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author | Chris Xiong <chirs241097@gmail.com> | 2018-02-06 00:00:23 +0800 |
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committer | Chris Xiong <chirs241097@gmail.com> | 2018-02-06 00:00:23 +0800 |
commit | dc2ec44f4c1ee977c0a911d6c343e15a9729e4e7 (patch) | |
tree | 50efe57b645e37f9df1690957ef2e16133aeedee /README.md | |
parent | c741895e45968b50114a1b6ec0307503bce59783 (diff) | |
download | SMELT-dc2ec44f4c1ee977c0a911d6c343e15a9729e4e7.tar.xz |
Remove nonsense.
Documentation work in progress.
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 11 |
1 files changed, 4 insertions, 7 deletions
@@ -3,25 +3,20 @@ _SMELT -- The engine behind BLR3+._ _Now has its own repo._ -A ~~totally useless~~ reference is now in the doc folder. - -A D3D version will be put into construction _soon_. ## Building Building the SDL/GLFW version of SMELT is now officially tested on debian sid, debian jessie, Arch Linux and Gentoo Linux. Theoretically both versions should work on Windows -with little modification :) +with little modification :) (actually I have already produced +a Windows build successfully). Building dependencies on debian-based systems: >libfreetype6-dev libopenal-dev libsdl2-dev libpng-dev >libjpeg62-turbo-dev libvorbis-dev libogg-dev -Now there's also an port that uses GLFW instead of SDL2. -Minor behavior differences exist between the two versions. - Additional building dependencies for the GLFW version on a debian-based system: >libglfw3-dev libglew-dev @@ -29,6 +24,8 @@ Additional building dependencies for the GLFW version on a debian-based system: Now there's a OpenGL 3.2+ port for the GLFW version which can be found in the `glfw_m` folder. It is experimental and buggy. Use with caution. +Please also note that minor differences exist across different versions. + To build a module, just run make in the corresponding folder. Please note that CxImage is also a module. |