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authorGravatar Chris Xiong <chirs241097@gmail.com> 2015-10-26 22:52:36 +0800
committerGravatar Chris Xiong <chirs241097@gmail.com> 2015-10-26 22:52:36 +0800
commit3bd383baf6a17e734329e1fc677c7e86283db772 (patch)
tree69a9148087577f797624ceb9c71323a2563d6bb4 /archive/blr2/src/effects.h
parent543e4f570be9b279ba558ca61cc02cda251af384 (diff)
downloadbullet-lab-remix-3bd383baf6a17e734329e1fc677c7e86283db772.tar.xz
Added support for relative line numbers.
Added instructions for, brk and cont. (They are still untested...) Parser code cleanup. Removed garbage output to stderr. Reorganize the repository structure. Updated BLR2 code move it into archive. Added BLR1 files.
Diffstat (limited to 'archive/blr2/src/effects.h')
-rw-r--r--archive/blr2/src/effects.h104
1 files changed, 104 insertions, 0 deletions
diff --git a/archive/blr2/src/effects.h b/archive/blr2/src/effects.h
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+++ b/archive/blr2/src/effects.h
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+// Chrisoft Bullet Lab Remix HGE -*- C++ -*-
+// Effects Implementations
+// Copyright Chrisoft 2014
+//static const char* EFFECTS_H_FN="effects.h";
+
+void SCEffect_Attatch(vector2d Target=vector2d(-100,-100))
+{
+ int cnt=rand()%8+3;
+ if(Target.x<-50&&Target.y<-50)Target=playerpos;
+ for (int ii=1;ii<=cnt;++ii)
+ {
+ int i=AllocBullet();
+ bullet[i].exist=true;
+ bullet[i].bullettype=254;
+ bullet[i].bulletpos.x=Target.x+3;
+ bullet[i].bulletpos.y=Target.y+3;
+ bullet[i].bulletdir.x=rand()%100-50;
+ bullet[i].bulletdir.y=rand()%100-50;
+ bullet[i].dist=bullet[i].bulletdir.x*bullet[i].bulletdir.x+bullet[i].bulletdir.y*bullet[i].bulletdir.y;
+ bullet[i].dist=sqrt(bullet[i].dist);
+ bullet[i].bulletspeed=rand()%4+2;
+ bullet[i].sccolor=0x80FFFFFF;
+ }
+}
+void SCEffect_Process(int i)
+{
+ if (!bullet[i].exist||bullet[i].bullettype!=254)return;
+ if (!DisablePlayer)
+ {
+ if (LOWFPS)
+ {
+ bullet[i].bulletpos.x-=bullet[i].bulletspeed*(bullet[i].bulletdir.x/bullet[i].dist)/20*17;
+ bullet[i].bulletpos.y-=bullet[i].bulletspeed*(bullet[i].bulletdir.y/bullet[i].dist)/20*17;
+ ++effskp;
+ if (effskp==7)
+ bullet[i].sccolor=bullet[i].sccolor-0x1F000000,effskp=0;
+ }
+ else
+ {
+ bullet[i].bulletpos.x-=bullet[i].bulletspeed*(bullet[i].bulletdir.x/bullet[i].dist)/20;
+ bullet[i].bulletpos.y-=bullet[i].bulletspeed*(bullet[i].bulletdir.y/bullet[i].dist)/20;
+ ++effskp;
+ if (effskp==7)
+ bullet[i].sccolor=bullet[i].sccolor-0x1000000,effskp=0;
+ }
+ }
+ if (GETA(bullet[i].sccolor)<=0x0A||bullet[i].bulletpos.x<=-10||bullet[i].bulletpos.x>=800||bullet[i].bulletpos.y<=-10||bullet[i].bulletpos.y>=600)
+ {
+ bullet[i].exist=false;
+ bullet[i].bulletpos.x=bullet[i].bulletpos.y=0;
+ bullet[i].bulletdir.x=bullet[i].bulletdir.y=0;
+ bullet[i].dist=0;
+ bullet[i].bullettype=0;
+ }
+ else
+ {
+ bulletspr[grey]->SetColor(bullet[i].sccolor);
+ bulletspr[grey]->RenderEx(bullet[i].bulletpos.x+2.4,bullet[i].bulletpos.y+2.4,0,0.2,0);
+ }
+}
+void BulletEffect_Attatch(int n)
+{
+ bullet[n].scale=2;
+ bullet[n].effbrk=17;
+}
+void BulletEffect_Process(int n)
+{
+ if (bullet[n].scale<=1){bullet[n].scale=1;return;}
+ if (LOWFPS)
+ bullet[n].effbrk-=17;
+ else
+ --bullet[n].effbrk;
+ if (bullet[n].effbrk<=0)
+ bullet[n].scale-=0.04,bullet[n].effbrk=17;
+}
+int BulletEffect_Death(Bullet a,DWORD color)
+{
+ int i=AllocBullet();
+ bullet[i].exist=true;
+ bullet[i].bullettype=253;
+ bullet[i].bulletpos.x=a.bulletpos.x;
+ bullet[i].bulletpos.y=a.bulletpos.y;
+ bullet[i].bulletdir.x=bullet[i].bulletdir.y=bullet[i].dist=0;
+ bullet[i].bulletspeed=0;
+ bullet[i].alterColor=circle;
+ bullet[i].scollable=false;
+ bullet[i].scale=1;
+ bullet[i].sccolor=SETA(color,0x80);
+ bullet[i].effbrk=7;
+ return i;
+}
+void BulletDeath_Process(int i)
+{
+ if (!bullet[i].exist)return;
+ if (LOWFPS)
+ bullet[i].effbrk-=17;
+ else
+ --bullet[i].effbrk;
+ if (GETA(bullet[i].sccolor)<=10)return (void)(bullet[i].exist=false);
+ if (bullet[i].effbrk<=0&&Current_Position==1)
+ bullet[i].effbrk=7,bullet[i].scale+=0.1,bullet[i].sccolor=SETA(bullet[i].sccolor,GETA(bullet[i].sccolor)-6);
+ bulletspr[circle]->SetColor(bullet[i].sccolor);
+ bulletspr[circle]->RenderEx(bullet[i].bulletpos.x+7.2,bullet[i].bulletpos.y+7.2,0,0.6*bullet[i].scale);
+}