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2014-06-19Add player position display into debug display.Gravatar chirs241097@gmail.com
Rewrite pinball, adding collision between the balls... The collision code is based on Kollision (a game included in KDE SC).
2014-05-25Content freeze -- nothing will be added or removed any more (music etc ↵Gravatar chirs241097@gmail.com
excluded). Fix build failure in Archlinux. Fix font issue in Archlinux. realloc may change the base address... That's the cause of the crashes... --now removing all Bullet* based implementations. Affected parts: Assessment: Constant patterns, pinball All parts in level 2. L4P2, and more L5P5~6 L-1P17 L-1P19 L3P3 L7P12 L7P14 L7P25 Avoid memory leaks... I don't know if they have been really fixed...
2014-05-16Add built-in help.Gravatar chirs241097@gmail.com
Now the pause menu should be fixed... Compress resources again.
2014-05-09Fix a bug in the credit scene.Gravatar chirs241097@gmail.com
Now the pause menu shouldn't be broken now...(It's so hard to reproduce that I have to assume it *has* been fixed.(IT STILL HAPPENS!!!) Close the "infinity CLR" "bug". (Huge) Code cleanup, mainly removing duplicate code. Allocate bullets dynamically. The array is freed every time a new game is started. Add a signal handler, print back trace on error(currently only available for linux...).
2014-04-30Fix a critical bug in Score_Initailize.Gravatar chirs241097@gmail.com
Modify level pinball. Drop "_PR" in version string. Partly rewrite the credit scene, displaying accurate version details. Remove some warnings from hgewin. A set of basic tests are done on a Intel+Nvidia desktop computer. Add a simple build script(instead of makefile). Reduce the Windows version executable size...(local work, recompile freetype using reduced features enabled.) Current tested (by me) and worked plantforms: Debian sid x86_64 @Intel core i7-2670QM, 8GiB RAM, Intel HD3000 & @Intel Core2 Quad Q8300, 8GiB RAM, nvidia GT320. Windows XP x64 @VirutalBox, Dualcore Virtual CPU, 1.5GiB RAM, VBox Addons installed. Windows XP @Intel core i3-3240, 4GiB RAM, Intel HD3000.
2014-04-25%lld seems to work with mingw-w64(also VS2005+)...Gravatar chirs241097@gmail.com
So let's remove all %I64d. Change point bullet behaviour. Fix a minor multiplier problem. Mark the source code as C++. Re-document levels(not done). Update wiki.
2014-04-23Disable screenshot when you're entering your honourable name. It'sGravatar chirs241097@gmail.com
not tested so we could only hope that will work... Add crappy sounds to (part of) the menus. Replace a level in assessment mode. The original one was meanless.. The menu sounds are too crappy... remove them temporarily. However, let's complete the code base so that we won't waste time writing it...
2014-04-10Port highscore view and details menu. Menu rewrite is almost done!Gravatar chirs241097@gmail.com
Disable select key while transferring. Fix "typo" caused bugs. Hopefully fix small bugs in the new menu system. Rename several files. Add some additional files. Remove legacy menu components.
2014-04-09Port death menu, complete menu and new highscore menu to the newGravatar chirs241097@gmail.com
menu code base. Clean up old menu code. Update wiki.
2014-04-08Port player preference menu, pause menu and return to title menuGravatar chirs241097@gmail.com
to the new menu code base. Add shake effect to player preference menu. Make effects faster... Press esc in a menu will select back/exit now. Add several background transfers. Fix possible memory leaks in HangUpText. Remove some commented statements.
2014-04-07Now you can change the game resolution.Gravatar chirs241097@gmail.com
Some resources are not re-made so they may look blurred... Make font bigger for higher resolution. Add command line option for changing the resolution. Complete the option menu rewrite.
2014-04-07Add missing file menus.png...Gravatar chirs241097@gmail.com
Finish the start menu rewrite. Modify "Lunatic Lunar", however it's not done... Modify resource unpacking of Windows version.
2014-04-06Start menu rewrite...Gravatar chirs241097@gmail.com
Add information about the built time.
2014-04-03Remove "high FPS mode", it won't reach 500 FPS on my computer anyGravatar chirs241097@gmail.com
more. Replace it with Vsync mode. Add float HGE::Timer_GetFPSf(). The return value will be updated every 1000ms.
2014-04-02New assessment level...Gravatar chirs241097@gmail.com
Done syncing svn revision and build number~ Use svn revision in changelog and version from now on.
2014-04-02New level, modify laser.Gravatar chirs241097@gmail.com
2014-04-01New level and corrections...Gravatar chirs241097@gmail.com
2014-03-31A new level... draft.Gravatar chirs241097@gmail.com
2014-03-30Modify level density test, fix stubbed HGE::System_Launch.Gravatar chirs241097@gmail.com
2014-03-30Add screen shot, fix screen shot bug in hge_unix.Gravatar chirs241097@gmail.com
2014-03-29New level "Pinball".Gravatar chirs241097@gmail.com
2014-03-29New level, bump version.Gravatar chirs241097@gmail.com
2014-03-28One new assessment level...Gravatar chirs241097@gmail.com
2014-03-28Modify the new assessment level, add a new bullet attribute.Gravatar chirs241097@gmail.com
2014-03-27New level draft and a new interface.Gravatar chirs241097@gmail.com
2014-03-26Fix a minor bug. Ensure files are latest before a regular build.Gravatar chirs241097@gmail.com
2014-03-26One more level, fix compile error...Gravatar chirs241097@gmail.com
2014-03-25Two levels, one new interface for BCircle.Gravatar chirs241097@gmail.com
2014-03-25Two assessment levels. Modify style in assessment mode.Gravatar chirs241097@gmail.com
2014-03-25Fix bugs in score file. Preparing for assessment mode.Gravatar chirs241097@gmail.com
2014-03-24Bring back complete scene.(partly)Gravatar chirs241097@gmail.com
2014-03-22"typo"...Gravatar chirs241097@gmail.com
2014-03-22Modify "Achromatopsia". Report build and version in the log file.Gravatar chirs241097@gmail.com
Fix crashes in mingw-64 build.
2014-03-21Experimental support for cross compiling with mingw-w64.Gravatar chirs241097@gmail.com
Fix blinking HangUpText. Exit 1 if not terminated correctly.
2014-03-21Modify a level. Change numeric chars to monospace.Gravatar chirs241097@gmail.com
2014-03-20Merge hge freetype support from a local testing branch. Small bug fixes.Gravatar chirs241097@gmail.com
2014-03-20Sync hgewin code with the unix version.Gravatar chirs241097@gmail.com
2014-03-19Support command line options, change player settings, update wiki page.Gravatar chirs241097@gmail.com
2014-03-19A new level, sync changelog.Gravatar chirs241097@gmail.com
2014-03-18One new level, one minor change. Add a missing change in the changelog.Gravatar chirs241097@gmail.com
2014-03-17Draft a new level.Gravatar chirs241097@gmail.com
2014-03-17Partly revert r50, removing HGE::Gfx_SetTDRotate and fixing ↵Gravatar chirs241097@gmail.com
HGE::Gfx_SetTransform. 3D Rotate is blinking and not really working. However another method HGE::Gfx_SetTransform3D is planned. Switching between orthographic and perspective is also required.
2014-03-15Extend hge with a 3D Rotation method, it's not tested yet.Gravatar chirs241097@gmail.com
Fix probable compile errors due to includes.
2014-03-14Extend the wiki page, finish the new level.Gravatar chirs241097@gmail.com
2014-03-14Draft another new level.Gravatar chirs241097@gmail.com
2014-03-12Modify ClearRange for level "hyper-threading".Gravatar chirs241097@gmail.com
2014-03-11Complete and fix Supernova, add several interfaces.Gravatar chirs241097@gmail.com
2014-03-11Additive blending bullets, supernova level first draft.Gravatar chirs241097@gmail.com
2014-03-10One new level, several fixes. See changelog for details.Gravatar chirs241097@gmail.com
2014-03-10Rename levels, move them from Level7 to Levelm1Gravatar chirs241097@gmail.com