aboutsummaryrefslogblamecommitdiff
path: root/main.cpp
blob: ba9b5c5bc32d8d216ab05111c3976e0a8701979e (plain) (tree)
1
2

                               






























                                                                           





























                                          
                                                












































                                                                                                        
                                                                   





















                                                                                                                                         
                                                                                                                                      








































                                                                                                 
                                                                     
            
                                                                  























                                                                                                            



                                                                                                           



                                                                                                             








                                                                                                            





































                                                                                                                                    



                                                                                                            



                                                                                                         








                                                                                                         






















                                                                                                                                 
                         
                                 
                         
                   
                               
            




                                                         










                                                                    
                                            












































































































                                                     
                                            



                                              

                                              

                                              


                                              

                                              

                                              

                                              



                                              

                                              

                                              




                                              
                                              





























































































                                                                                                      


                                                   














                                                                                                                      
                                                    
                                                  

                                                                                                          
                               
















                                                               





                                                               

                                                                      


                                                                   
                                                     
                                


                                                                                      


                                                             
                 
                                               
















                                                                                               

                                                 








































                                                                                         
                                                                            


















                                                                                                                                                 








































































                                                                                                                             
                           


                                  
                                                                     




                                                                        
                           


                                                             
                                             






















                                                                              













                                                                                           












                                                                                                 

                                            
                           








                                                                          
         


                               




                                            










                                                  
                                                    




                                    
//Chrisoft Bullet Lab Remix HGE
//Main Code
//Copyright Chrisoft 2014
//Now that we use BSD license, so let's paste it here.
//(although it may be awful)
/*
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 * * Redistributions in binary form must reproduce the above
 *   copyright notice, this list of conditions and the following disclaimer
 *   in the documentation and/or other materials provided with the
 *   distribution.
 * * Neither the name of the  nor the names of its
 *   contributors may be used to endorse or promote products derived from
 *   this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 */
//#define Debug
#include <hge.h>
#include <hgefont.h>
#include <hgegui.h>
#include <hgedistort.h>
#include <hgerect.h>
#include <cmath>
#include <ctime>
#include <cstdlib>
#include <cstdio>
#ifdef WIN32
#include <io.h>
#include <direct.h>
#include <Shlwapi.h>
#include <Shellapi.h>
#include <windows.h>
#include <mmsystem.h>
#endif
#include "libcgh.h"
#include "menuitem.h"
#include "global.h"
#include "music.h"
#include "scoresystem.h"
#include "towernbullet.h"
#include "background.h"
#include "levels.h"
#include "scorec.h"
#include "menus.h"
static const char* MAIN_SRC_FN="main.cpp";
#ifdef WIN32
void Expand(const char *source,const char *dist)
{
	char cmd[255];
	sprintf(cmd,"%s -F:* %s",source,dist);
	int res=(int)ShellExecuteA(NULL,"open","expand.exe",cmd,NULL,SW_HIDE);
	if (res<32) Error("Error while decompressing resources!\nCheck if expand.exe works correctly.");
}
void firststartup()
{
	if (MessageBoxA(NULL,"It seems that you are running BLR for the First time!\nLet's do some \
basic settings first!\n\nEnable Low FPS Mode?","First Start Up",0x00000024)==6)
		fpslvl=1;
	else
		fpslvl=0;
	if (MessageBoxA(NULL,"Enable Fullscreen?","First Start Up",0x00000024)==6)
		tfs=1;
	else
		tfs=0;
	diffkey=false;
	plrspd=3;plrslospd=3;clrbns=clrmode=0;
	hge->System_Log("%s: Finishing first start up configuraion...",MAIN_SRC_FN);
	Options_Writeback();
	Score_Initailize();
}
#endif
#ifndef WIN32
void firststartup()
{
	fpslvl=0;
	tfs=0;
	diffkey=false;
	plrspd=3;plrslospd=3;clrbns=clrmode=0;
	hge->System_Log("%s: Finishing first start up configuraion...",MAIN_SRC_FN);
	Options_Writeback();
	Score_Initailize();
}
#endif
void Player_Clear_Expand()
{
	if (LOWFPS)
		clrrange+=13.6;
	else
		clrrange+=0.8;
	for (int i=1;i<=bulcnt;++i)
	{
		double dis=GetDist(bullet[i].bulletpos,playerpos);
		if (dis<=clrrange&&bullet[i].exist&&!bullet[i].inv)
		{
			CreateBullet255(bullet[i].bulletpos.x,bullet[i].bulletpos.y,10);
			bullet[i].exist=false;
			bullet[i].bulletpos.x=bullet[i].bulletpos.y=0;
			bullet[i].bulletdir.x=bullet[i].bulletdir.y=0;
			bullet[i].dist=0;
			bullet[i].bullettype=0;
		}
	}
}
void Player_Clear_Rotate()
{
	if (LOWFPS)
		clrrad+=pi/450*17;
	else
		clrrad+=pi/450;
	for (int i=1;i<=bulcnt;++i)
	{
		double dis=GetDist(bullet[i].bulletpos,playerpos);
		double rad=atan2l(bullet[i].bulletpos.y-playerpos.y,bullet[i].bulletpos.x-playerpos.x);
		hge->Gfx_RenderLine(playerpos.x+8,playerpos.y+8,playerpos.x+cos(clrrad)*clrmaxrange,playerpos.y+sin(clrrad)*clrmaxrange);
		while (rad<0)rad+=2*pi;
		if (dis<=clrmaxrange&&bullet[i].exist&&!bullet[i].inv&&rad>normalizerad(clrrad)-pi/12&&rad<normalizerad(clrrad)+pi/12)
		{
			CreateBullet255(bullet[i].bulletpos.x,bullet[i].bulletpos.y,10);
			bullet[i].exist=false;
			bullet[i].bulletpos.x=bullet[i].bulletpos.y=0;
			bullet[i].bulletdir.x=bullet[i].bulletdir.y=0;
			bullet[i].dist=0;
			bullet[i].bullettype=0;
		}
	}
}
void ProcessPlayer()
{
	if (!clrcircle)
	{
		clrcircle=new hgeSprite(SprSheet,63,71,193,193);
		clrcircle->SetColor(0x30800000);
		clrcircle->SetHotSpot(96.5f,96.5f);
		clrcircle->SetBlendMode(BLEND_ALPHAADD);
	}
	if (playerLockX)
	{
		Lock.Setdata(0,vector2d(playerpos.x-1,0),vector2d(playerpos.x-1,600),0xC0FFFFFF);
		for (int i=1;i<80;++i)
		Lock.Setdata(i,vector2d(playerpos.x+1,0),vector2d(playerpos.x+1,600),0xC0FFFFFF);
		Lock.Render();
	}
	if (playerLockY)
	{
		Lock.Setdata(0,vector2d(0,playerpos.y+5),vector2d(800,playerpos.y+5),0xC0FFFFFF);
		for (int i=1;i<80;++i)
		Lock.Setdata(i,vector2d(0,playerpos.y+7),vector2d(800,playerpos.y+7),0xC0FFFFFF);
		Lock.Render();
	}
	playerspr->RenderEx(playerpos.x+8.4,playerpos.y+8.4,playerrot,0.7,0);
	if (DisablePlayer)return;
	if (!LOWFPS)
		playerrot+=0.00174533;
	else
		playerrot+=0.00174533*17;
	double realspd;
	if (hge->Input_GetKeyState(HGEK_SHIFT))
		realspd=playerslospeed*(1000.0f/hge->Timer_GetFPS());
	else
		realspd=playerspeed*(1000.0f/hge->Timer_GetFPS());
	if (hge->Input_GetKeyState(HGEK_LEFT)&&!playerLockX)
	{
		if (playerpos.x>10)
			playerpos.x-=realspd;
	}
	if (hge->Input_GetKeyState(HGEK_RIGHT)&&!playerLockX)
	{
		if (playerpos.x<770)
			playerpos.x+=realspd;
	}
	if (hge->Input_GetKeyState(HGEK_UP)&&!playerLockY)
	{
		if (playerpos.y>10)
			playerpos.y-=realspd;
	}
	if (hge->Input_GetKeyState(HGEK_DOWN)&&!playerLockY)
	{
		if (playerpos.y<570)
			playerpos.y+=realspd;
	}
	if (!clrmode)
	{
		if (hge->Input_GetKeyStateEx(HGEK_Z)==HGEKST_HIT&&clrrange==0/*&&clrtime+clrbns*/&&!diffkey)
		{
			clrmaxrange=0;clrind=0;
		}
		if (hge->Input_GetKeyStateEx(HGEK_X)==HGEKST_HIT&&clrrange==0/*&&clrtime+clrbns*/&&diffkey)
		{
			clrmaxrange=0;clrind=0;
		}
		if (hge->Input_GetKeyStateEx(HGEK_Z)==HGEKST_KEEP&&clrrange==0/*&&clrtime+clrbns*/&&!diffkey)
		{
			if (clrmaxrange<=400)
			{
				if (LOWFPS)clrmaxrange+=1.6;else clrmaxrange+=0.1;
			}
			if (!LOWFPS)clrind+=0.001*pi;else clrind+=0.016*pi;
			clrcircle->RenderEx(playerpos.x+7.2,playerpos.y+7.2,clrind,2*clrmaxrange/193.0f);
		}
		if (hge->Input_GetKeyStateEx(HGEK_X)==HGEKST_KEEP&&clrrange==0/*&&clrtime+clrbns*/&&diffkey)
		{
			if (clrmaxrange<=400)
			{
				if (LOWFPS)clrmaxrange+=1.6;else clrmaxrange+=0.1;
			}
			if (!LOWFPS)clrind+=0.001*pi;else clrind+=0.016*pi;
			clrcircle->RenderEx(playerpos.x+7.2,playerpos.y+7.2,clrind,2*clrmaxrange/193.0f);
		}
		if (hge->Input_GetKeyStateEx(HGEK_Z)==HGEKST_RELEASE&&clrrange==0/*&&clrtime+clrbns*/&&!diffkey/*&&clrmaxrange>50*/)
		{
			if (clrmaxrange<=50)
			{
				if (clrtime+clrbns){--clrtime;clrmaxrange=350;Player_Clear_Expand();++clrusg;}
			}
			else
			{
				Player_Clear_Expand();++clrusg;
			}
		}
		if (hge->Input_GetKeyStateEx(HGEK_X)==HGEKST_RELEASE&&clrrange==0/*&&clrtime+clrbns*/&&diffkey/*&&clrmaxrange>50*/)
		{
			if (clrmaxrange<=50)
			{
				if (clrtime+clrbns){--clrtime;clrmaxrange=350;Player_Clear_Expand();++clrusg;}
			}
			else
			{
				Player_Clear_Expand();++clrusg;
			}
		}
		if (clrrange!=0)Player_Clear_Expand(),
			clrcircle->RenderEx(playerpos.x+7.2,playerpos.y+7.2,clrind,2*(clrmaxrange-clrrange)/193.0f),
			clrind+=(LOWFPS?0.016*pi:0.001*pi);
		if (clrrange>=clrmaxrange)clrrange=0;
	}
	else
	{
		if (hge->Input_GetKeyStateEx(HGEK_Z)==HGEKST_HIT&&clrrad-pi/2<1e-7&&clrtime+clrbns&&!diffkey)
		{
			clrmaxrange=0;clrind=0;
		}
		if (hge->Input_GetKeyStateEx(HGEK_X)==HGEKST_HIT&&clrrad-pi/2<1e-7&&clrtime+clrbns&&diffkey)
		{
			clrmaxrange=0;clrind=0;
		}
		if (hge->Input_GetKeyStateEx(HGEK_Z)==HGEKST_KEEP&&clrrange==0&&clrtime+clrbns&&!diffkey)
		{
			if (clrmaxrange<=400)
			{
				if (LOWFPS)clrmaxrange+=1.6;else clrmaxrange+=0.1;
			}
			if (!LOWFPS)clrind+=0.001*pi;else clrind+=0.016*pi;
			clrcircle->RenderEx(playerpos.x+7.2,playerpos.y+7.2,clrind,2*clrmaxrange/193.0f);
		}
		if (hge->Input_GetKeyStateEx(HGEK_X)==HGEKST_KEEP&&clrrange==0&&clrtime+clrbns&&diffkey)
		{
			if (clrmaxrange<=400)
			{
				if (LOWFPS)clrmaxrange+=1.6;else clrmaxrange+=0.1;
			}
			if (!LOWFPS)clrind+=0.001*pi;else clrind+=0.016*pi;
			clrcircle->RenderEx(playerpos.x+7.2,playerpos.y+7.2,clrind,2*clrmaxrange/193.0f);
		}
		if (hge->Input_GetKeyStateEx(HGEK_Z)==HGEKST_RELEASE&&clrrad-pi/2<1e-7&&clrtime+clrbns&&!diffkey&&clrmaxrange>50)
		{
			Player_Clear_Rotate();--clrtime;++clrusg;
		}
		if (hge->Input_GetKeyStateEx(HGEK_X)==HGEKST_RELEASE&&clrrad-pi/2<1e-7&&clrtime+clrbns&&diffkey&&clrmaxrange>50)
		{
			Player_Clear_Rotate();--clrtime;++clrusg;
		}
		if (clrrad-pi/2>1e-7)Player_Clear_Rotate(),
			clrcircle->RenderEx(playerpos.x+7.2,playerpos.y+7.2,clrind,(5*pi/2.0f-clrrad)/(2*pi)),
			clrind+=(LOWFPS?0.016*pi:0.001*pi);
		if (5*pi/2-clrrad<1e-7)clrrad=pi/2;
	}
}
void RefreshScore()
{
	Mult_FrameFunc();
	if (DisablePlayer)return;
	mult+=0.01f*dsmc;
	if (LOWFPS)
		score+=16*mult;
	else
		score+=mult;
	if(scminus){if(mult/2>0.1)mult/=2;else mult=0.5;}
	score+=100*shots*mult;
	score-=scminus*mult;
	score+=2000*dsmc*mult;
	++frms;
	averfps=(averfps*(frms-1)+hge->Timer_GetFPS())/(double)frms;
}
void CallLevels()
{
	//Use this to call level procedures.
	//Don't use this to call the first level!
	//if (level<6)clrtime=0;
	if ((mode==4||mode<=2)&&coll!=0){DeathGUI_Init();return;}
	if (!IfCallLevel) return;
	//Check Complete
	if (level==1&&part==0)Level1Part0();
	if (level==1&&part==1)Level1Part1();
	if (level==1&&part==2)Level1Part2();
	if (level==1&&part==3)Level1Part3();
	if (level==1&&part==4)Level1Part4();
	if (level==2&&part==0)Level2Part0();
	if (level==2&&part==1)Level2Part1();
	if (level==2&&part==2)Level2Part2();
	if (level==2&&part==3)Level2Part3();
	if (level==2&&part==4)Level2Part4();
	if (level==2&&part==5)Level2Part5();
	if (level==2&&part==6)Level2Part6();
	if (level==2&&part==7)Level2Part7();
	if (level==2&&part==8)Level2Part8();
	if (level==2&&part==9)Level2Part9();
	if (level==3&&part==0)Level3Part0();
	if (level==3&&part==1)Level3Part1();
	if (level==3&&part==2)Level3Part2();
	if (level==3&&part==3)Level3Part3();
	if (level==3&&part==4)Level3Part4();
	if (level==3&&part==5)Level3Part5();
	if (level==3&&part==6)Level3Part6();
	if (level==4&&part==0)Level4Part0();
	if (level==4&&part==1)Level4Part1();
	if (level==4&&part==2)Level4Part2();
	if (level==4&&part==3)Level4Part3();
	if (level==4&&part==4)Level4Part4();
	if (level==4&&part==5)Level4Part5();
	if (level==4&&part==6)Level4Part6();
	if (level==4&&part==7)Level4Part7();
	if (level==4&&part==8)Level4Part8();
	if (level==4&&part==9)Level4Part9();
	if (level==4&&part==10)Level4Part10();
	if (level==4&&part==11)Level4Part11();
	if (level==4&&part==12)Level4Part12();
	if (level==4&&part==13)Level4Part13();
	if (level==4&&part==14)Level4Part14();
	if (level==4&&part==15)Level4Part15();
	if (level==4&&part==16)Level4Part16();
	if (level==4&&part==17)Level4Part17();
	if (level==4&&part==18)Level4Part18();
	if (level==4&&part==19)Level4Part19();
	if (level==4&&part==20)Level4Part20();
	if (level==4&&part==21)Level4Part21();
	if (level==4&&part==22)Level4Part22();
	if (level==4&&part==23)Level4Part23();
	if (level==4&&part==24)Level4Part24();
	if (level==4&&part==25)Level4Part25();
	if (level==5&&part==0)Level5Part0();
	if (level==5&&part==1)Level5Part1();
	if (level==5&&part==2)Level5Part2();
	if (level==5&&part==3)Level5Part3();
	if (level==5&&part==4)Level5Part4();
	if (level==5&&part==5)Level5Part5();
	if (level==5&&part==6)Level5Part6();
	if (level==5&&part==7)Level5Part7();
	if (level==5&&part==8)Level5Part8();
	if (level==5&&part==9)Level5Part9();
	if (level==5&&part==10)Level5Part10();
	if (level==5&&part==11)Level5Part11();
	if (level==5&&part==12)Level5Part12();
	if (level==5&&part==13)Level5Part13();
	if (level==5&&part==14)Level5Part14();
	if (level==5&&part==15)Level5Part15();
	if (level==5&&part==16)Level5Part16();
	if (level==5&&part==17)Level5Part17();
	if (level==5&&part==18)Level5Part18();
	if (level==5&&part==19)Level5Part19();
	if (level==5&&part==20)Level5Part20();
	if (level==5&&part==21)Level5Part21();
	if (level==5&&part==22)Level5Part22();
	if (level==6&&part==0)Level6Part0();
	if (level==6&&part==1)Level6Part1();
	if (level==6&&part==2)Level6Part2();
	if (level==6&&part==3)Level6Part3();
	if (level==6&&part==4)Level6Part4();
	if (level==6&&part==5)Level6Part5();
	if (level==6&&part==6)Level6Part6();
	if (level==6&&part==7)Level6Part7();
	if (level==6&&part==8)Level6Part8();
	if (level==6&&part==9)Level6Part9();
	if (level==6&&part==10)Level6Part10();
	if (level==6&&part==11)Level6Part11();
	if (level==6&&part==12)Level6Part12();
	if (level==6&&part==13)Level6Part13();
	if (level==6&&part==14)Level6Part14();
	if (level==6&&part==15)Level6Part15();
	if (level==6&&part==16)Level6Part16();
	if (level==6&&part==17)Level6Part17();
	if (level==6&&part==18)Level6Part18();
	if (level==6&&part==19)Level6Part19();
	if (level==6&&part==20)Level6Part20();
	if (level==6&&part==21)Level6Part21();
	if (level==6&&part==22)Level6Part22();
	if (level==6&&part==23)Level6Part23();
	if (level==6&&part==24)Level6Part24();
	if (level==6&&part==25)Level6Part25();
	if (level==6&&part==26)Level6Part26();
	if (level==6&&part==27)Level6Part27();
	if (level==6&&part==28)Level6Part28();
	if (level==6&&part==29)Level6Part29();
	if (level==6&&part==30)Level6Part30();
	if (level==6&&part==31)Level6Part999999999();
	if (level==7&&part==0)Level7Part0();
	if (level==7&&part==1)Level7Part1();
	if (level==7&&part==2)Level7Part2();
	if (level==7&&part==3)Level7Part3();
	if (level==7&&part==4)Level7Part4();
	if (level==7&&part==5)Level7Part5();
	if (level==7&&part==6)Level7Part6();
	if (level==7&&part==7)Level7Part7();
	if (level==7&&part==8)Level7Part8();
	if (level==7&&part==9)Level7Part9();
	if (level==7&&part==10)Level7Part10();
	if (level==7&&part==11)Level7Part11();
	if (level==7&&part==12)Level7Part12();
	if (level==7&&part==13)Level7Part13();
	if (level==7&&part==14)Level7Part14();
	if (level==7&&part==15)Level7Part15();
	if (level==7&&part==16)Level7Part16();
	if (level==7&&part==17)Level7Part17();
	if (level==7&&part==18)Level7Part18();
	if (level==7&&part==19)Level7Part19();
	if (level==7&&part==20)Level7Part20();
	if (level==7&&part==21)Level7Part21();
	if (level==7&&part==22)Level7Part22();
	if (level==7&&part==23)Level7Part23();
	if (level==7&&part==24)Level7Part24();
	if (level==7&&part==25)Level7Part25();
	if (level==7&&part==26)Level7Part26();
	if (level==7&&part==27)Level7Part27();
	if (level==7&&part==28)Level7Part28();
	if (level==7&&part==29)Level7Part29();
	if (level==7&&part==30)Level7Part30();
	if (level==7&&part==31)Level7Part31();
	if (level==7&&part==32)Level7Part32();
	if (level==1&&part==5)level=2,part=0;
	if (level==2&&part==10)level=3,part=0;
	if (level==3&&part==7)level=4,part=0;
	if (level==4&&part==26)level=5,part=0;
	if (level==5&&part==23)level=6,part=0;
	if (level==6&&part==32)level=7,part=0;
}
bool ProcessCurCred()
{
	CreditsRail->RenderEx(400,300,0,4,1);
	Credits->Render(creditfly,300);
	int times=1;if (LOWFPS)times=17;
	if (credstop)credbrk+=hge->Timer_GetDelta();
	if (credbrk>=4.5&&!creddone)creddone=true,credstop=false,creditacc=0,credbrk=0;
	if (!credstop)for (int i=1;i<=times;++i)creditfly-=creditacc;
	if (creditfly<-300)return true;
	for (int i=1;i<=times;++i)if (creditacc<2)creditacc+=0.015;
	if (abs(creditfly-400)<5&&!creddone&&!credstop)credstop=true;
	return false;
}
void AboutScene()
{
	if (ProcessCurCred())
		creditfly=1200,creditacc=0,credstop=creddone=false,++creditsp,
		Credits=new hgeSprite(TexCredits,0,creditsp*200,600,200),
		Credits->SetHotSpot(300,100);
	if(hge->Input_GetKeyState(HGEK_Z)||creditsp>11)
	{
		Current_Position=0;
		gui->SetFocus(1);
		Music_Stop();
		gui->Enter();
	}
}
bool Foclost()
{
	if (Current_Position==1)PauseGUI_Init();
	return false;
}
bool FrameFunc()
{
	float dt=hge->Timer_GetDelta();
	static float t=0.0f;
	float tx,ty;
	int id;
	static int lastid=0;
	if (hge->Input_GetKeyState(HGEK_ESCAPE)&&Current_Position==0) { lastid=5; gui->Leave(); }
	if (Current_Position==1&&hge->Input_GetKeyState(HGEK_ESCAPE))PauseGUI_Init();
	if (Current_Position==0)
	{
		id=gui->Update(dt);
		if(id == -1)
		{
			switch(lastid)
			{
				case 1:Current_Position=3; StartGUI_Init();gui->Leave();break;
				case 2:HighScoreGUI_Init();break;
				case 3:OptionsGUI_Init();break;
				case 4:
					Credits=new hgeSprite(TexCredits,0,0,600,200);
					Credits->SetHotSpot(300,100);
					CreditsRail=new hgeSprite(TexCredits,0,2400,600,200);
					CreditsRail->SetHotSpot(300,100);
					creditsp=0;
					Music_Init("./Resources/Music/BLR2_TR09.ogg");
					lpst=lped=0;
					Music_Play();
					creditfly=1200;creditacc=0;credstop=creddone=false;
					Current_Position=4;
					AboutScene();
					lastid=0;
					break;
				case 5: return true;
			}
		}
		else if(id) { lastid=id; gui->Leave(); }
	}
	if (Current_Position==3)StartGUI_FrameFnk();
	if (Current_Position==5)DeathGUI_FrameFnk();
	if (Current_Position==6)CompleteGUI_FrameFnk();
	if (Current_Position==7)NewHighScoreGUI_FrameFnk();
	if (Current_Position==8)HighScoreGUI_FrameFnk();
	if (Current_Position==9)HSViewGUI_FrameFnk();
	if (Current_Position==10)HSDetGUI_FrameFnk();
	if (Current_Position==11)PauseGUI_FrameFnk();
	if (Current_Position==12)BkTTitleGUI_FrameFnk();
	if (Current_Position==13)OptionsGUI_FrameFnk();
	if (Current_Position==14)PlayerProfGUI_FrameFnk();
	// Here we update our background animation
	t+=dt;
	tx=50*cosf(t/60);
	ty=50*sinf(t/60);
	quad.v[0].tx=tx;        quad.v[0].ty=ty;
	quad.v[1].tx=tx+800/64; quad.v[1].ty=ty;
	quad.v[2].tx=tx+800/64; quad.v[2].ty=ty+600/64;
	quad.v[3].tx=tx;        quad.v[3].ty=ty+600/64;
	//Rendering***********************************************************************************
	//Super Spliter!*****Super Spliter!*****Super Spliter!*****Super Spliter!*****Super Spliter!**
	//******Super Spliter!*****Super Spliter!*****Super Spliter!*****Super Spliter!***************
	hge->Gfx_BeginScene();
	for(int i=0;i<4;i++)quad.v[i].col=DBGColor;
	hge->Gfx_Clear(SETA(DBGColor,0xFF));
	if (skyactive)sky.Update(),sky.Render();
	hge->Gfx_RenderQuad(&quad);
	if (Current_Position==0||Current_Position==3||Current_Position==8||
		Current_Position==9||Current_Position==10||Current_Position==13||Current_Position==14)
	{
		titlespr->Render(160,0);
		if (Current_Position==0)
			gui->Render();
	}
	if (Current_Position==3)
		StartGUI->Render();
	if (Current_Position==1||Current_Position==2||Current_Position==5||Current_Position==11||Current_Position==12)
	{
	//If we are at the main scene or tip scene(which towers and bullets should still appear..)
	//Render towers, bullets and player.
		if (Leaves.IsActive())Leaves.Update();
		if (binter.active())binter.Update();
		if (bdiff.active())bdiff.Update();
		if (LE_Active||Head){if (!Head)Tail=Head=new Leaf_Anim(),Head->init(990);Head->Process();}
		shots=0;
		dsmc=scminus=0;
		Music_Update();
		ProcessTower1();
		ProcessTower2();
		ProcessTower3();
		ProcessTower4();
		ProcessTower5();
		ProcessTower6();
		ProcessTower7();
		ProcessTower8();
		ProcessTower9();
		ProcessLaser();
		for (int i=1;i<=bulcnt;++i)
		{
			switch (bullet[i].bullettype)
			{
				case 1:ProcessBullet1(i);break;
				case 2:ProcessBullet2(i);break;
				case 4:ProcessBullet4(i);break;
				case 5:ProcessBullet5(i);break;
				case 6:ProcessBullet6(i);break;
				case 7:ProcessBullet7(i);break;
				case 8:ProcessBullet8(i);break;
				case 9:ProcessBullet9(i);break;
				case 253:BulletDeath_Process(i);break;
				case 254:SCEffect_Process(i);break;
				case 255:ProcessBullet255(i);break;
			}
		}
		if (Current_Position==1)CallLevels();
		ProcessPlayer();
		RefreshScore();
		{
			if (ATarg.visible)ATarg.TargFollowPlayer(),ATarg.TargRender();
		}
		{
			if (BTarg.visible)BTarg.TargRender();
		}
		if (!DisablePlayer)--frameleft;
		if (!LOWFPS)
		{
			if (playerspeed<playerfulspd)playerspeed+=playerfulspd/400;
			if (playerslospeed<playerfulslospd)playerslospeed+=playerfulslospd/400;
		}
		else
		{
			if (playerspeed<playerfulspd)playerspeed+=playerfulspd/25;
			if (playerslospeed<playerfulslospd)playerslospeed+=playerfulslospd/25;
		}
	}
	if (frameleft==0&&Current_Position==1)
	{
		IfCallLevel=true;
		++part;
		IfShowTip=true;
	}
	if (shots)hge->Effect_Play(snd);
	if (Current_Position==2)ShowTip(lasttip);
	if (Current_Position==4)AboutScene();
	if (Current_Position==5)DeathGUI->Render();
	if (Current_Position==6)CompleteGUI->Render();
	if (Current_Position==7)NewHighScoreGUI_Render();
	if (Current_Position==8)HighScoreGUI->Render();
	if (Current_Position==9)HSViewGUI->Render();
	if (Current_Position==10)HSDetailGUI->Render();
	if (Current_Position==11)PauseGUI->Render();
	if (Current_Position==12)BkTTitleGUI->Render();
	if (Current_Position==13)OptionsGUI->Render();
	if (Current_Position==14)PlayerProfGUI->Render();
	fnt->SetColor(0xFFFFFFFF);
	fnt->printf(680, 575, HGETEXT_LEFT, "FPS: %d", hge->Timer_GetFPS());
	if (Current_Position==1||Current_Position==2)
	{
		fnt->printf(670,560, HGETEXT_LEFT, "AF: %.2f", averfps);
		if (playerpos.x<220&&playerpos.y<200)
		{
			if (!LOWFPS&&infofade>=0x33)--infofade;
			if (LOWFPS&&infofade>0x33)infofade-=16;
		}
		else
		{
			if (!LOWFPS&&infofade<0xFF)++infofade;
			if (LOWFPS&&infofade<=0xEF)infofade+=16;
		}
		fnt->SetColor(SETA(0xFFFFFF,infofade));
		fnt->printf(5, 0, HGETEXT_LEFT, "Frames to go: %d",frameleft);
#ifdef WIN32
		fnt->printf(5, 25, HGETEXT_LEFT, "Score: %I64d",score);
#endif
#ifndef WIN32
		fnt->printf(5, 25, HGETEXT_LEFT, "Score: %lld",score);
#endif
		fnt->printf(5, 50, HGETEXT_LEFT, "Level %d",level);
		if (mode==3)
			fnt->printf(5, 75, HGETEXT_LEFT, "Collisions: %d",coll);
		else
			fnt->printf(5, 75, HGETEXT_LEFT, "Restarts: %d",restarts);
		fnt->printf(5, 100, HGETEXT_LEFT, "Semi-Collisions: %d",semicoll);
		fnt->printf(5, 125, HGETEXT_LEFT, "Clear Range Left: %d",clrtime+clrbns);
		fnt->printf(5, 150, HGETEXT_LEFT, "Multiplier: %.2lf",mult);
	}
	hge->Gfx_EndScene();
	return false;
}
#ifdef WIN32
int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
#endif
#ifndef WIN32
int main()
#endif
{
	srand(time(NULL));
	hge=hgeCreate(HGE_VERSION);
	hge->System_SetState(HGE_LOGFILE, "BLRLOG.txt");
	hge->System_Log("%s: Bullet Lab Remix Log File",MAIN_SRC_FN);
#ifdef WIN32
	if (_mkdir("./Resources")!=0||_mkdir("./Resources/Music")!=0)
		Error("Cannot decompress resources!\nDetailed Information: An error occured while creating folder.\n\nTry restarting the game.");
	hge->System_Log("Folders created successfully.");
	Expand("BLRData.dtp","Resources");
	Expand("BLRMusic.dtp","Resources/Music");
	hge->System_Log("Resources decompressed successfully.");
#endif
	hge->System_SetState(HGE_FRAMEFUNC, FrameFunc);
	hge->System_SetState(HGE_FOCUSLOSTFUNC, Foclost);
	hge->System_SetState(HGE_DONTSUSPEND, true);
	hge->System_SetState(HGE_TITLE, "Bullet Lab Remix");
	hge->System_SetState(HGE_WINDOWED, true);
	hge->System_SetState(HGE_SCREENWIDTH, 800);
	hge->System_SetState(HGE_SCREENHEIGHT, 600);
	hge->System_SetState(HGE_SCREENBPP, 32);
#ifdef WIN32
	hge->System_SetState(HGE_ICON, MAKEINTRESOURCE(1));
#endif
	hge->System_SetState(HGE_FPS,0);
	if((access("blr.cfg",0))==-1)
	{
		hge->System_Log("%s: Config file not found. Calling first startup.",MAIN_SRC_FN);
		firststartup();
	}
	hge->System_Log("%s: Loading config file",MAIN_SRC_FN);
	freopen("blr.cfg","r",stdin);
	char tch=getchar();
	if (tch!=';'){}
	tch=getchar();
	if (tch!='C'){}
	tch=getchar();
	if (tch!='B'){}
	tch=getchar();
	if (tch!='L'){}
	fpslvl=0;
	tch=getchar();//LOWFPS
	if (tch==1)
	{
		LOWFPS=true;
		TenSeconds=600;
		TwentySeconds=1200;
		ThirtySeconds=1800;
		AMinute=3600;
		hge->System_SetState(HGE_FPS,61);
		fpslvl=1;
	}
	tch=getchar();//FULLSCRREEN
	tfs=false;
	if (tch==1)
	hge->System_SetState(HGE_WINDOWED, false),tfs=true;
	tch=getchar();//LockFPS
	if (tch==1&&!LOWFPS)
	{
		hge->System_SetState(HGE_FPS,1000);
		fpslvl=2;
	}
	tch=getchar();//Key binding
	if (tch==1)diffkey=true;
	plrspd=tch=getchar();
	playerfulspd=(tch)*0.05f;
	playerspeed=playerfulspd;
	plrslospd=tch=getchar();
	playerfulslospd=(tch)*0.0125f;
	playerslospeed=playerfulslospd;
	tch=getchar();
	clrbns=tch;
	tch=getchar();
	clrmode=tch;
	fclose(stdin);
	if (AP_Update(plrspd,plrslospd,clrbns)>10000)Error("Invalid configuration!\nDelete blr.cfg and run the game again!");
	hge->System_Log("%s: Loading Score file",MAIN_SRC_FN);
	Score_Init();
#ifdef Debug
	playerspeed=playerfulspd=0.2;
	playerslospeed=playerfulslospd=0.05;
#endif
	Current_Position=0;
	LE_Active=false;
	if(hge->System_Initiate())
	{
		quad.tex=hge->Texture_Load("./Resources/b_null.png");
		SprSheet=hge->Texture_Load("./Resources/ss.png");
		TLeaf=hge->Texture_Load("./Resources/e_leaf.png");
		TSflake=hge->Texture_Load("./Resources/e_sflake.png");
		TexTitle=hge->Texture_Load("./Resources/title.png");
		TexCredits=hge->Texture_Load("./Resources/credits.png");
		sky.Init();
		snd=hge->Effect_Load("./Resources/tap.ogg");
		titlespr=new hgeSprite(TexTitle,0,0,640,320);
		playerspr=new hgeSprite(SprSheet,0,24,24,24);
		playerspr->SetHotSpot(12,12);
		playerspr->SetColor(0xC0FFFFFF);
		ATarg.Init(-0.001,vector2d(400,300));
		BTarg.Init(-0.001,vector2d(400,300));
		BTarg.targspr->SetColor(0xFFC00000);
		if(!quad.tex||!SprSheet||!TexTitle||!TexCredits)
		{
			Error("Error Loading Resources!",true);
		}
		quad.blend=BLEND_ALPHABLEND | BLEND_COLORMUL | BLEND_NOZWRITE;
		DBGColor=0xFF888820;
		for(int i=0;i<4;i++)
		{
			quad.v[i].z=0.5f;
			quad.v[i].col=DBGColor;
		}
		quad.v[0].x=0; quad.v[0].y=0;
		quad.v[1].x=800; quad.v[1].y=0;
		quad.v[2].x=800; quad.v[2].y=600;
		quad.v[3].x=0; quad.v[3].y=600;
		fnt=new hgeFont("./Resources/charmap.fnt");
		TipFont=new hgeFont("./Resources/charmap.fnt");
		MultFnt=new hgeFont("./Resources/charmap.fnt");
		spr=new hgeSprite(SprSheet,216,0,24,24);
		for (int ii=0;ii<COLOR_COUNT;++ii)
		{
			TColors i=(TColors)ii;
			TextureRect a=GetTextureRect(0,i);
			bulletspr[i]=new hgeSprite(SprSheet,a.x,a.y,a.w,a.h);
			bulletspr[i]->SetHotSpot(12,12);bulletspr[i]->SetColor(0x80FFFFFF);
		}
		for (int ii=0;ii<grey;++ii)
		{
			TColors i=(TColors)ii;
			TextureRect a=GetTextureRect(1,i);
			towerspr[i]=new hgeSprite(SprSheet,a.x,a.y,a.w,a.h);
			towerspr[i]->SetHotSpot(22,22);bulletspr[i]->SetColor(0x80FFFFFF);
		}
		gui=new hgeGUI();
		gui->AddCtrl(new hgeGUIMenuItem(1,fnt,snd,400,200,0.0f,"Start"));
		gui->AddCtrl(new hgeGUIMenuItem(2,fnt,snd,400,240,0.1f,"Highscores && Records"));
		gui->AddCtrl(new hgeGUIMenuItem(3,fnt,snd,400,280,0.2f,"Options"));
		gui->AddCtrl(new hgeGUIMenuItem(4,fnt,snd,400,320,0.3f,"About"));
		gui->AddCtrl(new hgeGUIMenuItem(5,fnt,snd,400,360,0.4f,"Exit"));
		gui->SetNavMode(HGEGUI_UPDOWN | HGEGUI_CYCLED);
		gui->SetCursor(spr);
		gui->SetFocus(1);
		gui->Enter();
		if (LOWFPS)
			hge->System_Log("%s: Low FPS Mode Enabled.\n",MAIN_SRC_FN);
		hge->System_Start();
		delete gui;delete titlespr;
		delete fnt;delete playerspr;
		delete spr;
		for (int ii=0;ii<COLOR_COUNT;++ii)
		{
			TColors i=(TColors)ii;
			delete bulletspr[i];
			if(i<grey)delete towerspr[i];
		}
		hge->Texture_Free(SprSheet);hge->Texture_Free(TLeaf);
		hge->Texture_Free(quad.tex);hge->Texture_Free(TSflake);
		hge->Texture_Free(TexTitle);hge->Texture_Free(TexCredits);
	}
	hge->System_Shutdown();
	hge->Release();
#ifdef WIN32
	remove("./Resources/b_diff.png");
	remove("./Resources/b_inter.png");
	remove("./Resources/b_null.png");
	remove("./Resources/e_sflake.png");
	remove("./Resources/e_skyitem.png");
	remove("./Resources/blnsns.png");
	remove("./Resources/charmap.fnt");
	remove("./Resources/ss.png");
	remove("./Resources/title.png");
	remove("./Resources/credits.png");
	remove("./Resources/b_leaves.png");
	remove("./Resources/e_leaf.png");
	remove("./Resources/tap.ogg");
	remove("./Resources/Music/BLR2_TR01.ogg");
	remove("./Resources/Music/BLR2_TR07.ogg");
	remove("./Resources/Music/BLR2_TR09.ogg");
	remove("./Resources/Music/CanonTechno.ogg");
	_rmdir("./Resources/Music");
	_rmdir("./Resources");
#endif
	return 0;
}