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authorGravatar Chris Xiong <chirs241097@gmail.com> 2018-02-06 00:00:23 +0800
committerGravatar Chris Xiong <chirs241097@gmail.com> 2018-02-06 00:00:23 +0800
commitdc2ec44f4c1ee977c0a911d6c343e15a9729e4e7 (patch)
tree50efe57b645e37f9df1690957ef2e16133aeedee /README.md
parentc741895e45968b50114a1b6ec0307503bce59783 (diff)
downloadSMELT-dc2ec44f4c1ee977c0a911d6c343e15a9729e4e7.tar.xz
Remove nonsense.
Documentation work in progress.
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diff --git a/README.md b/README.md
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@@ -3,25 +3,20 @@ _SMELT -- The engine behind BLR3+._
_Now has its own repo._
-A ~~totally useless~~ reference is now in the doc folder.
-
-A D3D version will be put into construction _soon_.
## Building
Building the SDL/GLFW version of SMELT is now officially tested
on debian sid, debian jessie, Arch Linux and Gentoo Linux.
Theoretically both versions should work on Windows
-with little modification :)
+with little modification :) (actually I have already produced
+a Windows build successfully).
Building dependencies on debian-based systems:
>libfreetype6-dev libopenal-dev libsdl2-dev libpng-dev
>libjpeg62-turbo-dev libvorbis-dev libogg-dev
-Now there's also an port that uses GLFW instead of SDL2.
-Minor behavior differences exist between the two versions.
-
Additional building dependencies for the GLFW version on a debian-based system:
>libglfw3-dev libglew-dev
@@ -29,6 +24,8 @@ Additional building dependencies for the GLFW version on a debian-based system:
Now there's a OpenGL 3.2+ port for the GLFW version which can be found
in the `glfw_m` folder. It is experimental and buggy. Use with caution.
+Please also note that minor differences exist across different versions.
+
To build a module, just run make in the corresponding folder.
Please note that CxImage is also a module.