GL_COPY                           0x1503
#define GL_AND_INVERTED                   0x1504
#define GL_NOOP                           0x1505
#define GL_XOR                            0x1506
#define GL_OR                             0x1507
#define GL_NOR                            0x1508
#define GL_EQUIV                          0x1509
#define GL_INVERT                         0x150A
#define GL_OR_REVERSE                     0x150B
#define GL_COPY_INVERTED                  0x150C
#define GL_OR_INVERTED                    0x150D
#define GL_NAND                           0x150E
#define GL_SET                            0x150F

/* MapTarget */
/*      GL_MAP1_COLOR_4 */
/*      GL_MAP1_INDEX */
/*      GL_MAP1_NORMAL */
/*      GL_MAP1_TEXTURE_COORD_1 */
/*      GL_MAP1_TEXTURE_COORD_2 */
/*      GL_MAP1_TEXTURE_COORD_3 */
/*      GL_MAP1_TEXTURE_COORD_4 */
/*      GL_MAP1_VERTEX_3 */
/*      GL_MAP1_VERTEX_4 */
/*      GL_MAP2_COLOR_4 */
/*      GL_MAP2_INDEX */
/*      GL_MAP2_NORMAL */
/*      GL_MAP2_TEXTURE_COORD_1 */
/*      GL_MAP2_TEXTURE_COORD_2 */
/*      GL_MAP2_TEXTURE_COORD_3 */
/*      GL_MAP2_TEXTURE_COORD_4 */
/*      GL_MAP2_VERTEX_3 */
/*      GL_MAP2_VERTEX_4 */

/* MaterialFace */
/*      GL_FRONT */
/*      GL_BACK */
/*      GL_FRONT_AND_BACK */

/* MaterialParameter */
#define GL_EMISSION                       0x1600
#define GL_SHININESS                      0x1601
#define GL_AMBIENT_AND_DIFFUSE            0x1602
#define GL_COLOR_INDEXES                  0x1603
/*      GL_AMBIENT */
/*      GL_DIFFUSE */
/*      GL_SPECULAR */

/* MatrixMode */
#define GL_MODELVIEW                      0x1700
#define GL_PROJECTION                     0x1701
#define GL_TEXTURE                        0x1702

/* MeshMode1 */
/*      GL_POINT */
/*      GL_LINE */

/* MeshMode2 */
/*      GL_POINT */
/*      GL_LINE */
/*      GL_FILL */

/* MinmaxTarget */
/*      GL_MINMAX */

/* NormalPointerType */
/*      GL_BYTE */
/*      GL_SHORT */
/*      GL_INT */
/*      GL_FLOAT */
/*      GL_DOUBLE */

/* PixelCopyType */
#define GL_COLOR                          0x1800
#define GL_DEPTH                          0x1801
#define GL_STENCIL                        0x1802

/* PixelFormat */
#define GL_COLOR_INDEX                    0x1900
#define GL_STENCIL_INDEX                  0x1901
#define GL_DEPTH_COMPONENT                0x1902
#define GL_RED                            0x1903
#define GL_GREEN                          0x1904
#define GL_BLUE                           0x1905
#define GL_ALPHA                          0x1906
#define GL_RGB                            0x1907
#define GL_RGBA                           0x1908
#define GL_LUMINANCE                      0x1909
#define GL_LUMINANCE_ALPHA                0x190A
/*      GL_ABGR */

/* PixelInternalFormat */
/*      GL_ALPHA4 */
/*      GL_ALPHA8 */
/*      GL_ALPHA12 */
/*      GL_ALPHA16 */
/*      GL_LUMINANCE4 */
/*      GL_LUMINANCE8 */
/*      GL_LUMINANCE12 */
/*      GL_LUMINANCE16 */
/*      GL_LUMINANCE4_ALPHA4 */
/*      GL_LUMINANCE6_ALPHA2 */
/*      GL_LUMINANCE8_ALPHA8 */
/*      GL_LUMINANCE12_ALPHA4 */
/*      GL_LUMINANCE12_ALPHA12 */
/*      GL_LUMINANCE16_ALPHA16 */
/*      GL_INTENSITY */
/*      GL_INTENSITY4 */
/*      GL_INTENSITY8 */
/*      GL_INTENSITY12 */
/*      GL_INTENSITY16 */
/*      GL_R3_G3_B2 */
/*      GL_RGB4 */
/*      GL_RGB5 */
/*      GL_RGB8 */
/*      GL_RGB10 */
/*      GL_RGB12 */
/*      GL_RGB16 */
/*      GL_RGBA2 */
/*      GL_RGBA4 */
/*      GL_RGB5_A1 */
/*      GL_RGBA8 */
/*      GL_RGB10_A2 */
/*      GL_RGBA12 */
/*      GL_RGBA16 */

/* PixelMap */
/*      GL_PIXEL_MAP_I_TO_I */
/*      GL_PIXEL_MAP_S_TO_S */
/*      GL_PIXEL_MAP_I_TO_R */
/*      GL_PIXEL_MAP_I_TO_G */
/*      GL_PIXEL_MAP_I_TO_B */
/*      GL_PIXEL_MAP_I_TO_A */
/*      GL_PIXEL_MAP_R_TO_R */
/*      GL_PIXEL_MAP_G_TO_G */
/*      GL_PIXEL_MAP_B_TO_B */
/*      GL_PIXEL_MAP_A_TO_A */

/* PixelStore */
/*      GL_UNPACK_SWAP_BYTES */
/*      GL_UNPACK_LSB_FIRST */
/*      GL_UNPACK_ROW_LENGTH */
/*      GL_UNPACK_SKIP_ROWS */
/*      GL_UNPACK_SKIP_PIXELS */
/*      GL_UNPACK_ALIGNMENT */
/*      GL_PACK_SWAP_BYTES */
/*      GL_PACK_LSB_FIRST */
/*      GL_PACK_ROW_LENGTH */
/*      GL_PACK_SKIP_ROWS */
/*      GL_PACK_SKIP_PIXELS */
/*      GL_PACK_ALIGNMENT */
/*      GL_PACK_SKIP_IMAGES */
/*      GL_PACK_IMAGE_HEIGHT */
/*      GL_UNPACK_SKIP_IMAGES */
/*      GL_UNPACK_IMAGE_HEIGHT */

/* PixelTransfer */
/*      GL_MAP_COLOR */
/*      GL_MAP_STENCIL */
/*      GL_INDEX_SHIFT */
/*      GL_INDEX_OFFSET */
/*      GL_RED_SCALE */
/*      GL_RED_BIAS */
/*      GL_GREEN_SCALE */
/*      GL_GREEN_BIAS */
/*      GL_BLUE_SCALE */
/*      GL_BLUE_BIAS */
/*      GL_ALPHA_SCALE */
/*      GL_ALPHA_BIAS */
/*      GL_DEPTH_SCALE */
/*      GL_DEPTH_BIAS */
/*      GL_POST_CONVOLUTION_RED_SCALE */
/*      GL_POST_CONVOLUTION_GREEN_SCALE */
/*      GL_POST_CONVOLUTION_BLUE_SCALE */
/*      GL_POST_CONVOLUTION_ALPHA_SCALE */
/*      GL_POST_CONVOLUTION_RED_BIAS */
/*      GL_POST_CONVOLUTION_GREEN_BIAS */
/*      GL_POST_CONVOLUTION_BLUE_BIAS */
/*      GL_POST_CONVOLUTION_ALPHA_BIAS */
/*      GL_POST_COLOR_MATRIX_RED_SCALE */
/*      GL_POST_COLOR_MATRIX_GREEN_SCALE */
/*      GL_POST_COLOR_MATRIX_BLUE_SCALE */
/*      GL_POST_COLOR_MATRIX_ALPHA_SCALE */
/*      GL_POST_COLOR_MATRIX_RED_BIAS */
/*      GL_POST_COLOR_MATRIX_GREEN_BIAS */
/*      GL_POST_COLOR_MATRIX_BLUE_BIAS */
/*      GL_POST_COLOR_MATRIX_ALPHA_BIAS */

/* PixelType */
#define GL_BITMAP                         0x1A00
/*      GL_BYTE */
/*      GL_UNSIGNED_BYTE */
/*      GL_SHORT */
/*      GL_UNSIGNED_SHORT */
/*      GL_INT */
/*      GL_UNSIGNED_INT */
/*      GL_FLOAT */
/*      GL_BGR */
/*      GL_BGRA */
/*      GL_UNSIGNED_BYTE_3_3_2 */
/*      GL_UNSIGNED_SHORT_4_4_4_4 */
/*      GL_UNSIGNED_SHORT_5_5_5_1 */
/*      GL_UNSIGNED_INT_8_8_8_8 */
/*      GL_UNSIGNED_INT_10_10_10_2 */
/*      GL_UNSIGNED_SHORT_5_6_5 */
/*      GL_UNSIGNED_BYTE_2_3_3_REV */
/*      GL_UNSIGNED_SHORT_5_6_5_REV */
/*      GL_UNSIGNED_SHORT_4_4_4_4_REV */
/*      GL_UNSIGNED_SHORT_1_5_5_5_REV */
/*      GL_UNSIGNED_INT_8_8_8_8_REV */
/*      GL_UNSIGNED_INT_2_10_10_10_REV */

/* PolygonMode */
#define GL_POINT                          0x1B00
#define GL_LINE                           0x1B01
#define GL_FILL                           0x1B02

/* ReadBufferMode */
/*      GL_FRONT_LEFT */
/*      GL_FRONT_RIGHT */
/*      GL_BACK_LEFT */
/*      GL_BACK_RIGHT */
/*      GL_FRONT */
/*      GL_BACK */
/*      GL_LEFT */
/*      GL_RIGHT */
/*      GL_AUX0 */
/*      GL_AUX1 */
/*      GL_AUX2 */
/*      GL_AUX3 */

/* RenderingMode */
#define GL_RENDER                         0x1C00
#define GL_FEEDBACK                       0x1C01
#define GL_SELECT                         0x1C02

/* SeparableTarget */
/*      GL_SEPARABLE_2D */

/* ShadingModel */
#define GL_FLAT                           0x1D00
#define GL_SMOOTH                         0x1D01

/* StencilFunction */
/*      GL_NEVER */
/*      GL_LESS */
/*      GL_EQUAL */
/*      GL_LEQUAL */
/*      GL_GREATER */
/*      GL_NOTEQUAL */
/*      GL_GEQUAL */
/*      GL_ALWAYS */

/* StencilOp */
/*      GL_ZERO */
#define GL_KEEP                           0x1E00
#define GL_REPLACE                        0x1E01
#define GL_INCR                           0x1E02
#define GL_DECR                           0x1E03
/*      GL_INVERT */

/* StringName */
#define GL_VENDOR                         0x1F00
#define GL_RENDERER                       0x1F01
#define GL_VERSION                        0x1F02
#define GL_EXTENSIONS                     0x1F03

/* TextureCoordName */
#define GL_S                              0x2000
#define GL_T                              0x2001
#define GL_R                              0x2002
#define GL_Q                              0x2003

/* TexCoordPointerType */
/*      GL_SHORT */
/*      GL_INT */
/*      GL_FLOAT */
/*      GL_DOUBLE */

/* TextureEnvMode */
#define GL_MODULATE                       0x2100
#define GL_DECAL                          0x2101
/*      GL_BLEND */
/*      GL_REPLACE */

/* TextureEnvParameter */
#define GL_TEXTURE_ENV_MODE               0x2200
#define GL_TEXTURE_ENV_COLOR              0x2201

/* TextureEnvTarget */
#define GL_TEXTURE_ENV                    0x2300

/* TextureGenMode */
#define GL_EYE_LINEAR                     0x2400
#define GL_OBJECT_LINEAR                  0x2401
#define GL_SPHERE_MAP                     0x2402

/* TextureGenParameter */
#define GL_TEXTURE_GEN_MODE               0x2500
#define GL_OBJECT_PLANE                   0x2501
#define GL_EYE_PLANE                      0x2502

/* TextureMagFilter */
#define GL_NEAREST                        0x2600
#define GL_LINEAR                         0x2601

/* TextureMinFilter */
/*      GL_NEAREST */
/*      GL_LINEAR */
#define GL_NEAREST_MIPMAP_NEAREST         0x2700
#define GL_LINEAR_MIPMAP_NEAREST          0x2701
#define GL_NEAREST_MIPMAP_LINEAR          0x2702
#define GL_LINEAR_MIPMAP_LINEAR           0x2703

/* TextureParameterName */
#define GL_TEXTURE_MAG_FILTER             0x2800
#define GL_TEXTURE_MIN_FILTER             0x2801
#define GL_TEXTURE_WRAP_S                 0x2802
#define GL_TEXTURE_WRAP_T                 0x2803
/*      GL_TEXTURE_BORDER_COLOR */
/*      GL_TEXTURE_PRIORITY */
/*      GL_TEXTURE_WRAP_R */
/*      GL_TEXTURE_MIN_LOD */
/*      GL_TEXTURE_MAX_LOD */
/*      GL_TEXTURE_BASE_LEVEL */
/*      GL_TEXTURE_MAX_LEVEL */

/* TextureTarget */
/*      GL_TEXTURE_1D */
/*      GL_TEXTURE_2D */
/*      GL_PROXY_TEXTURE_1D */
/*      GL_PROXY_TEXTURE_2D */
/*      GL_TEXTURE_3D */
/*      GL_PROXY_TEXTURE_3D */

/* TextureWrapMode */
#define GL_CLAMP                          0x2900
#define GL_REPEAT                         0x2901
/*      GL_CLAMP_TO_EDGE */

/* VertexPointerType */
/*      GL_SHORT */
/*      GL_INT */
/*      GL_FLOAT */
/*      GL_DOUBLE */

/* ClientAttribMask */
#define GL_CLIENT_PIXEL_STORE_BIT         0x00000001
#define GL_CLIENT_VERTEX_ARRAY_BIT        0x00000002
#define GL_CLIENT_ALL_ATTRIB_BITS         0xffffffff

/* polygon_offset */
#define GL_POLYGON_OFFSET_FACTOR          0x8038
#define GL_POLYGON_OFFSET_UNITS           0x2A00
#define GL_POLYGON_OFFSET_POINT           0x2A01
#define GL_POLYGON_OFFSET_LINE            0x2A02
#define GL_POLYGON_OFFSET_FILL            0x8037

/* texture */
#define GL_ALPHA4                         0x803B
#define GL_ALPHA8                         0x803C
#define GL_ALPHA12                        0x803D
#define GL_ALPHA16                        0x803E
#define GL_LUMINANCE4                     0x803F
#define GL_LUMINANCE8                     0x8040
#define GL_LUMINANCE12                    0x8041
#define GL_LUMINANCE16                    0x8042
#define GL_LUMINANCE4_ALPHA4              0x8043
#define GL_LUMINANCE6_ALPHA2              0x8044
#define GL_LUMINANCE8_ALPHA8              0x8045
#define GL_LUMINANCE12_ALPHA4             0x8046
#define GL_LUMINANCE12_ALPHA12            0x8047
#define GL_LUMINANCE16_ALPHA16            0x8048
#define GL_INTENSITY                      0x8049
#define GL_INTENSITY4                     0x804A
#define GL_INTENSITY8                     0x804B
#define GL_INTENSITY12                    0x804C
#define GL_INTENSITY16                    0x804D
#define GL_R3_G3_B2                       0x2A10
#define GL_RGB4                           0x804F
#define GL_RGB5                           0x8050
#define GL_RGB8                           0x8051
#define GL_RGB10                          0x8052
#define GL_RGB12                          0x8053
#define GL_RGB16                          0x8054
#define GL_RGBA2                          0x8055
#define GL_RGBA4                          0x8056
#define GL_RGB5_A1                        0x8057
#define GL_RGBA8                          0x8058
#define GL_RGB10_A2                       0x8059
#define GL_RGBA12                         0x805A
#define GL_RGBA16                         0x805B
#define GL_TEXTURE_RED_SIZE               0x805C
#define GL_TEXTURE_GREEN_SIZE             0x805D
#define GL_TEXTURE_BLUE_SIZE              0x805E
#define GL_TEXTURE_ALPHA_SIZE             0x805F
#define GL_TEXTURE_LUMINANCE_SIZE         0x8060
#define GL_TEXTURE_INTENSITY_SIZE         0x8061
#define GL_PROXY_TEXTURE_1D               0x8063
#define GL_PROXY_TEXTURE_2D               0x8064

/* texture_object */
#define GL_TEXTURE_PRIORITY               0x8066
#define GL_TEXTURE_RESIDENT               0x8067
#define GL_TEXTURE_BINDING_1D             0x8068
#define GL_TEXTURE_BINDING_2D             0x8069
#define GL_TEXTURE_BINDING_3D             0x806A

/* vertex_array */
#define GL_VERTEX_ARRAY                   0x8074
#define GL_NORMAL_ARRAY                   0x8075
#define GL_COLOR_ARRAY                    0x8076
#define GL_INDEX_ARRAY                    0x8077
#define GL_TEXTURE_COORD_ARRAY            0x8078
#define GL_EDGE_FLAG_ARRAY                0x8079
#define GL_VERTEX_ARRAY_SIZE              0x807A
#define GL_VERTEX_ARRAY_TYPE              0x807B
#define GL_VERTEX_ARRAY_STRIDE            0x807C
#define GL_NORMAL_ARRAY_TYPE              0x807E
#define GL_NORMAL_ARRAY_STRIDE            0x807F
#define GL_COLOR_ARRAY_SIZE               0x8081
#define GL_COLOR_ARRAY_TYPE               0x8082
#define GL_COLOR_ARRAY_STRIDE             0x8083
#define GL_INDEX_ARRAY_TYPE               0x8085
#define GL_INDEX_ARRAY_STRIDE             0x8086
#define GL_TEXTURE_COORD_ARRAY_SIZE       0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE       0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE     0x808A
#define GL_EDGE_FLAG_ARRAY_STRIDE         0x808C
#define GL_VERTEX_ARRAY_POINTER           0x808E
#define GL_NORMAL_ARRAY_POINTER           0x808F
#define GL_COLOR_ARRAY_POINTER            0x8090
#define GL_INDEX_ARRAY_POINTER            0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER    0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER        0x8093
#define GL_V2F                            0x2A20
#define GL_V3F                            0x2A21
#define GL_C4UB_V2F                       0x2A22
#define GL_C4UB_V3F                       0x2A23
#define GL_C3F_V3F                        0x2A24
#define GL_N3F_V3F                        0x2A25
#define GL_C4F_N3F_V3F                    0x2A26
#define GL_T2F_V3F                        0x2A27
#define GL_T4F_V4F                        0x2A28
#define GL_T2F_C4UB_V3F                   0x2A29
#define GL_T2F_C3F_V3F                    0x2A2A
#define GL_T2F_N3F_V3F                    0x2A2B
#define GL_T2F_C4F_N3F_V3F                0x2A2C
#define GL_T4F_C4F_N3F_V4F                0x2A2D

/* bgra */
#define GL_BGR                            0x80E0
#define GL_BGRA                           0x80E1

/* blend_color */
#define GL_CONSTANT_COLOR                 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
#define GL_CONSTANT_ALPHA                 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
#define GL_BLEND_COLOR                    0x8005

/* blend_minmax */
#define GL_FUNC_ADD                       0x8006
#define GL_MIN                            0x8007
#define GL_MAX                            0x8008
#define GL_BLEND_EQUATION                 0x8009

/* blend_equation_separate */
#define GL_BLEND_EQUATION_RGB             0x8009
#define GL_BLEND_EQUATION_ALPHA           0x883D

/* blend_subtract */
#define GL_FUNC_SUBTRACT                  0x800A
#define GL_FUNC_REVERSE_SUBTRACT          0x800B

/* color_matrix */
#define GL_COLOR_MATRIX                   0x80B1
#define GL_COLOR_MATRIX_STACK_DEPTH       0x80B2
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH   0x80B3
#define GL_POST_COLOR_MATRIX_RED_SCALE    0x80B4
#define GL_POST_COLOR_MATRIX_GREEN_SCALE  0x80B5
#define GL_POST_COLOR_MATRIX_BLUE_SCALE   0x80B6
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE  0x80B7
#define GL_POST_COLOR_MATRIX_RED_BIAS     0x80B8
#define GL_POST_COLOR_MATRIX_GREEN_BIAS   0x80B9
#define GL_POST_COLOR_MATRIX_BLUE_BIAS    0x80BA
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS   0x80BB

/* color_table */
#define GL_COLOR_TABLE                    0x80D0
#define GL_POST_CONVOLUTION_COLOR_TABLE   0x80D1
#define GL_POST_COLOR_MATRIX_COLOR_TABLE  0x80D2
#define GL_PROXY_COLOR_TABLE              0x80D3
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
#define GL_COLOR_TABLE_SCALE              0x80D6
#define GL_COLOR_TABLE_BIAS               0x80D7
#define GL_COLOR_TABLE_FORMAT             0x80D8
#define GL_COLOR_TABLE_WIDTH              0x80D9
#define GL_COLOR_TABLE_RED_SIZE           0x80DA
#define GL_COLOR_TABLE_GREEN_SIZE         0x80DB
#define GL_COLOR_TABLE_BLUE_SIZE          0x80DC
#define GL_COLOR_TABLE_ALPHA_SIZE         0x80DD
#define GL_COLOR_TABLE_LUMINANCE_SIZE     0x80DE
#define GL_COLOR_TABLE_INTENSITY_SIZE     0x80DF

/* convolution */
#define GL_CONVOLUTION_1D                 0x8010
#define GL_CONVOLUTION_2D                 0x8011
#define GL_SEPARABLE_2D                   0x8012
#define GL_CONVOLUTION_BORDER_MODE        0x8013
#define GL_CONVOLUTION_FILTER_SCALE       0x8014
#define GL_CONVOLUTION_FILTER_BIAS        0x8015
#define GL_REDUCE                         0x8016
#define GL_CONVOLUTION_FORMAT             0x8017
#define GL_CONVOLUTION_WIDTH              0x8018
#define GL_CONVOLUTION_HEIGHT             0x8019
#define GL_MAX_CONVOLUTION_WIDTH          0x801A
#define GL_MAX_CONVOLUTION_HEIGHT         0x801B
#define GL_POST_CONVOLUTION_RED_SCALE     0x801C
#define GL_POST_CONVOLUTION_GREEN_SCALE   0x801D
#define GL_POST_CONVOLUTION_BLUE_SCALE    0x801E
#define GL_POST_CONVOLUTION_ALPHA_SCALE   0x801F
#define GL_POST_CONVOLUTION_RED_BIAS      0x8020
#define GL_POST_CONVOLUTION_GREEN_BIAS    0x8021
#define GL_POST_CONVOLUTION_BLUE_BIAS     0x8022
#define GL_POST_CONVOLUTION_ALPHA_BIAS    0x8023
#define GL_CONSTANT_BORDER                0x8151
#define GL_REPLICATE_BORDER               0x8153
#define GL_CONVOLUTION_BORDER_COLOR       0x8154

/* draw_range_elements */
#define GL_MAX_ELEMENTS_VERTICES          0x80E8
#define GL_MAX_ELEMENTS_INDICES           0x80E9

/* histogram */
#define GL_HISTOGRAM                      0x8024
#define GL_PROXY_HISTOGRAM                0x8025
#define GL_HISTOGRAM_WIDTH                0x8026
#define GL_HISTOGRAM_FORMAT               0x8027
#define GL_HISTOGRAM_RED_SIZE             0x8028
#define GL_HISTOGRAM_GREEN_SIZE           0x8029
#define GL_HISTOGRAM_BLUE_SIZE            0x802A
#define GL_HISTOGRAM_ALPHA_SIZE           0x802B
#define GL_HISTOGRAM_LUMINANCE_SIZE       0x802C
#define GL_HISTOGRAM_SINK                 0x802D
#define GL_MINMAX                         0x802E
#define GL_MINMAX_FORMAT                  0x802F
#define GL_MINMAX_SINK                    0x8030
#define GL_TABLE_TOO_LARGE                0x8031

/* packed_pixels */
#define GL_UNSIGNED_BYTE_3_3_2            0x8032
#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
#define GL_UNSIGNED_INT_8_8_8_8           0x8035
#define GL_UNSIGNED_INT_10_10_10_2        0x8036
#define GL_UNSIGNED_BYTE_2_3_3_REV        0x8362
#define GL_UNSIGNED_SHORT_5_6_5           0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV       0x8364
#define GL_UNSIGNED_SHORT_4_4_4_4_REV     0x8365
#define GL_UNSIGNED_SHORT_1_5_5_5_REV     0x8366
#define GL_UNSIGNED_INT_8_8_8_8_REV       0x8367
#define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368

/* rescale_normal */
#define GL_RESCALE_NORMAL                 0x803A

/* separate_specular_color */
#define GL_LIGHT_MODEL_COLOR_CONTROL      0x81F8
#define GL_SINGLE_COLOR                   0x81F9
#define GL_SEPARATE_SPECULAR_COLOR        0x81FA

/* texture3D */
#define GL_PACK_SKIP_IMAGES               0x806B
#define GL_PACK_IMAGE_HEIGHT              0x806C
#define GL_UNPACK_SKIP_IMAGES             0x806D
#define GL_UNPACK_IMAGE_HEIGHT            0x806E
#define GL_TEXTURE_3D                     0x806F
#define GL_PROXY_TEXTURE_3D               0x8070
#define GL_TEXTURE_DEPTH                  0x8071
#define GL_TEXTURE_WRAP_R                 0x8072
#define GL_MAX_3D_TEXTURE_SIZE            0x8073

/* texture_edge_clamp */
#define GL_CLAMP_TO_EDGE                  0x812F
#define GL_CLAMP_TO_BORDER                0x812D

/* texture_lod */
#define GL_TEXTURE_MIN_LOD                0x813A
#define GL_TEXTURE_MAX_LOD                0x813B
#define GL_TEXTURE_BASE_LEVEL             0x813C
#define GL_TEXTURE_MAX_LEVEL              0x813D

/* GetTarget1_2 */
#define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
#define GL_SMOOTH_POINT_SIZE_GRANULARITY  0x0B13
#define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY  0x0B23
#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E

#define GL_TEXTURE0                       0x84C0
#define GL_TEXTURE1                       0x84C1
#define GL_TEXTURE2                       0x84C2
#define GL_TEXTURE3                       0x84C3
#define GL_TEXTURE4                       0x84C4
#define GL_TEXTURE5                       0x84C5
#define GL_TEXTURE6                       0x84C6
#define GL_TEXTURE7                       0x84C7
#define GL_TEXTURE8                       0x84C8
#define GL_TEXTURE9                       0x84C9
#define GL_TEXTURE10                      0x84CA
#define GL_TEXTURE11                      0x84CB
#define GL_TEXTURE12                      0x84CC
#define GL_TEXTURE13                      0x84CD
#define GL_TEXTURE14                      0x84CE
#define GL_TEXTURE15                      0x84CF
#define GL_TEXTURE16                      0x84D0
#define GL_TEXTURE17                      0x84D1
#define GL_TEXTURE18                      0x84D2
#define GL_TEXTURE19                      0x84D3
#define GL_TEXTURE20                      0x84D4
#define GL_TEXTURE21                      0x84D5
#define GL_TEXTURE22                      0x84D6
#define GL_TEXTURE23                      0x84D7
#define GL_TEXTURE24                      0x84D8
#define GL_TEXTURE25                      0x84D9
#define GL_TEXTURE26                      0x84DA
#define GL_TEXTURE27                      0x84DB
#define GL_TEXTURE28                      0x84DC
#define GL_TEXTURE29                      0x84DD
#define GL_TEXTURE30                      0x84DE
#define GL_TEXTURE31                      0x84DF
#define GL_ACTIVE_TEXTURE                 0x84E0
#define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
#define GL_MAX_TEXTURE_UNITS              0x84E2

#define GL_COMBINE                        0x8570
#define GL_COMBINE_RGB                    0x8571
#define GL_COMBINE_ALPHA                  0x8572
#define GL_RGB_SCALE                      0x8573
#define GL_ADD_SIGNED                     0x8574
#define GL_INTERPOLATE                    0x8575
#define GL_CONSTANT                       0x8576
#define GL_PRIMARY_COLOR                  0x8577
#define GL_PREVIOUS                       0x8578
#define GL_SUBTRACT                       0x84E7

#define GL_SRC0_RGB                       0x8580
#define GL_SRC1_RGB                       0x8581
#define GL_SRC2_RGB                       0x8582
#define GL_SRC3_RGB                       0x8583
#define GL_SRC4_RGB                       0x8584
#define GL_SRC5_RGB                       0x8585
#define GL_SRC6_RGB                       0x8586
#define GL_SRC7_RGB                       0x8587
#define GL_SRC0_ALPHA                     0x8588
#define GL_SRC1_ALPHA                     0x8589
#define GL_SRC2_ALPHA                     0x858A
#define GL_SRC3_ALPHA                     0x858B
#define GL_SRC4_ALPHA                     0x858C
#define GL_SRC5_ALPHA                     0x858D
#define GL_SRC6_ALPHA                     0x858E
#define GL_SRC7_ALPHA                     0x858F

/* Obsolete */
#define GL_SOURCE0_RGB                    0x8580
#define GL_SOURCE1_RGB                    0x8581
#define GL_SOURCE2_RGB                    0x8582
#define GL_SOURCE3_RGB                    0x8583
#define GL_SOURCE4_RGB                    0x8584
#define GL_SOURCE5_RGB                    0x8585
#define GL_SOURCE6_RGB                    0x8586
#define GL_SOURCE7_RGB                    0x8587
#define GL_SOURCE0_ALPHA                  0x8588
#define GL_SOURCE1_ALPHA                  0x8589
#define GL_SOURCE2_ALPHA                  0x858A
#define GL_SOURCE3_ALPHA                  0x858B
#define GL_SOURCE4_ALPHA                  0x858C
#define GL_SOURCE5_ALPHA                  0x858D
#define GL_SOURCE6_ALPHA                  0x858E
#define GL_SOURCE7_ALPHA                  0x858F

#define GL_OPERAND0_RGB                   0x8590
#define GL_OPERAND1_RGB                   0x8591
#define GL_OPERAND2_RGB                   0x8592
#define GL_OPERAND3_RGB                   0x8593
#define GL_OPERAND4_RGB                   0x8594
#define GL_OPERAND5_RGB                   0x8595
#define GL_OPERAND6_RGB                   0x8596
#define GL_OPERAND7_RGB                   0x8597
#define GL_OPERAND0_ALPHA                 0x8598
#define GL_OPERAND1_ALPHA                 0x8599
#define GL_OPERAND2_ALPHA                 0x859A
#define GL_OPERAND3_ALPHA                 0x859B
#define GL_OPERAND4_ALPHA                 0x859C
#define GL_OPERAND5_ALPHA                 0x859D
#define GL_OPERAND6_ALPHA                 0x859E
#define GL_OPERAND7_ALPHA                 0x859F

#define GL_DOT3_RGB                       0x86AE
#define GL_DOT3_RGBA                      0x86AF

#define GL_TRANSPOSE_MODELVIEW_MATRIX     0x84E3
#define GL_TRANSPOSE_PROJECTION_MATRIX    0x84E4
#define GL_TRANSPOSE_TEXTURE_MATRIX       0x84E5
#define GL_TRANSPOSE_COLOR_MATRIX         0x84E6

#define GL_NORMAL_MAP                     0x8511
#define GL_REFLECTION_MAP                 0x8512
#define GL_TEXTURE_CUBE_MAP               0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP         0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C

#define GL_COMPRESSED_ALPHA               0x84E9
#define GL_COMPRESSED_LUMINANCE           0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA     0x84EB
#define GL_COMPRESSED_INTENSITY           0x84EC
#define GL_COMPRESSED_RGB                 0x84ED
#define GL_COMPRESSED_RGBA                0x84EE
#define GL_TEXTURE_COMPRESSION_HINT       0x84EF
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE  0x86A0
#define GL_TEXTURE_COMPRESSED             0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3

#define GL_MULTISAMPLE                    0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
#define GL_SAMPLE_ALPHA_TO_ONE            0x809F
#define GL_SAMPLE_COVERAGE                0x80A0
#define GL_SAMPLE_BUFFERS                 0x80A8
#define GL_SAMPLES                        0x80A9
#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
#define GL_MULTISAMPLE_BIT                0x20000000

#define GL_DEPTH_COMPONENT16              0x81A5
#define GL_DEPTH_COMPONENT24              0x81A6
#define GL_DEPTH_COMPONENT32              0x81A7
#define GL_TEXTURE_DEPTH_SIZE             0x884A
#define GL_DEPTH_TEXTURE_MODE             0x884B

#define GL_TEXTURE_COMPARE_MODE           0x884C
#define GL_TEXTURE_COMPARE_FUNC           0x884D
#define GL_COMPARE_R_TO_TEXTURE           0x884E

/* occlusion_query */
#define GL_QUERY_COUNTER_BITS             0x8864
#define GL_CURRENT_QUERY                  0x8865
#define GL_QUERY_RESULT                   0x8866
#define GL_QUERY_RESULT_AVAILABLE         0x8867
#define GL_SAMPLES_PASSED                 0x8914

#define GL_FOG_COORD_SRC                  0x8450
#define GL_FOG_COORD                      0x8451
#define GL_FRAGMENT_DEPTH                 0x8452
#define GL_CURRENT_FOG_COORD              0x8453  
#define GL_FOG_COORD_ARRAY_TYPE           0x8454
#define GL_FOG_COORD_ARRAY_STRIDE         0x8455
#define GL_FOG_COORD_ARRAY_POINTER        0x8456
#define GL_FOG_COORD_ARRAY                0x8457

/* Obsolete */
#define GL_FOG_COORDINATE_SOURCE          0x8450
#define GL_FOG_COORDINATE                 0x8451
#define GL_CURRENT_FOG_COORDINATE         0x8453  
#define GL_FOG_COORDINATE_ARRAY_TYPE      0x8454
#define GL_FOG_COORDINATE_ARRAY_STRIDE    0x8455
#define GL_FOG_COORDINATE_ARRAY_POINTER   0x8456
#define GL_FOG_COORDINATE_ARRAY           0x8457

#define GL_COLOR_SUM                      0x8458
#define GL_CURRENT_SECONDARY_COLOR        0x8459
#define GL_SECONDARY_COLOR_ARRAY_SIZE     0x845A
#define GL_SECONDARY_COLOR_ARRAY_TYPE     0x845B
#define GL_SECONDARY_COLOR_ARRAY_STRIDE   0x845C
#define GL_SECONDARY_COLOR_ARRAY_POINTER  0x845D
#define GL_SECONDARY_COLOR_ARRAY          0x845E

#define GL_POINT_SIZE_MIN                 0x8126
#define GL_POINT_SIZE_MAX                 0x8127
#define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
#define GL_POINT_DISTANCE_ATTENUATION     0x8129

#define GL_BLEND_DST_RGB                  0x80C8
#define GL_BLEND_SRC_RGB                  0x80C9
#define GL_BLEND_DST_ALPHA                0x80CA
#define GL_BLEND_SRC_ALPHA                0x80CB

#define GL_GENERATE_MIPMAP                0x8191
#define GL_GENERATE_MIPMAP_HINT           0x8192

#define GL_INCR_WRAP                      0x8507
#define GL_DECR_WRAP                      0x8508

#define GL_MIRRORED_REPEAT                0x8370

#define GL_MAX_TEXTURE_LOD_BIAS           0x84FD
#define GL_TEXTURE_FILTER_CONTROL         0x8500
#define GL_TEXTURE_LOD_BIAS               0x8501

/* vertex_buffer_object */
#define GL_ARRAY_BUFFER                                0x8892
#define GL_ELEMENT_ARRAY_BUFFER                        0x8893
#define GL_ARRAY_BUFFER_BINDING                        0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING                0x8895
#define GL_VERTEX_ARRAY_BUFFER_BINDING                 0x8896
#define GL_NORMAL_ARRAY_BUFFER_BINDING                 0x8897
#define GL_COLOR_ARRAY_BUFFER_BINDING                  0x8898
#define GL_INDEX_ARRAY_BUFFER_BINDING                  0x8899
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING          0x889A
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING              0x889B
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING        0x889C
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING              0x889D
#define GL_WEIGHT_ARRAY_BUFFER_BINDING                 0x889E
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING          0x889F
#define GL_STREAM_DRAW                                 0x88E0
#define GL_STREAM_READ                                 0x88E1
#define GL_STREAM_COPY                                 0x88E2
#define GL_STATIC_DRAW                                 0x88E4
#define GL_STATIC_READ                                 0x88E5
#define GL_STATIC_COPY                                 0x88E6
#define GL_DYNAMIC_DRAW                                0x88E8
#define GL_DYNAMIC_READ                                0x88E9
#define GL_DYNAMIC_COPY                                0x88EA
#define GL_READ_ONLY                                   0x88B8
#define GL_WRITE_ONLY                                  0x88B9
#define GL_READ_WRITE                                  0x88BA
#define GL_BUFFER_SIZE                                 0x8764
#define GL_BUFFER_USAGE                                0x8765
#define GL_BUFFER_ACCESS                               0x88BB
#define GL_BUFFER_MAPPED                               0x88BC
#define GL_BUFFER_MAP_POINTER                          0x88BD
/* Obsolete */
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING         0x889D

/* OpenGL20 */
#define GL_CURRENT_PROGRAM                0x8B8D
#define GL_SHADER_TYPE                    0x8B4F
#define GL_DELETE_STATUS                  0x8B80
#define GL_COMPILE_STATUS                 0x8B81
#define GL_LINK_STATUS                    0x8B82
#define GL_VALIDATE_STATUS                0x8B83
#define GL_INFO_LOG_LENGTH                0x8B84
#define GL_ATTACHED_SHADERS               0x8B85
#define GL_ACTIVE_UNIFORMS                0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87
#define GL_SHADER_SOURCE_LENGTH           0x8B88
#define GL_FLOAT_VEC2                     0x8B50
#define GL_FLOAT_VEC3                     0x8B51
#define GL_FLOAT_VEC4                     0x8B52
#define GL_INT_VEC2                       0x8B53
#define GL_INT_VEC3                       0x8B54
#define GL_INT_VEC4                       0x8B55
#define GL_BOOL                           0x8B56
#define GL_BOOL_VEC2                      0x8B57
#define GL_BOOL_VEC3                      0x8B58
#define GL_BOOL_VEC4                      0x8B59
#define GL_FLOAT_MAT2                     0x8B5A
#define GL_FLOAT_MAT3                     0x8B5B
#define GL_FLOAT_MAT4                     0x8B5C
#define GL_SAMPLER_1D                     0x8B5D
#define GL_SAMPLER_2D                     0x8B5E
#define GL_SAMPLER_3D                     0x8B5F
#define GL_SAMPLER_CUBE                   0x8B60
#define GL_SAMPLER_1D_SHADOW              0x8B61
#define GL_SAMPLER_2D_SHADOW              0x8B62
#define GL_SHADING_LANGUAGE_VERSION       0x8B8C
#define GL_VERTEX_SHADER                  0x8B31
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS  0x8B4A
#define GL_MAX_VARYING_FLOATS             0x8B4B
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_ACTIVE_ATTRIBUTES              0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A
#define GL_FRAGMENT_SHADER                0x8B30
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
#define GL_MAX_VERTEX_ATTRIBS             0x8869
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_CURRENT_VERTEX_ATTRIB          0x8626
#define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
#define GL_VERTEX_PROGRAM_POINT_SIZE      0x8642
#define GL_VERTEX_PROGRAM_TWO_SIDE        0x8643
#define GL_MAX_TEXTURE_COORDS             0x8871
#define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872
#define GL_MAX_DRAW_BUFFERS               0x8824
#define GL_DRAW_BUFFER0                   0x8825
#define GL_DRAW_BUFFER1                   0x8826
#define GL_DRAW_BUFFER2                   0x8827
#define GL_DRAW_BUFFER3                   0x8828
#define GL_DRAW_BUFFER4                   0x8829
#define GL_DRAW_BUFFER5                   0x882A
#define GL_DRAW_BUFFER6                   0x882B
#define GL_DRAW_BUFFER7                   0x882C
#define GL_DRAW_BUFFER8                   0x882D
#define GL_DRAW_BUFFER9                   0x882E
#define GL_DRAW_BUFFER10                  0x882F
#define GL_DRAW_BUFFER11                  0x8830
#define GL_DRAW_BUFFER12                  0x8831
#define GL_DRAW_BUFFER13                  0x8832
#define GL_DRAW_BUFFER14                  0x8833
#define GL_DRAW_BUFFER15                  0x8834
#define GL_POINT_SPRITE                   0x8861
#define GL_COORD_REPLACE                  0x8862
#define GL_POINT_SPRITE_COORD_ORIGIN      0x8CA0
#define GL_LOWER_LEFT                     0x8CA1
#define GL_UPPER_LEFT                     0x8CA2
#define GL_STENCIL_BACK_FUNC              0x8800
#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
#define GL_STENCIL_BACK_REF               0x8CA3
#define GL_STENCIL_BACK_FAIL              0x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
#define GL_STENCIL_BACK_WRITEMASK         0x8CA5

/*************************************************************/

#ifdef GL_GLEXT_FUNCTION_POINTERS
typedef void (* glAccumProcPtr) (GLenum op, GLfloat value);
typedef void (* glAlphaFuncProcPtr) (GLenum func, GLclampf ref);
typedef GLboolean (* glAreTexturesResidentProcPtr) (GLsizei n, const GLuint *textures, GLboolean *residences);
typedef void (* glArrayElementProcPtr) (GLint i);
typedef void (* glBeginProcPtr) (GLenum mode);
typedef void (* glBindTextureProcPtr) (GLenum target, GLuint texture);
typedef void (* glBitmapProcPtr) (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
typedef void (* glBlendColorProcPtr) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
typedef void (* glBlendEquationProcPtr) (GLenum mode);
typedef void (* glBlendEquationSeparateProcPtr) (GLenum modeRGB, GLenum modeAlpha);
typedef void (* glBlendFuncProcPtr) (GLenum sfactor, GLenum dfactor);
typedef void (* glCallListProcPtr) (GLuint list);
typedef void (* glCallListsProcPtr) (GLsizei n, GLenum type, const GLvoid *lists);
typedef void (* glClearProcPtr) (GLbitfield mask);
typedef void (* glClearAccumProcPtr) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (* glClearColorProcPtr) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
typedef void (* glClearDepthProcPtr) (GLclampd depth);
typedef void (* glClearIndexProcPtr) (GLfloat c);
typedef void (* glClearStencilProcPtr) (GLint s);
typedef void (* glClipPlaneProcPtr) (GLenum plane, const GLdouble *equation);
typedef void (* glColor3bProcPtr) (GLbyte red, GLbyte green, GLbyte blue);
typedef void (* glColor3bvProcPtr) (const GLbyte *v);
typedef void (* glColor3dProcPtr) (GLdouble red, GLdouble green, GLdouble blue);
typedef void (* glColor3dvProcPtr) (const GLdouble *v);
typedef void (* glColor3fProcPtr) (GLfloat red, GLfloat green, GLfloat blue);
typedef void (* glColor3fvProcPtr) (const GLfloat *v);
typedef void (* glColor3iProcPtr) (GLint red, GLint green, GLint blue);
typedef void (* glColor3ivProcPtr) (const GLint *v);
typedef void (* glColor3sProcPtr) (GLshort red, GLshort green, GLshort blue);
typedef void (* glColor3svProcPtr) (const GLshort *v);
typedef void (* glColor3ubProcPtr) (GLubyte red, GLubyte green, GLubyte blue);
typedef void (* glColor3ubvProcPtr) (const GLubyte *v);
typedef void (* glColor3uiProcPtr) (GLuint red, GLuint green, GLuint blue);
typedef void (* glColor3uivProcPtr) (const GLuint *v);
typedef void (* glColor3usProcPtr) (GLushort red, GLushort green, GLushort blue);
typedef void (* glColor3usvProcPtr) (const GLushort *v);
typedef void (* glColor4bProcPtr) (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
typedef void (* glColor4bvProcPtr) (const GLbyte *v);
typedef void (* glColor4dProcPtr) (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
typedef void (* glColor4dvProcPtr) (const GLdouble *v);
typedef void (* glColor4fProcPtr) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (* glColor4fvProcPtr) (const GLfloat *v);
typedef void (* glColor4iProcPtr) (GLint red, GLint green, GLint blue, GLint alpha);
typedef void (* glColor4ivProcPtr) (const GLint *v);
typedef void (* glColor4sProcPtr) (GLshort red, GLshort green, GLshort blue, GLshort alpha);
typedef void (* glColor4svProcPtr) (const GLshort *v);
typedef void (* glColor4ubProcPtr) (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
typedef void (* glColor4ubvProcPtr) (const GLubyte *v);
typedef void (* glColor4uiProcPtr) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
typedef void (* glColor4uivProcPtr) (const GLuint *v);
typedef void (* glColor4usProcPtr) (GLushort red, GLushort green, GLushort blue, GLushort alpha);
typedef void (* glColor4usvProcPtr) (const GLushort *v);
typedef void (* glColorMaskProcPtr) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
typedef void (* glColorMaterialProcPtr) (GLenum face, GLenum mode);
typedef void (* glColorPointerProcPtr) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
typedef void (* glColorSubTableProcPtr) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
typedef void (* glColorTableProcPtr) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
typedef void (* glColorTableParameterfvProcPtr) (GLenum target, GLenum pname, const GLfloat *params);
typedef void (* glColorTableParameterivProcPtr) (GLenum target, GLenum pname, const GLint *params);
typedef void (* glConvolutionFilter1DProcPtr) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
typedef void (* glConvolutionFilter2DProcPtr) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
typedef void (* glConvolutionParameterfProcPtr) (GLenum target, GLenum pname, GLfloat params);
typedef void (* glConvolutionParameterfvProcPtr) (GLenum target, GLenum pname, const GLfloat *params);
typedef void (* glConvolutionParameteriProcPtr) (GLenum target, GLenum pname, GLint params);
typedef void (* glConvolutionParameterivProcPtr) (GLenum target, GLenum pname, const GLint *params);
typedef void (* glCopyColorSubTableProcPtr) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
typedef void (* glCopyColorTableProcPtr) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
typedef void (* glCopyConvolutionFilter1DProcPtr) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
typedef void (* glCopyConvolutionFilter2DProcPtr) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (* glCopyPixelsProcPtr) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
typedef void (* glCopyTexImage1DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
typedef void (* glCopyTexImage2DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
typedef void (* glCopyTexSubImage1DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
typedef void (* glCopyTexSubImage2DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (* glCopyTexSubImage3DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (* glCullFaceProcPtr) (GLenum mode);
typedef void (* glDeleteListsProcPtr) (GLuint list, GLsizei range);
typedef void (* glDeleteTexturesProcPtr) (GLsizei n, const GLuint *textures);
typedef void (* glDepthFuncProcPtr) (GLenum func);
typedef void (* glDepthMaskProcPtr) (GLboolean flag);
typedef void (* glDepthRangeProcPtr) (GLclampd zNear, GLclampd zFar);
typedef void (* glDisableProcPtr) (GLenum cap);
typedef void (* glDisableClientStateProcPtr) (GLenum array);
typedef void (* glDrawArraysProcPtr) (GLenum mode, GLint first, GLsizei count);
typedef void (* glDrawBufferProcPtr) (GLenum mode);
typedef void (* glDrawElementsProcPtr) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
typedef void (* glDrawPixelsProcPtr) (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (* glDrawRangeElementsProcPtr) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
typedef void (* glEdgeFlagProcPtr) (GLboolean flag);
typedef void (* glEdgeFlagPointerProcPtr) (GLsizei stride, const GLvoid *pointer);
typedef void (* glEdgeFlagvProcPtr) (const GLboolean *flag);
typedef void (* glEnableProcPtr) (GLenum cap);
typedef void (* glEnableClientStateProcPtr) (GLenum array);
typedef void (* glEndProcPtr) (void);
typedef void (* glEndListProcPtr) (void);
typedef void (* glEvalCoord1dProcPtr) (GLdouble u);
typedef void (* glEvalCoord1dvProcPtr) (const GLdouble *u);
typedef void (* glEvalCoord1fProcPtr) (GLfloat u);
typedef void (* glEvalCoord1fvProcPtr) (const GLfloat *u);
typedef void (* glEvalCoord2dProcPtr) (GLdouble u, GLdouble v);
typedef void (* glEvalCoord2dvProcPtr) (const GLdouble *u);
typedef void (* glEvalCoord2fProcPtr) (GLfloat u, GLfloat v);
typedef void (* glEvalCoord2fvProcPtr) (const GLfloat *u);
typedef void (* glEvalMesh1ProcPtr) (GLenum mode, GLint i1, GLint i2);
typedef void (* glEvalMesh2ProcPtr) (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
typedef void (* glEvalPoint1ProcPtr) (GLint i);
typedef void (* glEvalPoint2ProcPtr) (GLint i, GLint j);
typedef void (* glFeedbackBufferProcPtr) (GLsizei size, GLenum type, GLfloat *buffer);
typedef void (* glFinishProcPtr) (void);
typedef void (* glFlushProcPtr) (void);
typedef void (* glFogfProcPtr) (GLenum pname, GLfloat param);
typedef void (* glFogfvProcPtr) (GLenum pname, const GLfloat *params);
typedef void (* glFogiProcPtr) (GLenum pname, GLint param);
typedef void (* glFogivProcPtr) (GLenum pname, const GLint *params);
typedef void (* glFrontFaceProcPtr) (GLenum mode);
typedef void (* glFrustumProcPtr) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
typedef GLuint (* glGenListsProcPtr) (GLsizei range);
typedef void (* glGenTexturesProcPtr) (GLsizei n, GLuint *textures);
typedef void (* glGetBooleanvProcPtr) (GLenum pname, GLboolean *params);
typedef void (* glGetClipPlaneProcPtr) (GLenum plane, GLdouble *equation);
typedef void (* glGetColorTableProcPtr) (GLenum target, GLenum format, GLenum type, GLvoid *table);
typedef void (* glGetColorTableParameterfvProcPtr) (GLenum target, GLenum pname, GLfloat *params);
typedef void (* glGetColorTableParameterivProcPtr) (GLenum target, GLenum pname, GLint *params);
typedef void (* glGetConvolutionFilterProcPtr) (GLenum target, GLenum format, GLenum type, GLvoid *image);
typedef void (* glGetConvolutionParameterfvProcPtr) (GLenum target, GLenum pname, GLfloat *params);
typedef void (* glGetConvolutionParameterivProcPtr) (GLenum target, GLenum pname, GLint *params);
typedef void (* glGetDoublevProcPtr) (GLenum pname, GLdouble *params);
typedef GLenum (* glGetErrorProcPtr) (void);
typedef void (* glGetFloatvProcPtr) (GLenum pname, GLfloat *params);
typedef void (* glGetHistogramProcPtr) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
typedef void (* glGetHistogramParameterfvProcPtr) (GLenum target, GLenum pname, GLfloat *params);
typedef void (* glGetHistogramParameterivProcPtr) (GLenum target, GLenum pname, GLint *params);
typedef void (* glGetIntegervProcPtr) (GLenum pname, GLint *params);
typedef void (* glGetLightfvProcPtr) (GLenum light, GLenum pname, GLfloat *params);
typedef void (* glGetLightivProcPtr) (GLenum light, GLenum pname, GLint *params);
typedef void (* glGetMapdvProcPtr) (GLenum target, GLenum query, GLdouble *v);
typedef void (* glGetMapfvProcPtr) (GLenum target, GLenum query, GLfloat *v);
typedef void (* glGetMapivProcPtr) (GLenum target, GLenum query, GLint *v);
typedef void (* glGetMaterialfvProcPtr) (GLenum face, GLenum pname, GLfloat *params);
typedef void (* glGetMaterialivProcPtr) (GLenum face, GLenum pname, GLint *params);
typedef void (* glGetMinmaxProcPtr) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
typedef void (* glGetMinmaxParameterfvProcPtr) (GLenum target, GLenum pname, GLfloat *params);
typedef void (* glGetMinmaxParameterivProcPtr) (GLenum target, GLenum pname, GLint *params);
typedef void (* glGetPixelMapfvProcPtr) (GLenum map, GLfloat *values);
typedef void (* glGetPixelMapuivProcPtr) (GLenum map, GLuint *values);
typedef void (* glGetPixelMapusvProcPtr) (GLenum map, GLushort *values);
typedef void (* glGetPointervProcPtr) (GLenum pname, GLvoid* *params);
typedef void (* glGetPolygonStippleProcPtr) (GLubyte *mask);
typedef void (* glGetSeparableFilterProcPtr) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
typedef const GLubyte * (* glGetStringProcPtr) (GLenum name);
typedef void (* glGetTexEnvfvProcPtr) (GLenum target, GLenum pname, GLfloat *params);
typedef void (* glGetTexEnvivProcPtr) (GLenum target, GLenum pname, GLint *params);
typedef void (* glGetTexGendvProcPtr) (GLenum coord, GLenum pname, GLdouble *params);
typedef void (* glGetTexGenfvProcPtr) (GLenum coord, GLenum pname, GLfloat *params);
typedef void (* glGetTexGenivProcPtr) (GLenum coord, GLenum pname, GLint *params);
typedef void (* glGetTexImageProcPtr) (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
typedef void (* glGetTexLevelParameterfvProcPtr) (GLenum target, GLint level, GLenum pname, GLfloat *params);
typedef void (* glGetTexLevelParameterivProcPtr) (GLenum target, GLint level, GLenum pname, GLint *params);
typedef void (* glGetTexParameterfvProcPtr) (GLenum target, GLenum pname, GLfloat *params);
typedef void (* glGetTexParameterivProcPtr) (GLenum target, GLenum pname, GLint *params);
typedef void (* glHintProcPtr) (GLenum target, GLenum mode);
typedef void (* glHistogramProcPtr) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
typedef void (* glIndexMaskProcPtr) (GLuint mask);
typedef void (* glIndexPointerProcPtr) (GLenum type, GLsizei stride, const GLvoid *pointer);
typedef void (* glIndexdProcPtr) (GLdouble c);
typedef void (* glIndexdvProcPtr) (const GLdouble *c);
typedef void (* glIndexfProcPtr) (GLfloat c);
typedef void (* glIndexfvProcPtr) (const GLfloat *c);
typedef void (* glIndexiProcPtr) (GLint c);
typedef void (* glIndexivProcPtr) (const GLint *c);
typedef void (* glIndexsProcPtr) (GLshort c);
typedef void (* glIndexsvProcPtr) (const GLshort *c);
typedef void (* glIndexubProcPtr) (GLubyte c);
typedef void (* glIndexubvProcPtr) (const GLubyte *c);
typedef void (* glInitNamesProcPtr) (void);
typedef void (* glInterleavedArraysProcPtr) (GLenum format, GLsizei stride, const GLvoid *pointer);
typedef GLboolean (* glIsEnabledProcPtr) (GLenum cap);
typedef GLboolean (* glIsListProcPtr) (GLuint list);
typedef GLboolean (* glIsTextureProcPtr) (GLuint texture);
typedef void (* glLightModelfProcPtr) (GLenum pname, GLfloat param);
typedef void (* glLightModelfvProcPtr) (GLenum pname, const GLfloat *params);
typedef void (* glLightModeliProcPtr) (GLenum pname, GLint param);
typedef void (* glLightModelivProcPtr) (GLenum pname, const GLint *params);
typedef void (* glLightfProcPtr) (GLenum light, GLenum pname, GLfloat param);
typedef void (* glLightfvProcPtr) (GLenum light, GLenum pname, const GLfloat *params);
typedef void (* glLightiProcPtr) (GLenum light, GLenum pname, GLint param);
typedef void (* glLightivProcPtr) (GLenum light, GLenum pname, const GLint *params);
typedef void (* glLineStippleProcPtr) (GLint factor, GLushort pattern);
typedef void (* glLineWidthProcPtr) (GLfloat width);
typedef void (* glListBaseProcPtr) (GLuint base);
typedef void (* glLoadIdentityProcPtr) (void);
typedef void (* glLoadMatrixdProcPtr) (const GLdouble *m);
typedef void (* glLoadMatrixfProcPtr) (const GLfloat *m);
typedef void (* glLoadNameProcPtr) (GLuint name);
typedef void (* glLogicOpProcPtr) (GLenum opcode);
typedef void (* glMap1dProcPtr) (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
typedef void (* glMap1fProcPtr) (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
typedef void (* glMap2dProcPtr) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
typedef void (* glMap2fProcPtr) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
typedef void (* glMapGrid1dProcPtr) (GLint un, GLdouble u1, GLdouble u2);
typedef void (* glMapGrid1fProcPtr) (GLint un, GLfloat u1, GLfloat u2);
typedef void (* glMapGrid2dProcPtr) (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
typedef void (* glMapGrid2fProcPtr) (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
typedef void (* glMaterialfProcPtr) (GLenum face, GLenum pname, GLfloat param);
typedef void (* glMaterialfvProcPtr) (GLenum face, GLenum pname, const GLfloat *params);
typedef void (* glMaterialiProcPtr) (GLenum face, GLenum pname, GLint param);
typedef void (* glMaterialivProcPtr) (GLenum face, GLenum pname, const GLint *params);
typedef void (* glMatrixModeProcPtr) (GLenum mode);
typedef void (* glMinmaxProcPtr) (GLenum target, GLenum internalformat, GLboolean sink);
typedef void (* glMultMatrixdProcPtr) (const GLdouble *m);
typedef void (* glMultMatrixfProcPtr) (const GLfloat *m);
typedef void (* glNewListProcPtr) (GLuint list, GLenum mode);
typedef void (* glNormal3bProcPtr) (GLbyte nx, GLbyte ny, GLbyte nz);
typedef void (* glNormal3bvProcPtr) (const GLbyte *v);
typedef void (* glNormal3dProcPtr) (GLdouble nx, GLdouble ny, GLdouble nz);
typedef void (* glNormal3dvProcPtr) (const GLdouble *v);
typedef void (* glNormal3fProcPtr) (GLfloat nx, GLfloat ny, GLfloat nz);
typedef void (* glNormal3fvProcPtr) (const GLfloat *v);
typedef void (* glNormal3iProcPtr) (GLint nx, GLint ny, GLint nz);
typedef void (* glNormal3ivProcPtr) (const GLint *v);
typedef void (* glNormal3sProcPtr) (GLshort nx, GLshort ny, GLshort nz);
typedef void (* glNormal3svProcPtr) (const GLshort *v);
typedef void (* glNormalPointerProcPtr) (GLenum type, GLsizei stride, const GLvoid *pointer);
typedef void (* glOrthoProcPtr) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
typedef void (* glPassThroughProcPtr) (GLfloat token);
typedef void (* glPixelMapfvProcPtr) (GLenum map, GLint mapsize, const GLfloat *values);
typedef void (* glPixelMapuivProcPtr) (GLenum map, GLint mapsize, const GLuint *values);
typedef void (* glPixelMapusvProcPtr) (GLenum map, GLint mapsize, const GLushort *values);
typedef void (* glPixelStorefProcPtr) (GLenum pname, GLfloat param);
typedef void (* glPixelStoreiProcPtr) (GLenum pname, GLint param);
typedef void (* glPixelTransferfProcPtr) (GLenum pname, GLfloat param);
typedef void (* glPixelTransferiProcPtr) (GLenum pname, GLint param);
typedef void (* glPixelZoomProcPtr) (GLfloat xfactor, GLfloat yfactor);
typedef void (* glPointSizeProcPtr) (GLfloat size);
typedef void (* glPolygonModeProcPtr) (GLenum face, GLenum mode);
typedef void (* glPolygonOffsetProcPtr) (GLfloat factor, GLfloat units);
typedef void (* glPolygonStippleProcPtr) (const GLubyte *mask);
typedef void (* glPopAttribProcPtr) (void);
typedef void (* glPopClientAttribProcPtr) (void);
typedef void (* glPopMatrixProcPtr) (void);
typedef void (* glPopNameProcPtr) (void);
typedef void (* glPrioritizeTexturesProcPtr) (GLsizei n, const GLuint *textures, const GLclampf *priorities);
typedef void (* glPushAttribProcPtr) (GLbitfield mask);
typedef void (* glPushClientAttribProcPtr) (GLbitfield mask);
typedef void (* glPushMatrixProcPtr) (void);
typedef void (* glPushNameProcPtr) (GLuint name);
typedef void (* glRasterPos2dProcPtr) (GLdouble x, GLdouble y);
typedef void (* glRasterPos2dvProcPtr) (const GLdouble *v);
typedef void (* glRasterPos2fProcPtr) (GLfloat x, GLfloat y);
typedef void (* glRasterPos2fvProcPtr) (const GLfloat *v);
typedef void (* glRasterPos2iProcPtr) (GLint x, GLint y);
typedef void (* glRasterPos2ivProcPtr) (const GLint *v);
typedef void (* glRasterPos2sProcPtr) (GLshort x, GLshort y);
typedef void (* glRasterPos2svProcPtr) (const GLshort *v);
typedef void (* glRasterPos3dProcPtr) (GLdouble x, GLdouble y, GLdouble z);
typedef void (* glRasterPos3dvProcPtr) (const GLdouble *v);
typedef void (* glRasterPos3fProcPtr) (GLfloat x, GLfloat y, GLfloat z);
typedef void (* glRasterPos3fvProcPtr) (const GLfloat *v);
typedef void (* glRasterPos3iProcPtr) (GLint x, GLint y, GLint z);
typedef void (* glRasterPos3ivProcPtr) (const GLint *v);
typedef void (* glRasterPos3sProcPtr) (GLshort x, GLshort y, GLshort z);
typedef void (* glRasterPos3svProcPtr) (const GLshort *v);
typedef void (* glRasterPos4dProcPtr) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (* glRasterPos4dvProcPtr) (const GLdouble *v);
typedef void (* glRasterPos4fProcPtr) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (* glRasterPos4fvProcPtr) (const GLfloat *v);
typedef void (* glRasterPos4iProcPtr) (GLint x, GLint y, GLint z, GLint w);
typedef void (* glRasterPos4ivProcPtr) (const GLint *v);
typedef void (* glRasterPos4sProcPtr) (GLshort x, GLshort y, GLshort z, GLshort w);
typedef void (* glRasterPos4svProcPtr) (const GLshort *v);
typedef void (* glReadBufferProcPtr) (GLenum mode);
typedef void (* glReadPixelsProcPtr) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
typedef void (* glRectdProcPtr) (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
typedef void (* glRectdvProcPtr) (const GLdouble *v1, const GLdouble *v2);
typedef void (* glRectfProcPtr) (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
typedef void (* glRectfvProcPtr) (const GLfloat *v1, const GLfloat *v2);
typedef void (* glRectiProcPtr) (GLint x1, GLint y1, GLint x2, GLint y2);
typedef void (* glRectivProcPtr) (const GLint *v1, const GLint *v2);
typedef void (* glRectsProcPtr) (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
typedef void (* glRectsvProcPtr) (const GLshort *v1, const GLshort *v2);
typedef GLint (* glRenderModeProcPtr) (GLenum mode);
typedef void (* glResetHistogramProcPtr) (GLenum target);
typedef void (* glResetMinmaxProcPtr) (GLenum target);
typedef void (* glRotatedProcPtr) (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
typedef void (* glRotatefProcPtr) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
typedef void (* glScaledProcPtr) (GLdouble x, GLdouble y, GLdouble z);
typedef void (* glScalefProcPtr) (GLfloat x, GLfloat y, GLfloat z);
typedef void (* glScissorProcPtr) (GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (* glSelectBufferProcPtr) (GLsizei size, GLuint *buffer);
typedef void (* glSeparableFilter2DProcPtr) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
typedef void (* glShadeModelProcPtr) (GLenum mode);
typedef void (* glStencilFuncProcPtr) (GLenum func, GLint ref, GLuint mask);
typedef void (* glStencilMaskProcPtr) (GLuint mask);
typedef void (* glStencilOpProcPtr) (GLenum fail, GLenum zfail, GLenum zpass);
typedef void (* glTexCoord1dProcPtr) (GLdouble s);
typedef void (* glTexCoord1dvProcPtr) (const GLdouble *v);
typedef void (* glTexCoord1fProcPtr) (GLfloat s);
typedef void (* glTexCoord1fvProcPtr) (const GLfloat *v);
typedef void (* glTexCoord1iProcPtr) (GLint s);
typedef void (* glTexCoord1ivProcPtr) (const GLint *v);
typedef void (* glTexCoord1sProcPtr) (GLshort s);
typedef void (* glTexCoord1svProcPtr) (const GLshort *v);
typedef void (* glTexCoord2dProcPtr) (GLdouble s, GLdouble t);
typedef void (* glTexCoord2dvProcPtr) (const GLdouble *v);
typedef void (* glTexCoord2fProcPtr) (GLfloat s, GLfloat t);
typedef void (* glTexCoord2fvProcPtr) (const GLfloat *v);
typedef void (* glTexCoord2iProcPtr) (GLint s, GLint t);
typedef void (* glTexCoord2ivProcPtr) (const GLint *v);
typedef void (* glTexCoord2sProcPtr) (GLshort s, GLshort t);
typedef void (* glTexCoord2svProcPtr) (const GLshort *v);
typedef void (* glTexCoord3dProcPtr) (GLdouble s, GLdouble t, GLdouble r);
typedef void (* glTexCoord3dvProcPtr) (const GLdouble *v);
typedef void (* glTexCoord3fProcPtr) (GLfloat s, GLfloat t, GLfloat r);
typedef void (* glTexCoord3fvProcPtr) (const GLfloat *v);
typedef void (* glTexCoord3iProcPtr) (GLint s, GLint t, GLint r);
typedef void (* glTexCoord3ivProcPtr) (const GLint *v);
typedef void (* glTexCoord3sProcPtr) (GLshort s, GLshort t, GLshort r);
typedef void (* glTexCoord3svProcPtr) (const GLshort *v);
typedef void (* glTexCoord4dProcPtr) (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
typedef void (* glTexCoord4dvProcPtr) (const GLdouble *v);
typedef void (* glTexCoord4fProcPtr) (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
typedef void (* glTexCoord4fvProcPtr) (const GLfloat *v);
typedef void (* glTexCoord4iProcPtr) (GLint s, GLint t, GLint r, GLint q);
typedef void (* glTexCoord4ivProcPtr) (const GLint *v);
typedef void (* glTexCoord4sProcPtr) (GLshort s, GLshort t, GLshort r, GLshort q);
typedef void (* glTexCoord4svProcPtr) (const GLshort *v);
typedef void (* glTexCoordPointerProcPtr) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
typedef void (* glTexEnvfProcPtr) (GLenum target, GLenum pname, GLfloat param);
typedef void (* glTexEnvfvProcPtr) (GLenum target, GLenum pname, const GLfloat *params);
typedef void (* glTexEnviProcPtr) (GLenum target, GLenum pname, GLint param);
typedef void (* glTexEnvivProcPtr) (GLenum target, GLenum pname, const GLint *params);
typedef void (* glTexGendProcPtr) (GLenum coord, GLenum pname, GLdouble param);
typedef void (* glTexGendvProcPtr) (GLenum coord, GLenum pname, const GLdouble *params);
typedef void (* glTexGenfProcPtr) (GLenum coord, GLenum pname, GLfloat param);
typedef void (* glTexGenfvProcPtr) (GLenum coord, GLenum pname, const GLfloat *params);
typedef void (* glTexGeniProcPtr) (GLenum coord, GLenum pname, GLint param);
typedef void (* glTexGenivProcPtr) (GLenum coord, GLenum pname, const GLint *params);
typedef void (* glTexImage1DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (* glTexImage2DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (* glTexImage3DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (* glTexParameterfProcPtr) (GLenum target, GLenum pname, GLfloat param);
typedef void (* glTexParameterfvProcPtr) (GLenum target, GLenum pname, const GLfloat *params);
typedef void (* glTexParameteriProcPtr) (GLenum target, GLenum pname, GLint param);
typedef void (* glTexParameterivProcPtr) (GLenum target, GLenum pname, const GLint *params);
typedef void (* glTexSubImage1DProcPtr) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (* glTexSubImage2DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (* glTexSubImage3DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (* glTranslatedProcPtr) (GLdouble x, GLdouble y, GLdouble z);
typedef void (* glTranslatefProcPtr) (GLfloat x, GLfloat y, GLfloat z);
typedef void (* glVertex2dProcPtr) (GLdouble x, GLdouble y);
typedef void (* glVertex2dvProcPtr) (const GLdouble *v);
typedef void (* glVertex2fProcPtr) (GLfloat x, GLfloat y);
typedef void (* glVertex2fvProcPtr) (const GLfloat *v);
typedef void (* glVertex2iProcPtr) (GLint x, GLint y);
typedef void (* glVertex2ivProcPtr) (const GLint *v);
typedef void (* glVertex2sProcPtr) (GLshort x, GLshort y);
typedef void (* glVertex2svProcPtr) (const GLshort *v);
typedef void (* glVertex3dProcPtr) (GLdouble x, GLdouble y, GLdouble z);
typedef void (* glVertex3dvProcPtr) (const GLdouble *v);
typedef void (* glVertex3fProcPtr) (GLfloat x, GLfloat y, GLfloat z);
typedef void (* glVertex3fvProcPtr) (const GLfloat *v);
typedef void (* glVertex3iProcPtr) (GLint x, GLint y, GLint z);
typedef void (* glVertex3ivProcPtr) (const GLint *v);
typedef void (* glVertex3sProcPtr) (GLshort x, GLshort y, GLshort z);
typedef void (* glVertex3svProcPtr) (const GLshort *v);
typedef void (* glVertex4dProcPtr) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (* glVertex4dvProcPtr) (const GLdouble *v);
typedef void (* glVertex4fProcPtr) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (* glVertex4fvProcPtr) (const GLfloat *v);
typedef void (* glVertex4iProcPtr) (GLint x, GLint y, GLint z, GLint w);
typedef void (* glVertex4ivProcPtr) (const GLint *v);
typedef void (* glVertex4sProcPtr) (GLshort x, GLshort y, GLshort z, GLshort w);
typedef void (* glVertex4svProcPtr) (const GLshort *v);
typedef void (* glVertexPointerProcPtr) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
typedef void (* glViewportProcPtr) (GLint x, GLint y, GLsizei width, GLsizei height);

typedef void (* glSampleCoverageProcPtr) (GLclampf value, GLboolean invert);
typedef void (* glSamplePassProcPtr) (GLenum pass);

typedef void (* glLoadTransposeMatrixfProcPtr) (const GLfloat *m);
typedef void (* glLoadTransposeMatrixdProcPtr) (const GLdouble *m);
typedef void (* glMultTransposeMatrixfProcPtr) (const GLfloat *m);
typedef void (* glMultTransposeMatrixdProcPtr) (const GLdouble *m);

typedef void (* glCompressedTexImage3DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (* glCompressedTexImage2DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (* glCompressedTexImage1DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (* glCompressedTexSubImage3DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (* glCompressedTexSubImage2DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (* glCompressedTexSubImage1DProcPtr) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (* glGetCompressedTexImageProcPtr) (GLenum target, GLint lod, GLvoid *img);

typedef void (* glActiveTextureProcPtr) (GLenum texture);
typedef void (* glClientActiveTextureProcPtr) (GLenum texture);
typedef void (* glMultiTexCoord1dProcPtr) (GLenum target, GLdouble s);
typedef void (* glMultiTexCoord1dvProcPtr) (GLenum target, const GLdouble *v);
typedef void (* glMultiTexCoord1fProcPtr) (GLenum target, GLfloat s);
typedef void (* glMultiTexCoord1fvProcPtr) (GLenum target, const GLfloat *v);
typedef void (* glMultiTexCoord1iProcPtr) (GLenum target, GLint s);
typedef void (* glMultiTexCoord1ivProcPtr) (GLenum target, const GLint *v);
typedef void (* glMultiTexCoord1sProcPtr) (GLenum target, GLshort s);
typedef void (* glMultiTexCoord1svProcPtr) (GLenum target, const GLshort *v);
typedef void (* glMultiTexCoord2dProcPtr) (GLenum target, GLdouble s, GLdouble t);
typedef void (* glMultiTexCoord2dvProcPtr) (GLenum target, const GLdouble *v);
typedef void (* glMultiTexCoord2fProcPtr) (GLenum target, GLfloat s, GLfloat t);
typedef void (* glMultiTexCoord2fvProcPtr) (GLenum target, const GLfloat *v);
typedef void (* glMultiTexCoord2iProcPtr) (GLenum target, GLint s, GLint t);
typedef void (* glMultiTexCoord2ivProcPtr) (GLenum target, const GLint *v);
typedef void (* glMultiTexCoord2sProcPtr) (GLenum target, GLshort s, GLshort t);
typedef void (* glMultiTexCoord2svProcPtr) (GLenum target, const GLshort *v);
typedef void (* glMultiTexCoord3dProcPtr) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
typedef void (* glMultiTexCoord3dvProcPtr) (GLenum target, const GLdouble *v);
typedef void (* glMultiTexCoord3fProcPtr) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
typedef void (* glMultiTexCoord3fvProcPtr) (GLenum target, const GLfloat *v);
typedef void (* glMultiTexCoord3iProcPtr) (GLenum target, GLint s, GLint t, GLint r);
typedef void (* glMultiTexCoord3ivProcPtr) (GLenum target, const GLint *v);
typedef void (* glMultiTexCoord3sProcPtr) (GLenum target, GLshort s, GLshort t, GLshort r);
typedef void (* glMultiTexCoord3svProcPtr) (GLenum target, const GLshort *v);
typedef void (* glMultiTexCoord4dProcPtr) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
typedef void (* glMultiTexCoord4dvProcPtr) (GLenum target, const GLdouble *v);
typedef void (* glMultiTexCoord4fProcPtr) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
typedef void (* glMultiTexCoord4fvProcPtr) (GLenum target, const GLfloat *v);
typedef void (* glMultiTexCoord4iProcPtr) (GLenum target, GLint, GLint s, GLint t, GLint r);
typedef void (* glMultiTexCoord4ivProcPtr) (GLenum target, const GLint *v);
typedef void (* glMultiTexCoord4sProcPtr) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
typedef void (* glMultiTexCoord4svProcPtr) (GLenum target, const GLshort *v);

typedef void (* glFogCoordfProcPtr) (GLfloat coord);
typedef void (* glFogCoordfvProcPtr) (const GLfloat *coord);  
typedef void (* glFogCoorddProcPtr) (GLdouble coord);
typedef void (* glFogCoorddvProcPtr) (const GLdouble *coord);   
typedef void (* glFogCoordPointerProcPtr) (GLenum type, GLsizei stride, const GLvoid *pointer);

typedef void (* glSecondaryColor3bProcPtr) (GLbyte red, GLbyte green, GLbyte blue);
typedef void (* glSecondaryColor3bvProcPtr) (const GLbyte *v);
typedef void (* glSecondaryColor3dProcPtr) (GLdouble red, GLdouble green, GLdouble blue);
typedef void (* glSecondaryColor3dvProcPtr) (const GLdouble *v);
typedef void (* glSecondaryColor3fProcPtr) (GLfloat red, GLfloat green, GLfloat blue);
typedef void (* glSecondaryColor3fvProcPtr) (const GLfloat *v);
typedef void (* glSecondaryColor3iProcPtr) (GLint red, GLint green, GLint blue);
typedef void (* glSecondaryColor3ivProcPtr) (const GLint *v);
typedef void (* glSecondaryColor3sProcPtr) (GLshort red, GLshort green, GLshort blue);
typedef void (* glSecondaryColor3svProcPtr) (const GLshort *v);
typedef void (* glSecondaryColor3ubProcPtr) (GLubyte red, GLubyte green, GLubyte blue);
typedef void (* glSecondaryColor3ubvProcPtr) (const GLubyte *v);
typedef void (* glSecondaryColor3uiProcPtr) (GLuint red, GLuint green, GLuint blue);
typedef void (* glSecondaryColor3uivProcPtr) (const GLuint *v);
typedef void (* glSecondaryColor3usProcPtr) (GLushort red, GLushort green, GLushort blue);
typedef void (* glSecondaryColor3usvProcPtr) (const GLushort *v);
typedef void (* glSecondaryColorPointerProcPtr) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);

typedef void (* glPointParameterfProcPtr) (GLenum pname, GLfloat param); 
typedef void (* glPointParameterfvProcPtr) (GLenum pname, const GLfloat *params);
typedef void (* glPointParameteriProcPtr) (GLenum pname, GLint param); 
typedef void (* glPointParameterivProcPtr) (GLenum pname, const GLint *params);

typedef void (* glBlendFuncSeparateProcPtr) (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);

typedef void (* glMultiDrawArraysProcPtr) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
typedef void (* glMultiDrawElementsProcPtr) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);

typedef void (* glWindowPos2dProcPtr) (GLdouble x, GLdouble y);
typedef void (* glWindowPos2dvProcPtr) (const GLdouble *v);
typedef void (* glWindowPos2fProcPtr) (GLfloat x, GLfloat y);
typedef void (* glWindowPos2fvProcPtr) (const GLfloat *v);
typedef void (* glWindowPos2iProcPtr) (GLint x, GLint y); 
typedef void (* glWindowPos2ivProcPtr) (const GLint *v);
typedef void (* glWindowPos2sProcPtr) (GLshort x, GLshort y);
typedef void (* glWindowPos2svProcPtr) (const GLshort *v);
typedef void (* glWindowPos3dProcPtr) (GLdouble x, GLdouble y, GLdouble z);
typedef void (* glWindowPos3dvProcPtr) (const GLdouble *v);
typedef void (* glWindowPos3fProcPtr) (GLfloat x, GLfloat y, GLfloat z);
typedef void (* glWindowPos3fvProcPtr) (const GLfloat *v);
typedef void (* glWindowPos3iProcPtr) (GLint x, GLint y, GLint z);
typedef void (* glWindowPos3ivProcPtr) (const GLint *v);
typedef void (* glWindowPos3sProcPtr) (GLshort x, GLshort y, GLshort z);
typedef void (* glWindowPos3svProcPtr) (const GLshort *v);

typedef void (* glGenQueriesProcPtr) (GLsizei n, GLuint *ids);
typedef void (* glDeleteQueriesProcPtr) (GLsizei n, const GLuint *ids);
typedef GLboolean (* glIsQueryProcPtr) (GLuint id);
typedef void (* glBeginQueryProcPtr) (GLenum target, GLuint id);
typedef void (* glEndQueryProcPtr) (GLenum target);
typedef void (* glGetQueryivProcPtr) (GLenum target, GLenum pname, GLint *params);
typedef void (* glGetQueryObjectivProcPtr) (GLuint id, GLenum pname, GLint *params);
typedef void (* glGetQueryObjectuivProcPtr) (GLuint id, GLenum pname, GLuint *params);

typedef void (* glBindBufferProcPtr) (GLenum target, GLuint buffer);
typedef void (* glDeleteBuffersProcPtr) (GLsizei n, const GLuint *buffers);
typedef void (* glGenBuffersProcPtr) (GLsizei n, GLuint *buffers);
typedef GLboolean (* glIsBufferProcPtr) (GLuint buffer);
typedef void (* glBufferDataProcPtr) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
typedef void (* glBufferSubDataProcPtr) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
typedef void (* glGetBufferSubDataProcPtr) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
typedef GLvoid *(* glMapBufferProcPtr) (GLenum target, GLenum access);
typedef GLboolean (* glUnmapBufferProcPtr) (GLenum target);
typedef void (* glGetBufferParameterivProcPtr) (GLenum target, GLenum pname, GLint *params);
typedef void (* glGetBufferPointervProcPtr) (GLenum target, GLenum pname, GLvoid **params);

typedef void (* glDrawBuffersProcPtr) (GLsizei n, const GLenum *bufs);
typedef void (* glVertexAttrib1dProcPtr) (GLuint index, GLdouble x);
typedef void (* glVertexAttrib1dvProcPtr) (GLuint index, const GLdouble *v);
typedef void (* glVertexAttrib1fProcPtr) (GLuint index, GLfloat x);
typedef void (* glVertexAttrib1fvProcPtr) (GLuint index, const GLfloat *v);
typedef void (* glVertexAttrib1sProcPtr) (GLuint index, GLshort x);
typedef void (* glVertexAttrib1svProcPtr) (GLuint index, const GLshort *v);
typedef void (* glVertexAttrib2dProcPtr) (GLuint index, GLdouble x, GLdouble y);
typedef void (* glVertexAttrib2dvProcPtr) (GLuint index, const GLdouble *v);
typedef void (* glVertexAttrib2fProcPtr) (GLuint index, GLfloat x, GLfloat y);
typedef void (* glVertexAttrib2fvProcPtr) (GLuint index, const GLfloat *v);
typedef void (* glVertexAttrib2sProcPtr) (GLuint index, GLshort x, GLshort y);
typedef void (* glVertexAttrib2svProcPtr) (GLuint index, const GLshort *v);
typedef void (* glVertexAttrib3dProcPtr) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
typedef void (* glVertexAttrib3dvProcPtr) (GLuint index, const GLdouble *v);
typedef void (* glVertexAttrib3fProcPtr) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
typedef void (* glVertexAttrib3fvProcPtr) (GLuint index, const GLfloat *v);
typedef void (* glVertexAttrib3sProcPtr) (GLuint index, GLshort x, GLshort y, GLshort z);
typedef void (* glVertexAttrib3svProcPtr) (GLuint index, const GLshort *v);
typedef void (* glVertexAttrib4NbvProcPtr) (GLuint index, const GLbyte *v);
typedef void (* glVertexAttrib4NivProcPtr) (GLuint index, const GLint *v);
typedef void (* glVertexAttrib4NsvProcPtr) (GLuint index, const GLshort *v);
typedef void (* glVertexAttrib4NubProcPtr) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
typedef void (* glVertexAttrib4NubvProcPtr) (GLuint index, const GLubyte *v);
typedef void (* glVertexAttrib4NuivProcPtr) (GLuint index, const GLuint *v);
typedef void (* glVertexAttrib4NusvProcPtr) (GLuint index, const GLushort *v);
typedef void (* glVertexAttrib4bvProcPtr) (GLuint index, const GLbyte *v);
typedef void (* glVertexAttrib4dProcPtr) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (* glVertexAttrib4dvProcPtr) (GLuint index, const GLdouble *v);
typedef void (* glVertexAttrib4fProcPtr) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (* glVertexAttrib4fvProcPtr) (GLuint index, const GLfloat *v);
typedef void (* glVertexAttrib4ivProcPtr) (GLuint index, const GLint *v);
typedef void (* glVertexAttrib4sProcPtr) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
typedef void (* glVertexAttrib4svProcPtr) (GLuint index, const GLshort *v);
typedef void (* glVertexAttrib4ubvProcPtr) (GLuint index, const GLubyte *v);
typedef void (* glVertexAttrib4uivProcPtr) (GLuint index, const GLuint *v);
typedef void (* glVertexAttrib4usvProcPtr) (GLuint index, const GLushort *v);
typedef void (* glVertexAttribPointerProcPtr) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
typedef void (* glEnableVertexAttribArrayProcPtr) (GLuint index);
typedef void (* glDisableVertexAttribArrayProcPtr) (GLuint index);
typedef void (* glGetVertexAttribdvProcPtr) (GLuint index, GLenum pname, GLdouble *params);
typedef void (* glGetVertexAttribfvProcPtr) (GLuint index, GLenum pname, GLfloat *params);
typedef void (* glGetVertexAttribivProcPtr) (GLuint index, GLenum pname, GLint *params);
typedef void (* glGetVertexAttribPointervProcPtr) (GLuint index, GLenum pname, GLvoid* *pointer);
typedef void (* glDeleteShaderProcPtr) (GLuint shader);
typedef void (* glDetachShaderProcPtr) (GLuint program, GLuint shader);
typedef GLuint (* glCreateShaderProcPtr) (GLenum type);
typedef void (* glShaderSourceProcPtr) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
typedef void (* glCompileShaderProcPtr) (GLuint shader);
typedef GLuint (* glCreateProgramProcPtr) (void);
typedef void (* glAttachShaderProcPtr) (GLuint program, GLuint shader);
typedef void (* glLinkProgramProcPtr) (GLuint program);
typedef void (* glUseProgramProcPtr) (GLuint program);
typedef void (* glDeleteProgramProcPtr) (GLuint program);
typedef void (* glValidateProgramProcPtr) (GLuint program);
typedef void (* glUniform1fProcPtr) (GLint location, GLfloat v0);
typedef void (* glUniform2fProcPtr) (GLint location, GLfloat v0, GLfloat v1);
typedef void (* glUniform3fProcPtr) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef void (* glUniform4fProcPtr) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (* glUniform1iProcPtr) (GLint location, GLint v0);
typedef void (* glUniform2iProcPtr) (GLint location, GLint v0, GLint v1);
typedef void (* glUniform3iProcPtr) (GLint location, GLint v0, GLint v1, GLint v2);
typedef void (* glUniform4iProcPtr) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
typedef void (* glUniform1fvProcPtr) (GLint location, GLsizei count, const GLfloat *value);
typedef void (* glUniform2fvProcPtr) (GLint location, GLsizei count, const GLfloat *value);
typedef void (* glUniform3fvProcPtr) (GLint location, GLsizei count, const GLfloat *value);
typedef void (* glUniform4fvProcPtr) (GLint location, GLsizei count, const GLfloat *value);
typedef void (* glUniform1ivProcPtr) (GLint location, GLsizei count, const GLint *value);
typedef void (* glUniform2ivProcPtr) (GLint location, GLsizei count, const GLint *value);
typedef void (* glUniform3ivProcPtr) (GLint location, GLsizei count, const GLint *value);
typedef void (* glUniform4ivProcPtr) (GLint location, GLsizei count, const GLint *value);
typedef void (* glUniformMatrix2fvProcPtr) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (* glUniformMatrix3fvProcPtr) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (* glUniformMatrix4fvProcPtr) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef GLboolean (* glIsShaderProcPtr) (GLuint shader);
typedef GLboolean (* glIsProgramProcPtr) (GLuint program);
typedef void (* glGetShaderivProcPtr) (GLuint shader, GLenum pname, GLint *params);
typedef void (* glGetProgramivProcPtr) (GLuint program, GLenum pname, GLint *params);
typedef void (* glGetAttachedShadersProcPtr) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
typedef void (* glGetShaderInfoLogProcPtr) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (* glGetProgramInfoLogProcPtr) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef GLint (* glGetUniformLocationProcPtr) (GLuint program, const GLchar *name);
typedef void (* glGetActiveUniformProcPtr) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
typedef void (* glGetUniformfvProcPtr) (GLuint program, GLint location, GLfloat *params);
typedef void (* glGetUniformivProcPtr) (GLuint program, GLint location, GLint *params);
typedef void (* glGetShaderSourceProcPtr) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
typedef void (* glBindAttribLocationProcPtr) (GLuint program, GLuint index, const GLchar *name);
typedef void (* glGetActiveAttribProcPtr) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
typedef GLint (* glGetAttribLocationProcPtr) (GLuint program, const GLchar *name);
typedef void (* glStencilFuncSeparateProcPtr) (GLenum face, GLenum func, GLint ref, GLuint mask);
typedef void (* glStencilOpSeparateProcPtr) (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
typedef void (* glStencilMaskSeparateProcPtr) (GLenum face, GLuint mask);

#else /* GL_GLEXT_FUNCTION_POINTERS */

extern void glAccum (GLenum op, GLfloat value);
extern void glAlphaFunc (GLenum func, GLclampf ref);
extern GLboolean glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
extern void glArrayElement (GLint i);
extern void glBegin (GLenum mode);
extern void glBindTexture (GLenum target, GLuint texture);
extern void glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
extern void glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
extern void glBlendEquation (GLenum mode);
extern void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
extern void glBlendFunc (GLenum sfactor, GLenum dfactor);
extern void glCallList (GLuint list);
extern void glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
extern void glClear (GLbitfield mask);
extern void glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
extern void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
extern void glClearDepth (GLclampd depth);
extern void glClearIndex (GLfloat c);
extern void glClearStencil (GLint s);
extern void glClipPlane (GLenum plane, const GLdouble *equation);
extern void glColor3b (GLbyte red, GLbyte green, GLbyte blue);
extern void glColor3bv (const GLbyte *v);
extern void glColor3d (GLdouble red, GLdouble green, GLdouble blue);
extern void glColor3dv (const GLdouble *v);
extern void glColor3f (GLfloat red, GLfloat green, GLfloat blue);
extern void glColor3fv (const GLfloat *v);
extern void glColor3i (GLint red, GLint green, GLint blue);
extern void glColor3iv (const GLint *v);
extern void glColor3s (GLshort red, GLshort green, GLshort blue);
extern void glColor3sv (const GLshort *v);
extern void glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
extern void glColor3ubv (const GLubyte *v);
extern void glColor3ui (GLuint red, GLuint green, GLuint blue);
extern void glColor3uiv (const GLuint *v);
extern void glColor3us (GLushort red, GLushort green, GLushort blue);
extern void glColor3usv (const GLushort *v);
extern void glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
extern void glColor4bv (const GLbyte *v);
extern void glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
extern void glColor4dv (const GLdouble *v);
extern void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
extern void glColor4fv (const GLfloat *v);
extern void glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
extern void glColor4iv (const GLint *v);
extern void glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
extern void glColor4sv (const GLshort *v);
extern void glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
extern void glColor4ubv (const GLubyte *v);
extern void glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
extern void glColor4uiv (const GLuint *v);
extern void glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
extern void glColor4usv (const GLushort *v);
extern void glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
extern void glColorMaterial (GLenum face, GLenum mode);
extern void glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
extern void glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
extern void glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
extern void glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params);
extern void glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params);
extern void glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
extern void glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
extern void glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params);
extern void glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params);
extern void glConvolutionParameteri (GLenum target, GLenum pname, GLint params);
extern void glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params);
extern void glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
extern void glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
extern void glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
extern void glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
extern void glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
extern void glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
extern void glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
extern void glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
extern void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
extern void glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
extern void glCullFace (GLenum mode);
extern void glDeleteLists (GLuint list, GLsizei range);
extern void glDeleteTextures (GLsizei n, const GLuint *textures);
extern void glDepthFunc (GLenum func);
extern void glDepthMask (GLboolean flag);
extern void glDepthRange (GLclampd zNear, GLclampd zFar);
extern void glDisable (GLenum cap);
extern void glDisableClientState (GLenum array);
extern void glDrawArrays (GLenum mode, GLint first, GLsizei count);
extern void glDrawBuffer (GLenum mode);
extern void glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
extern void glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
extern void glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
extern void glEdgeFlag (GLboolean flag);
extern void glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
extern void glEdgeFlagv (const GLboolean *flag);
extern void glEnable (GLenum cap);
extern void glEnableClientState (GLenum array);
extern void glEnd (void);
extern void glEndList (void);
extern void glEvalCoord1d (GLdouble u);
extern void glEvalCoord1dv (const GLdouble *u);
extern void glEvalCoord1f (GLfloat u);
extern void glEvalCoord1fv (const GLfloat *u);
extern void glEvalCoord2d (GLdouble u, GLdouble v);
extern void glEvalCoord2dv (const GLdouble *u);
extern void glEvalCoord2f (GLfloat u, GLfloat v);
extern void glEvalCoord2fv (const GLfloat *u);
extern void glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
extern void glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
extern void glEvalPoint1 (GLint i);
extern void glEvalPoint2 (GLint i, GLint j);
extern void glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
extern void glFinish (void);
extern void glFlush (void);
extern void glFogf (GLenum pname, GLfloat param);
extern void glFogfv (GLenum pname, const GLfloat *params);
extern void glFogi (GLenum pname, GLint param);
extern void glFogiv (GLenum pname, const GLint *params);
extern void glFrontFace (GLenum mode);
extern void glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
extern GLuint glGenLists (GLsizei range);
extern void glGenTextures (GLsizei n, GLuint *textures);
extern void glGetBooleanv (GLenum pname, GLboolean *params);
extern void glGetClipPlane (GLenum plane, GLdouble *equation);
extern void glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid *table);
extern void glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params);
extern void glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params);
extern void glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid *image);
extern void glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params);
extern void glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params);
extern void glGetDoublev (GLenum pname, GLdouble *params);
extern GLenum glGetError (void);
extern void glGetFloatv (GLenum pname, GLfloat *params);
extern void glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
extern void glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params);
extern void glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params);
extern void glGetIntegerv (GLenum pname, GLint *params);
extern void glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
extern void glGetLightiv (GLenum light, GLenum pname, GLint *params);
extern void glGetMapdv (GLenum target, GLenum query, GLdouble *v);
extern void glGetMapfv (GLenum target, GLenum query, GLfloat *v);
extern void glGetMapiv (GLenum target, GLenum query, GLint *v);
extern void glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
extern void glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
extern void glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
extern void glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params);
extern void glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params);
extern void glGetPixelMapfv (GLenum map, GLfloat *values);
extern void glGetPixelMapuiv (GLenum map, GLuint *values);
extern void glGetPixelMapusv (GLenum map, GLushort *values);
extern void glGetPointerv (GLenum pname, GLvoid* *params);
extern void glGetPolygonStipple (GLubyte *mask);
extern void glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
extern const GLubyte * glGetString (GLenum name);
extern void glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
extern void glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
extern void glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
extern void glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
extern void glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
extern void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
extern void glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
extern void glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
extern void glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
extern void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
extern void glHint (GLenum target, GLenum mode);
extern void glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
extern void glIndexMask (GLuint mask);
extern void glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
extern void glIndexd (GLdouble c);
extern void glIndexdv (const GLdouble *c);
extern void glIndexf (GLfloat c);
extern void glIndexfv (const GLfloat *c);
extern void glIndexi (GLint c);
extern void glIndexiv (const GLint *c);
extern void glIndexs (GLshort c);
extern void glIndexsv (const GLshort *c);
extern void glIndexub (GLubyte c);
extern void glIndexubv (const GLubyte *c);
extern void glInitNames (void);
extern void glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
extern GLboolean glIsEnabled (GLenum cap);
extern GLboolean glIsList (GLuint list);
extern GLboolean glIsTexture (GLuint texture);
extern void glLightModelf (GLenum pname, GLfloat param);
extern void glLightModelfv (GLenum pname, const GLfloat *params);
extern void glLightModeli (GLenum pname, GLint param);
extern void glLightModeliv (GLenum pname, const GLint *params);
extern void glLightf (GLenum light, GLenum pname, GLfloat param);
extern void glLightfv (GLenum light, GLenum pname, const GLfloat *params);
extern void glLighti (GLenum light, GLenum pname, GLint param);
extern void glLightiv (GLenum light, GLenum pname, const GLint *params);
extern void glLineStipple (GLint factor, GLushort pattern);
extern void glLineWidth (GLfloat width);
extern void glListBase (GLuint base);
extern void glLoadIdentity (void);
extern void glLoadMatrixd (const GLdouble *m);
extern void glLoadMatrixf (const GLfloat *m);
extern void glLoadName (GLuint name);
extern void glLogicOp (GLenum opcode);
extern void glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
extern void glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
extern void glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
extern void glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
extern void glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
extern void glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
extern void glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
extern void glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
extern void glMaterialf (GLenum face, GLenum pname, GLfloat param);
extern void glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
extern void glMateriali (GLenum face, GLenum pname, GLint param);
extern void glMaterialiv (GLenum face, GLenum pname, const GLint *params);
extern void glMatrixMode (GLenum mode);
extern void glMinmax (GLenum target, GLenum internalformat, GLboolean sink);
extern void glMultMatrixd (const GLdouble *m);
extern void glMultMatrixf (const GLfloat *m);
extern void glNewList (GLuint list, GLenum mode);
extern void glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
extern void glNormal3bv (const GLbyte *v);
extern void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
extern void glNormal3dv (const GLdouble *v);
extern void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
extern void glNormal3fv (const GLfloat *v);
extern void glNormal3i (GLint nx, GLint ny, GLint nz);
extern void glNormal3iv (const GLint *v);
extern void glNormal3s (GLshort nx, GLshort ny, GLshort nz);
extern void glNormal3sv (const GLshort *v);
extern void glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
extern void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
extern void glPassThrough (GLfloat token);
extern void glPixelMapfv (GLenum map, GLint mapsize, const GLfloat *values);
extern void glPixelMapuiv (GLenum map, GLint mapsize, const GLuint *values);
extern void glPixelMapusv (GLenum map, GLint mapsize, const GLushort *values);
extern void glPixelStoref (GLenum pname, GLfloat param);
extern void glPixelStorei (GLenum pname, GLint param);
extern void glPixelTransferf (GLenum pname, GLfloat param);
extern void glPixelTransferi (GLenum pname, GLint param);
extern void glPixelZoom (GLfloat xfactor, GLfloat yfactor);
extern void glPointSize (GLfloat size);
extern void glPolygonMode (GLenum face, GLenum mode);
extern void glPolygonOffset (GLfloat factor, GLfloat units);
extern void glPolygonStipple (const GLubyte *mask);
extern void glPopAttrib (void);
extern void glPopClientAttrib (void);
extern void glPopMatrix (void);
extern void glPopName (void);
extern void glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
extern void glPushAttrib (GLbitfield mask);
extern void glPushClientAttrib (GLbitfield mask);
extern void glPushMatrix (void);
extern void glPushName (GLuint name);
extern void glRasterPos2d (GLdouble x, GLdouble y);
extern void glRasterPos2dv (const GLdouble *v);
extern void glRasterPos2f (GLfloat x, GLfloat y);
extern void glRasterPos2fv (const GLfloat *v);
extern void glRasterPos2i (GLint x, GLint y);
extern void glRasterPos2iv (const GLint *v);
extern void glRasterPos2s (GLshort x, GLshort y);
extern void glRasterPos2sv (const GLshort *v);
extern void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
extern void glRasterPos3dv (const GLdouble *v);
extern void glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
extern void glRasterPos3fv (const GLfloat *v);
extern void glRasterPos3i (GLint x, GLint y, GLint z);
extern void glRasterPos3iv (const GLint *v);
extern void glRasterPos3s (GLshort x, GLshort y, GLshort z);
extern void glRasterPos3sv (const GLshort *v);
extern void glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern void glRasterPos4dv (const GLdouble *v);
extern void glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
extern void glRasterPos4fv (const GLfloat *v);
extern void glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
extern void glRasterPos4iv (const GLint *v);
extern void glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
extern void glRasterPos4sv (const GLshort *v);
extern void glReadBuffer (GLenum mode);
extern void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
extern void glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
extern void glRectdv (const GLdouble *v1, const GLdouble *v2);
extern void glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
extern void glRectfv (const GLfloat *v1, const GLfloat *v2);
extern void glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
extern void glRectiv (const GLint *v1, const GLint *v2);
extern void glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
extern void glRectsv (const GLshort *v1, const GLshort *v2);
extern GLint glRenderMode (GLenum mode);
extern void glResetHistogram (GLenum target);
extern void glResetMinmax (GLenum target);
extern void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
extern void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
extern void glScaled (GLdouble x, GLdouble y, GLdouble z);
extern void glScalef (GLfloat x, GLfloat y, GLfloat z);
extern void glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
extern void glSelectBuffer (GLsizei size, GLuint *buffer);
extern void glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
extern void glShadeModel (GLenum mode);
extern void glStencilFunc (GLenum func, GLint ref, GLuint mask);
extern void glStencilMask (GLuint mask);
extern void glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
extern void glTexCoord1d (GLdouble s);
extern void glTexCoord1dv (const GLdouble *v);
extern void glTexCoord1f (GLfloat s);
extern void glTexCoord1fv (const GLfloat *v);
extern void glTexCoord1i (GLint s);
extern void glTexCoord1iv (const GLint *v);
extern void glTexCoord1s (GLshort s);
extern void glTexCoord1sv (const GLshort *v);
extern void glTexCoord2d (GLdouble s, GLdouble t);
extern void glTexCoord2dv (const GLdouble *v);
extern void glTexCoord2f (GLfloat s, GLfloat t);
extern void glTexCoord2fv (const GLfloat *v);
extern void glTexCoord2i (GLint s, GLint t);
extern void glTexCoord2iv (const GLint *v);
extern void glTexCoord2s (GLshort s, GLshort t);
extern void glTexCoord2sv (const GLshort *v);
extern void glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
extern void glTexCoord3dv (const GLdouble *v);
extern void glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
extern void glTexCoord3fv (const GLfloat *v);
extern void glTexCoord3i (GLint s, GLint t, GLint r);
extern void glTexCoord3iv (const GLint *v);
extern void glTexCoord3s (GLshort s, GLshort t, GLshort r);
extern void glTexCoord3sv (const GLshort *v);
extern void glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
extern void glTexCoord4dv (const GLdouble *v);
extern void glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
extern void glTexCoord4fv (const GLfloat *v);
extern void glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
extern void glTexCoord4iv (const GLint *v);
extern void glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
extern void glTexCoord4sv (const GLshort *v);
extern void glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
extern void glTexEnvf (GLenum target, GLenum pname, GLfloat param);
extern void glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
extern void glTexEnvi (GLenum target, GLenum pname, GLint param);
extern void glTexEnviv (GLenum target, GLenum pname, const GLint *params);
extern void glTexGend (GLenum coord, GLenum pname, GLdouble param);
extern void glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
extern void glTexGenf (GLenum coord, GLenum pname, GLfloat param);
extern void glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
extern void glTexGeni (GLenum coord, GLenum pname, GLint param);
extern void glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
extern void glTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
extern void glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
extern void glTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
extern void glTexParameterf (GLenum target, GLenum pname, GLfloat param);
extern void glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
extern void glTexParameteri (GLenum target, GLenum pname, GLint param);
extern void glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
extern void glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
extern void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
extern void glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
extern void glTranslated (GLdouble x, GLdouble y, GLdouble z);
extern void glTranslatef (GLfloat x, GLfloat y, GLfloat z);
extern void glVertex2d (GLdouble x, GLdouble y);
extern void glVertex2dv (const GLdouble *v);
extern void glVertex2f (GLfloat x, GLfloat y);
extern void glVertex2fv (const GLfloat *v);
extern void glVertex2i (GLint x, GLint y);
extern void glVertex2iv (const GLint *v);
extern void glVertex2s (GLshort x, GLshort y);
extern void glVertex2sv (const GLshort *v);
extern void glVertex3d (GLdouble x, GLdouble y, GLdouble z);
extern void glVertex3dv (const GLdouble *v);
extern void glVertex3f (GLfloat x, GLfloat y, GLfloat z);
extern void glVertex3fv (const GLfloat *v);
extern void glVertex3i (GLint x, GLint y, GLint z);
extern void glVertex3iv (const GLint *v);
extern void glVertex3s (GLshort x, GLshort y, GLshort z);
extern void glVertex3sv (const GLshort *v);
extern void glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern void glVertex4dv (const GLdouble *v);
extern void glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
extern void glVertex4fv (const GLfloat *v);
extern void glVertex4i (GLint x, GLint y, GLint z, GLint w);
extern void glVertex4iv (const GLint *v);
extern void glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
extern void glVertex4sv (const GLshort *v);
extern void glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
extern void glViewport (GLint x, GLint y, GLsizei width, GLsizei height);

extern void glSampleCoverage (GLclampf value, GLboolean invert);
extern void glSamplePass (GLenum pass);

extern void glLoadTransposeMatrixf (const GLfloat *m);
extern void glLoadTransposeMatrixd (const GLdouble *m);
extern void glMultTransposeMatrixf (const GLfloat *m);
extern void glMultTransposeMatrixd (const GLdouble *m);

extern void glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
extern void glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
extern void glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
extern void glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
extern void glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
extern void glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
extern void glGetCompressedTexImage (GLenum target, GLint lod, GLvoid *img);

extern void glActiveTexture (GLenum texture);
extern void glClientActiveTexture (GLenum texture);
extern void glMultiTexCoord1d (GLenum target, GLdouble s);
extern void glMultiTexCoord1dv (GLenum target, const GLdouble *v);
extern void glMultiTexCoord1f (GLenum target, GLfloat s);
extern void glMultiTexCoord1fv (GLenum target, const GLfloat *v);
extern void glMultiTexCoord1i (GLenum target, GLint s);
extern void glMultiTexCoord1iv (GLenum target, const GLint *v);
extern void glMultiTexCoord1s (GLenum target, GLshort s);
extern void glMultiTexCoord1sv (GLenum target, const GLshort *v);
extern void glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t);
extern void glMultiTexCoord2dv (GLenum target, const GLdouble *v);
extern void glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t);
extern void glMultiTexCoord2fv (GLenum target, const GLfloat *v);
extern void glMultiTexCoord2i (GLenum target, GLint s, GLint t);
extern void glMultiTexCoord2iv (GLenum target, const GLint *v);
extern void glMultiTexCoord2s (GLenum target, GLshort s, GLshort t);
extern void glMultiTexCoord2sv (GLenum target, const GLshort *v);
extern void glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r);
extern void glMultiTexCoord3dv (GLenum target, const GLdouble *v);
extern void glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r);
extern void glMultiTexCoord3fv (GLenum target, const GLfloat *v);
extern void glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r);
extern void glMultiTexCoord3iv (GLenum target, const GLint *v);
extern void glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r);
extern void glMultiTexCoord3sv (GLenum target, const GLshort *v);
extern void glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
extern void glMultiTexCoord4dv (GLenum target, const GLdouble *v);
extern void glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
extern void glMultiTexCoord4fv (GLenum target, const GLfloat *v);
extern void glMultiTexCoord4i (GLenum target, GLint, GLint s, GLint t, GLint r);
extern void glMultiTexCoord4iv (GLenum target, const GLint *v);
extern void glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
extern void glMultiTexCoord4sv (GLenum target, const GLshort *v);

extern void glFogCoordf (GLfloat coord);
extern void glFogCoordfv (const GLfloat *coord);  
extern void glFogCoordd (GLdouble coord);
extern void glFogCoorddv (const GLdouble * coord);   
extern void glFogCoordPointer (GLenum type, GLsizei stride, const GLvoid *pointer);

extern void glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue);
extern void glSecondaryColor3bv (const GLbyte *v);
extern void glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue);
extern void glSecondaryColor3dv (const GLdouble *v);
extern void glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue);
extern void glSecondaryColor3fv (const GLfloat *v);
extern void glSecondaryColor3i (GLint red, GLint green, GLint blue);
extern void glSecondaryColor3iv (const GLint *v);
extern void glSecondaryColor3s (GLshort red, GLshort green, GLshort blue);
extern void glSecondaryColor3sv (const GLshort *v);
extern void glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue);
extern void glSecondaryColor3ubv (const GLubyte *v);
extern void glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue);
extern void glSecondaryColor3uiv (const GLuint *v);
extern void glSecondaryColor3us (GLushort red, GLushort green, GLushort blue);
extern void glSecondaryColor3usv (const GLushort *v);
extern void glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);

extern void glPointParameterf (GLenum pname, GLfloat param); 
extern void glPointParameterfv (GLenum pname, const GLfloat *params);
extern void glPointParameteri (GLenum pname, GLint param); 
extern void glPointParameteriv (GLenum pname, const GLint *params);

extern void glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);

extern void glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
extern void glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);

extern void glWindowPos2d (GLdouble x, GLdouble y);
extern void glWindowPos2dv (const GLdouble *v);
extern void glWindowPos2f (GLfloat x, GLfloat y);
extern void glWindowPos2fv (const GLfloat *v);
extern void glWindowPos2i (GLint x, GLint y); 
extern void glWindowPos2iv (const GLint *v);
extern void glWindowPos2s (GLshort x, GLshort y);
extern void glWindowPos2sv (const GLshort *v);
extern void glWindowPos3d (GLdouble x, GLdouble y, GLdouble z);
extern void glWindowPos3dv (const GLdouble *v);
extern void glWindowPos3f (GLfloat x, GLfloat y, GLfloat z);
extern void glWindowPos3fv (const GLfloat *v);
extern void glWindowPos3i (GLint x, GLint y, GLint z);
extern void glWindowPos3iv (const GLint *v);
extern void glWindowPos3s (GLshort x, GLshort y, GLshort z);
extern void glWindowPos3sv (const GLshort *v);

extern void glGenQueries(GLsizei n, GLuint *ids);
extern void glDeleteQueries(GLsizei n, const GLuint *ids);
extern GLboolean glIsQuery(GLuint id);
extern void glBeginQuery(GLenum target, GLuint id);
extern void glEndQuery(GLenum target);
extern void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
extern void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
extern void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);

extern void glBindBuffer (GLenum target, GLuint buffer);
extern void glDeleteBuffers (GLsizei n, const GLuint *buffers);
extern void glGenBuffers (GLsizei n, GLuint *buffers);
extern GLboolean glIsBuffer (GLuint buffer);
extern void glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
extern void glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
extern void glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
extern GLvoid * glMapBuffer (GLenum target, GLenum access);
extern GLboolean glUnmapBuffer (GLenum target);
extern void glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
extern void glGetBufferPointerv (GLenum target, GLenum pname, GLvoid **params);

extern void glDrawBuffers (GLsizei n, const GLenum *bufs);
extern void glVertexAttrib1d (GLuint index, GLdouble x);
extern void glVertexAttrib1dv (GLuint index, const GLdouble *v);
extern void glVertexAttrib1f (GLuint index, GLfloat x);
extern void glVertexAttrib1fv (GLuint index, const GLfloat *v);
extern void glVertexAttrib1s (GLuint index, GLshort x);
extern void glVertexAttrib1sv (GLuint index, const GLshort *v);
extern void glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y);
extern void glVertexAttrib2dv (GLuint index, const GLdouble *v);
extern void glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
extern void glVertexAttrib2fv (GLuint index, const GLfloat *v);
extern void glVertexAttrib2s (GLuint index, GLshort x, GLshort y);
extern void glVertexAttrib2sv (GLuint index, const GLshort *v);
extern void glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z);
extern void glVertexAttrib3dv (GLuint index, const GLdouble *v);
extern void glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
extern void glVertexAttrib3fv (GLuint index, const GLfloat *v);
extern void glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z);
extern void glVertexAttrib3sv (GLuint index, const GLshort *v);
extern void glVertexAttrib4Nbv (GLuint index, const GLbyte *v);
extern void glVertexAttrib4Niv (GLuint index, const GLint *v);
extern void glVertexAttrib4Nsv (GLuint index, const GLshort *v);
extern void glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
extern void glVertexAttrib4Nubv (GLuint index, const GLubyte *v);
extern void glVertexAttrib4Nuiv (GLuint index, const GLuint *v);
extern void glVertexAttrib4Nusv (GLuint index, const GLushort *v);
extern void glVertexAttrib4bv (GLuint index, const GLbyte *v);
extern void glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern void glVertexAttrib4dv (GLuint index, const GLdouble *v);
extern void glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
extern void glVertexAttrib4fv (GLuint index, const GLfloat *v);
extern void glVertexAttrib4iv (GLuint index, const GLint *v);
extern void glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
extern void glVertexAttrib4sv (GLuint index, const GLshort *v);
extern void glVertexAttrib4ubv (GLuint index, const GLubyte *v);
extern void glVertexAttrib4uiv (GLuint index, const GLuint *v);
extern void glVertexAttrib4usv (GLuint index, const GLushort *v);
extern void glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
extern void glEnableVertexAttribArray (GLuint index);
extern void glDisableVertexAttribArray (GLuint index);
extern void glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params);
extern void glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
extern void glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
extern void glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid* *pointer);
extern void glDeleteShader (GLuint shader);
extern void glDetachShader (GLuint program, GLuint shader);
extern GLuint glCreateShader (GLenum type);
extern void glShaderSource (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
extern void glCompileShader (GLuint shader);
extern GLuint glCreateProgram (void);
extern void glAttachShader (GLuint program, GLuint shader);
extern void glLinkProgram (GLuint program);
extern void glUseProgram (GLuint program);
extern void glDeleteProgram (GLuint program);
extern void glValidateProgram (GLuint program);
extern void glUniform1f (GLint location, GLfloat v0);
extern void glUniform2f (GLint location, GLfloat v0, GLfloat v1);
extern void glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
extern void glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
extern void glUniform1i (GLint location, GLint v0);
extern void glUniform2i (GLint location, GLint v0, GLint v1);
extern void glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
extern void glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
extern void glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
extern void glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
extern void glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
extern void glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
extern void glUniform1iv (GLint location, GLsizei count, const GLint *value);
extern void glUniform2iv (GLint location, GLsizei count, const GLint *value);
extern void glUniform3iv (GLint location, GLsizei count, const GLint *value);
extern void glUniform4iv (GLint location, GLsizei count, const GLint *value);
extern void glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
extern void glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
extern void glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
extern GLboolean glIsShader (GLuint shader);
extern GLboolean glIsProgram (GLuint program);
extern void glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
extern void glGetProgramiv (GLuint program, GLenum pname, GLint *params);
extern void glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
extern void glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
extern void glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
extern GLint glGetUniformLocation (GLuint program, const GLchar *name);
extern void glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
extern void glGetUniformfv (GLuint program, GLint location, GLfloat *params);
extern void glGetUniformiv (GLuint program, GLint location, GLint *params);
extern void glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
extern void glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
extern void glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
extern GLint glGetAttribLocation (GLuint program, const GLchar *name);
extern void glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
extern void glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
extern void glStencilMaskSeparate (GLenum face, GLuint mask);


#endif /* GL_GLEXT_FUNCTION_POINTERS */

#ifdef __cplusplus
}
#endif

#endif /* __gl_h_ */