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author | Chris Xiong <chirs241097@gmail.com> | 2015-10-07 21:25:25 +0800 |
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committer | Chris Xiong <chirs241097@gmail.com> | 2015-10-07 21:25:25 +0800 |
commit | fa1a4392b3d0ce65ebb47157c90008034b156df7 (patch) | |
tree | b7de635f12145e19dc923d483a58b7c2e6701d6c /README.md | |
parent | c93d16b6eb05984dc2c8ef474fe94d2136f6c0e2 (diff) | |
download | SMELT-fa1a4392b3d0ce65ebb47157c90008034b156df7.tar.xz |
Add comments in the example program.
Update readme.
Add tap.ogg.
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 21 |
1 files changed, 21 insertions, 0 deletions
@@ -1,12 +1,33 @@ # SMELT _SMELT -- The engine behind BLR3+._ + _Now has its own repo._ A bad, bad reference is now in the doc folder. + Currently only the SDL version is available. + A D3D version will be put into construction _soon_. +Building +-------- +Building the SDL version of SMELT is only officially tested +on debian sid and debian jessie. + +Theoretically the SDL version should work on Windows +with little modification :) + +Building dependencies on debian-based systems: + +>libfreetype6-dev libopenal-dev libsdl2-dev libpng12-dev +>libjpeg62-turbo-dev libvorbis-dev libogg-dev + +To build a module, just run make in the corresponding folder. + +The example must be built last. + TODOs: +------ * Example code. * Better documentation. * D3D version. |