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@@ -9,9 +9,9 @@ A D3D version will be put into construction _soon_.
## Building
Building the SDL/GLFW version of SMELT is now officially tested
-on debian sid, debian jessie and Arch Linux.
+on debian sid, debian jessie, Arch Linux and Gentoo Linux.
-Theoretically the SDL version should work on Windows
+Theoretically both versions should work on Windows
with little modification :)
Building dependencies on debian-based systems:
@@ -22,10 +22,13 @@ Building dependencies on debian-based systems:
Now there's also an port that uses GLFW instead of SDL2.
Minor behavior differences exist between the two versions.
-Additional building dependencies for the GLFW version on a debian-base system:
+Additional building dependencies for the GLFW version on a debian-based system:
>libglfw3-dev libglew-dev
+Now there's a OpenGL 3.2+ port for the GLFW version which can be found
+in the `glfw_m` folder. It is experimental and buggy. Use with caution.
+
To build a module, just run make in the corresponding folder.
Please note that CxImage is also a module.
@@ -60,6 +63,6 @@ comments in the file for details.
* Example code.
* Better documentation.
* Sane way to build.
-* OpenGL 3+/OpenGL ES version.
+* Unify OpenGL versions.
* D3D version.
* Better tools?