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authorGravatar Chris Xiong <chirs241097@gmail.com> 2015-10-07 21:25:25 +0800
committerGravatar Chris Xiong <chirs241097@gmail.com> 2015-10-07 21:25:25 +0800
commitfa1a4392b3d0ce65ebb47157c90008034b156df7 (patch)
treeb7de635f12145e19dc923d483a58b7c2e6701d6c
parentc93d16b6eb05984dc2c8ef474fe94d2136f6c0e2 (diff)
downloadSMELT-fa1a4392b3d0ce65ebb47157c90008034b156df7.tar.xz
Add comments in the example program.
Update readme. Add tap.ogg.
-rw-r--r--README.md21
-rw-r--r--examples/smelt_test.cpp65
-rwxr-xr-xexamples/tap.oggbin0 -> 3626 bytes
3 files changed, 83 insertions, 3 deletions
diff --git a/README.md b/README.md
index 99af39d..66763a1 100644
--- a/README.md
+++ b/README.md
@@ -1,12 +1,33 @@
# SMELT
_SMELT -- The engine behind BLR3+._
+
_Now has its own repo._
A bad, bad reference is now in the doc folder.
+
Currently only the SDL version is available.
+
A D3D version will be put into construction _soon_.
+Building
+--------
+Building the SDL version of SMELT is only officially tested
+on debian sid and debian jessie.
+
+Theoretically the SDL version should work on Windows
+with little modification :)
+
+Building dependencies on debian-based systems:
+
+>libfreetype6-dev libopenal-dev libsdl2-dev libpng12-dev
+>libjpeg62-turbo-dev libvorbis-dev libogg-dev
+
+To build a module, just run make in the corresponding folder.
+
+The example must be built last.
+
TODOs:
+------
* Example code.
* Better documentation.
* D3D version.
diff --git a/examples/smelt_test.cpp b/examples/smelt_test.cpp
index 915321a..99a9aa9 100644
--- a/examples/smelt_test.cpp
+++ b/examples/smelt_test.cpp
@@ -1,3 +1,20 @@
+/*
+ * The smelt testing/example program.
+ * Resources required:
+ * SpriteSheet.png lcdfont.anm
+ * tap.ogg
+ * 稲田姫樣に叱られるから.ogg(not included, just the original track in TH10)
+ * A truetype font is also required.
+ *
+ * Expected result:
+ * "bitmap font test" on the top in a 5*8 LCD font.
+ * A fixed display of SpriteSheet.png.
+ * A 3D-rotating SpriteSheet.png.
+ * A rotating part of SpriteSheet.png with the
+ * vertices color changed.
+ * A circular indicator with its value changing.
+ * Two lines of text in a truetype font.
+ */
#include "smelt.hpp"
#include "smentity.hpp"
#include "smindicator.hpp"
@@ -22,6 +39,7 @@ smBMFont fonttest;
smTTFont ttftest;
SMSFX sfx,bgm;
void sigHandler(int pm)
+//This function handles the SIGSEGV signal, just ignore it.
{
sm->smLog("Oops, the application ate a piece of DEAD BEEF!\n");
#if defined(__GNUC__) && !defined(MINGW_BUILD)
@@ -35,17 +53,26 @@ void sigHandler(int pm)
exit(1);
}
bool doingNothing()
+//This function is called every frame.
{
+ //we play the tapping sound every 0.37 seconds.
+ //do not ask why 0.37 seconds.
d+=sm->smGetDelta();
if(d>0.37){sm->smSFXPlay(sfx);d=0;}
+
+ //We render the 3D scene to a render target.
sm->smRenderBegin3D(60,testtrg);
+ //camera position and rotation.
static float pos[3]={0,0,600};
static float rot[3]={0,0,-30};
+ //set the camera transformation.
sm->sm3DCamera6f2v(pos,rot);
+ //clear the rendering target
sm->smClrscr(0xFF000000);
+ //render the 3d entity.
e3d->render9f(0,0,0,theta,0,1,0,1);
- //printf("%.2f\n",sm->smGetFPS());
#define pp printf("(%.0f,%.0f,%.0f) (%.0f,%.0f,%.0f)\n",pos[0],pos[1],pos[2],rot[0],rot[1],rot[2]);
+ //camera manipulation key bindings.
if(sm->smGetKeyState(SMK_W)==SMKST_HIT)pos[1]+=10,pp;
if(sm->smGetKeyState(SMK_S)==SMKST_HIT)pos[1]-=10,pp;
if(sm->smGetKeyState(SMK_D)==SMKST_HIT)pos[0]+=10,pp;
@@ -58,34 +85,54 @@ bool doingNothing()
if(sm->smGetKeyState(SMK_J)==SMKST_HIT)rot[0]-=5,pp;
if(sm->smGetKeyState(SMK_U)==SMKST_HIT)rot[2]+=5,pp;
if(sm->smGetKeyState(SMK_O)==SMKST_HIT)rot[2]-=5,pp;
+ //set the rendering target to the screen.
sm->smRenderEnd();
sm->smRenderBegin2D();
+ //clear the screen.
sm->smClrscr(0xFF000000);
+ //render a test string with the bitmap font.
fonttest.render(0,0,0,ALIGN_LEFT,NULL,"bitmap font test");
+ //render a test string with the truetype font.
ttftest.render(0,500,0xFFFFFFFF,ALIGN_LEFT);
+ //render the content of the previously used rendering
+ //target to the screen.
quad.tex=sm->smTargetTexture(testtrg);
sm->smRenderQuad(&quad);
+ //render the testing 2d entity.
e2d->render(400,300,theta);
double t;
+ //set the value of the circular indicator and render it.
ictest.setValue(modf(theta,&t));
ictest.render(400,300);
theta+=0.02;
+ //render a testing quad.
quad.tex=tex;
sm->smRenderQuad(&quad);
sm->smRenderEnd();
+ //screenshot test.
if(sm->smGetKeyState(SMK_Y)==SMKST_HIT)sm->smScreenShot("wtf.bmp");
return false;
}
int main()
{
+ //set the signal handler.
signal(SIGSEGV,sigHandler);
+ //get the pointer to the smelt core.
sm=smGetInterface(SMELT_APILEVEL);
+ //set the video mode.
sm->smVidMode(800,600,true);
+ //set the update function.
sm->smUpdateFunc(doingNothing);
+ //set the window title.
sm->smWinTitle("SMELT Example App");
+ //set the FPS policy.
sm->smSetFPS(FPS_VSYNC);
+ //now we can initialize the smelt engine.
sm->smInit();
+ //As anm files are always packed in dtp files, only the
+ //load-from-memory version is implemented.
+ //We load the bitmap font here.
FILE *pFile;DWORD size,rsize;char *buff;
pFile=fopen("lcdfont.anm","rb");
if(!pFile)return 0;
@@ -99,15 +146,19 @@ int main()
fonttest.setBlend(BLEND_ALPHABLEND);
fonttest.setScale(1.);
+ //load the truetype font.
if(!ttftest.loadTTF("/usr/share/fonts/truetype/wqy/wqy-microhei.ttc",18))sm->smLog("ttf load error!");
+ //load the texture.
tex=sm->smTextureLoad("SpriteSheet.png");
+ //load the sound files.
sfx=sm->smSFXLoad("tap.ogg");
bgm=sm->smSFXLoad("稲田姫樣に叱られるから.ogg");
+ //set loop points of the bgm.
sm->smSFXSetLoopPoint(bgm,0xED80,0x1E0400);
- //sm->smTextureLock(tex,0,0,64,320,false);
- //sm->smTexutreUnlock(tex);
+ //create the rendering target for the 3d scene.
testtrg=sm->smTargetCreate(256,320);
+ //create the entities.
e2d=new smEntity2D(tex,0,0,101,101);
e2d->setCentre(50,50);
e2d->setColor(0xFFFFFFFF,0);
@@ -116,6 +167,7 @@ int main()
e2d->setColor(0xFF0000FF,3);
e3d=new smEntity3D(tex,0,0,256,320);
e3d->setCentre(128,160);
+ //set up the quad.
quad.v[0].x=128;quad.v[0].y=128;
quad.v[1].x=384;quad.v[1].y=128;
quad.v[2].x=384;quad.v[2].y=448;
@@ -127,11 +179,17 @@ int main()
for(int i=0;i<4;++i)quad.v[i].col=0xFFFFFFFF;
quad.blend=BLEND_ALPHABLEND;
quad.tex=tex;
+ //initialize the indicator.
ictest.init(100,5,0x80,tex,smTexRect(151,264,2,8));
+ //set the string of the truetype font renderer.
ttftest.updateString(L"truetype font test\nNow Playing: 稲田姫樣に叱られるから by ZUN");
+ //play the bgm.
sm->smSFXPlay(bgm,100,0,1.,true);
+ //enter the main loop.
sm->smMainLoop();
+ //deinitialize the smelt engine
sm->smFinale();
+ //free the resources we used.
delete e2d;
ictest.deinit();
fonttest.close();
@@ -142,6 +200,7 @@ int main()
sm->smTargetFree(testtrg);
sm->smSFXFree(sfx);
sm->smSFXFree(bgm);
+ //destroy the smelt interface.
sm->smRelease();
return 0;
}
diff --git a/examples/tap.ogg b/examples/tap.ogg
new file mode 100755
index 0000000..1ef00b0
--- /dev/null
+++ b/examples/tap.ogg
Binary files differ